Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B

Percentage Accurate: 99.9% → 99.9%
Time: 8.3s
Alternatives: 14
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + \cos y\right) - z \cdot \sin y \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
	return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x + cos(y)) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x + cos(y)) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 14 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + \cos y\right) - z \cdot \sin y \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
	return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x + cos(y)) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x + cos(y)) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\cos y + x\right) - \sin y \cdot z \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
	return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
	return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z):
	return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z)
	return Float64(Float64(cos(y) + x) - Float64(sin(y) * z))
end
function tmp = code(x, y, z)
	tmp = (cos(y) + x) - (sin(y) * z);
end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Derivation
  1. Initial program 99.9%

    \[\left(x + \cos y\right) - z \cdot \sin y \]
  2. Add Preprocessing
  3. Final simplification99.9%

    \[\leadsto \left(\cos y + x\right) - \sin y \cdot z \]
  4. Add Preprocessing

Alternative 2: 74.5% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\cos y + x\right) - \sin y \cdot z\\ t_1 := x - \mathsf{fma}\left(z, y, -1\right)\\ \mathbf{if}\;t\_0 \leq -40000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.9996554221240338:\\ \;\;\;\;\cos y\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+151}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- (+ (cos y) x) (* (sin y) z))) (t_1 (- x (fma z y -1.0))))
   (if (<= t_0 -40000000000.0)
     t_1
     (if (<= t_0 0.9996554221240338)
       (cos y)
       (if (<= t_0 5e+151) t_1 (+ 1.0 x))))))
double code(double x, double y, double z) {
	double t_0 = (cos(y) + x) - (sin(y) * z);
	double t_1 = x - fma(z, y, -1.0);
	double tmp;
	if (t_0 <= -40000000000.0) {
		tmp = t_1;
	} else if (t_0 <= 0.9996554221240338) {
		tmp = cos(y);
	} else if (t_0 <= 5e+151) {
		tmp = t_1;
	} else {
		tmp = 1.0 + x;
	}
	return tmp;
}
function code(x, y, z)
	t_0 = Float64(Float64(cos(y) + x) - Float64(sin(y) * z))
	t_1 = Float64(x - fma(z, y, -1.0))
	tmp = 0.0
	if (t_0 <= -40000000000.0)
		tmp = t_1;
	elseif (t_0 <= 0.9996554221240338)
		tmp = cos(y);
	elseif (t_0 <= 5e+151)
		tmp = t_1;
	else
		tmp = Float64(1.0 + x);
	end
	return tmp
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -40000000000.0], t$95$1, If[LessEqual[t$95$0, 0.9996554221240338], N[Cos[y], $MachinePrecision], If[LessEqual[t$95$0, 5e+151], t$95$1, N[(1.0 + x), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\cos y + x\right) - \sin y \cdot z\\
t_1 := x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{if}\;t\_0 \leq -40000000000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 0.9996554221240338:\\
\;\;\;\;\cos y\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+151}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;1 + x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4e10 or 0.999655422124033799 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 5.0000000000000002e151

    1. Initial program 100.0%

      \[\left(x + \cos y\right) - z \cdot \sin y \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{1 + \left(x + -1 \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{\left(x + -1 \cdot \left(y \cdot z\right)\right) + 1} \]
      2. mul-1-negN/A

        \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)}\right) + 1 \]
      3. unsub-negN/A

        \[\leadsto \color{blue}{\left(x - y \cdot z\right)} + 1 \]
      4. associate-+l-N/A

        \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
      5. lower--.f64N/A

        \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
      6. sub-negN/A

        \[\leadsto x - \color{blue}{\left(y \cdot z + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
      7. *-commutativeN/A

        \[\leadsto x - \left(\color{blue}{z \cdot y} + \left(\mathsf{neg}\left(1\right)\right)\right) \]
      8. metadata-evalN/A

        \[\leadsto x - \left(z \cdot y + \color{blue}{-1}\right) \]
      9. lower-fma.f6477.1

        \[\leadsto x - \color{blue}{\mathsf{fma}\left(z, y, -1\right)} \]
    5. Applied rewrites77.1%

      \[\leadsto \color{blue}{x - \mathsf{fma}\left(z, y, -1\right)} \]

    if -4e10 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.999655422124033799

    1. Initial program 99.9%

      \[\left(x + \cos y\right) - z \cdot \sin y \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x + \cos y} \]
    4. Step-by-step derivation
      1. lower-+.f64N/A

        \[\leadsto \color{blue}{x + \cos y} \]
      2. lower-cos.f6496.3

        \[\leadsto x + \color{blue}{\cos y} \]
    5. Applied rewrites96.3%

      \[\leadsto \color{blue}{x + \cos y} \]
    6. Taylor expanded in x around 0

      \[\leadsto \cos y \]
    7. Step-by-step derivation
      1. Applied rewrites93.7%

        \[\leadsto \cos y \]

      if 5.0000000000000002e151 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y)))

      1. Initial program 99.9%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{1 + x} \]
      4. Step-by-step derivation
        1. lower-+.f6471.9

          \[\leadsto \color{blue}{1 + x} \]
      5. Applied rewrites71.9%

        \[\leadsto \color{blue}{1 + x} \]
    8. Recombined 3 regimes into one program.
    9. Final simplification78.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\left(\cos y + x\right) - \sin y \cdot z \leq -40000000000:\\ \;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\ \mathbf{elif}\;\left(\cos y + x\right) - \sin y \cdot z \leq 0.9996554221240338:\\ \;\;\;\;\cos y\\ \mathbf{elif}\;\left(\cos y + x\right) - \sin y \cdot z \leq 5 \cdot 10^{+151}:\\ \;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \]
    10. Add Preprocessing

    Alternative 3: 98.6% accurate, 0.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \cos y + x\\ t_1 := \sin y \cdot z\\ t_2 := t\_0 - t\_1\\ t_3 := \left(1 + x\right) - t\_1\\ \mathbf{if}\;t\_2 \leq -40000000000:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 0.9996554221240338:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (+ (cos y) x))
            (t_1 (* (sin y) z))
            (t_2 (- t_0 t_1))
            (t_3 (- (+ 1.0 x) t_1)))
       (if (<= t_2 -40000000000.0) t_3 (if (<= t_2 0.9996554221240338) t_0 t_3))))
    double code(double x, double y, double z) {
    	double t_0 = cos(y) + x;
    	double t_1 = sin(y) * z;
    	double t_2 = t_0 - t_1;
    	double t_3 = (1.0 + x) - t_1;
    	double tmp;
    	if (t_2 <= -40000000000.0) {
    		tmp = t_3;
    	} else if (t_2 <= 0.9996554221240338) {
    		tmp = t_0;
    	} else {
    		tmp = t_3;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: t_3
        real(8) :: tmp
        t_0 = cos(y) + x
        t_1 = sin(y) * z
        t_2 = t_0 - t_1
        t_3 = (1.0d0 + x) - t_1
        if (t_2 <= (-40000000000.0d0)) then
            tmp = t_3
        else if (t_2 <= 0.9996554221240338d0) then
            tmp = t_0
        else
            tmp = t_3
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double t_0 = Math.cos(y) + x;
    	double t_1 = Math.sin(y) * z;
    	double t_2 = t_0 - t_1;
    	double t_3 = (1.0 + x) - t_1;
    	double tmp;
    	if (t_2 <= -40000000000.0) {
    		tmp = t_3;
    	} else if (t_2 <= 0.9996554221240338) {
    		tmp = t_0;
    	} else {
    		tmp = t_3;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	t_0 = math.cos(y) + x
    	t_1 = math.sin(y) * z
    	t_2 = t_0 - t_1
    	t_3 = (1.0 + x) - t_1
    	tmp = 0
    	if t_2 <= -40000000000.0:
    		tmp = t_3
    	elif t_2 <= 0.9996554221240338:
    		tmp = t_0
    	else:
    		tmp = t_3
    	return tmp
    
    function code(x, y, z)
    	t_0 = Float64(cos(y) + x)
    	t_1 = Float64(sin(y) * z)
    	t_2 = Float64(t_0 - t_1)
    	t_3 = Float64(Float64(1.0 + x) - t_1)
    	tmp = 0.0
    	if (t_2 <= -40000000000.0)
    		tmp = t_3;
    	elseif (t_2 <= 0.9996554221240338)
    		tmp = t_0;
    	else
    		tmp = t_3;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	t_0 = cos(y) + x;
    	t_1 = sin(y) * z;
    	t_2 = t_0 - t_1;
    	t_3 = (1.0 + x) - t_1;
    	tmp = 0.0;
    	if (t_2 <= -40000000000.0)
    		tmp = t_3;
    	elseif (t_2 <= 0.9996554221240338)
    		tmp = t_0;
    	else
    		tmp = t_3;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(1.0 + x), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -40000000000.0], t$95$3, If[LessEqual[t$95$2, 0.9996554221240338], t$95$0, t$95$3]]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \cos y + x\\
    t_1 := \sin y \cdot z\\
    t_2 := t\_0 - t\_1\\
    t_3 := \left(1 + x\right) - t\_1\\
    \mathbf{if}\;t\_2 \leq -40000000000:\\
    \;\;\;\;t\_3\\
    
    \mathbf{elif}\;t\_2 \leq 0.9996554221240338:\\
    \;\;\;\;t\_0\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_3\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4e10 or 0.999655422124033799 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y)))

      1. Initial program 99.9%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
      4. Step-by-step derivation
        1. Applied rewrites99.9%

          \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]

        if -4e10 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.999655422124033799

        1. Initial program 99.9%

          \[\left(x + \cos y\right) - z \cdot \sin y \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{x + \cos y} \]
        4. Step-by-step derivation
          1. lower-+.f64N/A

            \[\leadsto \color{blue}{x + \cos y} \]
          2. lower-cos.f6496.3

            \[\leadsto x + \color{blue}{\cos y} \]
        5. Applied rewrites96.3%

          \[\leadsto \color{blue}{x + \cos y} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification99.4%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\left(\cos y + x\right) - \sin y \cdot z \leq -40000000000:\\ \;\;\;\;\left(1 + x\right) - \sin y \cdot z\\ \mathbf{elif}\;\left(\cos y + x\right) - \sin y \cdot z \leq 0.9996554221240338:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;\left(1 + x\right) - \sin y \cdot z\\ \end{array} \]
      7. Add Preprocessing

      Alternative 4: 98.1% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \cos y + x\\ t_1 := t\_0 - \sin y \cdot z\\ t_2 := \mathsf{fma}\left(-\sin y, z, x\right)\\ \mathbf{if}\;t\_1 \leq -40000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (+ (cos y) x))
              (t_1 (- t_0 (* (sin y) z)))
              (t_2 (fma (- (sin y)) z x)))
         (if (<= t_1 -40000000000.0) t_2 (if (<= t_1 2.0) t_0 t_2))))
      double code(double x, double y, double z) {
      	double t_0 = cos(y) + x;
      	double t_1 = t_0 - (sin(y) * z);
      	double t_2 = fma(-sin(y), z, x);
      	double tmp;
      	if (t_1 <= -40000000000.0) {
      		tmp = t_2;
      	} else if (t_1 <= 2.0) {
      		tmp = t_0;
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      function code(x, y, z)
      	t_0 = Float64(cos(y) + x)
      	t_1 = Float64(t_0 - Float64(sin(y) * z))
      	t_2 = fma(Float64(-sin(y)), z, x)
      	tmp = 0.0
      	if (t_1 <= -40000000000.0)
      		tmp = t_2;
      	elseif (t_1 <= 2.0)
      		tmp = t_0;
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-N[Sin[y], $MachinePrecision]) * z + x), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$2, If[LessEqual[t$95$1, 2.0], t$95$0, t$95$2]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \cos y + x\\
      t_1 := t\_0 - \sin y \cdot z\\
      t_2 := \mathsf{fma}\left(-\sin y, z, x\right)\\
      \mathbf{if}\;t\_1 \leq -40000000000:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq 2:\\
      \;\;\;\;t\_0\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4e10 or 2 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y)))

        1. Initial program 99.9%

          \[\left(x + \cos y\right) - z \cdot \sin y \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift--.f64N/A

            \[\leadsto \color{blue}{\left(x + \cos y\right) - z \cdot \sin y} \]
          2. flip--N/A

            \[\leadsto \color{blue}{\frac{\left(x + \cos y\right) \cdot \left(x + \cos y\right) - \left(z \cdot \sin y\right) \cdot \left(z \cdot \sin y\right)}{\left(x + \cos y\right) + z \cdot \sin y}} \]
          3. clear-numN/A

            \[\leadsto \color{blue}{\frac{1}{\frac{\left(x + \cos y\right) + z \cdot \sin y}{\left(x + \cos y\right) \cdot \left(x + \cos y\right) - \left(z \cdot \sin y\right) \cdot \left(z \cdot \sin y\right)}}} \]
          4. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{1}{\frac{\left(x + \cos y\right) + z \cdot \sin y}{\left(x + \cos y\right) \cdot \left(x + \cos y\right) - \left(z \cdot \sin y\right) \cdot \left(z \cdot \sin y\right)}}} \]
          5. clear-numN/A

            \[\leadsto \frac{1}{\color{blue}{\frac{1}{\frac{\left(x + \cos y\right) \cdot \left(x + \cos y\right) - \left(z \cdot \sin y\right) \cdot \left(z \cdot \sin y\right)}{\left(x + \cos y\right) + z \cdot \sin y}}}} \]
          6. flip--N/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\left(x + \cos y\right) - z \cdot \sin y}}} \]
          7. lift--.f64N/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\left(x + \cos y\right) - z \cdot \sin y}}} \]
          8. lower-/.f6499.7

            \[\leadsto \frac{1}{\color{blue}{\frac{1}{\left(x + \cos y\right) - z \cdot \sin y}}} \]
          9. lift--.f64N/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\left(x + \cos y\right) - z \cdot \sin y}}} \]
          10. sub-negN/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\left(x + \cos y\right) + \left(\mathsf{neg}\left(z \cdot \sin y\right)\right)}}} \]
          11. +-commutativeN/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\left(\mathsf{neg}\left(z \cdot \sin y\right)\right) + \left(x + \cos y\right)}}} \]
          12. lift-*.f64N/A

            \[\leadsto \frac{1}{\frac{1}{\left(\mathsf{neg}\left(\color{blue}{z \cdot \sin y}\right)\right) + \left(x + \cos y\right)}} \]
          13. distribute-lft-neg-inN/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \sin y} + \left(x + \cos y\right)}} \]
          14. lower-fma.f64N/A

            \[\leadsto \frac{1}{\frac{1}{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), \sin y, x + \cos y\right)}}} \]
        4. Applied rewrites99.7%

          \[\leadsto \color{blue}{\frac{1}{\frac{1}{\mathsf{fma}\left(-z, \sin y, \cos y + x\right)}}} \]
        5. Taylor expanded in z around inf

          \[\leadsto \color{blue}{z \cdot \left(-1 \cdot \sin y + \left(\frac{x}{z} + \frac{\cos y}{z}\right)\right)} \]
        6. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(-1 \cdot \sin y + \left(\frac{x}{z} + \frac{\cos y}{z}\right)\right) \cdot z} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(-1 \cdot \sin y + \left(\frac{x}{z} + \frac{\cos y}{z}\right)\right) \cdot z} \]
          3. +-commutativeN/A

            \[\leadsto \color{blue}{\left(\left(\frac{x}{z} + \frac{\cos y}{z}\right) + -1 \cdot \sin y\right)} \cdot z \]
          4. mul-1-negN/A

            \[\leadsto \left(\left(\frac{x}{z} + \frac{\cos y}{z}\right) + \color{blue}{\left(\mathsf{neg}\left(\sin y\right)\right)}\right) \cdot z \]
          5. sub-negN/A

            \[\leadsto \color{blue}{\left(\left(\frac{x}{z} + \frac{\cos y}{z}\right) - \sin y\right)} \cdot z \]
          6. lower--.f64N/A

            \[\leadsto \color{blue}{\left(\left(\frac{x}{z} + \frac{\cos y}{z}\right) - \sin y\right)} \cdot z \]
          7. +-commutativeN/A

            \[\leadsto \left(\color{blue}{\left(\frac{\cos y}{z} + \frac{x}{z}\right)} - \sin y\right) \cdot z \]
          8. lower-+.f64N/A

            \[\leadsto \left(\color{blue}{\left(\frac{\cos y}{z} + \frac{x}{z}\right)} - \sin y\right) \cdot z \]
          9. lower-/.f64N/A

            \[\leadsto \left(\left(\color{blue}{\frac{\cos y}{z}} + \frac{x}{z}\right) - \sin y\right) \cdot z \]
          10. lower-cos.f64N/A

            \[\leadsto \left(\left(\frac{\color{blue}{\cos y}}{z} + \frac{x}{z}\right) - \sin y\right) \cdot z \]
          11. lower-/.f64N/A

            \[\leadsto \left(\left(\frac{\cos y}{z} + \color{blue}{\frac{x}{z}}\right) - \sin y\right) \cdot z \]
          12. lower-sin.f6483.5

            \[\leadsto \left(\left(\frac{\cos y}{z} + \frac{x}{z}\right) - \color{blue}{\sin y}\right) \cdot z \]
        7. Applied rewrites83.5%

          \[\leadsto \color{blue}{\left(\left(\frac{\cos y}{z} + \frac{x}{z}\right) - \sin y\right) \cdot z} \]
        8. Taylor expanded in x around 0

          \[\leadsto x + \color{blue}{z \cdot \left(\frac{\cos y}{z} - \sin y\right)} \]
        9. Step-by-step derivation
          1. Applied rewrites99.9%

            \[\leadsto \mathsf{fma}\left(\frac{\cos y}{z} - \sin y, \color{blue}{z}, x\right) \]
          2. Taylor expanded in z around inf

            \[\leadsto \mathsf{fma}\left(-1 \cdot \sin y, z, x\right) \]
          3. Step-by-step derivation
            1. Applied rewrites99.6%

              \[\leadsto \mathsf{fma}\left(-\sin y, z, x\right) \]

            if -4e10 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 2

            1. Initial program 100.0%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + \cos y} \]
            4. Step-by-step derivation
              1. lower-+.f64N/A

                \[\leadsto \color{blue}{x + \cos y} \]
              2. lower-cos.f6498.3

                \[\leadsto x + \color{blue}{\cos y} \]
            5. Applied rewrites98.3%

              \[\leadsto \color{blue}{x + \cos y} \]
          4. Recombined 2 regimes into one program.
          5. Final simplification99.1%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\left(\cos y + x\right) - \sin y \cdot z \leq -40000000000:\\ \;\;\;\;\mathsf{fma}\left(-\sin y, z, x\right)\\ \mathbf{elif}\;\left(\cos y + x\right) - \sin y \cdot z \leq 2:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-\sin y, z, x\right)\\ \end{array} \]
          6. Add Preprocessing

          Alternative 5: 81.7% accurate, 1.8× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot \sin y\\ \mathbf{if}\;z \leq -4.2 \cdot 10^{+105}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 5.5 \cdot 10^{+152}:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* (- z) (sin y))))
             (if (<= z -4.2e+105) t_0 (if (<= z 5.5e+152) (+ (cos y) x) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = -z * sin(y);
          	double tmp;
          	if (z <= -4.2e+105) {
          		tmp = t_0;
          	} else if (z <= 5.5e+152) {
          		tmp = cos(y) + x;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = -z * sin(y)
              if (z <= (-4.2d+105)) then
                  tmp = t_0
              else if (z <= 5.5d+152) then
                  tmp = cos(y) + x
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = -z * Math.sin(y);
          	double tmp;
          	if (z <= -4.2e+105) {
          		tmp = t_0;
          	} else if (z <= 5.5e+152) {
          		tmp = Math.cos(y) + x;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = -z * math.sin(y)
          	tmp = 0
          	if z <= -4.2e+105:
          		tmp = t_0
          	elif z <= 5.5e+152:
          		tmp = math.cos(y) + x
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(-z) * sin(y))
          	tmp = 0.0
          	if (z <= -4.2e+105)
          		tmp = t_0;
          	elseif (z <= 5.5e+152)
          		tmp = Float64(cos(y) + x);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = -z * sin(y);
          	tmp = 0.0;
          	if (z <= -4.2e+105)
          		tmp = t_0;
          	elseif (z <= 5.5e+152)
          		tmp = cos(y) + x;
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.2e+105], t$95$0, If[LessEqual[z, 5.5e+152], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \left(-z\right) \cdot \sin y\\
          \mathbf{if}\;z \leq -4.2 \cdot 10^{+105}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;z \leq 5.5 \cdot 10^{+152}:\\
          \;\;\;\;\cos y + x\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if z < -4.2000000000000002e105 or 5.4999999999999999e152 < z

            1. Initial program 99.9%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{-1 \cdot \left(z \cdot \sin y\right)} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(z \cdot \sin y\right)} \]
              2. distribute-lft-neg-inN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \sin y} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \sin y} \]
              4. lower-neg.f64N/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot \sin y \]
              5. lower-sin.f6470.7

                \[\leadsto \left(-z\right) \cdot \color{blue}{\sin y} \]
            5. Applied rewrites70.7%

              \[\leadsto \color{blue}{\left(-z\right) \cdot \sin y} \]

            if -4.2000000000000002e105 < z < 5.4999999999999999e152

            1. Initial program 100.0%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + \cos y} \]
            4. Step-by-step derivation
              1. lower-+.f64N/A

                \[\leadsto \color{blue}{x + \cos y} \]
              2. lower-cos.f6492.1

                \[\leadsto x + \color{blue}{\cos y} \]
            5. Applied rewrites92.1%

              \[\leadsto \color{blue}{x + \cos y} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification86.4%

            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -4.2 \cdot 10^{+105}:\\ \;\;\;\;\left(-z\right) \cdot \sin y\\ \mathbf{elif}\;z \leq 5.5 \cdot 10^{+152}:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot \sin y\\ \end{array} \]
          5. Add Preprocessing

          Alternative 6: 81.3% accurate, 1.8× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \cos y + x\\ \mathbf{if}\;y \leq -0.0098:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 55000000:\\ \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (+ (cos y) x)))
             (if (<= y -0.0098)
               t_0
               (if (<= y 55000000.0)
                 (fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
                 t_0))))
          double code(double x, double y, double z) {
          	double t_0 = cos(y) + x;
          	double tmp;
          	if (y <= -0.0098) {
          		tmp = t_0;
          	} else if (y <= 55000000.0) {
          		tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = Float64(cos(y) + x)
          	tmp = 0.0
          	if (y <= -0.0098)
          		tmp = t_0;
          	elseif (y <= 55000000.0)
          		tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x));
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -0.0098], t$95$0, If[LessEqual[y, 55000000.0], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \cos y + x\\
          \mathbf{if}\;y \leq -0.0098:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;y \leq 55000000:\\
          \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if y < -0.0097999999999999997 or 5.5e7 < y

            1. Initial program 99.9%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + \cos y} \]
            4. Step-by-step derivation
              1. lower-+.f64N/A

                \[\leadsto \color{blue}{x + \cos y} \]
              2. lower-cos.f6470.0

                \[\leadsto x + \color{blue}{\cos y} \]
            5. Applied rewrites70.0%

              \[\leadsto \color{blue}{x + \cos y} \]

            if -0.0097999999999999997 < y < 5.5e7

            1. Initial program 100.0%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)\right)} \]
            4. Step-by-step derivation
              1. associate-+r+N/A

                \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)} \]
              2. +-commutativeN/A

                \[\leadsto \color{blue}{y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) + \left(1 + x\right)} \]
              3. *-commutativeN/A

                \[\leadsto \color{blue}{\left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) \cdot y} + \left(1 + x\right) \]
              4. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z, y, 1 + x\right)} \]
              5. lower--.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z}, y, 1 + x\right) \]
              6. *-commutativeN/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) \cdot y} - z, y, 1 + x\right) \]
              7. lower-*.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) \cdot y} - z, y, 1 + x\right) \]
              8. sub-negN/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right)\right)} \cdot y - z, y, 1 + x\right) \]
              9. metadata-evalN/A

                \[\leadsto \mathsf{fma}\left(\left(\frac{1}{6} \cdot \left(y \cdot z\right) + \color{blue}{\frac{-1}{2}}\right) \cdot y - z, y, 1 + x\right) \]
              10. lower-fma.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\mathsf{fma}\left(\frac{1}{6}, y \cdot z, \frac{-1}{2}\right)} \cdot y - z, y, 1 + x\right) \]
              11. *-commutativeN/A

                \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\frac{1}{6}, \color{blue}{z \cdot y}, \frac{-1}{2}\right) \cdot y - z, y, 1 + x\right) \]
              12. lower-*.f64N/A

                \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\frac{1}{6}, \color{blue}{z \cdot y}, \frac{-1}{2}\right) \cdot y - z, y, 1 + x\right) \]
              13. lower-+.f6499.3

                \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, \color{blue}{1 + x}\right) \]
            5. Applied rewrites99.3%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification84.8%

            \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -0.0098:\\ \;\;\;\;\cos y + x\\ \mathbf{elif}\;y \leq 55000000:\\ \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;\cos y + x\\ \end{array} \]
          5. Add Preprocessing

          Alternative 7: 69.9% accurate, 5.2× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -6 \cdot 10^{+26}:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 1.4 \cdot 10^{+25}:\\ \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{1}{x}, x, x\right)\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (if (<= y -6e+26)
             (+ 1.0 x)
             (if (<= y 1.4e+25)
               (fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
               (fma (/ 1.0 x) x x))))
          double code(double x, double y, double z) {
          	double tmp;
          	if (y <= -6e+26) {
          		tmp = 1.0 + x;
          	} else if (y <= 1.4e+25) {
          		tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
          	} else {
          		tmp = fma((1.0 / x), x, x);
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	tmp = 0.0
          	if (y <= -6e+26)
          		tmp = Float64(1.0 + x);
          	elseif (y <= 1.4e+25)
          		tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x));
          	else
          		tmp = fma(Float64(1.0 / x), x, x);
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := If[LessEqual[y, -6e+26], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 1.4e+25], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x), $MachinePrecision] * x + x), $MachinePrecision]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;y \leq -6 \cdot 10^{+26}:\\
          \;\;\;\;1 + x\\
          
          \mathbf{elif}\;y \leq 1.4 \cdot 10^{+25}:\\
          \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;\mathsf{fma}\left(\frac{1}{x}, x, x\right)\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if y < -5.99999999999999994e26

            1. Initial program 99.8%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{1 + x} \]
            4. Step-by-step derivation
              1. lower-+.f6444.5

                \[\leadsto \color{blue}{1 + x} \]
            5. Applied rewrites44.5%

              \[\leadsto \color{blue}{1 + x} \]

            if -5.99999999999999994e26 < y < 1.4000000000000001e25

            1. Initial program 100.0%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)\right)} \]
            4. Step-by-step derivation
              1. associate-+r+N/A

                \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)} \]
              2. +-commutativeN/A

                \[\leadsto \color{blue}{y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) + \left(1 + x\right)} \]
              3. *-commutativeN/A

                \[\leadsto \color{blue}{\left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) \cdot y} + \left(1 + x\right) \]
              4. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z, y, 1 + x\right)} \]
              5. lower--.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z}, y, 1 + x\right) \]
              6. *-commutativeN/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) \cdot y} - z, y, 1 + x\right) \]
              7. lower-*.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) \cdot y} - z, y, 1 + x\right) \]
              8. sub-negN/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right)\right)} \cdot y - z, y, 1 + x\right) \]
              9. metadata-evalN/A

                \[\leadsto \mathsf{fma}\left(\left(\frac{1}{6} \cdot \left(y \cdot z\right) + \color{blue}{\frac{-1}{2}}\right) \cdot y - z, y, 1 + x\right) \]
              10. lower-fma.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\mathsf{fma}\left(\frac{1}{6}, y \cdot z, \frac{-1}{2}\right)} \cdot y - z, y, 1 + x\right) \]
              11. *-commutativeN/A

                \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\frac{1}{6}, \color{blue}{z \cdot y}, \frac{-1}{2}\right) \cdot y - z, y, 1 + x\right) \]
              12. lower-*.f64N/A

                \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\frac{1}{6}, \color{blue}{z \cdot y}, \frac{-1}{2}\right) \cdot y - z, y, 1 + x\right) \]
              13. lower-+.f6495.7

                \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, \color{blue}{1 + x}\right) \]
            5. Applied rewrites95.7%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)} \]

            if 1.4000000000000001e25 < y

            1. Initial program 99.9%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + \cos y} \]
            4. Step-by-step derivation
              1. lower-+.f64N/A

                \[\leadsto \color{blue}{x + \cos y} \]
              2. lower-cos.f6473.2

                \[\leadsto x + \color{blue}{\cos y} \]
            5. Applied rewrites73.2%

              \[\leadsto \color{blue}{x + \cos y} \]
            6. Taylor expanded in x around inf

              \[\leadsto x \cdot \color{blue}{\left(1 + \frac{\cos y}{x}\right)} \]
            7. Step-by-step derivation
              1. Applied rewrites73.1%

                \[\leadsto \mathsf{fma}\left(\frac{\cos y}{x}, \color{blue}{x}, x\right) \]
              2. Taylor expanded in y around 0

                \[\leadsto \mathsf{fma}\left(\frac{1}{x}, x, x\right) \]
              3. Step-by-step derivation
                1. Applied rewrites43.5%

                  \[\leadsto \mathsf{fma}\left(\frac{1}{x}, x, x\right) \]
              4. Recombined 3 regimes into one program.
              5. Add Preprocessing

              Alternative 8: 69.9% accurate, 7.1× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -460000:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 2.4 \cdot 10^{+21}:\\ \;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{1}{x}, x, x\right)\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (if (<= y -460000.0)
                 (+ 1.0 x)
                 (if (<= y 2.4e+21) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (fma (/ 1.0 x) x x))))
              double code(double x, double y, double z) {
              	double tmp;
              	if (y <= -460000.0) {
              		tmp = 1.0 + x;
              	} else if (y <= 2.4e+21) {
              		tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
              	} else {
              		tmp = fma((1.0 / x), x, x);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	tmp = 0.0
              	if (y <= -460000.0)
              		tmp = Float64(1.0 + x);
              	elseif (y <= 2.4e+21)
              		tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x));
              	else
              		tmp = fma(Float64(1.0 / x), x, x);
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := If[LessEqual[y, -460000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 2.4e+21], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x), $MachinePrecision] * x + x), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;y \leq -460000:\\
              \;\;\;\;1 + x\\
              
              \mathbf{elif}\;y \leq 2.4 \cdot 10^{+21}:\\
              \;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{1}{x}, x, x\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if y < -4.6e5

                1. Initial program 99.8%

                  \[\left(x + \cos y\right) - z \cdot \sin y \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{1 + x} \]
                4. Step-by-step derivation
                  1. lower-+.f6445.1

                    \[\leadsto \color{blue}{1 + x} \]
                5. Applied rewrites45.1%

                  \[\leadsto \color{blue}{1 + x} \]

                if -4.6e5 < y < 2.4e21

                1. Initial program 100.0%

                  \[\left(x + \cos y\right) - z \cdot \sin y \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
                4. Step-by-step derivation
                  1. associate-+r+N/A

                    \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                  2. +-commutativeN/A

                    \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                  3. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(\frac{-1}{2} \cdot y - z\right) \cdot y} + \left(1 + x\right) \]
                  4. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-1}{2} \cdot y - z, y, 1 + x\right)} \]
                  5. lower--.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y - z}, y, 1 + x\right) \]
                  6. lower-*.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y} - z, y, 1 + x\right) \]
                  7. lower-+.f6497.6

                    \[\leadsto \mathsf{fma}\left(-0.5 \cdot y - z, y, \color{blue}{1 + x}\right) \]
                5. Applied rewrites97.6%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)} \]

                if 2.4e21 < y

                1. Initial program 99.9%

                  \[\left(x + \cos y\right) - z \cdot \sin y \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{x + \cos y} \]
                4. Step-by-step derivation
                  1. lower-+.f64N/A

                    \[\leadsto \color{blue}{x + \cos y} \]
                  2. lower-cos.f6472.2

                    \[\leadsto x + \color{blue}{\cos y} \]
                5. Applied rewrites72.2%

                  \[\leadsto \color{blue}{x + \cos y} \]
                6. Taylor expanded in x around inf

                  \[\leadsto x \cdot \color{blue}{\left(1 + \frac{\cos y}{x}\right)} \]
                7. Step-by-step derivation
                  1. Applied rewrites72.1%

                    \[\leadsto \mathsf{fma}\left(\frac{\cos y}{x}, \color{blue}{x}, x\right) \]
                  2. Taylor expanded in y around 0

                    \[\leadsto \mathsf{fma}\left(\frac{1}{x}, x, x\right) \]
                  3. Step-by-step derivation
                    1. Applied rewrites42.9%

                      \[\leadsto \mathsf{fma}\left(\frac{1}{x}, x, x\right) \]
                  4. Recombined 3 regimes into one program.
                  5. Add Preprocessing

                  Alternative 9: 69.8% accurate, 7.1× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{1}{x}, x, x\right)\\ \mathbf{if}\;y \leq -0.026:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\ \;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (fma (/ 1.0 x) x x)))
                     (if (<= y -0.026) t_0 (if (<= y 2e-9) (fma (- z) y (+ 1.0 x)) t_0))))
                  double code(double x, double y, double z) {
                  	double t_0 = fma((1.0 / x), x, x);
                  	double tmp;
                  	if (y <= -0.026) {
                  		tmp = t_0;
                  	} else if (y <= 2e-9) {
                  		tmp = fma(-z, y, (1.0 + x));
                  	} else {
                  		tmp = t_0;
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	t_0 = fma(Float64(1.0 / x), x, x)
                  	tmp = 0.0
                  	if (y <= -0.026)
                  		tmp = t_0;
                  	elseif (y <= 2e-9)
                  		tmp = fma(Float64(-z), y, Float64(1.0 + x));
                  	else
                  		tmp = t_0;
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[y, -0.026], t$95$0, If[LessEqual[y, 2e-9], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \mathsf{fma}\left(\frac{1}{x}, x, x\right)\\
                  \mathbf{if}\;y \leq -0.026:\\
                  \;\;\;\;t\_0\\
                  
                  \mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\
                  \;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_0\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if y < -0.0259999999999999988 or 2.00000000000000012e-9 < y

                    1. Initial program 99.9%

                      \[\left(x + \cos y\right) - z \cdot \sin y \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \color{blue}{x + \cos y} \]
                    4. Step-by-step derivation
                      1. lower-+.f64N/A

                        \[\leadsto \color{blue}{x + \cos y} \]
                      2. lower-cos.f6470.0

                        \[\leadsto x + \color{blue}{\cos y} \]
                    5. Applied rewrites70.0%

                      \[\leadsto \color{blue}{x + \cos y} \]
                    6. Taylor expanded in x around inf

                      \[\leadsto x \cdot \color{blue}{\left(1 + \frac{\cos y}{x}\right)} \]
                    7. Step-by-step derivation
                      1. Applied rewrites69.9%

                        \[\leadsto \mathsf{fma}\left(\frac{\cos y}{x}, \color{blue}{x}, x\right) \]
                      2. Taylor expanded in y around 0

                        \[\leadsto \mathsf{fma}\left(\frac{1}{x}, x, x\right) \]
                      3. Step-by-step derivation
                        1. Applied rewrites44.6%

                          \[\leadsto \mathsf{fma}\left(\frac{1}{x}, x, x\right) \]

                        if -0.0259999999999999988 < y < 2.00000000000000012e-9

                        1. Initial program 100.0%

                          \[\left(x + \cos y\right) - z \cdot \sin y \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
                        4. Step-by-step derivation
                          1. associate-+r+N/A

                            \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                          2. +-commutativeN/A

                            \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                          3. *-commutativeN/A

                            \[\leadsto \color{blue}{\left(\frac{-1}{2} \cdot y - z\right) \cdot y} + \left(1 + x\right) \]
                          4. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-1}{2} \cdot y - z, y, 1 + x\right)} \]
                          5. lower--.f64N/A

                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y - z}, y, 1 + x\right) \]
                          6. lower-*.f64N/A

                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y} - z, y, 1 + x\right) \]
                          7. lower-+.f64100.0

                            \[\leadsto \mathsf{fma}\left(-0.5 \cdot y - z, y, \color{blue}{1 + x}\right) \]
                        5. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)} \]
                        6. Taylor expanded in y around 0

                          \[\leadsto \mathsf{fma}\left(-1 \cdot z, y, 1 + x\right) \]
                        7. Step-by-step derivation
                          1. Applied rewrites100.0%

                            \[\leadsto \mathsf{fma}\left(-z, y, 1 + x\right) \]
                        8. Recombined 2 regimes into one program.
                        9. Add Preprocessing

                        Alternative 10: 69.8% accurate, 8.8× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -0.026:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\ \;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (if (<= y -0.026)
                           (+ 1.0 x)
                           (if (<= y 2e-9) (fma (- z) y (+ 1.0 x)) (+ 1.0 x))))
                        double code(double x, double y, double z) {
                        	double tmp;
                        	if (y <= -0.026) {
                        		tmp = 1.0 + x;
                        	} else if (y <= 2e-9) {
                        		tmp = fma(-z, y, (1.0 + x));
                        	} else {
                        		tmp = 1.0 + x;
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z)
                        	tmp = 0.0
                        	if (y <= -0.026)
                        		tmp = Float64(1.0 + x);
                        	elseif (y <= 2e-9)
                        		tmp = fma(Float64(-z), y, Float64(1.0 + x));
                        	else
                        		tmp = Float64(1.0 + x);
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_] := If[LessEqual[y, -0.026], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 2e-9], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        \mathbf{if}\;y \leq -0.026:\\
                        \;\;\;\;1 + x\\
                        
                        \mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\
                        \;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;1 + x\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if y < -0.0259999999999999988 or 2.00000000000000012e-9 < y

                          1. Initial program 99.9%

                            \[\left(x + \cos y\right) - z \cdot \sin y \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{1 + x} \]
                          4. Step-by-step derivation
                            1. lower-+.f6444.6

                              \[\leadsto \color{blue}{1 + x} \]
                          5. Applied rewrites44.6%

                            \[\leadsto \color{blue}{1 + x} \]

                          if -0.0259999999999999988 < y < 2.00000000000000012e-9

                          1. Initial program 100.0%

                            \[\left(x + \cos y\right) - z \cdot \sin y \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
                          4. Step-by-step derivation
                            1. associate-+r+N/A

                              \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                            2. +-commutativeN/A

                              \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                            3. *-commutativeN/A

                              \[\leadsto \color{blue}{\left(\frac{-1}{2} \cdot y - z\right) \cdot y} + \left(1 + x\right) \]
                            4. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-1}{2} \cdot y - z, y, 1 + x\right)} \]
                            5. lower--.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y - z}, y, 1 + x\right) \]
                            6. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y} - z, y, 1 + x\right) \]
                            7. lower-+.f64100.0

                              \[\leadsto \mathsf{fma}\left(-0.5 \cdot y - z, y, \color{blue}{1 + x}\right) \]
                          5. Applied rewrites100.0%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)} \]
                          6. Taylor expanded in y around 0

                            \[\leadsto \mathsf{fma}\left(-1 \cdot z, y, 1 + x\right) \]
                          7. Step-by-step derivation
                            1. Applied rewrites100.0%

                              \[\leadsto \mathsf{fma}\left(-z, y, 1 + x\right) \]
                          8. Recombined 2 regimes into one program.
                          9. Add Preprocessing

                          Alternative 11: 69.8% accurate, 9.6× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -0.026:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\ \;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (if (<= y -0.026) (+ 1.0 x) (if (<= y 2e-9) (- x (fma z y -1.0)) (+ 1.0 x))))
                          double code(double x, double y, double z) {
                          	double tmp;
                          	if (y <= -0.026) {
                          		tmp = 1.0 + x;
                          	} else if (y <= 2e-9) {
                          		tmp = x - fma(z, y, -1.0);
                          	} else {
                          		tmp = 1.0 + x;
                          	}
                          	return tmp;
                          }
                          
                          function code(x, y, z)
                          	tmp = 0.0
                          	if (y <= -0.026)
                          		tmp = Float64(1.0 + x);
                          	elseif (y <= 2e-9)
                          		tmp = Float64(x - fma(z, y, -1.0));
                          	else
                          		tmp = Float64(1.0 + x);
                          	end
                          	return tmp
                          end
                          
                          code[x_, y_, z_] := If[LessEqual[y, -0.026], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 2e-9], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;y \leq -0.026:\\
                          \;\;\;\;1 + x\\
                          
                          \mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\
                          \;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;1 + x\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if y < -0.0259999999999999988 or 2.00000000000000012e-9 < y

                            1. Initial program 99.9%

                              \[\left(x + \cos y\right) - z \cdot \sin y \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{1 + x} \]
                            4. Step-by-step derivation
                              1. lower-+.f6444.6

                                \[\leadsto \color{blue}{1 + x} \]
                            5. Applied rewrites44.6%

                              \[\leadsto \color{blue}{1 + x} \]

                            if -0.0259999999999999988 < y < 2.00000000000000012e-9

                            1. Initial program 100.0%

                              \[\left(x + \cos y\right) - z \cdot \sin y \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{1 + \left(x + -1 \cdot \left(y \cdot z\right)\right)} \]
                            4. Step-by-step derivation
                              1. +-commutativeN/A

                                \[\leadsto \color{blue}{\left(x + -1 \cdot \left(y \cdot z\right)\right) + 1} \]
                              2. mul-1-negN/A

                                \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)}\right) + 1 \]
                              3. unsub-negN/A

                                \[\leadsto \color{blue}{\left(x - y \cdot z\right)} + 1 \]
                              4. associate-+l-N/A

                                \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
                              5. lower--.f64N/A

                                \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
                              6. sub-negN/A

                                \[\leadsto x - \color{blue}{\left(y \cdot z + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
                              7. *-commutativeN/A

                                \[\leadsto x - \left(\color{blue}{z \cdot y} + \left(\mathsf{neg}\left(1\right)\right)\right) \]
                              8. metadata-evalN/A

                                \[\leadsto x - \left(z \cdot y + \color{blue}{-1}\right) \]
                              9. lower-fma.f64100.0

                                \[\leadsto x - \color{blue}{\mathsf{fma}\left(z, y, -1\right)} \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{x - \mathsf{fma}\left(z, y, -1\right)} \]
                          3. Recombined 2 regimes into one program.
                          4. Add Preprocessing

                          Alternative 12: 61.6% accurate, 15.1× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -9.6 \cdot 10^{+188}:\\ \;\;\;\;\left(-y\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (if (<= z -9.6e+188) (* (- y) z) (+ 1.0 x)))
                          double code(double x, double y, double z) {
                          	double tmp;
                          	if (z <= -9.6e+188) {
                          		tmp = -y * z;
                          	} else {
                          		tmp = 1.0 + x;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8) :: tmp
                              if (z <= (-9.6d+188)) then
                                  tmp = -y * z
                              else
                                  tmp = 1.0d0 + x
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	double tmp;
                          	if (z <= -9.6e+188) {
                          		tmp = -y * z;
                          	} else {
                          		tmp = 1.0 + x;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z):
                          	tmp = 0
                          	if z <= -9.6e+188:
                          		tmp = -y * z
                          	else:
                          		tmp = 1.0 + x
                          	return tmp
                          
                          function code(x, y, z)
                          	tmp = 0.0
                          	if (z <= -9.6e+188)
                          		tmp = Float64(Float64(-y) * z);
                          	else
                          		tmp = Float64(1.0 + x);
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z)
                          	tmp = 0.0;
                          	if (z <= -9.6e+188)
                          		tmp = -y * z;
                          	else
                          		tmp = 1.0 + x;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_] := If[LessEqual[z, -9.6e+188], N[((-y) * z), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;z \leq -9.6 \cdot 10^{+188}:\\
                          \;\;\;\;\left(-y\right) \cdot z\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;1 + x\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if z < -9.5999999999999997e188

                            1. Initial program 99.9%

                              \[\left(x + \cos y\right) - z \cdot \sin y \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
                            4. Step-by-step derivation
                              1. associate-+r+N/A

                                \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                              2. +-commutativeN/A

                                \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                              3. *-commutativeN/A

                                \[\leadsto \color{blue}{\left(\frac{-1}{2} \cdot y - z\right) \cdot y} + \left(1 + x\right) \]
                              4. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-1}{2} \cdot y - z, y, 1 + x\right)} \]
                              5. lower--.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y - z}, y, 1 + x\right) \]
                              6. lower-*.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y} - z, y, 1 + x\right) \]
                              7. lower-+.f6448.4

                                \[\leadsto \mathsf{fma}\left(-0.5 \cdot y - z, y, \color{blue}{1 + x}\right) \]
                            5. Applied rewrites48.4%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)} \]
                            6. Taylor expanded in z around inf

                              \[\leadsto -1 \cdot \color{blue}{\left(y \cdot z\right)} \]
                            7. Step-by-step derivation
                              1. Applied rewrites35.1%

                                \[\leadsto \left(-y\right) \cdot \color{blue}{z} \]

                              if -9.5999999999999997e188 < z

                              1. Initial program 99.9%

                                \[\left(x + \cos y\right) - z \cdot \sin y \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{1 + x} \]
                              4. Step-by-step derivation
                                1. lower-+.f6467.3

                                  \[\leadsto \color{blue}{1 + x} \]
                              5. Applied rewrites67.3%

                                \[\leadsto \color{blue}{1 + x} \]
                            8. Recombined 2 regimes into one program.
                            9. Add Preprocessing

                            Alternative 13: 61.5% accurate, 53.0× speedup?

                            \[\begin{array}{l} \\ 1 + x \end{array} \]
                            (FPCore (x y z) :precision binary64 (+ 1.0 x))
                            double code(double x, double y, double z) {
                            	return 1.0 + x;
                            }
                            
                            real(8) function code(x, y, z)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                code = 1.0d0 + x
                            end function
                            
                            public static double code(double x, double y, double z) {
                            	return 1.0 + x;
                            }
                            
                            def code(x, y, z):
                            	return 1.0 + x
                            
                            function code(x, y, z)
                            	return Float64(1.0 + x)
                            end
                            
                            function tmp = code(x, y, z)
                            	tmp = 1.0 + x;
                            end
                            
                            code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            1 + x
                            \end{array}
                            
                            Derivation
                            1. Initial program 99.9%

                              \[\left(x + \cos y\right) - z \cdot \sin y \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{1 + x} \]
                            4. Step-by-step derivation
                              1. lower-+.f6462.8

                                \[\leadsto \color{blue}{1 + x} \]
                            5. Applied rewrites62.8%

                              \[\leadsto \color{blue}{1 + x} \]
                            6. Add Preprocessing

                            Alternative 14: 21.1% accurate, 212.0× speedup?

                            \[\begin{array}{l} \\ 1 \end{array} \]
                            (FPCore (x y z) :precision binary64 1.0)
                            double code(double x, double y, double z) {
                            	return 1.0;
                            }
                            
                            real(8) function code(x, y, z)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                code = 1.0d0
                            end function
                            
                            public static double code(double x, double y, double z) {
                            	return 1.0;
                            }
                            
                            def code(x, y, z):
                            	return 1.0
                            
                            function code(x, y, z)
                            	return 1.0
                            end
                            
                            function tmp = code(x, y, z)
                            	tmp = 1.0;
                            end
                            
                            code[x_, y_, z_] := 1.0
                            
                            \begin{array}{l}
                            
                            \\
                            1
                            \end{array}
                            
                            Derivation
                            1. Initial program 99.9%

                              \[\left(x + \cos y\right) - z \cdot \sin y \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{1 + x} \]
                            4. Step-by-step derivation
                              1. lower-+.f6462.8

                                \[\leadsto \color{blue}{1 + x} \]
                            5. Applied rewrites62.8%

                              \[\leadsto \color{blue}{1 + x} \]
                            6. Taylor expanded in x around 0

                              \[\leadsto 1 \]
                            7. Step-by-step derivation
                              1. Applied rewrites21.9%

                                \[\leadsto 1 \]
                              2. Add Preprocessing

                              Reproduce

                              ?
                              herbie shell --seed 2024235 
                              (FPCore (x y z)
                                :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
                                :precision binary64
                                (- (+ x (cos y)) (* z (sin y))))