
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (- y x)) x))
double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (y - x)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
def code(x, y, z, t): return ((z / t) * (y - x)) + x
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(y - x)) + x) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (y - x)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \left(y - x\right) + x
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z (- y x)) t))) (if (<= (/ z t) -20.0) t_1 (if (<= (/ z t) 200.0) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -20.0) {
tmp = t_1;
} else if ((z / t) <= 200.0) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -20.0) tmp = t_1; elseif (Float64(z / t) <= 200.0) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -20.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 200.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -20:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 200:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -20 or 200 < (/.f64 z t) Initial program 99.1%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.0
Applied rewrites94.0%
if -20 < (/.f64 z t) < 200Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.9
Applied rewrites90.9%
Taylor expanded in y around inf
lower-/.f6494.9
Applied rewrites94.9%
Final simplification94.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- x) (/ z t)))) (if (<= (/ z t) -2e+35) t_1 (if (<= (/ z t) 2e+77) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if ((z / t) <= -2e+35) {
tmp = t_1;
} else if ((z / t) <= 2e+77) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(-x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e+35) tmp = t_1; elseif (Float64(z / t) <= 2e+77) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+35], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e+77], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{+77}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.9999999999999999e35 or 1.99999999999999997e77 < (/.f64 z t) Initial program 99.0%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
Taylor expanded in y around 0
Applied rewrites60.7%
Applied rewrites66.0%
if -1.9999999999999999e35 < (/.f64 z t) < 1.99999999999999997e77Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6487.5
Applied rewrites87.5%
Taylor expanded in y around inf
lower-/.f6488.4
Applied rewrites88.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 200.0) (fma (/ y t) z x) (* (/ z t) y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 200.0) {
tmp = fma((y / t), z, x);
} else {
tmp = (z / t) * y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 200.0) tmp = fma(Float64(y / t), z, x); else tmp = Float64(Float64(z / t) * y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 200.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 200:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 z t) < 200Initial program 99.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.7
Applied rewrites90.7%
Taylor expanded in y around inf
lower-/.f6479.0
Applied rewrites79.0%
if 200 < (/.f64 z t) Initial program 98.1%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.0
Applied rewrites50.0%
Applied rewrites53.3%
Final simplification73.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ y t) z x))) (if (<= y -2.6e+30) t_1 (if (<= y 1020.0) (* (- 1.0 (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (y <= -2.6e+30) {
tmp = t_1;
} else if (y <= 1020.0) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (y <= -2.6e+30) tmp = t_1; elseif (y <= 1020.0) tmp = Float64(Float64(1.0 - Float64(z / t)) * x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[y, -2.6e+30], t$95$1, If[LessEqual[y, 1020.0], N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;y \leq -2.6 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1020:\\
\;\;\;\;\left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.59999999999999988e30 or 1020 < y Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6492.1
Applied rewrites92.1%
Taylor expanded in y around inf
lower-/.f6487.4
Applied rewrites87.4%
if -2.59999999999999988e30 < y < 1020Initial program 99.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6486.3
Applied rewrites86.3%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6435.9
Applied rewrites35.9%
Applied rewrites39.5%
Final simplification39.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))