
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (/ (* c0 (sqrt (/ A V))) (sqrt l))))
(if (<= (* V l) (- INFINITY))
t_0
(if (<= (* V l) -5e-237)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0) t_0 (* (/ c0 (sqrt (* V l))) (sqrt A)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = (c0 * sqrt((A / V))) / sqrt(l);
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((V * l) <= -5e-237) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else {
tmp = (c0 / sqrt((V * l))) * sqrt(A);
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = (c0 * Math.sqrt((A / V))) / Math.sqrt(l);
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((V * l) <= -5e-237) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else {
tmp = (c0 / Math.sqrt((V * l))) * Math.sqrt(A);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = (c0 * math.sqrt((A / V))) / math.sqrt(l) tmp = 0 if (V * l) <= -math.inf: tmp = t_0 elif (V * l) <= -5e-237: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = t_0 else: tmp = (c0 / math.sqrt((V * l))) * math.sqrt(A) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(Float64(c0 * sqrt(Float64(A / V))) / sqrt(l)) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_0; elseif (Float64(V * l) <= -5e-237) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = t_0; else tmp = Float64(Float64(c0 / sqrt(Float64(V * l))) * sqrt(A)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = (c0 * sqrt((A / V))) / sqrt(l);
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_0;
elseif ((V * l) <= -5e-237)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = t_0;
else
tmp = (c0 / sqrt((V * l))) * sqrt(A);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(N[(c0 * N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], -5e-237], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], t$95$0, N[(N[(c0 / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[A], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq -5 \cdot 10^{-237}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \ell}} \cdot \sqrt{A}\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or -5.0000000000000002e-237 < (*.f64 V l) < -0.0Initial program 33.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6450.3
Applied rewrites50.3%
if -inf.0 < (*.f64 V l) < -5.0000000000000002e-237Initial program 90.3%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6490.3
Applied rewrites90.3%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.4
Applied rewrites99.4%
if -0.0 < (*.f64 V l) Initial program 84.1%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6493.1
Applied rewrites93.1%
Final simplification86.9%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (* c0 (/ (sqrt (/ A V)) (sqrt l)))))
(if (<= (* V l) (- INFINITY))
t_0
(if (<= (* V l) -5e-237)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0) t_0 (* (/ c0 (sqrt (* V l))) (sqrt A)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = c0 * (sqrt((A / V)) / sqrt(l));
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((V * l) <= -5e-237) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else {
tmp = (c0 / sqrt((V * l))) * sqrt(A);
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = c0 * (Math.sqrt((A / V)) / Math.sqrt(l));
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((V * l) <= -5e-237) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else {
tmp = (c0 / Math.sqrt((V * l))) * Math.sqrt(A);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = c0 * (math.sqrt((A / V)) / math.sqrt(l)) tmp = 0 if (V * l) <= -math.inf: tmp = t_0 elif (V * l) <= -5e-237: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = t_0 else: tmp = (c0 / math.sqrt((V * l))) * math.sqrt(A) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(c0 * Float64(sqrt(Float64(A / V)) / sqrt(l))) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_0; elseif (Float64(V * l) <= -5e-237) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = t_0; else tmp = Float64(Float64(c0 / sqrt(Float64(V * l))) * sqrt(A)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = c0 * (sqrt((A / V)) / sqrt(l));
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_0;
elseif ((V * l) <= -5e-237)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = t_0;
else
tmp = (c0 / sqrt((V * l))) * sqrt(A);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(c0 * N[(N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], -5e-237], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], t$95$0, N[(N[(c0 / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[A], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := c0 \cdot \frac{\sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq -5 \cdot 10^{-237}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \ell}} \cdot \sqrt{A}\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or -5.0000000000000002e-237 < (*.f64 V l) < -0.0Initial program 33.5%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6450.2
Applied rewrites50.2%
if -inf.0 < (*.f64 V l) < -5.0000000000000002e-237Initial program 90.3%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6490.3
Applied rewrites90.3%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.4
Applied rewrites99.4%
if -0.0 < (*.f64 V l) Initial program 84.1%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6493.1
Applied rewrites93.1%
Final simplification86.8%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= (* c0 (sqrt (/ A (* V l)))) 2e+134) (/ c0 (sqrt (/ (* V l) A))) (/ c0 (sqrt (* l (/ V A))))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((c0 * sqrt((A / (V * l)))) <= 2e+134) {
tmp = c0 / sqrt(((V * l) / A));
} else {
tmp = c0 / sqrt((l * (V / A)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((c0 * sqrt((a / (v * l)))) <= 2d+134) then
tmp = c0 / sqrt(((v * l) / a))
else
tmp = c0 / sqrt((l * (v / a)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((c0 * Math.sqrt((A / (V * l)))) <= 2e+134) {
tmp = c0 / Math.sqrt(((V * l) / A));
} else {
tmp = c0 / Math.sqrt((l * (V / A)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (c0 * math.sqrt((A / (V * l)))) <= 2e+134: tmp = c0 / math.sqrt(((V * l) / A)) else: tmp = c0 / math.sqrt((l * (V / A))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(c0 * sqrt(Float64(A / Float64(V * l)))) <= 2e+134) tmp = Float64(c0 / sqrt(Float64(Float64(V * l) / A))); else tmp = Float64(c0 / sqrt(Float64(l * Float64(V / A)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((c0 * sqrt((A / (V * l)))) <= 2e+134)
tmp = c0 / sqrt(((V * l) / A));
else
tmp = c0 / sqrt((l * (V / A)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+134], N[(c0 / N[Sqrt[N[(N[(V * l), $MachinePrecision] / A), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 / N[Sqrt[N[(l * N[(V / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;c0 \cdot \sqrt{\frac{A}{V \cdot \ell}} \leq 2 \cdot 10^{+134}:\\
\;\;\;\;\frac{c0}{\sqrt{\frac{V \cdot \ell}{A}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{\ell \cdot \frac{V}{A}}}\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.99999999999999984e134Initial program 80.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
if 1.99999999999999984e134 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 51.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6454.1
Applied rewrites54.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6468.0
Applied rewrites68.0%
Final simplification78.9%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= (* c0 (sqrt (/ A (* V l)))) 2e+134) (* c0 (sqrt (* A (/ 1.0 (* V l))))) (/ c0 (sqrt (* l (/ V A))))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((c0 * sqrt((A / (V * l)))) <= 2e+134) {
tmp = c0 * sqrt((A * (1.0 / (V * l))));
} else {
tmp = c0 / sqrt((l * (V / A)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((c0 * sqrt((a / (v * l)))) <= 2d+134) then
tmp = c0 * sqrt((a * (1.0d0 / (v * l))))
else
tmp = c0 / sqrt((l * (v / a)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((c0 * Math.sqrt((A / (V * l)))) <= 2e+134) {
tmp = c0 * Math.sqrt((A * (1.0 / (V * l))));
} else {
tmp = c0 / Math.sqrt((l * (V / A)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (c0 * math.sqrt((A / (V * l)))) <= 2e+134: tmp = c0 * math.sqrt((A * (1.0 / (V * l)))) else: tmp = c0 / math.sqrt((l * (V / A))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(c0 * sqrt(Float64(A / Float64(V * l)))) <= 2e+134) tmp = Float64(c0 * sqrt(Float64(A * Float64(1.0 / Float64(V * l))))); else tmp = Float64(c0 / sqrt(Float64(l * Float64(V / A)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((c0 * sqrt((A / (V * l)))) <= 2e+134)
tmp = c0 * sqrt((A * (1.0 / (V * l))));
else
tmp = c0 / sqrt((l * (V / A)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+134], N[(c0 * N[Sqrt[N[(A * N[(1.0 / N[(V * l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 / N[Sqrt[N[(l * N[(V / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;c0 \cdot \sqrt{\frac{A}{V \cdot \ell}} \leq 2 \cdot 10^{+134}:\\
\;\;\;\;c0 \cdot \sqrt{A \cdot \frac{1}{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{\ell \cdot \frac{V}{A}}}\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.99999999999999984e134Initial program 80.5%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
if 1.99999999999999984e134 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 51.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6454.1
Applied rewrites54.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6468.0
Applied rewrites68.0%
Final simplification78.7%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= (* c0 (sqrt (/ A (* V l)))) 2e+134) (* c0 (sqrt (* A (/ 1.0 (* V l))))) (* c0 (sqrt (/ (/ A V) l)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((c0 * sqrt((A / (V * l)))) <= 2e+134) {
tmp = c0 * sqrt((A * (1.0 / (V * l))));
} else {
tmp = c0 * sqrt(((A / V) / l));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((c0 * sqrt((a / (v * l)))) <= 2d+134) then
tmp = c0 * sqrt((a * (1.0d0 / (v * l))))
else
tmp = c0 * sqrt(((a / v) / l))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((c0 * Math.sqrt((A / (V * l)))) <= 2e+134) {
tmp = c0 * Math.sqrt((A * (1.0 / (V * l))));
} else {
tmp = c0 * Math.sqrt(((A / V) / l));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (c0 * math.sqrt((A / (V * l)))) <= 2e+134: tmp = c0 * math.sqrt((A * (1.0 / (V * l)))) else: tmp = c0 * math.sqrt(((A / V) / l)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(c0 * sqrt(Float64(A / Float64(V * l)))) <= 2e+134) tmp = Float64(c0 * sqrt(Float64(A * Float64(1.0 / Float64(V * l))))); else tmp = Float64(c0 * sqrt(Float64(Float64(A / V) / l))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((c0 * sqrt((A / (V * l)))) <= 2e+134)
tmp = c0 * sqrt((A * (1.0 / (V * l))));
else
tmp = c0 * sqrt(((A / V) / l));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+134], N[(c0 * N[Sqrt[N[(A * N[(1.0 / N[(V * l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 * N[Sqrt[N[(N[(A / V), $MachinePrecision] / l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;c0 \cdot \sqrt{\frac{A}{V \cdot \ell}} \leq 2 \cdot 10^{+134}:\\
\;\;\;\;c0 \cdot \sqrt{A \cdot \frac{1}{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{V}}{\ell}}\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.99999999999999984e134Initial program 80.5%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
if 1.99999999999999984e134 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 51.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.4
Applied rewrites66.4%
Final simplification78.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -5e-287)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 5e-292)
(/ c0 (sqrt (* V (/ l A))))
(* (/ c0 (sqrt (* V l))) (sqrt A)))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-287) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 5e-292) {
tmp = c0 / sqrt((V * (l / A)));
} else {
tmp = (c0 / sqrt((V * l))) * sqrt(A);
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-5d-287)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if ((v * l) <= 5d-292) then
tmp = c0 / sqrt((v * (l / a)))
else
tmp = (c0 / sqrt((v * l))) * sqrt(a)
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -5e-287) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 5e-292) {
tmp = c0 / Math.sqrt((V * (l / A)));
} else {
tmp = (c0 / Math.sqrt((V * l))) * Math.sqrt(A);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -5e-287: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 5e-292: tmp = c0 / math.sqrt((V * (l / A))) else: tmp = (c0 / math.sqrt((V * l))) * math.sqrt(A) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -5e-287) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 5e-292) tmp = Float64(c0 / sqrt(Float64(V * Float64(l / A)))); else tmp = Float64(Float64(c0 / sqrt(Float64(V * l))) * sqrt(A)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -5e-287)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 5e-292)
tmp = c0 / sqrt((V * (l / A)));
else
tmp = (c0 / sqrt((V * l))) * sqrt(A);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -5e-287], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 5e-292], N[(c0 / N[Sqrt[N[(V * N[(l / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[A], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -5 \cdot 10^{-287}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 5 \cdot 10^{-292}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \frac{\ell}{A}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \ell}} \cdot \sqrt{A}\\
\end{array}
\end{array}
if (*.f64 V l) < -5.00000000000000025e-287Initial program 81.9%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6481.9
Applied rewrites81.9%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6491.3
Applied rewrites91.3%
if -5.00000000000000025e-287 < (*.f64 V l) < 4.99999999999999981e-292Initial program 40.0%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6440.0
Applied rewrites40.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6466.4
Applied rewrites66.4%
if 4.99999999999999981e-292 < (*.f64 V l) Initial program 84.6%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6494.2
Applied rewrites94.2%
Final simplification88.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -2e-134)
(/ c0 (sqrt (/ (* V l) A)))
(if (<= (* V l) 5e-292)
(/ c0 (sqrt (* l (/ V A))))
(* (/ c0 (sqrt (* V l))) (sqrt A)))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-134) {
tmp = c0 / sqrt(((V * l) / A));
} else if ((V * l) <= 5e-292) {
tmp = c0 / sqrt((l * (V / A)));
} else {
tmp = (c0 / sqrt((V * l))) * sqrt(A);
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-2d-134)) then
tmp = c0 / sqrt(((v * l) / a))
else if ((v * l) <= 5d-292) then
tmp = c0 / sqrt((l * (v / a)))
else
tmp = (c0 / sqrt((v * l))) * sqrt(a)
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -2e-134) {
tmp = c0 / Math.sqrt(((V * l) / A));
} else if ((V * l) <= 5e-292) {
tmp = c0 / Math.sqrt((l * (V / A)));
} else {
tmp = (c0 / Math.sqrt((V * l))) * Math.sqrt(A);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -2e-134: tmp = c0 / math.sqrt(((V * l) / A)) elif (V * l) <= 5e-292: tmp = c0 / math.sqrt((l * (V / A))) else: tmp = (c0 / math.sqrt((V * l))) * math.sqrt(A) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -2e-134) tmp = Float64(c0 / sqrt(Float64(Float64(V * l) / A))); elseif (Float64(V * l) <= 5e-292) tmp = Float64(c0 / sqrt(Float64(l * Float64(V / A)))); else tmp = Float64(Float64(c0 / sqrt(Float64(V * l))) * sqrt(A)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -2e-134)
tmp = c0 / sqrt(((V * l) / A));
elseif ((V * l) <= 5e-292)
tmp = c0 / sqrt((l * (V / A)));
else
tmp = (c0 / sqrt((V * l))) * sqrt(A);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -2e-134], N[(c0 / N[Sqrt[N[(N[(V * l), $MachinePrecision] / A), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 5e-292], N[(c0 / N[Sqrt[N[(l * N[(V / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[A], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -2 \cdot 10^{-134}:\\
\;\;\;\;\frac{c0}{\sqrt{\frac{V \cdot \ell}{A}}}\\
\mathbf{elif}\;V \cdot \ell \leq 5 \cdot 10^{-292}:\\
\;\;\;\;\frac{c0}{\sqrt{\ell \cdot \frac{V}{A}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \ell}} \cdot \sqrt{A}\\
\end{array}
\end{array}
if (*.f64 V l) < -2.00000000000000008e-134Initial program 82.4%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6482.9
Applied rewrites82.9%
if -2.00000000000000008e-134 < (*.f64 V l) < 4.99999999999999981e-292Initial program 52.6%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6454.1
Applied rewrites54.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.1
Applied rewrites69.1%
if 4.99999999999999981e-292 < (*.f64 V l) Initial program 84.6%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6494.2
Applied rewrites94.2%
Final simplification84.2%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= A -2e-310) (/ (* (sqrt (- A)) c0) (* (sqrt (- V)) (sqrt l))) (* (/ c0 (sqrt (* V l))) (sqrt A))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -2e-310) {
tmp = (sqrt(-A) * c0) / (sqrt(-V) * sqrt(l));
} else {
tmp = (c0 / sqrt((V * l))) * sqrt(A);
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-2d-310)) then
tmp = (sqrt(-a) * c0) / (sqrt(-v) * sqrt(l))
else
tmp = (c0 / sqrt((v * l))) * sqrt(a)
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -2e-310) {
tmp = (Math.sqrt(-A) * c0) / (Math.sqrt(-V) * Math.sqrt(l));
} else {
tmp = (c0 / Math.sqrt((V * l))) * Math.sqrt(A);
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -2e-310: tmp = (math.sqrt(-A) * c0) / (math.sqrt(-V) * math.sqrt(l)) else: tmp = (c0 / math.sqrt((V * l))) * math.sqrt(A) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -2e-310) tmp = Float64(Float64(sqrt(Float64(-A)) * c0) / Float64(sqrt(Float64(-V)) * sqrt(l))); else tmp = Float64(Float64(c0 / sqrt(Float64(V * l))) * sqrt(A)); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -2e-310)
tmp = (sqrt(-A) * c0) / (sqrt(-V) * sqrt(l));
else
tmp = (c0 / sqrt((V * l))) * sqrt(A);
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -2e-310], N[(N[(N[Sqrt[(-A)], $MachinePrecision] * c0), $MachinePrecision] / N[(N[Sqrt[(-V)], $MachinePrecision] * N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[A], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\frac{\sqrt{-A} \cdot c0}{\sqrt{-V} \cdot \sqrt{\ell}}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \ell}} \cdot \sqrt{A}\\
\end{array}
\end{array}
if A < -1.999999999999994e-310Initial program 74.8%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6475.9
Applied rewrites75.9%
lift-/.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-/r/N/A
associate-*l/N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-*.f64N/A
sqrt-prodN/A
pow1/2N/A
lift-sqrt.f64N/A
times-fracN/A
lift-sqrt.f64N/A
pow1/2N/A
sqrt-divN/A
frac-2negN/A
sqrt-divN/A
frac-timesN/A
lift-sqrt.f64N/A
sqrt-prodN/A
Applied rewrites79.8%
lift-sqrt.f64N/A
lift-*.f64N/A
sqrt-prodN/A
lift-sqrt.f64N/A
pow1/2N/A
*-commutativeN/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f6451.2
Applied rewrites51.2%
if -1.999999999999994e-310 < A Initial program 77.8%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6485.6
Applied rewrites85.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp = code(c0, A, V, l)
tmp = c0 * sqrt((A / (V * l)));
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Initial program 76.3%
herbie shell --seed 2024235
(FPCore (c0 A V l)
:name "Henrywood and Agarwal, Equation (3)"
:precision binary64
(* c0 (sqrt (/ A (* V l)))))