
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1e+57) (/ 1.0 (* (sqrt (fma x x x)) (+ (sqrt (+ x 1.0)) (sqrt x)))) (/ (* 0.5 (sqrt (/ 1.0 x))) x)))
double code(double x) {
double tmp;
if (x <= 1e+57) {
tmp = 1.0 / (sqrt(fma(x, x, x)) * (sqrt((x + 1.0)) + sqrt(x)));
} else {
tmp = (0.5 * sqrt((1.0 / x))) / x;
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1e+57) tmp = Float64(1.0 / Float64(sqrt(fma(x, x, x)) * Float64(sqrt(Float64(x + 1.0)) + sqrt(x)))); else tmp = Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) / x); end return tmp end
code[x_] := If[LessEqual[x, 1e+57], N[(1.0 / N[(N[Sqrt[N[(x * x + x), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 10^{+57}:\\
\;\;\;\;\frac{1}{\sqrt{\mathsf{fma}\left(x, x, x\right)} \cdot \left(\sqrt{x + 1} + \sqrt{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x}\\
\end{array}
\end{array}
if x < 1.00000000000000005e57Initial program 20.2%
Applied rewrites31.6%
Taylor expanded in x around 0
Applied rewrites99.5%
if 1.00000000000000005e57 < x Initial program 38.7%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.6
Applied rewrites79.6%
Applied rewrites99.6%
Taylor expanded in x around inf
Applied rewrites99.8%
Final simplification99.7%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt (/ 1.0 x))) (+ x 0.5)))
double code(double x) {
return (0.5 * sqrt((1.0 / x))) / (x + 0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt((1.0d0 / x))) / (x + 0.5d0)
end function
public static double code(double x) {
return (0.5 * Math.sqrt((1.0 / x))) / (x + 0.5);
}
def code(x): return (0.5 * math.sqrt((1.0 / x))) / (x + 0.5)
function code(x) return Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) / Float64(x + 0.5)) end
function tmp = code(x) tmp = (0.5 * sqrt((1.0 / x))) / (x + 0.5); end
code[x_] := N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(x + 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x + 0.5}
\end{array}
Initial program 35.7%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
lower-/.f64N/A
Applied rewrites35.7%
Taylor expanded in x around inf
distribute-rgt-inN/A
*-lft-identityN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
lower-+.f6435.2
Applied rewrites35.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.0
Applied rewrites98.0%
Final simplification98.0%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt (/ 1.0 x))) x))
double code(double x) {
return (0.5 * sqrt((1.0 / x))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt((1.0d0 / x))) / x
end function
public static double code(double x) {
return (0.5 * Math.sqrt((1.0 / x))) / x;
}
def code(x): return (0.5 * math.sqrt((1.0 / x))) / x
function code(x) return Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) / x) end
function tmp = code(x) tmp = (0.5 * sqrt((1.0 / x))) / x; end
code[x_] := N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x}
\end{array}
Initial program 35.7%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6481.0
Applied rewrites81.0%
Applied rewrites97.8%
Taylor expanded in x around inf
Applied rewrites97.9%
(FPCore (x) :precision binary64 (/ (/ 0.5 (sqrt x)) x))
double code(double x) {
return (0.5 / sqrt(x)) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / sqrt(x)) / x
end function
public static double code(double x) {
return (0.5 / Math.sqrt(x)) / x;
}
def code(x): return (0.5 / math.sqrt(x)) / x
function code(x) return Float64(Float64(0.5 / sqrt(x)) / x) end
function tmp = code(x) tmp = (0.5 / sqrt(x)) / x; end
code[x_] := N[(N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{\sqrt{x}}}{x}
\end{array}
Initial program 35.7%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6481.0
Applied rewrites81.0%
Applied rewrites97.8%
Taylor expanded in x around inf
Applied rewrites97.9%
Applied rewrites97.8%
(FPCore (x) :precision binary64 (/ 1.0 (* x (* (sqrt x) 2.0))))
double code(double x) {
return 1.0 / (x * (sqrt(x) * 2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * (sqrt(x) * 2.0d0))
end function
public static double code(double x) {
return 1.0 / (x * (Math.sqrt(x) * 2.0));
}
def code(x): return 1.0 / (x * (math.sqrt(x) * 2.0))
function code(x) return Float64(1.0 / Float64(x * Float64(sqrt(x) * 2.0))) end
function tmp = code(x) tmp = 1.0 / (x * (sqrt(x) * 2.0)); end
code[x_] := N[(1.0 / N[(x * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(\sqrt{x} \cdot 2\right)}
\end{array}
Initial program 35.7%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6481.0
Applied rewrites81.0%
Applied rewrites97.8%
Applied rewrites97.4%
Taylor expanded in x around inf
Applied rewrites97.3%
(FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
double code(double x) {
return sqrt((x / (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x / (x * x)))
end function
public static double code(double x) {
return Math.sqrt((x / (x * x)));
}
def code(x): return math.sqrt((x / (x * x)))
function code(x) return sqrt(Float64(x / Float64(x * x))) end
function tmp = code(x) tmp = sqrt((x / (x * x))); end
code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{x}{x \cdot x}}
\end{array}
Initial program 35.7%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.6
Applied rewrites5.6%
Applied rewrites5.6%
Applied rewrites34.3%
(FPCore (x) :precision binary64 (sqrt (/ 1.0 x)))
double code(double x) {
return sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 / x))
end function
public static double code(double x) {
return Math.sqrt((1.0 / x));
}
def code(x): return math.sqrt((1.0 / x))
function code(x) return sqrt(Float64(1.0 / x)) end
function tmp = code(x) tmp = sqrt((1.0 / x)); end
code[x_] := N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{x}}
\end{array}
Initial program 35.7%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.6
Applied rewrites5.6%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024235
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))