
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + (expf((-2.0f / v)) * (1.0f - u)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right), 1\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3299.5
Applied rewrites99.5%
Applied rewrites99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (fma v (log (fma (exp (/ -2.0 v)) (- 1.0 u) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf(expf((-2.0f / v)), (1.0f - u), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(exp(Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(e^{\frac{-2}{v}}, 1 - u, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3299.5
Applied rewrites99.5%
(FPCore (u v) :precision binary32 (fma v (log (+ u (exp (/ -2.0 v)))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + expf((-2.0f / v)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + exp(Float32(Float32(-2.0) / v)))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3299.5
Applied rewrites99.5%
Applied rewrites99.5%
Taylor expanded in u around 0
Applied rewrites96.6%
Final simplification96.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(fma
-2.0
(- 1.0 u)
(fma
0.041666666666666664
(/ (* u (fma u (fma u (fma u -96.0 192.0) -112.0) 16.0)) (* v (* v v)))
(fma
0.16666666666666666
(/
(fma
(* (- 1.0 u) (- 1.0 u))
(fma (- 1.0 u) -16.0 24.0)
(fma -8.0 (- u) -8.0))
(* v v))
(fma (* (- 1.0 u) (fma (- 1.0 u) -4.0 4.0)) (/ 0.5 v) 1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = fmaf(-2.0f, (1.0f - u), fmaf(0.041666666666666664f, ((u * fmaf(u, fmaf(u, fmaf(u, -96.0f, 192.0f), -112.0f), 16.0f)) / (v * (v * v))), fmaf(0.16666666666666666f, (fmaf(((1.0f - u) * (1.0f - u)), fmaf((1.0f - u), -16.0f, 24.0f), fmaf(-8.0f, -u, -8.0f)) / (v * v)), fmaf(((1.0f - u) * fmaf((1.0f - u), -4.0f, 4.0f)), (0.5f / v), 1.0f))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = fma(Float32(-2.0), Float32(Float32(1.0) - u), fma(Float32(0.041666666666666664), Float32(Float32(u * fma(u, fma(u, fma(u, Float32(-96.0), Float32(192.0)), Float32(-112.0)), Float32(16.0))) / Float32(v * Float32(v * v))), fma(Float32(0.16666666666666666), Float32(fma(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), fma(Float32(Float32(1.0) - u), Float32(-16.0), Float32(24.0)), fma(Float32(-8.0), Float32(-u), Float32(-8.0))) / Float32(v * v)), fma(Float32(Float32(Float32(1.0) - u) * fma(Float32(Float32(1.0) - u), Float32(-4.0), Float32(4.0))), Float32(Float32(0.5) / v), Float32(1.0))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, 1 - u, \mathsf{fma}\left(0.041666666666666664, \frac{u \cdot \mathsf{fma}\left(u, \mathsf{fma}\left(u, \mathsf{fma}\left(u, -96, 192\right), -112\right), 16\right)}{v \cdot \left(v \cdot v\right)}, \mathsf{fma}\left(0.16666666666666666, \frac{\mathsf{fma}\left(\left(1 - u\right) \cdot \left(1 - u\right), \mathsf{fma}\left(1 - u, -16, 24\right), \mathsf{fma}\left(-8, -u, -8\right)\right)}{v \cdot v}, \mathsf{fma}\left(\left(1 - u\right) \cdot \mathsf{fma}\left(1 - u, -4, 4\right), \frac{0.5}{v}, 1\right)\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.4%
if 0.200000003 < v Initial program 92.3%
Taylor expanded in v around inf
Applied rewrites73.2%
Taylor expanded in u around 0
Applied rewrites73.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
(fma
0.16666666666666666
(/
(fma (- 1.0 u) (* (- 1.0 u) (fma (- 1.0 u) -16.0 24.0)) (fma u 8.0 -8.0))
(* v v))
(fma (- 1.0 u) (- (/ (fma (- 1.0 u) 2.0 -2.0) v)) 1.0))
(fma
0.041666666666666664
(/ (* u (fma u (fma u (fma u -96.0 192.0) -112.0) 16.0)) (* v (* v v)))
(fma u 2.0 -2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = fmaf(0.16666666666666666f, (fmaf((1.0f - u), ((1.0f - u) * fmaf((1.0f - u), -16.0f, 24.0f)), fmaf(u, 8.0f, -8.0f)) / (v * v)), fmaf((1.0f - u), -(fmaf((1.0f - u), 2.0f, -2.0f) / v), 1.0f)) + fmaf(0.041666666666666664f, ((u * fmaf(u, fmaf(u, fmaf(u, -96.0f, 192.0f), -112.0f), 16.0f)) / (v * (v * v))), fmaf(u, 2.0f, -2.0f));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(0.16666666666666666), Float32(fma(Float32(Float32(1.0) - u), Float32(Float32(Float32(1.0) - u) * fma(Float32(Float32(1.0) - u), Float32(-16.0), Float32(24.0))), fma(u, Float32(8.0), Float32(-8.0))) / Float32(v * v)), fma(Float32(Float32(1.0) - u), Float32(-Float32(fma(Float32(Float32(1.0) - u), Float32(2.0), Float32(-2.0)) / v)), Float32(1.0))) + fma(Float32(0.041666666666666664), Float32(Float32(u * fma(u, fma(u, fma(u, Float32(-96.0), Float32(192.0)), Float32(-112.0)), Float32(16.0))) / Float32(v * Float32(v * v))), fma(u, Float32(2.0), Float32(-2.0)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(0.16666666666666666, \frac{\mathsf{fma}\left(1 - u, \left(1 - u\right) \cdot \mathsf{fma}\left(1 - u, -16, 24\right), \mathsf{fma}\left(u, 8, -8\right)\right)}{v \cdot v}, \mathsf{fma}\left(1 - u, -\frac{\mathsf{fma}\left(1 - u, 2, -2\right)}{v}, 1\right)\right) + \mathsf{fma}\left(0.041666666666666664, \frac{u \cdot \mathsf{fma}\left(u, \mathsf{fma}\left(u, \mathsf{fma}\left(u, -96, 192\right), -112\right), 16\right)}{v \cdot \left(v \cdot v\right)}, \mathsf{fma}\left(u, 2, -2\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.4%
if 0.200000003 < v Initial program 92.3%
Taylor expanded in v around inf
Applied rewrites73.2%
Applied rewrites72.7%
Taylor expanded in u around 0
Applied rewrites72.7%
Applied rewrites72.8%
Final simplification89.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(fma
-2.0
(- 1.0 u)
(fma
0.041666666666666664
(/ (* u (fma u (fma u 192.0 -112.0) 16.0)) (* v (* v v)))
(fma
0.16666666666666666
(/
(fma
(* (- 1.0 u) (- 1.0 u))
(fma (- 1.0 u) -16.0 24.0)
(fma -8.0 (- u) -8.0))
(* v v))
(fma (* (- 1.0 u) (fma (- 1.0 u) -4.0 4.0)) (/ 0.5 v) 1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = fmaf(-2.0f, (1.0f - u), fmaf(0.041666666666666664f, ((u * fmaf(u, fmaf(u, 192.0f, -112.0f), 16.0f)) / (v * (v * v))), fmaf(0.16666666666666666f, (fmaf(((1.0f - u) * (1.0f - u)), fmaf((1.0f - u), -16.0f, 24.0f), fmaf(-8.0f, -u, -8.0f)) / (v * v)), fmaf(((1.0f - u) * fmaf((1.0f - u), -4.0f, 4.0f)), (0.5f / v), 1.0f))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = fma(Float32(-2.0), Float32(Float32(1.0) - u), fma(Float32(0.041666666666666664), Float32(Float32(u * fma(u, fma(u, Float32(192.0), Float32(-112.0)), Float32(16.0))) / Float32(v * Float32(v * v))), fma(Float32(0.16666666666666666), Float32(fma(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), fma(Float32(Float32(1.0) - u), Float32(-16.0), Float32(24.0)), fma(Float32(-8.0), Float32(-u), Float32(-8.0))) / Float32(v * v)), fma(Float32(Float32(Float32(1.0) - u) * fma(Float32(Float32(1.0) - u), Float32(-4.0), Float32(4.0))), Float32(Float32(0.5) / v), Float32(1.0))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, 1 - u, \mathsf{fma}\left(0.041666666666666664, \frac{u \cdot \mathsf{fma}\left(u, \mathsf{fma}\left(u, 192, -112\right), 16\right)}{v \cdot \left(v \cdot v\right)}, \mathsf{fma}\left(0.16666666666666666, \frac{\mathsf{fma}\left(\left(1 - u\right) \cdot \left(1 - u\right), \mathsf{fma}\left(1 - u, -16, 24\right), \mathsf{fma}\left(-8, -u, -8\right)\right)}{v \cdot v}, \mathsf{fma}\left(\left(1 - u\right) \cdot \mathsf{fma}\left(1 - u, -4, 4\right), \frac{0.5}{v}, 1\right)\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.4%
if 0.200000003 < v Initial program 92.3%
Taylor expanded in v around inf
Applied rewrites73.2%
Taylor expanded in u around 0
Applied rewrites68.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
(fma 0.5 (/ (* (- 1.0 u) (fma (- 1.0 u) -4.0 4.0)) v) (fma u 2.0 -1.0))
(/
(*
0.16666666666666666
(fma
(* (- 1.0 u) (- 1.0 u))
(fma (- 1.0 u) -16.0 24.0)
(* (- 1.0 u) -8.0)))
(* v v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = fmaf(0.5f, (((1.0f - u) * fmaf((1.0f - u), -4.0f, 4.0f)) / v), fmaf(u, 2.0f, -1.0f)) + ((0.16666666666666666f * fmaf(((1.0f - u) * (1.0f - u)), fmaf((1.0f - u), -16.0f, 24.0f), ((1.0f - u) * -8.0f))) / (v * v));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(0.5), Float32(Float32(Float32(Float32(1.0) - u) * fma(Float32(Float32(1.0) - u), Float32(-4.0), Float32(4.0))) / v), fma(u, Float32(2.0), Float32(-1.0))) + Float32(Float32(Float32(0.16666666666666666) * fma(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)), fma(Float32(Float32(1.0) - u), Float32(-16.0), Float32(24.0)), Float32(Float32(Float32(1.0) - u) * Float32(-8.0)))) / Float32(v * v))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(0.5, \frac{\left(1 - u\right) \cdot \mathsf{fma}\left(1 - u, -4, 4\right)}{v}, \mathsf{fma}\left(u, 2, -1\right)\right) + \frac{0.16666666666666666 \cdot \mathsf{fma}\left(\left(1 - u\right) \cdot \left(1 - u\right), \mathsf{fma}\left(1 - u, -16, 24\right), \left(1 - u\right) \cdot -8\right)}{v \cdot v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.6%
if 0.150000006 < v Initial program 92.6%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3292.0
Applied rewrites92.0%
Applied rewrites92.5%
Taylor expanded in v around inf
Applied rewrites64.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(-
(fma u 2.0 -1.0)
(/
(fma
(* (- 1.0 u) (fma (- 1.0 u) (fma (- 1.0 u) 16.0 -24.0) 8.0))
(/ 0.16666666666666666 v)
(* (- 1.0 u) (* (fma (- 1.0 u) -4.0 4.0) -0.5)))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = fmaf(u, 2.0f, -1.0f) - (fmaf(((1.0f - u) * fmaf((1.0f - u), fmaf((1.0f - u), 16.0f, -24.0f), 8.0f)), (0.16666666666666666f / v), ((1.0f - u) * (fmaf((1.0f - u), -4.0f, 4.0f) * -0.5f))) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(fma(u, Float32(2.0), Float32(-1.0)) - Float32(fma(Float32(Float32(Float32(1.0) - u) * fma(Float32(Float32(1.0) - u), fma(Float32(Float32(1.0) - u), Float32(16.0), Float32(-24.0)), Float32(8.0))), Float32(Float32(0.16666666666666666) / v), Float32(Float32(Float32(1.0) - u) * Float32(fma(Float32(Float32(1.0) - u), Float32(-4.0), Float32(4.0)) * Float32(-0.5)))) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(u, 2, -1\right) - \frac{\mathsf{fma}\left(\left(1 - u\right) \cdot \mathsf{fma}\left(1 - u, \mathsf{fma}\left(1 - u, 16, -24\right), 8\right), \frac{0.16666666666666666}{v}, \left(1 - u\right) \cdot \left(\mathsf{fma}\left(1 - u, -4, 4\right) \cdot -0.5\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.6%
if 0.150000006 < v Initial program 92.6%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3292.0
Applied rewrites92.0%
Applied rewrites92.5%
Taylor expanded in v around -inf
Applied rewrites64.6%
Final simplification89.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(-
(fma u 2.0 -1.0)
(/
(fma
(* u (fma u (fma u -16.0 24.0) -8.0))
(/ 0.16666666666666666 v)
(* (- 1.0 u) (* (fma (- 1.0 u) -4.0 4.0) -0.5)))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = fmaf(u, 2.0f, -1.0f) - (fmaf((u * fmaf(u, fmaf(u, -16.0f, 24.0f), -8.0f)), (0.16666666666666666f / v), ((1.0f - u) * (fmaf((1.0f - u), -4.0f, 4.0f) * -0.5f))) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(fma(u, Float32(2.0), Float32(-1.0)) - Float32(fma(Float32(u * fma(u, fma(u, Float32(-16.0), Float32(24.0)), Float32(-8.0))), Float32(Float32(0.16666666666666666) / v), Float32(Float32(Float32(1.0) - u) * Float32(fma(Float32(Float32(1.0) - u), Float32(-4.0), Float32(4.0)) * Float32(-0.5)))) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(u, 2, -1\right) - \frac{\mathsf{fma}\left(u \cdot \mathsf{fma}\left(u, \mathsf{fma}\left(u, -16, 24\right), -8\right), \frac{0.16666666666666666}{v}, \left(1 - u\right) \cdot \left(\mathsf{fma}\left(1 - u, -4, 4\right) \cdot -0.5\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.6%
if 0.150000006 < v Initial program 92.6%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3292.0
Applied rewrites92.0%
Taylor expanded in v around -inf
Applied rewrites64.3%
Taylor expanded in u around 0
Applied rewrites64.3%
Taylor expanded in u around 0
Applied rewrites64.6%
Final simplification89.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(-
(fma -2.0 (- 1.0 u) 1.0)
(/
(fma
(* u (fma u (fma u -16.0 24.0) -8.0))
(/ 0.16666666666666666 v)
(* u (fma u 2.0 -2.0)))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = fmaf(-2.0f, (1.0f - u), 1.0f) - (fmaf((u * fmaf(u, fmaf(u, -16.0f, 24.0f), -8.0f)), (0.16666666666666666f / v), (u * fmaf(u, 2.0f, -2.0f))) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(-2.0), Float32(Float32(1.0) - u), Float32(1.0)) - Float32(fma(Float32(u * fma(u, fma(u, Float32(-16.0), Float32(24.0)), Float32(-8.0))), Float32(Float32(0.16666666666666666) / v), Float32(u * fma(u, Float32(2.0), Float32(-2.0)))) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, 1 - u, 1\right) - \frac{\mathsf{fma}\left(u \cdot \mathsf{fma}\left(u, \mathsf{fma}\left(u, -16, 24\right), -8\right), \frac{0.16666666666666666}{v}, u \cdot \mathsf{fma}\left(u, 2, -2\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.6%
if 0.150000006 < v Initial program 92.6%
Taylor expanded in v around 0
+-commutativeN/A
lower-fma.f32N/A
lower-log.f32N/A
+-commutativeN/A
lower-fma.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32N/A
lower--.f3292.0
Applied rewrites92.0%
Taylor expanded in v around -inf
Applied rewrites64.3%
Taylor expanded in u around 0
Applied rewrites64.3%
Taylor expanded in u around 0
Applied rewrites64.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites86.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites4.8%
herbie shell --seed 2024235
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))