
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (/ (- z t) (/ y x))))
double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((z - t) / (y / x))
end function
public static double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
def code(x, y, z, t): return t + ((z - t) / (y / x))
function code(x, y, z, t) return Float64(t + Float64(Float64(z - t) / Float64(y / x))) end
function tmp = code(x, y, z, t) tmp = t + ((z - t) / (y / x)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \frac{z - t}{\frac{y}{x}}
\end{array}
Initial program 98.4%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
Final simplification98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- z t) x) y)))
(if (<= (/ x y) -20.0)
t_1
(if (<= (/ x y) 10000000000000.0) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -20.0) {
tmp = t_1;
} else if ((x / y) <= 10000000000000.0) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) * x) / y) tmp = 0.0 if (Float64(x / y) <= -20.0) tmp = t_1; elseif (Float64(x / y) <= 10000000000000.0) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -20.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 10000000000000.0], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -20:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10000000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -20 or 1e13 < (/.f64 x y) Initial program 97.5%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6494.0
Applied rewrites94.0%
if -20 < (/.f64 x y) < 1e13Initial program 99.2%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6492.7
Applied rewrites92.7%
Taylor expanded in z around inf
lower-/.f6493.2
Applied rewrites93.2%
Final simplification93.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) 10000000000000.0) (fma (/ z y) x t) (* (/ x y) (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= 10000000000000.0) {
tmp = fma((z / y), x, t);
} else {
tmp = (x / y) * -t;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= 10000000000000.0) tmp = fma(Float64(z / y), x, t); else tmp = Float64(Float64(x / y) * Float64(-t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], 10000000000000.0], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq 10000000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(-t\right)\\
\end{array}
\end{array}
if (/.f64 x y) < 1e13Initial program 98.4%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6493.2
Applied rewrites93.2%
Taylor expanded in z around inf
lower-/.f6481.9
Applied rewrites81.9%
if 1e13 < (/.f64 x y) Initial program 98.2%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6498.2
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6491.3
Applied rewrites91.3%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in z around 0
Applied rewrites58.3%
Applied rewrites67.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ z y) x t))) (if (<= z -9.5e-47) t_1 (if (<= z 3.2e-54) (- t (/ (* t x) y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((z / y), x, t);
double tmp;
if (z <= -9.5e-47) {
tmp = t_1;
} else if (z <= 3.2e-54) {
tmp = t - ((t * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(z / y), x, t) tmp = 0.0 if (z <= -9.5e-47) tmp = t_1; elseif (z <= 3.2e-54) tmp = Float64(t - Float64(Float64(t * x) / y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision]}, If[LessEqual[z, -9.5e-47], t$95$1, If[LessEqual[z, 3.2e-54], N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{if}\;z \leq -9.5 \cdot 10^{-47}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.2 \cdot 10^{-54}:\\
\;\;\;\;t - \frac{t \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -9.4999999999999991e-47 or 3.19999999999999998e-54 < z Initial program 99.1%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
Taylor expanded in z around inf
lower-/.f6487.0
Applied rewrites87.0%
if -9.4999999999999991e-47 < z < 3.19999999999999998e-54Initial program 97.7%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6484.6
Applied rewrites84.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ z y) x t))) (if (<= y -2.8e-183) t_1 (if (<= y 4.2e-266) (* z (/ x y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((z / y), x, t);
double tmp;
if (y <= -2.8e-183) {
tmp = t_1;
} else if (y <= 4.2e-266) {
tmp = z * (x / y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(z / y), x, t) tmp = 0.0 if (y <= -2.8e-183) tmp = t_1; elseif (y <= 4.2e-266) tmp = Float64(z * Float64(x / y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision]}, If[LessEqual[y, -2.8e-183], t$95$1, If[LessEqual[y, 4.2e-266], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{if}\;y \leq -2.8 \cdot 10^{-183}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-266}:\\
\;\;\;\;z \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.79999999999999985e-183 or 4.19999999999999994e-266 < y Initial program 98.2%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
Taylor expanded in z around inf
lower-/.f6474.1
Applied rewrites74.1%
if -2.79999999999999985e-183 < y < 4.19999999999999994e-266Initial program 99.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6468.4
Applied rewrites68.4%
Applied rewrites79.4%
Final simplification74.8%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 98.4%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6498.4
Applied rewrites98.4%
(FPCore (x y z t) :precision binary64 (* z (/ x y)))
double code(double x, double y, double z, double t) {
return z * (x / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (x / y)
end function
public static double code(double x, double y, double z, double t) {
return z * (x / y);
}
def code(x, y, z, t): return z * (x / y)
function code(x, y, z, t) return Float64(z * Float64(x / y)) end
function tmp = code(x, y, z, t) tmp = z * (x / y); end
code[x_, y_, z_, t_] := N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{x}{y}
\end{array}
Initial program 98.4%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6435.6
Applied rewrites35.6%
Applied rewrites40.4%
Final simplification40.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024234
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))