
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s (if (<= t_m 6e+23) (/ (* t_m (- x y)) (- z y)) (* (- x y) (/ t_m (- z y))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 6e+23) {
tmp = (t_m * (x - y)) / (z - y);
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 6d+23) then
tmp = (t_m * (x - y)) / (z - y)
else
tmp = (x - y) * (t_m / (z - y))
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 6e+23) {
tmp = (t_m * (x - y)) / (z - y);
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if t_m <= 6e+23: tmp = (t_m * (x - y)) / (z - y) else: tmp = (x - y) * (t_m / (z - y)) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (t_m <= 6e+23) tmp = Float64(Float64(t_m * Float64(x - y)) / Float64(z - y)); else tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if (t_m <= 6e+23) tmp = (t_m * (x - y)) / (z - y); else tmp = (x - y) * (t_m / (z - y)); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 6e+23], N[(N[(t$95$m * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 6 \cdot 10^{+23}:\\
\;\;\;\;\frac{t\_m \cdot \left(x - y\right)}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\
\end{array}
\end{array}
if t < 6.0000000000000002e23Initial program 97.3%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f6486.8
Applied rewrites86.8%
if 6.0000000000000002e23 < t Initial program 97.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Final simplification90.2%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -10000000.0)
t_2
(if (<= t_3 1e-21)
(* (- x y) (/ t_m z))
(if (<= t_3 20000000.0)
(* t_m (/ y (- y z)))
(if (<= t_3 5e+173) t_2 (/ (* t_m x) z))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / -y);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 1e-21) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 20000000.0) {
tmp = t_m * (y / (y - z));
} else if (t_3 <= 5e+173) {
tmp = t_2;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / -y)
t_3 = (x - y) / (z - y)
if (t_3 <= (-10000000.0d0)) then
tmp = t_2
else if (t_3 <= 1d-21) then
tmp = (x - y) * (t_m / z)
else if (t_3 <= 20000000.0d0) then
tmp = t_m * (y / (y - z))
else if (t_3 <= 5d+173) then
tmp = t_2
else
tmp = (t_m * x) / z
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / -y);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 1e-21) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 20000000.0) {
tmp = t_m * (y / (y - z));
} else if (t_3 <= 5e+173) {
tmp = t_2;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / -y) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -10000000.0: tmp = t_2 elif t_3 <= 1e-21: tmp = (x - y) * (t_m / z) elif t_3 <= 20000000.0: tmp = t_m * (y / (y - z)) elif t_3 <= 5e+173: tmp = t_2 else: tmp = (t_m * x) / z return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(-y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 1e-21) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 20000000.0) tmp = Float64(t_m * Float64(y / Float64(y - z))); elseif (t_3 <= 5e+173) tmp = t_2; else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / -y); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 1e-21) tmp = (x - y) * (t_m / z); elseif (t_3 <= 20000000.0) tmp = t_m * (y / (y - z)); elseif (t_3 <= 5e+173) tmp = t_2; else tmp = (t_m * x) / z; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -10000000.0], t$95$2, If[LessEqual[t$95$3, 1e-21], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 20000000.0], N[(t$95$m * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+173], t$95$2, N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{-y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-21}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 20000000:\\
\;\;\;\;t\_m \cdot \frac{y}{y - z}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+173}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000034e173Initial program 97.1%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6471.5
Applied rewrites71.5%
Taylor expanded in x around inf
Applied rewrites69.6%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999908e-22Initial program 95.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6489.4
Applied rewrites89.4%
if 9.99999999999999908e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6475.5
Applied rewrites75.5%
Applied rewrites98.0%
if 5.00000000000000034e173 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6480.9
Applied rewrites80.9%
Final simplification86.8%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -10000000.0)
t_2
(if (<= t_3 0.0004)
(* (- x y) (/ t_m z))
(if (<= t_3 2.0)
(fma t_m (/ z y) t_m)
(if (<= t_3 5e+173) t_2 (/ (* t_m x) z))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / -y);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 0.0004) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else if (t_3 <= 5e+173) {
tmp = t_2;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(-y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 0.0004) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); elseif (t_3 <= 5e+173) tmp = t_2; else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -10000000.0], t$95$2, If[LessEqual[t$95$3, 0.0004], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], If[LessEqual[t$95$3, 5e+173], t$95$2, N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{-y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.0004:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+173}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000034e173Initial program 97.1%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6470.5
Applied rewrites70.5%
Taylor expanded in x around inf
Applied rewrites68.6%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6486.7
Applied rewrites86.7%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6476.3
Applied rewrites76.3%
Taylor expanded in y around inf
Applied rewrites98.7%
if 5.00000000000000034e173 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6480.9
Applied rewrites80.9%
Final simplification85.7%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -10000000.0)
t_2
(if (<= t_3 0.0004)
(* t_m (/ x z))
(if (<= t_3 2.0)
(fma t_m (/ z y) t_m)
(if (<= t_3 5e+173) t_2 (/ (* t_m x) z))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / -y);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 0.0004) {
tmp = t_m * (x / z);
} else if (t_3 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else if (t_3 <= 5e+173) {
tmp = t_2;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(-y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 0.0004) tmp = Float64(t_m * Float64(x / z)); elseif (t_3 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); elseif (t_3 <= 5e+173) tmp = t_2; else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -10000000.0], t$95$2, If[LessEqual[t$95$3, 0.0004], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], If[LessEqual[t$95$3, 5e+173], t$95$2, N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{-y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.0004:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+173}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000034e173Initial program 97.1%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6470.5
Applied rewrites70.5%
Taylor expanded in x around inf
Applied rewrites68.6%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.2%
Taylor expanded in y around 0
lower-/.f6469.2
Applied rewrites69.2%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6476.3
Applied rewrites76.3%
Taylor expanded in y around inf
Applied rewrites98.7%
if 5.00000000000000034e173 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6480.9
Applied rewrites80.9%
Final simplification79.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -1e-5)
(* (- x y) (/ t_m (- z y)))
(if (<= t_2 2e-21)
(* t_m (/ (- x y) z))
(if (<= t_2 2.0) (* t_m (/ y (- y z))) (* t_m (/ x (- z y)))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -1e-5) {
tmp = (x - y) * (t_m / (z - y));
} else if (t_2 <= 2e-21) {
tmp = t_m * ((x - y) / z);
} else if (t_2 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_m * (x / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= (-1d-5)) then
tmp = (x - y) * (t_m / (z - y))
else if (t_2 <= 2d-21) then
tmp = t_m * ((x - y) / z)
else if (t_2 <= 2.0d0) then
tmp = t_m * (y / (y - z))
else
tmp = t_m * (x / (z - y))
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -1e-5) {
tmp = (x - y) * (t_m / (z - y));
} else if (t_2 <= 2e-21) {
tmp = t_m * ((x - y) / z);
} else if (t_2 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_m * (x / (z - y));
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -1e-5: tmp = (x - y) * (t_m / (z - y)) elif t_2 <= 2e-21: tmp = t_m * ((x - y) / z) elif t_2 <= 2.0: tmp = t_m * (y / (y - z)) else: tmp = t_m * (x / (z - y)) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -1e-5) tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y))); elseif (t_2 <= 2e-21) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_2 <= 2.0) tmp = Float64(t_m * Float64(y / Float64(y - z))); else tmp = Float64(t_m * Float64(x / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -1e-5) tmp = (x - y) * (t_m / (z - y)); elseif (t_2 <= 2e-21) tmp = t_m * ((x - y) / z); elseif (t_2 <= 2.0) tmp = t_m * (y / (y - z)); else tmp = t_m * (x / (z - y)); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -1e-5], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e-21], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-21}:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;t\_m \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_m \cdot \frac{x}{z - y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000008e-5Initial program 95.4%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
if -1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999982e-21Initial program 94.9%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
if 1.99999999999999982e-21 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6477.0
Applied rewrites77.0%
Applied rewrites100.0%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Final simplification96.7%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -10000000.0)
t_2
(if (<= t_3 2e-21)
(* t_m (/ (- x y) z))
(if (<= t_3 2.0) (* t_m (/ y (- y z))) t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 2e-21) {
tmp = t_m * ((x - y) / z);
} else if (t_3 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / (z - y))
t_3 = (x - y) / (z - y)
if (t_3 <= (-10000000.0d0)) then
tmp = t_2
else if (t_3 <= 2d-21) then
tmp = t_m * ((x - y) / z)
else if (t_3 <= 2.0d0) then
tmp = t_m * (y / (y - z))
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 2e-21) {
tmp = t_m * ((x - y) / z);
} else if (t_3 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / (z - y)) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -10000000.0: tmp = t_2 elif t_3 <= 2e-21: tmp = t_m * ((x - y) / z) elif t_3 <= 2.0: tmp = t_m * (y / (y - z)) else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 2e-21) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_3 <= 2.0) tmp = Float64(t_m * Float64(y / Float64(y - z))); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / (z - y)); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 2e-21) tmp = t_m * ((x - y) / z); elseif (t_3 <= 2.0) tmp = t_m * (y / (y - z)); else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -10000000.0], t$95$2, If[LessEqual[t$95$3, 2e-21], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-21}:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6494.7
Applied rewrites94.7%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999982e-21Initial program 95.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.4
Applied rewrites93.4%
if 1.99999999999999982e-21 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6477.0
Applied rewrites77.0%
Applied rewrites100.0%
Final simplification96.2%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5e-62)
t_2
(if (<= t_3 1e-21)
(* (- x y) (/ t_m z))
(if (<= t_3 2.0) (* t_m (/ y (- y z))) t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5e-62) {
tmp = t_2;
} else if (t_3 <= 1e-21) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / (z - y))
t_3 = (x - y) / (z - y)
if (t_3 <= (-5d-62)) then
tmp = t_2
else if (t_3 <= 1d-21) then
tmp = (x - y) * (t_m / z)
else if (t_3 <= 2.0d0) then
tmp = t_m * (y / (y - z))
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5e-62) {
tmp = t_2;
} else if (t_3 <= 1e-21) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / (z - y)) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -5e-62: tmp = t_2 elif t_3 <= 1e-21: tmp = (x - y) * (t_m / z) elif t_3 <= 2.0: tmp = t_m * (y / (y - z)) else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5e-62) tmp = t_2; elseif (t_3 <= 1e-21) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 2.0) tmp = Float64(t_m * Float64(y / Float64(y - z))); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / (z - y)); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -5e-62) tmp = t_2; elseif (t_3 <= 1e-21) tmp = (x - y) * (t_m / z); elseif (t_3 <= 2.0) tmp = t_m * (y / (y - z)); else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5e-62], t$95$2, If[LessEqual[t$95$3, 1e-21], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{-62}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-21}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000002e-62 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6490.5
Applied rewrites90.5%
if -5.0000000000000002e-62 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999908e-22Initial program 94.3%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6495.2
Applied rewrites95.2%
if 9.99999999999999908e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6476.3
Applied rewrites76.3%
Applied rewrites98.9%
Final simplification94.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (* t_m x) (- z y))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -10000000.0)
t_2
(if (<= t_3 1e-21)
(* (- x y) (/ t_m z))
(if (<= t_3 2.0) (* t_m (/ y (- y z))) t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (t_m * x) / (z - y);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 1e-21) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = (t_m * x) / (z - y)
t_3 = (x - y) / (z - y)
if (t_3 <= (-10000000.0d0)) then
tmp = t_2
else if (t_3 <= 1d-21) then
tmp = (x - y) * (t_m / z)
else if (t_3 <= 2.0d0) then
tmp = t_m * (y / (y - z))
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (t_m * x) / (z - y);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -10000000.0) {
tmp = t_2;
} else if (t_3 <= 1e-21) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = t_m * (y / (y - z));
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (t_m * x) / (z - y) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -10000000.0: tmp = t_2 elif t_3 <= 1e-21: tmp = (x - y) * (t_m / z) elif t_3 <= 2.0: tmp = t_m * (y / (y - z)) else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(t_m * x) / Float64(z - y)) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 1e-21) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 2.0) tmp = Float64(t_m * Float64(y / Float64(y - z))); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (t_m * x) / (z - y); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -10000000.0) tmp = t_2; elseif (t_3 <= 1e-21) tmp = (x - y) * (t_m / z); elseif (t_3 <= 2.0) tmp = t_m * (y / (y - z)); else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -10000000.0], t$95$2, If[LessEqual[t$95$3, 1e-21], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{t\_m \cdot x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -10000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-21}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6488.2
Applied rewrites88.2%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999908e-22Initial program 95.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6489.4
Applied rewrites89.4%
if 9.99999999999999908e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6476.3
Applied rewrites76.3%
Applied rewrites98.9%
Final simplification92.5%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 0.0004)
(* t_m (/ x z))
(if (<= t_2 2.0) (fma t_m (/ z y) t_m) (/ (* t_m x) z))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 0.0004) {
tmp = t_m * (x / z);
} else if (t_2 <= 2.0) {
tmp = fma(t_m, (z / y), t_m);
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 0.0004) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 2.0) tmp = fma(t_m, Float64(z / y), t_m); else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.0004], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * N[(z / y), $MachinePrecision] + t$95$m), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 0.0004:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e-4Initial program 95.2%
Taylor expanded in y around 0
lower-/.f6459.2
Applied rewrites59.2%
if 4.00000000000000019e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6476.3
Applied rewrites76.3%
Taylor expanded in y around inf
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6445.0
Applied rewrites45.0%
Final simplification70.7%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 2e-21)
(* t_m (/ x z))
(if (<= t_2 2.0) (* t_m 1.0) (/ (* t_m x) z))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 2e-21) {
tmp = t_m * (x / z);
} else if (t_2 <= 2.0) {
tmp = t_m * 1.0;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= 2d-21) then
tmp = t_m * (x / z)
else if (t_2 <= 2.0d0) then
tmp = t_m * 1.0d0
else
tmp = (t_m * x) / z
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 2e-21) {
tmp = t_m * (x / z);
} else if (t_2 <= 2.0) {
tmp = t_m * 1.0;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= 2e-21: tmp = t_m * (x / z) elif t_2 <= 2.0: tmp = t_m * 1.0 else: tmp = (t_m * x) / z return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 2e-21) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 2.0) tmp = Float64(t_m * 1.0); else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= 2e-21) tmp = t_m * (x / z); elseif (t_2 <= 2.0) tmp = t_m * 1.0; else tmp = (t_m * x) / z; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 2e-21], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * 1.0), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{-21}:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;t\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999982e-21Initial program 95.1%
Taylor expanded in y around 0
lower-/.f6460.6
Applied rewrites60.6%
if 1.99999999999999982e-21 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.2%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6445.0
Applied rewrites45.0%
Final simplification70.6%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 1e-21)
(* x (/ t_m z))
(if (<= t_2 2.0) (* t_m 1.0) (/ (* t_m x) z))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 1e-21) {
tmp = x * (t_m / z);
} else if (t_2 <= 2.0) {
tmp = t_m * 1.0;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= 1d-21) then
tmp = x * (t_m / z)
else if (t_2 <= 2.0d0) then
tmp = t_m * 1.0d0
else
tmp = (t_m * x) / z
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 1e-21) {
tmp = x * (t_m / z);
} else if (t_2 <= 2.0) {
tmp = t_m * 1.0;
} else {
tmp = (t_m * x) / z;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= 1e-21: tmp = x * (t_m / z) elif t_2 <= 2.0: tmp = t_m * 1.0 else: tmp = (t_m * x) / z return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 1e-21) tmp = Float64(x * Float64(t_m / z)); elseif (t_2 <= 2.0) tmp = Float64(t_m * 1.0); else tmp = Float64(Float64(t_m * x) / z); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= 1e-21) tmp = x * (t_m / z); elseif (t_2 <= 2.0) tmp = t_m * 1.0; else tmp = (t_m * x) / z; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 1e-21], N[(x * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(t$95$m * 1.0), $MachinePrecision], N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 10^{-21}:\\
\;\;\;\;x \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;t\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_m \cdot x}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999908e-22Initial program 95.1%
lift-*.f64N/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
associate-*l*N/A
lower-*.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6491.6
Applied rewrites91.6%
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-/r/N/A
lift--.f64N/A
sub-negN/A
lift-neg.f64N/A
lift-+.f64N/A
un-div-invN/A
lower-/.f64N/A
lift-+.f64N/A
lift-neg.f64N/A
sub-negN/A
lift--.f64N/A
lower-/.f6491.3
Applied rewrites91.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6454.7
Applied rewrites54.7%
Applied rewrites57.5%
if 9.99999999999999908e-22 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6445.0
Applied rewrites45.0%
Final simplification68.9%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (let* ((t_2 (/ (* t_m x) z)) (t_3 (/ (- x y) (- z y)))) (* t_s (if (<= t_3 2e-21) t_2 (if (<= t_3 2.0) (* t_m 1.0) t_2)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (t_m * x) / z;
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 2e-21) {
tmp = t_2;
} else if (t_3 <= 2.0) {
tmp = t_m * 1.0;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = (t_m * x) / z
t_3 = (x - y) / (z - y)
if (t_3 <= 2d-21) then
tmp = t_2
else if (t_3 <= 2.0d0) then
tmp = t_m * 1.0d0
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (t_m * x) / z;
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 2e-21) {
tmp = t_2;
} else if (t_3 <= 2.0) {
tmp = t_m * 1.0;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (t_m * x) / z t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= 2e-21: tmp = t_2 elif t_3 <= 2.0: tmp = t_m * 1.0 else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(t_m * x) / z) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= 2e-21) tmp = t_2; elseif (t_3 <= 2.0) tmp = Float64(t_m * 1.0); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (t_m * x) / z; t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= 2e-21) tmp = t_2; elseif (t_3 <= 2.0) tmp = t_m * 1.0; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, 2e-21], t$95$2, If[LessEqual[t$95$3, 2.0], N[(t$95$m * 1.0), $MachinePrecision], t$95$2]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{t\_m \cdot x}{z}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq 2 \cdot 10^{-21}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999982e-21 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6452.5
Applied rewrites52.5%
if 1.99999999999999982e-21 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.2%
Final simplification68.0%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s (if (<= (* t_m (/ (- x y) (- z y))) 5e+188) (* t_m 1.0) (* y (/ t_m y)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if ((t_m * ((x - y) / (z - y))) <= 5e+188) {
tmp = t_m * 1.0;
} else {
tmp = y * (t_m / y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if ((t_m * ((x - y) / (z - y))) <= 5d+188) then
tmp = t_m * 1.0d0
else
tmp = y * (t_m / y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if ((t_m * ((x - y) / (z - y))) <= 5e+188) {
tmp = t_m * 1.0;
} else {
tmp = y * (t_m / y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if (t_m * ((x - y) / (z - y))) <= 5e+188: tmp = t_m * 1.0 else: tmp = y * (t_m / y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (Float64(t_m * Float64(Float64(x - y) / Float64(z - y))) <= 5e+188) tmp = Float64(t_m * 1.0); else tmp = Float64(y * Float64(t_m / y)); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if ((t_m * ((x - y) / (z - y))) <= 5e+188) tmp = t_m * 1.0; else tmp = y * (t_m / y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[N[(t$95$m * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+188], N[(t$95$m * 1.0), $MachinePrecision], N[(y * N[(t$95$m / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \cdot \frac{x - y}{z - y} \leq 5 \cdot 10^{+188}:\\
\;\;\;\;t\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{t\_m}{y}\\
\end{array}
\end{array}
if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 5.0000000000000001e188Initial program 97.8%
Taylor expanded in y around inf
Applied rewrites37.1%
if 5.0000000000000001e188 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) Initial program 93.4%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
lower-+.f64N/A
lower-neg.f6443.1
Applied rewrites43.1%
Taylor expanded in y around inf
Applied rewrites49.5%
Final simplification38.5%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(*
t_s
(if (<= t_m 2.2e-17)
(* t_m (/ (- x y) (- z y)))
(* (- x y) (/ t_m (- z y))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 2.2e-17) {
tmp = t_m * ((x - y) / (z - y));
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 2.2d-17) then
tmp = t_m * ((x - y) / (z - y))
else
tmp = (x - y) * (t_m / (z - y))
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 2.2e-17) {
tmp = t_m * ((x - y) / (z - y));
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if t_m <= 2.2e-17: tmp = t_m * ((x - y) / (z - y)) else: tmp = (x - y) * (t_m / (z - y)) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (t_m <= 2.2e-17) tmp = Float64(t_m * Float64(Float64(x - y) / Float64(z - y))); else tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if (t_m <= 2.2e-17) tmp = t_m * ((x - y) / (z - y)); else tmp = (x - y) * (t_m / (z - y)); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 2.2e-17], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 2.2 \cdot 10^{-17}:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\
\end{array}
\end{array}
if t < 2.2e-17Initial program 97.2%
if 2.2e-17 < t Initial program 97.3%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Final simplification98.0%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s (* t_m 1.0)))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
return t_s * (t_m * 1.0);
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
code = t_s * (t_m * 1.0d0)
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
return t_s * (t_m * 1.0);
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): return t_s * (t_m * 1.0)
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) return Float64(t_s * Float64(t_m * 1.0)) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp = code(t_s, x, y, z, t_m) tmp = t_s * (t_m * 1.0); end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * N[(t$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \left(t\_m \cdot 1\right)
\end{array}
Initial program 97.3%
Taylor expanded in y around inf
Applied rewrites37.0%
Final simplification37.0%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024234
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))