Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B

Percentage Accurate: 99.9% → 99.9%
Time: 9.4s
Alternatives: 13
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + \cos y\right) - z \cdot \sin y \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
	return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x + cos(y)) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x + cos(y)) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + \cos y\right) - z \cdot \sin y \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
	return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x + cos(y)) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x + cos(y)) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\sin y, -z, x + \cos y\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
	return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z)
	return fma(sin(y), Float64(-z), Float64(x + cos(y)))
end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Derivation
  1. Initial program 99.9%

    \[\left(x + \cos y\right) - z \cdot \sin y \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \color{blue}{\left(x + \cos y\right) - z \cdot \sin y} \]
    2. sub-negN/A

      \[\leadsto \color{blue}{\left(x + \cos y\right) + \left(\mathsf{neg}\left(z \cdot \sin y\right)\right)} \]
    3. +-commutativeN/A

      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z \cdot \sin y\right)\right) + \left(x + \cos y\right)} \]
    4. lift-*.f64N/A

      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{z \cdot \sin y}\right)\right) + \left(x + \cos y\right) \]
    5. *-commutativeN/A

      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\sin y \cdot z}\right)\right) + \left(x + \cos y\right) \]
    6. distribute-rgt-neg-inN/A

      \[\leadsto \color{blue}{\sin y \cdot \left(\mathsf{neg}\left(z\right)\right)} + \left(x + \cos y\right) \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sin y, \mathsf{neg}\left(z\right), x + \cos y\right)} \]
    8. lower-neg.f6499.9

      \[\leadsto \mathsf{fma}\left(\sin y, \color{blue}{-z}, x + \cos y\right) \]
  4. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\sin y, -z, x + \cos y\right)} \]
  5. Add Preprocessing

Alternative 2: 98.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := x + \cos y\\ t_1 := \sin y \cdot z\\ t_2 := t\_0 - t\_1\\ \mathbf{if}\;t\_2 \leq -100:\\ \;\;\;\;\left(x + 1\right) - t\_1\\ \mathbf{elif}\;t\_2 \leq 0.9998:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\sin y, -z, x + 1\right)\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ x (cos y))) (t_1 (* (sin y) z)) (t_2 (- t_0 t_1)))
   (if (<= t_2 -100.0)
     (- (+ x 1.0) t_1)
     (if (<= t_2 0.9998) t_0 (fma (sin y) (- z) (+ x 1.0))))))
double code(double x, double y, double z) {
	double t_0 = x + cos(y);
	double t_1 = sin(y) * z;
	double t_2 = t_0 - t_1;
	double tmp;
	if (t_2 <= -100.0) {
		tmp = (x + 1.0) - t_1;
	} else if (t_2 <= 0.9998) {
		tmp = t_0;
	} else {
		tmp = fma(sin(y), -z, (x + 1.0));
	}
	return tmp;
}
function code(x, y, z)
	t_0 = Float64(x + cos(y))
	t_1 = Float64(sin(y) * z)
	t_2 = Float64(t_0 - t_1)
	tmp = 0.0
	if (t_2 <= -100.0)
		tmp = Float64(Float64(x + 1.0) - t_1);
	elseif (t_2 <= 0.9998)
		tmp = t_0;
	else
		tmp = fma(sin(y), Float64(-z), Float64(x + 1.0));
	end
	return tmp
end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -100.0], N[(N[(x + 1.0), $MachinePrecision] - t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 0.9998], t$95$0, N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := \sin y \cdot z\\
t_2 := t\_0 - t\_1\\
\mathbf{if}\;t\_2 \leq -100:\\
\;\;\;\;\left(x + 1\right) - t\_1\\

\mathbf{elif}\;t\_2 \leq 0.9998:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, x + 1\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -100

    1. Initial program 99.9%

      \[\left(x + \cos y\right) - z \cdot \sin y \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
    4. Step-by-step derivation
      1. Applied rewrites99.2%

        \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]

      if -100 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99980000000000002

      1. Initial program 100.0%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x + \cos y} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\cos y + x} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\cos y + x} \]
        3. lower-cos.f64100.0

          \[\leadsto \color{blue}{\cos y} + x \]
      5. Applied rewrites100.0%

        \[\leadsto \color{blue}{\cos y + x} \]

      if 0.99980000000000002 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y)))

      1. Initial program 99.9%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift--.f64N/A

          \[\leadsto \color{blue}{\left(x + \cos y\right) - z \cdot \sin y} \]
        2. sub-negN/A

          \[\leadsto \color{blue}{\left(x + \cos y\right) + \left(\mathsf{neg}\left(z \cdot \sin y\right)\right)} \]
        3. +-commutativeN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z \cdot \sin y\right)\right) + \left(x + \cos y\right)} \]
        4. lift-*.f64N/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{z \cdot \sin y}\right)\right) + \left(x + \cos y\right) \]
        5. *-commutativeN/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\sin y \cdot z}\right)\right) + \left(x + \cos y\right) \]
        6. distribute-rgt-neg-inN/A

          \[\leadsto \color{blue}{\sin y \cdot \left(\mathsf{neg}\left(z\right)\right)} + \left(x + \cos y\right) \]
        7. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\sin y, \mathsf{neg}\left(z\right), x + \cos y\right)} \]
        8. lower-neg.f6499.9

          \[\leadsto \mathsf{fma}\left(\sin y, \color{blue}{-z}, x + \cos y\right) \]
      4. Applied rewrites99.9%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sin y, -z, x + \cos y\right)} \]
      5. Taylor expanded in y around 0

        \[\leadsto \mathsf{fma}\left(\sin y, \mathsf{neg}\left(z\right), x + \color{blue}{1}\right) \]
      6. Step-by-step derivation
        1. Applied rewrites99.9%

          \[\leadsto \mathsf{fma}\left(\sin y, -z, x + \color{blue}{1}\right) \]
      7. Recombined 3 regimes into one program.
      8. Final simplification99.7%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x + \cos y\right) - \sin y \cdot z \leq -100:\\ \;\;\;\;\left(x + 1\right) - \sin y \cdot z\\ \mathbf{elif}\;\left(x + \cos y\right) - \sin y \cdot z \leq 0.9998:\\ \;\;\;\;x + \cos y\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\sin y, -z, x + 1\right)\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 98.9% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := x + \cos y\\ t_1 := \sin y \cdot z\\ t_2 := t\_0 - t\_1\\ t_3 := \left(x + 1\right) - t\_1\\ \mathbf{if}\;t\_2 \leq -100:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 0.9998:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (+ x (cos y)))
              (t_1 (* (sin y) z))
              (t_2 (- t_0 t_1))
              (t_3 (- (+ x 1.0) t_1)))
         (if (<= t_2 -100.0) t_3 (if (<= t_2 0.9998) t_0 t_3))))
      double code(double x, double y, double z) {
      	double t_0 = x + cos(y);
      	double t_1 = sin(y) * z;
      	double t_2 = t_0 - t_1;
      	double t_3 = (x + 1.0) - t_1;
      	double tmp;
      	if (t_2 <= -100.0) {
      		tmp = t_3;
      	} else if (t_2 <= 0.9998) {
      		tmp = t_0;
      	} else {
      		tmp = t_3;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: t_3
          real(8) :: tmp
          t_0 = x + cos(y)
          t_1 = sin(y) * z
          t_2 = t_0 - t_1
          t_3 = (x + 1.0d0) - t_1
          if (t_2 <= (-100.0d0)) then
              tmp = t_3
          else if (t_2 <= 0.9998d0) then
              tmp = t_0
          else
              tmp = t_3
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = x + Math.cos(y);
      	double t_1 = Math.sin(y) * z;
      	double t_2 = t_0 - t_1;
      	double t_3 = (x + 1.0) - t_1;
      	double tmp;
      	if (t_2 <= -100.0) {
      		tmp = t_3;
      	} else if (t_2 <= 0.9998) {
      		tmp = t_0;
      	} else {
      		tmp = t_3;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = x + math.cos(y)
      	t_1 = math.sin(y) * z
      	t_2 = t_0 - t_1
      	t_3 = (x + 1.0) - t_1
      	tmp = 0
      	if t_2 <= -100.0:
      		tmp = t_3
      	elif t_2 <= 0.9998:
      		tmp = t_0
      	else:
      		tmp = t_3
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(x + cos(y))
      	t_1 = Float64(sin(y) * z)
      	t_2 = Float64(t_0 - t_1)
      	t_3 = Float64(Float64(x + 1.0) - t_1)
      	tmp = 0.0
      	if (t_2 <= -100.0)
      		tmp = t_3;
      	elseif (t_2 <= 0.9998)
      		tmp = t_0;
      	else
      		tmp = t_3;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = x + cos(y);
      	t_1 = sin(y) * z;
      	t_2 = t_0 - t_1;
      	t_3 = (x + 1.0) - t_1;
      	tmp = 0.0;
      	if (t_2 <= -100.0)
      		tmp = t_3;
      	elseif (t_2 <= 0.9998)
      		tmp = t_0;
      	else
      		tmp = t_3;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + 1.0), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -100.0], t$95$3, If[LessEqual[t$95$2, 0.9998], t$95$0, t$95$3]]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := x + \cos y\\
      t_1 := \sin y \cdot z\\
      t_2 := t\_0 - t\_1\\
      t_3 := \left(x + 1\right) - t\_1\\
      \mathbf{if}\;t\_2 \leq -100:\\
      \;\;\;\;t\_3\\
      
      \mathbf{elif}\;t\_2 \leq 0.9998:\\
      \;\;\;\;t\_0\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_3\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -100 or 0.99980000000000002 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y)))

        1. Initial program 99.9%

          \[\left(x + \cos y\right) - z \cdot \sin y \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
        4. Step-by-step derivation
          1. Applied rewrites99.6%

            \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]

          if -100 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99980000000000002

          1. Initial program 100.0%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x + \cos y} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{\cos y + x} \]
            2. lower-+.f64N/A

              \[\leadsto \color{blue}{\cos y + x} \]
            3. lower-cos.f64100.0

              \[\leadsto \color{blue}{\cos y} + x \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\cos y + x} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification99.7%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x + \cos y\right) - \sin y \cdot z \leq -100:\\ \;\;\;\;\left(x + 1\right) - \sin y \cdot z\\ \mathbf{elif}\;\left(x + \cos y\right) - \sin y \cdot z \leq 0.9998:\\ \;\;\;\;x + \cos y\\ \mathbf{else}:\\ \;\;\;\;\left(x + 1\right) - \sin y \cdot z\\ \end{array} \]
        7. Add Preprocessing

        Alternative 4: 74.4% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(x + \cos y\right) - \sin y \cdot z\\ t_1 := x - \mathsf{fma}\left(y, z, -1\right)\\ \mathbf{if}\;t\_0 \leq -100:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.9998:\\ \;\;\;\;\cos y\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (- (+ x (cos y)) (* (sin y) z))) (t_1 (- x (fma y z -1.0))))
           (if (<= t_0 -100.0) t_1 (if (<= t_0 0.9998) (cos y) t_1))))
        double code(double x, double y, double z) {
        	double t_0 = (x + cos(y)) - (sin(y) * z);
        	double t_1 = x - fma(y, z, -1.0);
        	double tmp;
        	if (t_0 <= -100.0) {
        		tmp = t_1;
        	} else if (t_0 <= 0.9998) {
        		tmp = cos(y);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x + cos(y)) - Float64(sin(y) * z))
        	t_1 = Float64(x - fma(y, z, -1.0))
        	tmp = 0.0
        	if (t_0 <= -100.0)
        		tmp = t_1;
        	elseif (t_0 <= 0.9998)
        		tmp = cos(y);
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100.0], t$95$1, If[LessEqual[t$95$0, 0.9998], N[Cos[y], $MachinePrecision], t$95$1]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \left(x + \cos y\right) - \sin y \cdot z\\
        t_1 := x - \mathsf{fma}\left(y, z, -1\right)\\
        \mathbf{if}\;t\_0 \leq -100:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 0.9998:\\
        \;\;\;\;\cos y\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -100 or 0.99980000000000002 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y)))

          1. Initial program 99.9%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{1 + \left(x + -1 \cdot \left(y \cdot z\right)\right)} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{\left(x + -1 \cdot \left(y \cdot z\right)\right) + 1} \]
            2. mul-1-negN/A

              \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)}\right) + 1 \]
            3. unsub-negN/A

              \[\leadsto \color{blue}{\left(x - y \cdot z\right)} + 1 \]
            4. associate-+l-N/A

              \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
            5. lower--.f64N/A

              \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
            6. sub-negN/A

              \[\leadsto x - \color{blue}{\left(y \cdot z + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
            7. metadata-evalN/A

              \[\leadsto x - \left(y \cdot z + \color{blue}{-1}\right) \]
            8. lower-fma.f6471.4

              \[\leadsto x - \color{blue}{\mathsf{fma}\left(y, z, -1\right)} \]
          5. Applied rewrites71.4%

            \[\leadsto \color{blue}{x - \mathsf{fma}\left(y, z, -1\right)} \]

          if -100 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99980000000000002

          1. Initial program 100.0%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x + \cos y} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{\cos y + x} \]
            2. lower-+.f64N/A

              \[\leadsto \color{blue}{\cos y + x} \]
            3. lower-cos.f64100.0

              \[\leadsto \color{blue}{\cos y} + x \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\cos y + x} \]
          6. Taylor expanded in x around 0

            \[\leadsto \cos y \]
          7. Step-by-step derivation
            1. Applied rewrites87.9%

              \[\leadsto \cos y \]
          8. Recombined 2 regimes into one program.
          9. Final simplification73.5%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x + \cos y\right) - \sin y \cdot z \leq -100:\\ \;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\ \mathbf{elif}\;\left(x + \cos y\right) - \sin y \cdot z \leq 0.9998:\\ \;\;\;\;\cos y\\ \mathbf{else}:\\ \;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\ \end{array} \]
          10. Add Preprocessing

          Alternative 5: 99.9% accurate, 1.0× speedup?

          \[\begin{array}{l} \\ \left(x + \cos y\right) - \sin y \cdot z \end{array} \]
          (FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* (sin y) z)))
          double code(double x, double y, double z) {
          	return (x + cos(y)) - (sin(y) * z);
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              code = (x + cos(y)) - (sin(y) * z)
          end function
          
          public static double code(double x, double y, double z) {
          	return (x + Math.cos(y)) - (Math.sin(y) * z);
          }
          
          def code(x, y, z):
          	return (x + math.cos(y)) - (math.sin(y) * z)
          
          function code(x, y, z)
          	return Float64(Float64(x + cos(y)) - Float64(sin(y) * z))
          end
          
          function tmp = code(x, y, z)
          	tmp = (x + cos(y)) - (sin(y) * z);
          end
          
          code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \left(x + \cos y\right) - \sin y \cdot z
          \end{array}
          
          Derivation
          1. Initial program 99.9%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Final simplification99.9%

            \[\leadsto \left(x + \cos y\right) - \sin y \cdot z \]
          4. Add Preprocessing

          Alternative 6: 82.3% accurate, 1.8× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := -\sin y \cdot z\\ \mathbf{if}\;z \leq -5.2 \cdot 10^{+97}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 3.5 \cdot 10^{+120}:\\ \;\;\;\;x + \cos y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (- (* (sin y) z))))
             (if (<= z -5.2e+97) t_0 (if (<= z 3.5e+120) (+ x (cos y)) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = -(sin(y) * z);
          	double tmp;
          	if (z <= -5.2e+97) {
          		tmp = t_0;
          	} else if (z <= 3.5e+120) {
          		tmp = x + cos(y);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = -(sin(y) * z)
              if (z <= (-5.2d+97)) then
                  tmp = t_0
              else if (z <= 3.5d+120) then
                  tmp = x + cos(y)
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = -(Math.sin(y) * z);
          	double tmp;
          	if (z <= -5.2e+97) {
          		tmp = t_0;
          	} else if (z <= 3.5e+120) {
          		tmp = x + Math.cos(y);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = -(math.sin(y) * z)
          	tmp = 0
          	if z <= -5.2e+97:
          		tmp = t_0
          	elif z <= 3.5e+120:
          		tmp = x + math.cos(y)
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(-Float64(sin(y) * z))
          	tmp = 0.0
          	if (z <= -5.2e+97)
          		tmp = t_0;
          	elseif (z <= 3.5e+120)
          		tmp = Float64(x + cos(y));
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = -(sin(y) * z);
          	tmp = 0.0;
          	if (z <= -5.2e+97)
          		tmp = t_0;
          	elseif (z <= 3.5e+120)
          		tmp = x + cos(y);
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = (-N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision])}, If[LessEqual[z, -5.2e+97], t$95$0, If[LessEqual[z, 3.5e+120], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := -\sin y \cdot z\\
          \mathbf{if}\;z \leq -5.2 \cdot 10^{+97}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;z \leq 3.5 \cdot 10^{+120}:\\
          \;\;\;\;x + \cos y\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if z < -5.2e97 or 3.50000000000000007e120 < z

            1. Initial program 99.7%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{-1 \cdot \left(z \cdot \sin y\right)} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(z \cdot \sin y\right)} \]
              2. lower-neg.f64N/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(z \cdot \sin y\right)} \]
              3. lower-*.f64N/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{z \cdot \sin y}\right) \]
              4. lower-sin.f6468.5

                \[\leadsto -z \cdot \color{blue}{\sin y} \]
            5. Applied rewrites68.5%

              \[\leadsto \color{blue}{-z \cdot \sin y} \]

            if -5.2e97 < z < 3.50000000000000007e120

            1. Initial program 100.0%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + \cos y} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{\cos y + x} \]
              2. lower-+.f64N/A

                \[\leadsto \color{blue}{\cos y + x} \]
              3. lower-cos.f6493.8

                \[\leadsto \color{blue}{\cos y} + x \]
            5. Applied rewrites93.8%

              \[\leadsto \color{blue}{\cos y + x} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification85.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5.2 \cdot 10^{+97}:\\ \;\;\;\;-\sin y \cdot z\\ \mathbf{elif}\;z \leq 3.5 \cdot 10^{+120}:\\ \;\;\;\;x + \cos y\\ \mathbf{else}:\\ \;\;\;\;-\sin y \cdot z\\ \end{array} \]
          5. Add Preprocessing

          Alternative 7: 81.2% accurate, 1.8× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := x + \cos y\\ \mathbf{if}\;y \leq -1.25:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 2.8:\\ \;\;\;\;\left(x + 1\right) - y \cdot \mathsf{fma}\left(y \cdot \left(y \cdot z\right), \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), -0.16666666666666666\right), z\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (+ x (cos y))))
             (if (<= y -1.25)
               t_0
               (if (<= y 2.8)
                 (-
                  (+ x 1.0)
                  (*
                   y
                   (fma
                    (* y (* y z))
                    (fma
                     (* y y)
                     (fma (* y y) -0.0001984126984126984 0.008333333333333333)
                     -0.16666666666666666)
                    z)))
                 t_0))))
          double code(double x, double y, double z) {
          	double t_0 = x + cos(y);
          	double tmp;
          	if (y <= -1.25) {
          		tmp = t_0;
          	} else if (y <= 2.8) {
          		tmp = (x + 1.0) - (y * fma((y * (y * z)), fma((y * y), fma((y * y), -0.0001984126984126984, 0.008333333333333333), -0.16666666666666666), z));
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = Float64(x + cos(y))
          	tmp = 0.0
          	if (y <= -1.25)
          		tmp = t_0;
          	elseif (y <= 2.8)
          		tmp = Float64(Float64(x + 1.0) - Float64(y * fma(Float64(y * Float64(y * z)), fma(Float64(y * y), fma(Float64(y * y), -0.0001984126984126984, 0.008333333333333333), -0.16666666666666666), z)));
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.25], t$95$0, If[LessEqual[y, 2.8], N[(N[(x + 1.0), $MachinePrecision] - N[(y * N[(N[(y * N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] * -0.0001984126984126984 + 0.008333333333333333), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := x + \cos y\\
          \mathbf{if}\;y \leq -1.25:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;y \leq 2.8:\\
          \;\;\;\;\left(x + 1\right) - y \cdot \mathsf{fma}\left(y \cdot \left(y \cdot z\right), \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), -0.16666666666666666\right), z\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if y < -1.25 or 2.7999999999999998 < y

            1. Initial program 99.8%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + \cos y} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{\cos y + x} \]
              2. lower-+.f64N/A

                \[\leadsto \color{blue}{\cos y + x} \]
              3. lower-cos.f6460.4

                \[\leadsto \color{blue}{\cos y} + x \]
            5. Applied rewrites60.4%

              \[\leadsto \color{blue}{\cos y + x} \]

            if -1.25 < y < 2.7999999999999998

            1. Initial program 100.0%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
            4. Step-by-step derivation
              1. Applied rewrites100.0%

                \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
              2. Taylor expanded in y around 0

                \[\leadsto \left(x + 1\right) - \color{blue}{y \cdot \left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + {y}^{2} \cdot \left(\frac{-1}{5040} \cdot \left({y}^{2} \cdot z\right) + \frac{1}{120} \cdot z\right)\right)\right)} \]
              3. Applied rewrites99.4%

                \[\leadsto \left(x + 1\right) - \color{blue}{y \cdot \mathsf{fma}\left(y \cdot \left(y \cdot z\right), \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), -0.16666666666666666\right), z\right)} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification80.5%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.25:\\ \;\;\;\;x + \cos y\\ \mathbf{elif}\;y \leq 2.8:\\ \;\;\;\;\left(x + 1\right) - y \cdot \mathsf{fma}\left(y \cdot \left(y \cdot z\right), \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), -0.16666666666666666\right), z\right)\\ \mathbf{else}:\\ \;\;\;\;x + \cos y\\ \end{array} \]
            7. Add Preprocessing

            Alternative 8: 69.7% accurate, 5.2× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{+21}:\\ \;\;\;\;x + 1\\ \mathbf{elif}\;y \leq 3 \cdot 10^{+18}:\\ \;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)\\ \mathbf{else}:\\ \;\;\;\;x + 1\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= y -2.3e+21)
               (+ x 1.0)
               (if (<= y 3e+18)
                 (+ 1.0 (fma y (fma y (fma y (* z 0.16666666666666666) -0.5) (- z)) x))
                 (+ x 1.0))))
            double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -2.3e+21) {
            		tmp = x + 1.0;
            	} else if (y <= 3e+18) {
            		tmp = 1.0 + fma(y, fma(y, fma(y, (z * 0.16666666666666666), -0.5), -z), x);
            	} else {
            		tmp = x + 1.0;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (y <= -2.3e+21)
            		tmp = Float64(x + 1.0);
            	elseif (y <= 3e+18)
            		tmp = Float64(1.0 + fma(y, fma(y, fma(y, Float64(z * 0.16666666666666666), -0.5), Float64(-z)), x));
            	else
            		tmp = Float64(x + 1.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[y, -2.3e+21], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 3e+18], N[(1.0 + N[(y * N[(y * N[(y * N[(z * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + (-z)), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -2.3 \cdot 10^{+21}:\\
            \;\;\;\;x + 1\\
            
            \mathbf{elif}\;y \leq 3 \cdot 10^{+18}:\\
            \;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;x + 1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -2.3e21 or 3e18 < y

              1. Initial program 99.8%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{x + 1} \]
                2. lower-+.f6437.6

                  \[\leadsto \color{blue}{x + 1} \]
              5. Applied rewrites37.6%

                \[\leadsto \color{blue}{x + 1} \]

              if -2.3e21 < y < 3e18

              1. Initial program 100.0%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)\right)} \]
              4. Step-by-step derivation
                1. lower-+.f64N/A

                  \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)\right)} \]
                2. +-commutativeN/A

                  \[\leadsto 1 + \color{blue}{\left(y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) + x\right)} \]
                3. lower-fma.f64N/A

                  \[\leadsto 1 + \color{blue}{\mathsf{fma}\left(y, y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z, x\right)} \]
                4. sub-negN/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \color{blue}{y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) + \left(\mathsf{neg}\left(z\right)\right)}, x\right) \]
                5. lower-fma.f64N/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \color{blue}{\mathsf{fma}\left(y, \frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}, \mathsf{neg}\left(z\right)\right)}, x\right) \]
                6. sub-negN/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{\frac{1}{6} \cdot \left(y \cdot z\right) + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right)}, \mathsf{neg}\left(z\right)\right), x\right) \]
                7. associate-*r*N/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{\left(\frac{1}{6} \cdot y\right) \cdot z} + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right), \mathsf{neg}\left(z\right)\right), x\right) \]
                8. *-commutativeN/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{\left(y \cdot \frac{1}{6}\right)} \cdot z + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right), \mathsf{neg}\left(z\right)\right), x\right) \]
                9. associate-*l*N/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{y \cdot \left(\frac{1}{6} \cdot z\right)} + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right), \mathsf{neg}\left(z\right)\right), x\right) \]
                10. metadata-evalN/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, y \cdot \left(\frac{1}{6} \cdot z\right) + \color{blue}{\frac{-1}{2}}, \mathsf{neg}\left(z\right)\right), x\right) \]
                11. lower-fma.f64N/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{\mathsf{fma}\left(y, \frac{1}{6} \cdot z, \frac{-1}{2}\right)}, \mathsf{neg}\left(z\right)\right), x\right) \]
                12. *-commutativeN/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{z \cdot \frac{1}{6}}, \frac{-1}{2}\right), \mathsf{neg}\left(z\right)\right), x\right) \]
                13. lower-*.f64N/A

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, \color{blue}{z \cdot \frac{1}{6}}, \frac{-1}{2}\right), \mathsf{neg}\left(z\right)\right), x\right) \]
                14. lower-neg.f6496.0

                  \[\leadsto 1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), \color{blue}{-z}\right), x\right) \]
              5. Applied rewrites96.0%

                \[\leadsto \color{blue}{1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)} \]
            3. Recombined 2 regimes into one program.
            4. Add Preprocessing

            Alternative 9: 69.5% accurate, 7.1× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.1 \cdot 10^{+20}:\\ \;\;\;\;x + 1\\ \mathbf{elif}\;y \leq 3.9 \cdot 10^{+35}:\\ \;\;\;\;\mathsf{fma}\left(y, y \cdot -0.5 - z, x + 1\right)\\ \mathbf{else}:\\ \;\;\;\;x + 1\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= y -2.1e+20)
               (+ x 1.0)
               (if (<= y 3.9e+35) (fma y (- (* y -0.5) z) (+ x 1.0)) (+ x 1.0))))
            double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -2.1e+20) {
            		tmp = x + 1.0;
            	} else if (y <= 3.9e+35) {
            		tmp = fma(y, ((y * -0.5) - z), (x + 1.0));
            	} else {
            		tmp = x + 1.0;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (y <= -2.1e+20)
            		tmp = Float64(x + 1.0);
            	elseif (y <= 3.9e+35)
            		tmp = fma(y, Float64(Float64(y * -0.5) - z), Float64(x + 1.0));
            	else
            		tmp = Float64(x + 1.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[y, -2.1e+20], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 3.9e+35], N[(y * N[(N[(y * -0.5), $MachinePrecision] - z), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -2.1 \cdot 10^{+20}:\\
            \;\;\;\;x + 1\\
            
            \mathbf{elif}\;y \leq 3.9 \cdot 10^{+35}:\\
            \;\;\;\;\mathsf{fma}\left(y, y \cdot -0.5 - z, x + 1\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;x + 1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -2.1e20 or 3.8999999999999999e35 < y

              1. Initial program 99.8%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{x + 1} \]
                2. lower-+.f6437.9

                  \[\leadsto \color{blue}{x + 1} \]
              5. Applied rewrites37.9%

                \[\leadsto \color{blue}{x + 1} \]

              if -2.1e20 < y < 3.8999999999999999e35

              1. Initial program 100.0%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
              4. Step-by-step derivation
                1. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                2. +-commutativeN/A

                  \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                3. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{-1}{2} \cdot y - z, 1 + x\right)} \]
                4. lower--.f64N/A

                  \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{-1}{2} \cdot y - z}, 1 + x\right) \]
                5. *-commutativeN/A

                  \[\leadsto \mathsf{fma}\left(y, \color{blue}{y \cdot \frac{-1}{2}} - z, 1 + x\right) \]
                6. lower-*.f64N/A

                  \[\leadsto \mathsf{fma}\left(y, \color{blue}{y \cdot \frac{-1}{2}} - z, 1 + x\right) \]
                7. +-commutativeN/A

                  \[\leadsto \mathsf{fma}\left(y, y \cdot \frac{-1}{2} - z, \color{blue}{x + 1}\right) \]
                8. lower-+.f6495.2

                  \[\leadsto \mathsf{fma}\left(y, y \cdot -0.5 - z, \color{blue}{x + 1}\right) \]
              5. Applied rewrites95.2%

                \[\leadsto \color{blue}{\mathsf{fma}\left(y, y \cdot -0.5 - z, x + 1\right)} \]
            3. Recombined 2 regimes into one program.
            4. Add Preprocessing

            Alternative 10: 69.5% accurate, 9.6× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -13500000:\\ \;\;\;\;x + 1\\ \mathbf{elif}\;y \leq 2.45 \cdot 10^{+54}:\\ \;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\ \mathbf{else}:\\ \;\;\;\;x + 1\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= y -13500000.0)
               (+ x 1.0)
               (if (<= y 2.45e+54) (- x (fma y z -1.0)) (+ x 1.0))))
            double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -13500000.0) {
            		tmp = x + 1.0;
            	} else if (y <= 2.45e+54) {
            		tmp = x - fma(y, z, -1.0);
            	} else {
            		tmp = x + 1.0;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (y <= -13500000.0)
            		tmp = Float64(x + 1.0);
            	elseif (y <= 2.45e+54)
            		tmp = Float64(x - fma(y, z, -1.0));
            	else
            		tmp = Float64(x + 1.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[y, -13500000.0], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 2.45e+54], N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -13500000:\\
            \;\;\;\;x + 1\\
            
            \mathbf{elif}\;y \leq 2.45 \cdot 10^{+54}:\\
            \;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;x + 1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -1.35e7 or 2.45e54 < y

              1. Initial program 99.8%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{x + 1} \]
                2. lower-+.f6440.5

                  \[\leadsto \color{blue}{x + 1} \]
              5. Applied rewrites40.5%

                \[\leadsto \color{blue}{x + 1} \]

              if -1.35e7 < y < 2.45e54

              1. Initial program 100.0%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + \left(x + -1 \cdot \left(y \cdot z\right)\right)} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{\left(x + -1 \cdot \left(y \cdot z\right)\right) + 1} \]
                2. mul-1-negN/A

                  \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)}\right) + 1 \]
                3. unsub-negN/A

                  \[\leadsto \color{blue}{\left(x - y \cdot z\right)} + 1 \]
                4. associate-+l-N/A

                  \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
                5. lower--.f64N/A

                  \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
                6. sub-negN/A

                  \[\leadsto x - \color{blue}{\left(y \cdot z + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
                7. metadata-evalN/A

                  \[\leadsto x - \left(y \cdot z + \color{blue}{-1}\right) \]
                8. lower-fma.f6493.7

                  \[\leadsto x - \color{blue}{\mathsf{fma}\left(y, z, -1\right)} \]
              5. Applied rewrites93.7%

                \[\leadsto \color{blue}{x - \mathsf{fma}\left(y, z, -1\right)} \]
            3. Recombined 2 regimes into one program.
            4. Add Preprocessing

            Alternative 11: 60.9% accurate, 15.1× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq 1.8 \cdot 10^{+155}:\\ \;\;\;\;x + 1\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(-z\right)\\ \end{array} \end{array} \]
            (FPCore (x y z) :precision binary64 (if (<= z 1.8e+155) (+ x 1.0) (* y (- z))))
            double code(double x, double y, double z) {
            	double tmp;
            	if (z <= 1.8e+155) {
            		tmp = x + 1.0;
            	} else {
            		tmp = y * -z;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: tmp
                if (z <= 1.8d+155) then
                    tmp = x + 1.0d0
                else
                    tmp = y * -z
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double tmp;
            	if (z <= 1.8e+155) {
            		tmp = x + 1.0;
            	} else {
            		tmp = y * -z;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	tmp = 0
            	if z <= 1.8e+155:
            		tmp = x + 1.0
            	else:
            		tmp = y * -z
            	return tmp
            
            function code(x, y, z)
            	tmp = 0.0
            	if (z <= 1.8e+155)
            		tmp = Float64(x + 1.0);
            	else
            		tmp = Float64(y * Float64(-z));
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	tmp = 0.0;
            	if (z <= 1.8e+155)
            		tmp = x + 1.0;
            	else
            		tmp = y * -z;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := If[LessEqual[z, 1.8e+155], N[(x + 1.0), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;z \leq 1.8 \cdot 10^{+155}:\\
            \;\;\;\;x + 1\\
            
            \mathbf{else}:\\
            \;\;\;\;y \cdot \left(-z\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if z < 1.80000000000000004e155

              1. Initial program 99.9%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{x + 1} \]
                2. lower-+.f6469.2

                  \[\leadsto \color{blue}{x + 1} \]
              5. Applied rewrites69.2%

                \[\leadsto \color{blue}{x + 1} \]

              if 1.80000000000000004e155 < z

              1. Initial program 99.7%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
              4. Step-by-step derivation
                1. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                2. +-commutativeN/A

                  \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                3. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{-1}{2} \cdot y - z, 1 + x\right)} \]
                4. lower--.f64N/A

                  \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{-1}{2} \cdot y - z}, 1 + x\right) \]
                5. *-commutativeN/A

                  \[\leadsto \mathsf{fma}\left(y, \color{blue}{y \cdot \frac{-1}{2}} - z, 1 + x\right) \]
                6. lower-*.f64N/A

                  \[\leadsto \mathsf{fma}\left(y, \color{blue}{y \cdot \frac{-1}{2}} - z, 1 + x\right) \]
                7. +-commutativeN/A

                  \[\leadsto \mathsf{fma}\left(y, y \cdot \frac{-1}{2} - z, \color{blue}{x + 1}\right) \]
                8. lower-+.f6439.0

                  \[\leadsto \mathsf{fma}\left(y, y \cdot -0.5 - z, \color{blue}{x + 1}\right) \]
              5. Applied rewrites39.0%

                \[\leadsto \color{blue}{\mathsf{fma}\left(y, y \cdot -0.5 - z, x + 1\right)} \]
              6. Taylor expanded in z around inf

                \[\leadsto -1 \cdot \color{blue}{\left(y \cdot z\right)} \]
              7. Step-by-step derivation
                1. Applied rewrites27.9%

                  \[\leadsto y \cdot \color{blue}{\left(-z\right)} \]
              8. Recombined 2 regimes into one program.
              9. Add Preprocessing

              Alternative 12: 61.7% accurate, 53.0× speedup?

              \[\begin{array}{l} \\ x + 1 \end{array} \]
              (FPCore (x y z) :precision binary64 (+ x 1.0))
              double code(double x, double y, double z) {
              	return x + 1.0;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = x + 1.0d0
              end function
              
              public static double code(double x, double y, double z) {
              	return x + 1.0;
              }
              
              def code(x, y, z):
              	return x + 1.0
              
              function code(x, y, z)
              	return Float64(x + 1.0)
              end
              
              function tmp = code(x, y, z)
              	tmp = x + 1.0;
              end
              
              code[x_, y_, z_] := N[(x + 1.0), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              x + 1
              \end{array}
              
              Derivation
              1. Initial program 99.9%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{x + 1} \]
                2. lower-+.f6461.1

                  \[\leadsto \color{blue}{x + 1} \]
              5. Applied rewrites61.1%

                \[\leadsto \color{blue}{x + 1} \]
              6. Add Preprocessing

              Alternative 13: 21.4% accurate, 212.0× speedup?

              \[\begin{array}{l} \\ 1 \end{array} \]
              (FPCore (x y z) :precision binary64 1.0)
              double code(double x, double y, double z) {
              	return 1.0;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = 1.0d0
              end function
              
              public static double code(double x, double y, double z) {
              	return 1.0;
              }
              
              def code(x, y, z):
              	return 1.0
              
              function code(x, y, z)
              	return 1.0
              end
              
              function tmp = code(x, y, z)
              	tmp = 1.0;
              end
              
              code[x_, y_, z_] := 1.0
              
              \begin{array}{l}
              
              \\
              1
              \end{array}
              
              Derivation
              1. Initial program 99.9%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{x + 1} \]
                2. lower-+.f6461.1

                  \[\leadsto \color{blue}{x + 1} \]
              5. Applied rewrites61.1%

                \[\leadsto \color{blue}{x + 1} \]
              6. Taylor expanded in x around 0

                \[\leadsto 1 \]
              7. Step-by-step derivation
                1. Applied rewrites23.3%

                  \[\leadsto 1 \]
                2. Add Preprocessing

                Reproduce

                ?
                herbie shell --seed 2024234 
                (FPCore (x y z)
                  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
                  :precision binary64
                  (- (+ x (cos y)) (* z (sin y))))