
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* x (* y (- x))))) (if (<= t_0 -5e+69) t_1 (if (<= t_0 1e+84) (- (- x)) t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (y * -x);
double tmp;
if (t_0 <= -5e+69) {
tmp = t_1;
} else if (t_0 <= 1e+84) {
tmp = -(-x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = x * (y * -x)
if (t_0 <= (-5d+69)) then
tmp = t_1
else if (t_0 <= 1d+84) then
tmp = -(-x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (y * -x);
double tmp;
if (t_0 <= -5e+69) {
tmp = t_1;
} else if (t_0 <= 1e+84) {
tmp = -(-x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = x * (y * -x) tmp = 0 if t_0 <= -5e+69: tmp = t_1 elif t_0 <= 1e+84: tmp = -(-x) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(x * Float64(y * Float64(-x))) tmp = 0.0 if (t_0 <= -5e+69) tmp = t_1; elseif (t_0 <= 1e+84) tmp = Float64(-Float64(-x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = x * (y * -x); tmp = 0.0; if (t_0 <= -5e+69) tmp = t_1; elseif (t_0 <= 1e+84) tmp = -(-x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * (-x)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+69], t$95$1, If[LessEqual[t$95$0, 1e+84], (-(-x)), t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := x \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+69}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+84}:\\
\;\;\;\;-\left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -5.00000000000000036e69 or 1.00000000000000006e84 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.8%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6490.2
Applied rewrites90.2%
if -5.00000000000000036e69 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.00000000000000006e84Initial program 99.9%
Applied rewrites83.4%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f647.3
Applied rewrites7.3%
lift-/.f64N/A
lift-neg.f64N/A
distribute-frac-negN/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
Applied rewrites17.7%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6483.8
Applied rewrites83.8%
(FPCore (x y) :precision binary64 (- (- x)))
double code(double x, double y) {
return -(-x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -(-x)
end function
public static double code(double x, double y) {
return -(-x);
}
def code(x, y): return -(-x)
function code(x, y) return Float64(-Float64(-x)) end
function tmp = code(x, y) tmp = -(-x); end
code[x_, y_] := (-(-x))
\begin{array}{l}
\\
-\left(-x\right)
\end{array}
Initial program 99.9%
Applied rewrites67.3%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6422.6
Applied rewrites22.6%
lift-/.f64N/A
lift-neg.f64N/A
distribute-frac-negN/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
Applied rewrites33.8%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6450.2
Applied rewrites50.2%
herbie shell --seed 2024234
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))