
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (* (/ (fma (* c a) -4.0 0.0) a) 0.5) (+ (sqrt (fma (* c a) -4.0 (* b b))) b)))
double code(double a, double b, double c) {
return ((fma((c * a), -4.0, 0.0) / a) * 0.5) / (sqrt(fma((c * a), -4.0, (b * b))) + b);
}
function code(a, b, c) return Float64(Float64(Float64(fma(Float64(c * a), -4.0, 0.0) / a) * 0.5) / Float64(sqrt(fma(Float64(c * a), -4.0, Float64(b * b))) + b)) end
code[a_, b_, c_] := N[(N[(N[(N[(N[(c * a), $MachinePrecision] * -4.0 + 0.0), $MachinePrecision] / a), $MachinePrecision] * 0.5), $MachinePrecision] / N[(N[Sqrt[N[(N[(c * a), $MachinePrecision] * -4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(c \cdot a, -4, 0\right)}{a} \cdot 0.5}{\sqrt{\mathsf{fma}\left(c \cdot a, -4, b \cdot b\right)} + b}
\end{array}
Initial program 17.5%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f64N/A
lower-/.f6417.5
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6417.5
Applied rewrites17.5%
lift-/.f64N/A
lift--.f64N/A
flip--N/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites17.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites99.7%
Final simplification99.7%
(FPCore (a b c) :precision binary64 (/ 0.5 (* (/ -0.25 c) (+ (sqrt (fma (* c a) -4.0 (* b b))) b))))
double code(double a, double b, double c) {
return 0.5 / ((-0.25 / c) * (sqrt(fma((c * a), -4.0, (b * b))) + b));
}
function code(a, b, c) return Float64(0.5 / Float64(Float64(-0.25 / c) * Float64(sqrt(fma(Float64(c * a), -4.0, Float64(b * b))) + b))) end
code[a_, b_, c_] := N[(0.5 / N[(N[(-0.25 / c), $MachinePrecision] * N[(N[Sqrt[N[(N[(c * a), $MachinePrecision] * -4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{\frac{-0.25}{c} \cdot \left(\sqrt{\mathsf{fma}\left(c \cdot a, -4, b \cdot b\right)} + b\right)}
\end{array}
Initial program 17.7%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f64N/A
lower-/.f6417.7
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6417.7
Applied rewrites17.7%
lift-/.f64N/A
lift--.f64N/A
flip--N/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites18.1%
Taylor expanded in a around 0
lower-/.f6499.4
Applied rewrites99.4%
Final simplification99.4%
herbie shell --seed 2024234
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))