
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (+ (* 120.0 a) (/ 60.0 (/ (- z t) (- x y)))))
double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + (60.0 / ((z - t) / (x - y)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (120.0d0 * a) + (60.0d0 / ((z - t) / (x - y)))
end function
public static double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + (60.0 / ((z - t) / (x - y)));
}
def code(x, y, z, t, a): return (120.0 * a) + (60.0 / ((z - t) / (x - y)))
function code(x, y, z, t, a) return Float64(Float64(120.0 * a) + Float64(60.0 / Float64(Float64(z - t) / Float64(x - y)))) end
function tmp = code(x, y, z, t, a) tmp = (120.0 * a) + (60.0 / ((z - t) / (x - y))); end
code[x_, y_, z_, t_, a_] := N[(N[(120.0 * a), $MachinePrecision] + N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a + \frac{60}{\frac{z - t}{x - y}}
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -1e+177)
(* (/ 60.0 (- z t)) x)
(if (<= t_1 4e+157) (* 120.0 a) (* (/ (- x y) t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -1e+177) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 4e+157) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-1d+177)) then
tmp = (60.0d0 / (z - t)) * x
else if (t_1 <= 4d+157) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -1e+177) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 4e+157) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -1e+177: tmp = (60.0 / (z - t)) * x elif t_1 <= 4e+157: tmp = 120.0 * a else: tmp = ((x - y) / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+177) tmp = Float64(Float64(60.0 / Float64(z - t)) * x); elseif (t_1 <= 4e+157) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -1e+177) tmp = (60.0 / (z - t)) * x; elseif (t_1 <= 4e+157) tmp = 120.0 * a; else tmp = ((x - y) / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+177], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 4e+157], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+177}:\\
\;\;\;\;\frac{60}{z - t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+157}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e177Initial program 98.2%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6450.6
Applied rewrites50.6%
if -1e177 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 3.99999999999999993e157Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6462.5
Applied rewrites62.5%
if 3.99999999999999993e157 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.7%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6489.3
Applied rewrites89.3%
Taylor expanded in z around 0
Applied rewrites53.0%
Final simplification60.2%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024234
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))