
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (fma (- dX.u) dY.v (* dY.u dX.v)))
(t_1 (* (floor w) (floor h)))
(t_2 (pow (floor w) 2.0))
(t_3 (pow (floor h) 2.0))
(t_4
(fmax
(fma (* t_2 dX.u) dX.u (* (* t_3 dX.v) dX.v))
(fma (* t_2 dY.u) dY.u (* (* t_3 dY.v) dY.v)))))
(log2
(if (>
(/
(/
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow (* (floor h) dY.v) 2.0)))
(fabs t_0))
t_1)
(floor maxAniso))
(/ (sqrt t_4) (floor maxAniso))
(* (fabs (* t_1 t_0)) (sqrt (/ 1.0 t_4)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = fmaf(-dX_46_u, dY_46_v, (dY_46_u * dX_46_v));
float t_1 = floorf(w) * floorf(h);
float t_2 = powf(floorf(w), 2.0f);
float t_3 = powf(floorf(h), 2.0f);
float t_4 = fmaxf(fmaf((t_2 * dX_46_u), dX_46_u, ((t_3 * dX_46_v) * dX_46_v)), fmaf((t_2 * dY_46_u), dY_46_u, ((t_3 * dY_46_v) * dY_46_v)));
float tmp;
if (((fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf((floorf(h) * dY_46_v), 2.0f))) / fabsf(t_0)) / t_1) > floorf(maxAniso)) {
tmp = sqrtf(t_4) / floorf(maxAniso);
} else {
tmp = fabsf((t_1 * t_0)) * sqrtf((1.0f / t_4));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = fma(Float32(-dX_46_u), dY_46_v, Float32(dY_46_u * dX_46_v)) t_1 = Float32(floor(w) * floor(h)) t_2 = floor(w) ^ Float32(2.0) t_3 = floor(h) ^ Float32(2.0) t_4 = (fma(Float32(t_2 * dX_46_u), dX_46_u, Float32(Float32(t_3 * dX_46_v) * dX_46_v)) != fma(Float32(t_2 * dX_46_u), dX_46_u, Float32(Float32(t_3 * dX_46_v) * dX_46_v))) ? fma(Float32(t_2 * dY_46_u), dY_46_u, Float32(Float32(t_3 * dY_46_v) * dY_46_v)) : ((fma(Float32(t_2 * dY_46_u), dY_46_u, Float32(Float32(t_3 * dY_46_v) * dY_46_v)) != fma(Float32(t_2 * dY_46_u), dY_46_u, Float32(Float32(t_3 * dY_46_v) * dY_46_v))) ? fma(Float32(t_2 * dX_46_u), dX_46_u, Float32(Float32(t_3 * dX_46_v) * dX_46_v)) : max(fma(Float32(t_2 * dX_46_u), dX_46_u, Float32(Float32(t_3 * dX_46_v) * dX_46_v)), fma(Float32(t_2 * dY_46_u), dY_46_u, Float32(Float32(t_3 * dY_46_v) * dY_46_v)))) tmp = Float32(0.0) if (Float32(Float32(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))))) / abs(t_0)) / t_1) > floor(maxAniso)) tmp = Float32(sqrt(t_4) / floor(maxAniso)); else tmp = Float32(abs(Float32(t_1 * t_0)) * sqrt(Float32(Float32(1.0) / t_4))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-dX.u, dY.v, dY.u \cdot dX.v\right)\\
t_1 := \left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor \\
t_2 := {\left(\left\lfloor w\right\rfloor \right)}^{2}\\
t_3 := {\left(\left\lfloor h\right\rfloor \right)}^{2}\\
t_4 := \mathsf{max}\left(\mathsf{fma}\left(t\_2 \cdot dX.u, dX.u, \left(t\_3 \cdot dX.v\right) \cdot dX.v\right), \mathsf{fma}\left(t\_2 \cdot dY.u, dY.u, \left(t\_3 \cdot dY.v\right) \cdot dY.v\right)\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{\frac{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}, {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\right)}{\left|t\_0\right|}}{t\_1} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{t\_4}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|t\_1 \cdot t\_0\right| \cdot \sqrt{\frac{1}{t\_4}}\\
\end{array}
\end{array}
\end{array}
Initial program 72.7%
Taylor expanded in w around 0
Applied rewrites72.7%
Applied rewrites72.8%
Final simplification72.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (floor h) 2.0))
(t_1 (pow (floor w) 2.0))
(t_2 (* t_1 dY.u))
(t_3 (fma (* t_1 dX.u) dX.u (* (* t_0 dX.v) dX.v)))
(t_4 (fmax t_3 (fma t_2 dY.u (* (* t_0 dY.v) dY.v))))
(t_5
(fabs (* (* (floor w) (floor h)) (fma (- dX.u) dY.v (* dY.u dX.v))))))
(log2
(if (> (/ t_4 t_5) (floor maxAniso))
(/ (sqrt t_4) (floor maxAniso))
(* (sqrt (/ 1.0 (fmax t_3 (* t_2 dY.u)))) t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf(floorf(h), 2.0f);
float t_1 = powf(floorf(w), 2.0f);
float t_2 = t_1 * dY_46_u;
float t_3 = fmaf((t_1 * dX_46_u), dX_46_u, ((t_0 * dX_46_v) * dX_46_v));
float t_4 = fmaxf(t_3, fmaf(t_2, dY_46_u, ((t_0 * dY_46_v) * dY_46_v)));
float t_5 = fabsf(((floorf(w) * floorf(h)) * fmaf(-dX_46_u, dY_46_v, (dY_46_u * dX_46_v))));
float tmp;
if ((t_4 / t_5) > floorf(maxAniso)) {
tmp = sqrtf(t_4) / floorf(maxAniso);
} else {
tmp = sqrtf((1.0f / fmaxf(t_3, (t_2 * dY_46_u)))) * t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) ^ Float32(2.0) t_1 = floor(w) ^ Float32(2.0) t_2 = Float32(t_1 * dY_46_u) t_3 = fma(Float32(t_1 * dX_46_u), dX_46_u, Float32(Float32(t_0 * dX_46_v) * dX_46_v)) t_4 = (t_3 != t_3) ? fma(t_2, dY_46_u, Float32(Float32(t_0 * dY_46_v) * dY_46_v)) : ((fma(t_2, dY_46_u, Float32(Float32(t_0 * dY_46_v) * dY_46_v)) != fma(t_2, dY_46_u, Float32(Float32(t_0 * dY_46_v) * dY_46_v))) ? t_3 : max(t_3, fma(t_2, dY_46_u, Float32(Float32(t_0 * dY_46_v) * dY_46_v)))) t_5 = abs(Float32(Float32(floor(w) * floor(h)) * fma(Float32(-dX_46_u), dY_46_v, Float32(dY_46_u * dX_46_v)))) tmp = Float32(0.0) if (Float32(t_4 / t_5) > floor(maxAniso)) tmp = Float32(sqrt(t_4) / floor(maxAniso)); else tmp = Float32(sqrt(Float32(Float32(1.0) / ((t_3 != t_3) ? Float32(t_2 * dY_46_u) : ((Float32(t_2 * dY_46_u) != Float32(t_2 * dY_46_u)) ? t_3 : max(t_3, Float32(t_2 * dY_46_u)))))) * t_5); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor h\right\rfloor \right)}^{2}\\
t_1 := {\left(\left\lfloor w\right\rfloor \right)}^{2}\\
t_2 := t\_1 \cdot dY.u\\
t_3 := \mathsf{fma}\left(t\_1 \cdot dX.u, dX.u, \left(t\_0 \cdot dX.v\right) \cdot dX.v\right)\\
t_4 := \mathsf{max}\left(t\_3, \mathsf{fma}\left(t\_2, dY.u, \left(t\_0 \cdot dY.v\right) \cdot dY.v\right)\right)\\
t_5 := \left|\left(\left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor \right) \cdot \mathsf{fma}\left(-dX.u, dY.v, dY.u \cdot dX.v\right)\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_5} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{t\_4}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{\mathsf{max}\left(t\_3, t\_2 \cdot dY.u\right)}} \cdot t\_5\\
\end{array}
\end{array}
\end{array}
Initial program 76.4%
Taylor expanded in w around 0
Applied rewrites76.3%
Taylor expanded in dY.u around inf
Applied rewrites75.9%
Final simplification75.9%
herbie shell --seed 2024234
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))