
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z t)))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot t\right)
\end{array}
Initial program 98.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z t) -2e+27) (* z t) (if (<= (* z t) 1e+30) (* y x) (* z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+27) {
tmp = z * t;
} else if ((z * t) <= 1e+30) {
tmp = y * x;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-2d+27)) then
tmp = z * t
else if ((z * t) <= 1d+30) then
tmp = y * x
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+27) {
tmp = z * t;
} else if ((z * t) <= 1e+30) {
tmp = y * x;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -2e+27: tmp = z * t elif (z * t) <= 1e+30: tmp = y * x else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -2e+27) tmp = Float64(z * t); elseif (Float64(z * t) <= 1e+30) tmp = Float64(y * x); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -2e+27) tmp = z * t; elseif ((z * t) <= 1e+30) tmp = y * x; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+27], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e+30], N[(y * x), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+27}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 10^{+30}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -2e27 or 1e30 < (*.f64 z t) Initial program 97.2%
Taylor expanded in x around 0
lower-*.f6480.6
Applied rewrites80.6%
if -2e27 < (*.f64 z t) < 1e30Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6478.8
Applied rewrites78.8%
Final simplification79.6%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
lower-*.f6450.0
Applied rewrites50.0%
Final simplification50.0%
herbie shell --seed 2024233
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))