
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 97.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -4e-77)
(* t (/ x z))
(if (<= t_1 1e-5)
(* (/ t z) (- y))
(if (<= t_1 2.0)
(fma t (/ z y) t)
(if (<= t_1 5e+198) (* t (/ x (- y))) (/ (* x t) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -4e-77) {
tmp = t * (x / z);
} else if (t_1 <= 1e-5) {
tmp = (t / z) * -y;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_1 <= 5e+198) {
tmp = t * (x / -y);
} else {
tmp = (x * t) / z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -4e-77) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 1e-5) tmp = Float64(Float64(t / z) * Float64(-y)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_1 <= 5e+198) tmp = Float64(t * Float64(x / Float64(-y))); else tmp = Float64(Float64(x * t) / z); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-77], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-5], N[(N[(t / z), $MachinePrecision] * (-y)), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$1, 5e+198], N[(t * N[(x / (-y)), $MachinePrecision]), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-77}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\frac{t}{z} \cdot \left(-y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+198}:\\
\;\;\;\;t \cdot \frac{x}{-y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e-77Initial program 96.8%
Taylor expanded in y around 0
lower-/.f6457.8
Applied rewrites57.8%
if -3.9999999999999997e-77 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 95.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
Taylor expanded in x around 0
Applied rewrites80.3%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000049e198Initial program 99.6%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6464.0
Applied rewrites64.0%
Taylor expanded in x around inf
Applied rewrites63.1%
if 5.00000000000000049e198 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6483.3
Applied rewrites83.3%
Final simplification78.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -4e-77)
(* t (/ x z))
(if (<= t_1 1e-5)
(* (/ t z) (- y))
(if (<= t_1 2.0)
(fma t (/ z y) t)
(if (<= t_1 5e+198) (* x (/ t (- y))) (/ (* x t) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -4e-77) {
tmp = t * (x / z);
} else if (t_1 <= 1e-5) {
tmp = (t / z) * -y;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_1 <= 5e+198) {
tmp = x * (t / -y);
} else {
tmp = (x * t) / z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -4e-77) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 1e-5) tmp = Float64(Float64(t / z) * Float64(-y)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_1 <= 5e+198) tmp = Float64(x * Float64(t / Float64(-y))); else tmp = Float64(Float64(x * t) / z); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-77], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-5], N[(N[(t / z), $MachinePrecision] * (-y)), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$1, 5e+198], N[(x * N[(t / (-y)), $MachinePrecision]), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-77}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\frac{t}{z} \cdot \left(-y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+198}:\\
\;\;\;\;x \cdot \frac{t}{-y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e-77Initial program 96.8%
Taylor expanded in y around 0
lower-/.f6457.8
Applied rewrites57.8%
if -3.9999999999999997e-77 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 95.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
Taylor expanded in x around 0
Applied rewrites80.3%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000049e198Initial program 99.6%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6485.3
Applied rewrites85.3%
Taylor expanded in z around 0
Applied rewrites60.6%
if 5.00000000000000049e198 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6483.3
Applied rewrites83.3%
Final simplification78.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1e-7)
t_2
(if (<= t_1 1e-5)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e-7) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e-7) tmp = t_2; elseif (t_1 <= 1e-5) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-7], t$95$2, If[LessEqual[t$95$1, 1e-5], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e-8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6493.6
Applied rewrites93.6%
if -9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Final simplification96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1e-7)
t_2
(if (<= t_1 1e-5)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e-7) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-1d-7)) then
tmp = t_2
else if (t_1 <= 1d-5) then
tmp = (x - y) * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e-7) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -1e-7: tmp = t_2 elif t_1 <= 1e-5: tmp = (x - y) * (t / z) elif t_1 <= 2.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e-7) tmp = t_2; elseif (t_1 <= 1e-5) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -1e-7) tmp = t_2; elseif (t_1 <= 1e-5) tmp = (x - y) * (t / z); elseif (t_1 <= 2.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-7], t$95$2, If[LessEqual[t$95$1, 1e-5], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e-8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6493.6
Applied rewrites93.6%
if -9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.5
Applied rewrites99.5%
Final simplification96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 -500.0)
t_2
(if (<= t_1 1e-5)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (* t (- 1.0 (/ x y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / (z - y))
if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 1d-5) then
tmp = (x - y) * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / (z - y)) tmp = 0 if t_1 <= -500.0: tmp = t_2 elif t_1 <= 1e-5: tmp = (x - y) * (t / z) elif t_1 <= 2.0: tmp = t * (1.0 - (x / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 1e-5) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / (z - y)); tmp = 0.0; if (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 1e-5) tmp = (x - y) * (t / z); elseif (t_1 <= 2.0) tmp = t * (1.0 - (x / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 1e-5], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -500 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.8
Applied rewrites87.8%
if -500 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6493.4
Applied rewrites93.4%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.5
Applied rewrites99.5%
Final simplification93.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t (- z y)))))
(if (<= t_1 -500.0)
t_2
(if (<= t_1 1e-5)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / (z - y));
double tmp;
if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / Float64(z - y))) tmp = 0.0 if (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 1e-5) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 1e-5], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z - y}\\
\mathbf{if}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -500 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.8
Applied rewrites87.8%
if -500 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6493.4
Applied rewrites93.4%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 1e-5)
(* (- x y) (/ t z))
(if (<= t_1 2.0)
(fma t (/ z y) t)
(if (<= t_1 5e+198) (* t (/ x (- y))) (/ (* x t) z))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-5) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_1 <= 5e+198) {
tmp = t * (x / -y);
} else {
tmp = (x * t) / z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e-5) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_1 <= 5e+198) tmp = Float64(t * Float64(x / Float64(-y))); else tmp = Float64(Float64(x * t) / z); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$1, 5e+198], N[(t * N[(x / (-y)), $MachinePrecision]), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+198}:\\
\;\;\;\;t \cdot \frac{x}{-y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6477.6
Applied rewrites77.6%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000049e198Initial program 99.6%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6464.0
Applied rewrites64.0%
Taylor expanded in x around inf
Applied rewrites63.1%
if 5.00000000000000049e198 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 91.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6483.3
Applied rewrites83.3%
Final simplification83.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z))))
(if (<= t_1 -4e-77)
t_2
(if (<= t_1 1e-5)
(* (/ t z) (- y))
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= -4e-77) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = (t / z) * -y;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= -4e-77) tmp = t_2; elseif (t_1 <= 1e-5) tmp = Float64(Float64(t / z) * Float64(-y)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-77], t$95$2, If[LessEqual[t$95$1, 1e-5], N[(N[(t / z), $MachinePrecision] * (-y)), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-77}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\frac{t}{z} \cdot \left(-y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e-77 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in y around 0
lower-/.f6456.5
Applied rewrites56.5%
if -3.9999999999999997e-77 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 95.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
Taylor expanded in x around 0
Applied rewrites80.3%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
Final simplification76.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z))))
(if (<= t_1 -5e-93)
t_2
(if (<= t_1 1e-5)
(- (/ (* y t) z))
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= -5e-93) {
tmp = t_2;
} else if (t_1 <= 1e-5) {
tmp = -((y * t) / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= -5e-93) tmp = t_2; elseif (t_1 <= 1e-5) tmp = Float64(-Float64(Float64(y * t) / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-93], t$95$2, If[LessEqual[t$95$1, 1e-5], (-N[(N[(y * t), $MachinePrecision] / z), $MachinePrecision]), If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-93}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;-\frac{y \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999994e-93 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.2%
Taylor expanded in y around 0
lower-/.f6456.8
Applied rewrites56.8%
if -4.99999999999999994e-93 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 94.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
Taylor expanded in x around 0
Applied rewrites80.1%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
Final simplification75.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 1e-5)
(* (- x y) (/ t (- z y)))
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) (* t (/ x (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-5) {
tmp = (x - y) * (t / (z - y));
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t * (x / (z - y));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e-5) tmp = Float64(Float64(x - y) * Float64(t / Float64(z - y))); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = Float64(t * Float64(x / Float64(z - y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], N[(N[(x - y), $MachinePrecision] * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.1%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.9
Applied rewrites96.9%
Final simplification95.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z)))) (if (<= t_1 1e-5) t_2 (if (<= t_1 2.0) (fma t (/ z y) t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 1e-5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= 1e-5) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], t$95$2, If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in y around 0
lower-/.f6457.8
Applied rewrites57.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites99.1%
Final simplification72.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z)))) (if (<= t_1 1e-5) t_2 (if (<= t_1 2.0) (* t 1.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 1e-5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / z)
if (t_1 <= 1d-5) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = t * 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 1e-5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / z) tmp = 0 if t_1 <= 1e-5: tmp = t_2 elif t_1 <= 2.0: tmp = t * 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= 1e-5) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(t * 1.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / z); tmp = 0.0; if (t_1 <= 1e-5) tmp = t_2; elseif (t_1 <= 2.0) tmp = t * 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], t$95$2, If[LessEqual[t$95$1, 2.0], N[(t * 1.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in y around 0
lower-/.f6457.8
Applied rewrites57.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites98.5%
Final simplification71.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (<= t_1 1e-5) (* x (/ t z)) (if (<= t_1 2.0) (* t 1.0) (/ (* x t) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-5) {
tmp = x * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = (x * t) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 1d-5) then
tmp = x * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * 1.0d0
else
tmp = (x * t) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-5) {
tmp = x * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = (x * t) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 1e-5: tmp = x * (t / z) elif t_1 <= 2.0: tmp = t * 1.0 else: tmp = (x * t) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e-5) tmp = Float64(x * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * 1.0); else tmp = Float64(Float64(x * t) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 1e-5) tmp = x * (t / z); elseif (t_1 <= 2.0) tmp = t * 1.0; else tmp = (x * t) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * 1.0), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;x \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5Initial program 96.1%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6455.6
Applied rewrites55.6%
Applied rewrites57.7%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites98.5%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6452.4
Applied rewrites52.4%
Final simplification70.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* x t) z))) (if (<= t_1 1e-5) t_2 (if (<= t_1 2.0) (* t 1.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / z;
double tmp;
if (t_1 <= 1e-5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x * t) / z
if (t_1 <= 1d-5) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = t * 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x * t) / z;
double tmp;
if (t_1 <= 1e-5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x * t) / z tmp = 0 if t_1 <= 1e-5: tmp = t_2 elif t_1 <= 2.0: tmp = t * 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x * t) / z) tmp = 0.0 if (t_1 <= 1e-5) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(t * 1.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x * t) / z; tmp = 0.0; if (t_1 <= 1e-5) tmp = t_2; elseif (t_1 <= 2.0) tmp = t * 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * t), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], t$95$2, If[LessEqual[t$95$1, 2.0], N[(t * 1.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x \cdot t}{z}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000008e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6454.7
Applied rewrites54.7%
if 1.00000000000000008e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites98.5%
Final simplification69.8%
(FPCore (x y z t) :precision binary64 (if (<= (* (/ (- x y) (- z y)) t) INFINITY) (* t 1.0) (* z (/ t y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((((x - y) / (z - y)) * t) <= ((double) INFINITY)) {
tmp = t * 1.0;
} else {
tmp = z * (t / y);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((x - y) / (z - y)) * t) <= Double.POSITIVE_INFINITY) {
tmp = t * 1.0;
} else {
tmp = z * (t / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((x - y) / (z - y)) * t) <= math.inf: tmp = t * 1.0 else: tmp = z * (t / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(x - y) / Float64(z - y)) * t) <= Inf) tmp = Float64(t * 1.0); else tmp = Float64(z * Float64(t / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((x - y) / (z - y)) * t) <= Inf) tmp = t * 1.0; else tmp = z * (t / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], Infinity], N[(t * 1.0), $MachinePrecision], N[(z * N[(t / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{z - y} \cdot t \leq \infty:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{t}{y}\\
\end{array}
\end{array}
if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < +inf.0Initial program 97.7%
Taylor expanded in y around inf
Applied rewrites36.6%
if +inf.0 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) Initial program 97.7%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites54.9%
Taylor expanded in z around inf
Applied rewrites5.0%
Applied rewrites5.8%
Final simplification36.6%
(FPCore (x y z t) :precision binary64 (* t 1.0))
double code(double x, double y, double z, double t) {
return t * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return t * 1.0;
}
def code(x, y, z, t): return t * 1.0
function code(x, y, z, t) return Float64(t * 1.0) end
function tmp = code(x, y, z, t) tmp = t * 1.0; end
code[x_, y_, z_, t_] := N[(t * 1.0), $MachinePrecision]
\begin{array}{l}
\\
t \cdot 1
\end{array}
Initial program 97.7%
Taylor expanded in y around inf
Applied rewrites36.6%
Final simplification36.6%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024233
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))