
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z x) y))) (if (<= y -1.75e+23) t_0 (if (<= y 1.0) (+ x (* z y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1.75e+23) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z - x) * y
if (y <= (-1.75d+23)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x + (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1.75e+23) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z - x) * y tmp = 0 if y <= -1.75e+23: tmp = t_0 elif y <= 1.0: tmp = x + (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z - x) * y) tmp = 0.0 if (y <= -1.75e+23) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x + Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z - x) * y; tmp = 0.0; if (y <= -1.75e+23) tmp = t_0; elseif (y <= 1.0) tmp = x + (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.75e+23], t$95$0, If[LessEqual[y, 1.0], N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - x\right) \cdot y\\
\mathbf{if}\;y \leq -1.75 \cdot 10^{+23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.7500000000000001e23 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6499.1
Applied rewrites99.1%
if -1.7500000000000001e23 < y < 1Initial program 100.0%
Taylor expanded in z around inf
lower-*.f6497.0
Applied rewrites97.0%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z x) y))) (if (<= y -1000.0) t_0 (if (<= y 1e+14) (fma (- y) x x) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1000.0) {
tmp = t_0;
} else if (y <= 1e+14) {
tmp = fma(-y, x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(z - x) * y) tmp = 0.0 if (y <= -1000.0) tmp = t_0; elseif (y <= 1e+14) tmp = fma(Float64(-y), x, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1000.0], t$95$0, If[LessEqual[y, 1e+14], N[((-y) * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - x\right) \cdot y\\
\mathbf{if}\;y \leq -1000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 10^{+14}:\\
\;\;\;\;\mathsf{fma}\left(-y, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1e3 or 1e14 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -1e3 < y < 1e14Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6483.1
Applied rewrites83.1%
Applied rewrites83.1%
Final simplification93.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z x) y))) (if (<= y -1000.0) t_0 (if (<= y 1e+14) (- x (* x y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1000.0) {
tmp = t_0;
} else if (y <= 1e+14) {
tmp = x - (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z - x) * y
if (y <= (-1000.0d0)) then
tmp = t_0
else if (y <= 1d+14) then
tmp = x - (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1000.0) {
tmp = t_0;
} else if (y <= 1e+14) {
tmp = x - (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z - x) * y tmp = 0 if y <= -1000.0: tmp = t_0 elif y <= 1e+14: tmp = x - (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z - x) * y) tmp = 0.0 if (y <= -1000.0) tmp = t_0; elseif (y <= 1e+14) tmp = Float64(x - Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z - x) * y; tmp = 0.0; if (y <= -1000.0) tmp = t_0; elseif (y <= 1e+14) tmp = x - (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1000.0], t$95$0, If[LessEqual[y, 1e+14], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - x\right) \cdot y\\
\mathbf{if}\;y \leq -1000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 10^{+14}:\\
\;\;\;\;x - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1e3 or 1e14 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -1e3 < y < 1e14Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6483.1
Applied rewrites83.1%
Final simplification93.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- x)))) (if (<= x -1e-6) t_0 (if (<= x 1.6e-39) (* z y) t_0))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1e-6) {
tmp = t_0;
} else if (x <= 1.6e-39) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-1d-6)) then
tmp = t_0
else if (x <= 1.6d-39) then
tmp = z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1e-6) {
tmp = t_0;
} else if (x <= 1.6e-39) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -1e-6: tmp = t_0 elif x <= 1.6e-39: tmp = z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -1e-6) tmp = t_0; elseif (x <= 1.6e-39) tmp = Float64(z * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -1e-6) tmp = t_0; elseif (x <= 1.6e-39) tmp = z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -1e-6], t$95$0, If[LessEqual[x, 1.6e-39], N[(z * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1 \cdot 10^{-6}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{-39}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.99999999999999955e-7 or 1.5999999999999999e-39 < x Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6460.1
Applied rewrites60.1%
Taylor expanded in z around 0
Applied rewrites51.9%
if -9.99999999999999955e-7 < x < 1.5999999999999999e-39Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6465.1
Applied rewrites65.1%
Final simplification57.8%
(FPCore (x y z) :precision binary64 (* (- z x) y))
double code(double x, double y, double z) {
return (z - x) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z - x) * y
end function
public static double code(double x, double y, double z) {
return (z - x) * y;
}
def code(x, y, z): return (z - x) * y
function code(x, y, z) return Float64(Float64(z - x) * y) end
function tmp = code(x, y, z) tmp = (z - x) * y; end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(z - x\right) \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6468.3
Applied rewrites68.3%
Final simplification68.3%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6437.1
Applied rewrites37.1%
Final simplification37.1%
herbie shell --seed 2024233
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))