
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y (+ -3.0 (/ 3.0 (* x 9.0))))))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, (-3.0 + (3.0 / (x * 9.0))));
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, Float64(-3.0 + Float64(3.0 / Float64(x * 9.0))))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(-3.0 + N[(3.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3 + \frac{3}{x \cdot 9}\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.5
Applied rewrites99.5%
Applied rewrites99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x))) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -4e+28)
(* t_0 (+ y -1.0))
(if (<= t_1 50000000.0)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* (sqrt x) (fma 3.0 y (/ 0.3333333333333333 x)))))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -4e+28) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 50000000.0) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt(x) * fma(3.0, y, (0.3333333333333333 / x));
}
return tmp;
}
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -4e+28) tmp = Float64(t_0 * Float64(y + -1.0)); elseif (t_1 <= 50000000.0) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * fma(3.0, y, Float64(0.3333333333333333 / x))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+28], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 50000000.0], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+28}:\\
\;\;\;\;t\_0 \cdot \left(y + -1\right)\\
\mathbf{elif}\;t\_1 \leq 50000000:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, \frac{0.3333333333333333}{x}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -3.99999999999999983e28Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6446.0
Applied rewrites46.0%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6499.0
Applied rewrites99.0%
if -3.99999999999999983e28 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e7Initial program 99.3%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6498.8
Applied rewrites98.8%
if 5e7 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
Applied rewrites99.4%
Final simplification99.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x))) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -4e+28)
(* t_0 (+ y -1.0))
(if (<= t_1 5e+152)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -4e+28) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+152) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-4d+28)) then
tmp = t_0 * (y + (-1.0d0))
else if (t_1 <= 5d+152) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -4e+28) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+152) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -4e+28: tmp = t_0 * (y + -1.0) elif t_1 <= 5e+152: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -4e+28) tmp = Float64(t_0 * Float64(y + -1.0)); elseif (t_1 <= 5e+152) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -4e+28) tmp = t_0 * (y + -1.0); elseif (t_1 <= 5e+152) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+28], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+152], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+28}:\\
\;\;\;\;t\_0 \cdot \left(y + -1\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -3.99999999999999983e28Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6446.0
Applied rewrites46.0%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6499.0
Applied rewrites99.0%
if -3.99999999999999983e28 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.2%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6484.8
Applied rewrites84.8%
if 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.7%
Final simplification92.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x))) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -1.0)
(* t_0 (+ y -1.0))
(if (<= t_1 5e+152)
(* 0.3333333333333333 (sqrt (/ 1.0 x)))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+152) {
tmp = 0.3333333333333333 * sqrt((1.0 / x));
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-1.0d0)) then
tmp = t_0 * (y + (-1.0d0))
else if (t_1 <= 5d+152) then
tmp = 0.3333333333333333d0 * sqrt((1.0d0 / x))
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+152) {
tmp = 0.3333333333333333 * Math.sqrt((1.0 / x));
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -1.0: tmp = t_0 * (y + -1.0) elif t_1 <= 5e+152: tmp = 0.3333333333333333 * math.sqrt((1.0 / x)) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -1.0) tmp = Float64(t_0 * Float64(y + -1.0)); elseif (t_1 <= 5e+152) tmp = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -1.0) tmp = t_0 * (y + -1.0); elseif (t_1 <= 5e+152) tmp = 0.3333333333333333 * sqrt((1.0 / x)); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+152], N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;t\_0 \cdot \left(y + -1\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1Initial program 99.5%
Taylor expanded in y around 0
lower-/.f6453.8
Applied rewrites53.8%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6495.5
Applied rewrites95.5%
if -1 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.2%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
if 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.7%
Final simplification89.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x))) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -1.0)
(* t_0 (+ y -1.0))
(if (<= t_1 5e+152)
(/ 0.3333333333333333 (sqrt x))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+152) {
tmp = 0.3333333333333333 / sqrt(x);
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-1.0d0)) then
tmp = t_0 * (y + (-1.0d0))
else if (t_1 <= 5d+152) then
tmp = 0.3333333333333333d0 / sqrt(x)
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0 * (y + -1.0);
} else if (t_1 <= 5e+152) {
tmp = 0.3333333333333333 / Math.sqrt(x);
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -1.0: tmp = t_0 * (y + -1.0) elif t_1 <= 5e+152: tmp = 0.3333333333333333 / math.sqrt(x) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -1.0) tmp = Float64(t_0 * Float64(y + -1.0)); elseif (t_1 <= 5e+152) tmp = Float64(0.3333333333333333 / sqrt(x)); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -1.0) tmp = t_0 * (y + -1.0); elseif (t_1 <= 5e+152) tmp = 0.3333333333333333 / sqrt(x); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+152], N[(0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;t\_0 \cdot \left(y + -1\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{0.3333333333333333}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1Initial program 99.5%
Taylor expanded in y around 0
lower-/.f6453.8
Applied rewrites53.8%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6495.5
Applied rewrites95.5%
if -1 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.2%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
Applied rewrites80.7%
if 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.7%
Final simplification89.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_0 -1.0)
(* (sqrt x) (fma 3.0 y -3.0))
(if (<= t_0 5e+152)
(/ 0.3333333333333333 (sqrt x))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_0 <= -1.0) {
tmp = sqrt(x) * fma(3.0, y, -3.0);
} else if (t_0 <= 5e+152) {
tmp = 0.3333333333333333 / sqrt(x);
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_0 <= -1.0) tmp = Float64(sqrt(x) * fma(3.0, y, -3.0)); elseif (t_0 <= 5e+152) tmp = Float64(0.3333333333333333 / sqrt(x)); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+152], N[(0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_0 \leq -1:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{0.3333333333333333}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6495.5
Applied rewrites95.5%
if -1 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.2%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
Applied rewrites80.7%
if 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Applied rewrites99.7%
Final simplification89.6%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma (/ 1.0 x) 0.3333333333333333 (fma 3.0 y -3.0))))
double code(double x, double y) {
return sqrt(x) * fma((1.0 / x), 0.3333333333333333, fma(3.0, y, -3.0));
}
function code(x, y) return Float64(sqrt(x) * fma(Float64(1.0 / x), 0.3333333333333333, fma(3.0, y, -3.0))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] * 0.3333333333333333 + N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(\frac{1}{x}, 0.3333333333333333, \mathsf{fma}\left(3, y, -3\right)\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.5
Applied rewrites99.5%
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y (+ -3.0 (/ 0.3333333333333333 x)))))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, (-3.0 + (0.3333333333333333 / x)));
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, Float64(-3.0 + Float64(0.3333333333333333 / x)))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3 + \frac{0.3333333333333333}{x}\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.5
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y -3.0)))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, -3.0);
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, -3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)
\end{array}
Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6462.3
Applied rewrites62.3%
(FPCore (x y) :precision binary64 (* (sqrt x) (* 3.0 y)))
double code(double x, double y) {
return sqrt(x) * (3.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (3.0d0 * y)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * (3.0 * y);
}
def code(x, y): return math.sqrt(x) * (3.0 * y)
function code(x, y) return Float64(sqrt(x) * Float64(3.0 * y)) end
function tmp = code(x, y) tmp = sqrt(x) * (3.0 * y); end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(3 \cdot y\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6441.1
Applied rewrites41.1%
Applied rewrites41.1%
Final simplification41.1%
(FPCore (x y) :precision binary64 (* y (* 3.0 (sqrt x))))
double code(double x, double y) {
return y * (3.0 * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (3.0d0 * sqrt(x))
end function
public static double code(double x, double y) {
return y * (3.0 * Math.sqrt(x));
}
def code(x, y): return y * (3.0 * math.sqrt(x))
function code(x, y) return Float64(y * Float64(3.0 * sqrt(x))) end
function tmp = code(x, y) tmp = y * (3.0 * sqrt(x)); end
code[x_, y_] := N[(y * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(3 \cdot \sqrt{x}\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6441.1
Applied rewrites41.1%
Final simplification41.1%
(FPCore (x y) :precision binary64 (* -3.0 (* y (sqrt x))))
double code(double x, double y) {
return -3.0 * (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-3.0d0) * (y * sqrt(x))
end function
public static double code(double x, double y) {
return -3.0 * (y * Math.sqrt(x));
}
def code(x, y): return -3.0 * (y * math.sqrt(x))
function code(x, y) return Float64(-3.0 * Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = -3.0 * (y * sqrt(x)); end
code[x_, y_] := N[(-3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot \left(y \cdot \sqrt{x}\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6441.1
Applied rewrites41.1%
Applied rewrites41.1%
Taylor expanded in x around -inf
Applied rewrites2.0%
Taylor expanded in x around -inf
Applied rewrites2.0%
Final simplification2.0%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024233
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))