
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (- (* x y)) x x))
double code(double x, double y) {
return fma(-(x * y), x, x);
}
function code(x, y) return fma(Float64(-Float64(x * y)), x, x) end
code[x_, y_] := N[((-N[(x * y), $MachinePrecision]) * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-x \cdot y, x, x\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* x (- (* x y))))) (if (<= t_0 -5e+182) t_1 (if (<= t_0 1e+110) (* x 1.0) t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * -(x * y);
double tmp;
if (t_0 <= -5e+182) {
tmp = t_1;
} else if (t_0 <= 1e+110) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = x * -(x * y)
if (t_0 <= (-5d+182)) then
tmp = t_1
else if (t_0 <= 1d+110) then
tmp = x * 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * -(x * y);
double tmp;
if (t_0 <= -5e+182) {
tmp = t_1;
} else if (t_0 <= 1e+110) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = x * -(x * y) tmp = 0 if t_0 <= -5e+182: tmp = t_1 elif t_0 <= 1e+110: tmp = x * 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(x * Float64(-Float64(x * y))) tmp = 0.0 if (t_0 <= -5e+182) tmp = t_1; elseif (t_0 <= 1e+110) tmp = Float64(x * 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = x * -(x * y); tmp = 0.0; if (t_0 <= -5e+182) tmp = t_1; elseif (t_0 <= 1e+110) tmp = x * 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-N[(x * y), $MachinePrecision])), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+182], t$95$1, If[LessEqual[t$95$0, 1e+110], N[(x * 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := x \cdot \left(-x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+182}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+110}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -4.99999999999999973e182 or 1e110 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6492.7
Applied rewrites92.7%
if -4.99999999999999973e182 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1e110Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites80.8%
Final simplification85.1%
(FPCore (x y) :precision binary64 (* x (fma (- y) x 1.0)))
double code(double x, double y) {
return x * fma(-y, x, 1.0);
}
function code(x, y) return Float64(x * fma(Float64(-y), x, 1.0)) end
code[x_, y_] := N[(x * N[((-y) * x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \mathsf{fma}\left(-y, x, 1\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (* x 1.0))
double code(double x, double y) {
return x * 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.0d0
end function
public static double code(double x, double y) {
return x * 1.0;
}
def code(x, y): return x * 1.0
function code(x, y) return Float64(x * 1.0) end
function tmp = code(x, y) tmp = x * 1.0; end
code[x_, y_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites55.1%
herbie shell --seed 2024233
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))