
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (/ x (+ x y)) 0.01) (/ x y) (- 1.0 (/ y x))))
double code(double x, double y) {
double tmp;
if ((x / (x + y)) <= 0.01) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (x + y)) <= 0.01d0) then
tmp = x / y
else
tmp = 1.0d0 - (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x / (x + y)) <= 0.01) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x / (x + y)) <= 0.01: tmp = x / y else: tmp = 1.0 - (y / x) return tmp
function code(x, y) tmp = 0.0 if (Float64(x / Float64(x + y)) <= 0.01) tmp = Float64(x / y); else tmp = Float64(1.0 - Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x / (x + y)) <= 0.01) tmp = x / y; else tmp = 1.0 - (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision], 0.01], N[(x / y), $MachinePrecision], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + y} \leq 0.01:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{x}\\
\end{array}
\end{array}
if (/.f64 x (+.f64 y x)) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6498.1
Applied rewrites98.1%
if 0.0100000000000000002 < (/.f64 x (+.f64 y x)) Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (<= (/ x (+ x y)) 0.01) (/ x y) 1.0))
double code(double x, double y) {
double tmp;
if ((x / (x + y)) <= 0.01) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (x + y)) <= 0.01d0) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x / (x + y)) <= 0.01) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x / (x + y)) <= 0.01: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(x / Float64(x + y)) <= 0.01) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x / (x + y)) <= 0.01) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision], 0.01], N[(x / y), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + y} \leq 0.01:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (+.f64 y x)) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6498.1
Applied rewrites98.1%
if 0.0100000000000000002 < (/.f64 x (+.f64 y x)) Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.5%
Final simplification98.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites49.0%
herbie shell --seed 2024233
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, B"
:precision binary64
(/ x (+ y x)))