
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -50000000.0) (* y z) (if (<= (+ z 1.0) 5.0) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 5.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-50000000.0d0)) then
tmp = y * z
else if ((z + 1.0d0) <= 5.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 5.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -50000000.0: tmp = y * z elif (z + 1.0) <= 5.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -50000000.0) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 5.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -50000000.0) tmp = y * z; elseif ((z + 1.0) <= 5.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -50000000.0], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 5.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -50000000:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 5:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5e7Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6459.2
Applied rewrites59.2%
Taylor expanded in z around inf
Applied rewrites58.7%
if -5e7 < (+.f64 z #s(literal 1 binary64)) < 5Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
if 5 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6450.6
Applied rewrites50.6%
Taylor expanded in z around inf
Applied rewrites49.6%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -50000000.0) (* y z) (if (<= (+ z 1.0) 20000.0) (+ x y) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 20000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-50000000.0d0)) then
tmp = y * z
else if ((z + 1.0d0) <= 20000.0d0) then
tmp = x + y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -50000000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 20000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -50000000.0: tmp = y * z elif (z + 1.0) <= 20000.0: tmp = x + y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -50000000.0) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 20000.0) tmp = Float64(x + y); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -50000000.0) tmp = y * z; elseif ((z + 1.0) <= 20000.0) tmp = x + y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -50000000.0], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 20000.0], N[(x + y), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -50000000:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 20000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5e7 or 2e4 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6457.3
Applied rewrites57.3%
Taylor expanded in z around inf
Applied rewrites57.0%
if -5e7 < (+.f64 z #s(literal 1 binary64)) < 2e4Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.1
Applied rewrites96.1%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-252) (fma z x x) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-252) {
tmp = fma(z, x, x);
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-252) tmp = fma(z, x, x); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-252], N[(z * x + x), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999989e-252Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6446.1
Applied rewrites46.1%
if -1.99999999999999989e-252 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6453.8
Applied rewrites53.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-252) (+ x y) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-252) {
tmp = x + y;
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-252) tmp = Float64(x + y); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-252], N[(x + y), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999989e-252Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6461.0
Applied rewrites61.0%
if -1.99999999999999989e-252 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6453.8
Applied rewrites53.8%
Final simplification57.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6456.4
Applied rewrites56.4%
Final simplification56.4%
herbie shell --seed 2024233
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))