Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H

Percentage Accurate: 100.0% → 100.0%
Time: 6.7s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Alternative 1: 100.0% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(x + y, -z, x + y\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
	return fma((x + y), -z, (x + y));
}
function code(x, y, z)
	return fma(Float64(x + y), Float64(-z), Float64(x + y))
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x + y\right) \cdot \left(1 - z\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(x + y\right) \cdot \left(1 - z\right)} \]
    2. lift--.f64N/A

      \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(1 - z\right)} \]
    3. sub-negN/A

      \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(1 + \left(\mathsf{neg}\left(z\right)\right)\right)} \]
    4. +-commutativeN/A

      \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(z\right)\right) + 1\right)} \]
    5. distribute-lft-inN/A

      \[\leadsto \color{blue}{\left(x + y\right) \cdot \left(\mathsf{neg}\left(z\right)\right) + \left(x + y\right) \cdot 1} \]
    6. *-rgt-identityN/A

      \[\leadsto \left(x + y\right) \cdot \left(\mathsf{neg}\left(z\right)\right) + \color{blue}{\left(x + y\right)} \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(x + y, \mathsf{neg}\left(z\right), x + y\right)} \]
    8. lower-neg.f64100.0

      \[\leadsto \mathsf{fma}\left(x + y, \color{blue}{-z}, x + y\right) \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x + y, -z, x + y\right)} \]
  5. Add Preprocessing

Alternative 2: 75.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;1 - z \leq 0.9999:\\ \;\;\;\;x - x \cdot z\\ \mathbf{elif}\;1 - z \leq 100000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= (- 1.0 z) 0.9999)
   (- x (* x z))
   (if (<= (- 1.0 z) 100000000.0) (+ x y) (- (* y z)))))
double code(double x, double y, double z) {
	double tmp;
	if ((1.0 - z) <= 0.9999) {
		tmp = x - (x * z);
	} else if ((1.0 - z) <= 100000000.0) {
		tmp = x + y;
	} else {
		tmp = -(y * z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((1.0d0 - z) <= 0.9999d0) then
        tmp = x - (x * z)
    else if ((1.0d0 - z) <= 100000000.0d0) then
        tmp = x + y
    else
        tmp = -(y * z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((1.0 - z) <= 0.9999) {
		tmp = x - (x * z);
	} else if ((1.0 - z) <= 100000000.0) {
		tmp = x + y;
	} else {
		tmp = -(y * z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (1.0 - z) <= 0.9999:
		tmp = x - (x * z)
	elif (1.0 - z) <= 100000000.0:
		tmp = x + y
	else:
		tmp = -(y * z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (Float64(1.0 - z) <= 0.9999)
		tmp = Float64(x - Float64(x * z));
	elseif (Float64(1.0 - z) <= 100000000.0)
		tmp = Float64(x + y);
	else
		tmp = Float64(-Float64(y * z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((1.0 - z) <= 0.9999)
		tmp = x - (x * z);
	elseif ((1.0 - z) <= 100000000.0)
		tmp = x + y;
	else
		tmp = -(y * z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.9999], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 100000000.0], N[(x + y), $MachinePrecision], (-N[(y * z), $MachinePrecision])]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq 0.9999:\\
\;\;\;\;x - x \cdot z\\

\mathbf{elif}\;1 - z \leq 100000000:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-y \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 #s(literal 1 binary64) z) < 0.99990000000000001

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6453.8

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites53.8%

      \[\leadsto \color{blue}{x - z \cdot x} \]

    if 0.99990000000000001 < (-.f64 #s(literal 1 binary64) z) < 1e8

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{y + x} \]
      2. lower-+.f6498.6

        \[\leadsto \color{blue}{y + x} \]
    5. Applied rewrites98.6%

      \[\leadsto \color{blue}{y + x} \]

    if 1e8 < (-.f64 #s(literal 1 binary64) z)

    1. Initial program 99.9%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{y} - y \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{y - y \cdot z} \]
      4. lower-*.f6458.5

        \[\leadsto y - \color{blue}{y \cdot z} \]
    5. Applied rewrites58.5%

      \[\leadsto \color{blue}{y - y \cdot z} \]
    6. Taylor expanded in z around inf

      \[\leadsto -1 \cdot \color{blue}{\left(y \cdot z\right)} \]
    7. Step-by-step derivation
      1. Applied rewrites57.9%

        \[\leadsto z \cdot \color{blue}{\left(-y\right)} \]
    8. Recombined 3 regimes into one program.
    9. Final simplification79.3%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - z \leq 0.9999:\\ \;\;\;\;x - x \cdot z\\ \mathbf{elif}\;1 - z \leq 100000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \]
    10. Add Preprocessing

    Alternative 3: 75.2% accurate, 0.5× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;1 - z \leq -2:\\ \;\;\;\;x \cdot \left(-z\right)\\ \mathbf{elif}\;1 - z \leq 100000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (if (<= (- 1.0 z) -2.0)
       (* x (- z))
       (if (<= (- 1.0 z) 100000000.0) (+ x y) (- (* y z)))))
    double code(double x, double y, double z) {
    	double tmp;
    	if ((1.0 - z) <= -2.0) {
    		tmp = x * -z;
    	} else if ((1.0 - z) <= 100000000.0) {
    		tmp = x + y;
    	} else {
    		tmp = -(y * z);
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if ((1.0d0 - z) <= (-2.0d0)) then
            tmp = x * -z
        else if ((1.0d0 - z) <= 100000000.0d0) then
            tmp = x + y
        else
            tmp = -(y * z)
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double tmp;
    	if ((1.0 - z) <= -2.0) {
    		tmp = x * -z;
    	} else if ((1.0 - z) <= 100000000.0) {
    		tmp = x + y;
    	} else {
    		tmp = -(y * z);
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	tmp = 0
    	if (1.0 - z) <= -2.0:
    		tmp = x * -z
    	elif (1.0 - z) <= 100000000.0:
    		tmp = x + y
    	else:
    		tmp = -(y * z)
    	return tmp
    
    function code(x, y, z)
    	tmp = 0.0
    	if (Float64(1.0 - z) <= -2.0)
    		tmp = Float64(x * Float64(-z));
    	elseif (Float64(1.0 - z) <= 100000000.0)
    		tmp = Float64(x + y);
    	else
    		tmp = Float64(-Float64(y * z));
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	tmp = 0.0;
    	if ((1.0 - z) <= -2.0)
    		tmp = x * -z;
    	elseif ((1.0 - z) <= 100000000.0)
    		tmp = x + y;
    	else
    		tmp = -(y * z);
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -2.0], N[(x * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 100000000.0], N[(x + y), $MachinePrecision], (-N[(y * z), $MachinePrecision])]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;1 - z \leq -2:\\
    \;\;\;\;x \cdot \left(-z\right)\\
    
    \mathbf{elif}\;1 - z \leq 100000000:\\
    \;\;\;\;x + y\\
    
    \mathbf{else}:\\
    \;\;\;\;-y \cdot z\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (-.f64 #s(literal 1 binary64) z) < -2

      1. Initial program 100.0%

        \[\left(x + y\right) \cdot \left(1 - z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
      4. Step-by-step derivation
        1. distribute-lft-out--N/A

          \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
        2. *-rgt-identityN/A

          \[\leadsto \color{blue}{x} - x \cdot z \]
        3. lower--.f64N/A

          \[\leadsto \color{blue}{x - x \cdot z} \]
        4. *-commutativeN/A

          \[\leadsto x - \color{blue}{z \cdot x} \]
        5. lower-*.f6451.4

          \[\leadsto x - \color{blue}{z \cdot x} \]
      5. Applied rewrites51.4%

        \[\leadsto \color{blue}{x - z \cdot x} \]
      6. Taylor expanded in z around inf

        \[\leadsto -1 \cdot \color{blue}{\left(x \cdot z\right)} \]
      7. Step-by-step derivation
        1. Applied rewrites49.1%

          \[\leadsto z \cdot \color{blue}{\left(-x\right)} \]

        if -2 < (-.f64 #s(literal 1 binary64) z) < 1e8

        1. Initial program 100.0%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{x + y} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{y + x} \]
          2. lower-+.f6497.2

            \[\leadsto \color{blue}{y + x} \]
        5. Applied rewrites97.2%

          \[\leadsto \color{blue}{y + x} \]

        if 1e8 < (-.f64 #s(literal 1 binary64) z)

        1. Initial program 99.9%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
        4. Step-by-step derivation
          1. distribute-lft-out--N/A

            \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
          2. *-rgt-identityN/A

            \[\leadsto \color{blue}{y} - y \cdot z \]
          3. lower--.f64N/A

            \[\leadsto \color{blue}{y - y \cdot z} \]
          4. lower-*.f6458.5

            \[\leadsto y - \color{blue}{y \cdot z} \]
        5. Applied rewrites58.5%

          \[\leadsto \color{blue}{y - y \cdot z} \]
        6. Taylor expanded in z around inf

          \[\leadsto -1 \cdot \color{blue}{\left(y \cdot z\right)} \]
        7. Step-by-step derivation
          1. Applied rewrites57.9%

            \[\leadsto z \cdot \color{blue}{\left(-y\right)} \]
        8. Recombined 3 regimes into one program.
        9. Final simplification78.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;1 - z \leq -2:\\ \;\;\;\;x \cdot \left(-z\right)\\ \mathbf{elif}\;1 - z \leq 100000000:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \]
        10. Add Preprocessing

        Alternative 4: 74.8% accurate, 0.5× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(-z\right)\\ \mathbf{if}\;1 - z \leq -2:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* x (- z))))
           (if (<= (- 1.0 z) -2.0) t_0 (if (<= (- 1.0 z) 2.0) (+ x y) t_0))))
        double code(double x, double y, double z) {
        	double t_0 = x * -z;
        	double tmp;
        	if ((1.0 - z) <= -2.0) {
        		tmp = t_0;
        	} else if ((1.0 - z) <= 2.0) {
        		tmp = x + y;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = x * -z
            if ((1.0d0 - z) <= (-2.0d0)) then
                tmp = t_0
            else if ((1.0d0 - z) <= 2.0d0) then
                tmp = x + y
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = x * -z;
        	double tmp;
        	if ((1.0 - z) <= -2.0) {
        		tmp = t_0;
        	} else if ((1.0 - z) <= 2.0) {
        		tmp = x + y;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = x * -z
        	tmp = 0
        	if (1.0 - z) <= -2.0:
        		tmp = t_0
        	elif (1.0 - z) <= 2.0:
        		tmp = x + y
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(x * Float64(-z))
        	tmp = 0.0
        	if (Float64(1.0 - z) <= -2.0)
        		tmp = t_0;
        	elseif (Float64(1.0 - z) <= 2.0)
        		tmp = Float64(x + y);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = x * -z;
        	tmp = 0.0;
        	if ((1.0 - z) <= -2.0)
        		tmp = t_0;
        	elseif ((1.0 - z) <= 2.0)
        		tmp = x + y;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -2.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], t$95$0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := x \cdot \left(-z\right)\\
        \mathbf{if}\;1 - z \leq -2:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;1 - z \leq 2:\\
        \;\;\;\;x + y\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (-.f64 #s(literal 1 binary64) z) < -2 or 2 < (-.f64 #s(literal 1 binary64) z)

          1. Initial program 100.0%

            \[\left(x + y\right) \cdot \left(1 - z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
          4. Step-by-step derivation
            1. distribute-lft-out--N/A

              \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
            2. *-rgt-identityN/A

              \[\leadsto \color{blue}{x} - x \cdot z \]
            3. lower--.f64N/A

              \[\leadsto \color{blue}{x - x \cdot z} \]
            4. *-commutativeN/A

              \[\leadsto x - \color{blue}{z \cdot x} \]
            5. lower-*.f6447.7

              \[\leadsto x - \color{blue}{z \cdot x} \]
          5. Applied rewrites47.7%

            \[\leadsto \color{blue}{x - z \cdot x} \]
          6. Taylor expanded in z around inf

            \[\leadsto -1 \cdot \color{blue}{\left(x \cdot z\right)} \]
          7. Step-by-step derivation
            1. Applied rewrites46.6%

              \[\leadsto z \cdot \color{blue}{\left(-x\right)} \]

            if -2 < (-.f64 #s(literal 1 binary64) z) < 2

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + y} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{y + x} \]
              2. lower-+.f6497.8

                \[\leadsto \color{blue}{y + x} \]
            5. Applied rewrites97.8%

              \[\leadsto \color{blue}{y + x} \]
          8. Recombined 2 regimes into one program.
          9. Final simplification75.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;1 - z \leq -2:\\ \;\;\;\;x \cdot \left(-z\right)\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(-z\right)\\ \end{array} \]
          10. Add Preprocessing

          Alternative 5: 51.5% accurate, 0.7× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\ \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (if (<= (+ x y) -2e-252) (fma (- z) x x) (fma (- z) y y)))
          double code(double x, double y, double z) {
          	double tmp;
          	if ((x + y) <= -2e-252) {
          		tmp = fma(-z, x, x);
          	} else {
          		tmp = fma(-z, y, y);
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	tmp = 0.0
          	if (Float64(x + y) <= -2e-252)
          		tmp = fma(Float64(-z), x, x);
          	else
          		tmp = fma(Float64(-z), y, y);
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-252], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\
          \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (+.f64 x y) < -1.99999999999999989e-252

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
            4. Step-by-step derivation
              1. distribute-lft-out--N/A

                \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
              2. *-rgt-identityN/A

                \[\leadsto \color{blue}{x} - x \cdot z \]
              3. lower--.f64N/A

                \[\leadsto \color{blue}{x - x \cdot z} \]
              4. *-commutativeN/A

                \[\leadsto x - \color{blue}{z \cdot x} \]
              5. lower-*.f6446.1

                \[\leadsto x - \color{blue}{z \cdot x} \]
            5. Applied rewrites46.1%

              \[\leadsto \color{blue}{x - z \cdot x} \]
            6. Step-by-step derivation
              1. Applied rewrites46.1%

                \[\leadsto \mathsf{fma}\left(-z, \color{blue}{x}, x\right) \]

              if -1.99999999999999989e-252 < (+.f64 x y)

              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
              4. Step-by-step derivation
                1. distribute-lft-out--N/A

                  \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
                2. *-rgt-identityN/A

                  \[\leadsto \color{blue}{y} - y \cdot z \]
                3. lower--.f64N/A

                  \[\leadsto \color{blue}{y - y \cdot z} \]
                4. lower-*.f6453.8

                  \[\leadsto y - \color{blue}{y \cdot z} \]
              5. Applied rewrites53.8%

                \[\leadsto \color{blue}{y - y \cdot z} \]
              6. Step-by-step derivation
                1. Applied rewrites53.8%

                  \[\leadsto \mathsf{fma}\left(-z, \color{blue}{y}, y\right) \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 6: 51.5% accurate, 0.7× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\ \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\ \mathbf{else}:\\ \;\;\;\;y - y \cdot z\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (if (<= (+ x y) -2e-252) (fma (- z) x x) (- y (* y z))))
              double code(double x, double y, double z) {
              	double tmp;
              	if ((x + y) <= -2e-252) {
              		tmp = fma(-z, x, x);
              	} else {
              		tmp = y - (y * z);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	tmp = 0.0
              	if (Float64(x + y) <= -2e-252)
              		tmp = fma(Float64(-z), x, x);
              	else
              		tmp = Float64(y - Float64(y * z));
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-252], N[((-z) * x + x), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\
              \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;y - y \cdot z\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (+.f64 x y) < -1.99999999999999989e-252

                1. Initial program 100.0%

                  \[\left(x + y\right) \cdot \left(1 - z\right) \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
                4. Step-by-step derivation
                  1. distribute-lft-out--N/A

                    \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
                  2. *-rgt-identityN/A

                    \[\leadsto \color{blue}{x} - x \cdot z \]
                  3. lower--.f64N/A

                    \[\leadsto \color{blue}{x - x \cdot z} \]
                  4. *-commutativeN/A

                    \[\leadsto x - \color{blue}{z \cdot x} \]
                  5. lower-*.f6446.1

                    \[\leadsto x - \color{blue}{z \cdot x} \]
                5. Applied rewrites46.1%

                  \[\leadsto \color{blue}{x - z \cdot x} \]
                6. Step-by-step derivation
                  1. Applied rewrites46.1%

                    \[\leadsto \mathsf{fma}\left(-z, \color{blue}{x}, x\right) \]

                  if -1.99999999999999989e-252 < (+.f64 x y)

                  1. Initial program 100.0%

                    \[\left(x + y\right) \cdot \left(1 - z\right) \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
                  4. Step-by-step derivation
                    1. distribute-lft-out--N/A

                      \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
                    2. *-rgt-identityN/A

                      \[\leadsto \color{blue}{y} - y \cdot z \]
                    3. lower--.f64N/A

                      \[\leadsto \color{blue}{y - y \cdot z} \]
                    4. lower-*.f6453.8

                      \[\leadsto y - \color{blue}{y \cdot z} \]
                  5. Applied rewrites53.8%

                    \[\leadsto \color{blue}{y - y \cdot z} \]
                7. Recombined 2 regimes into one program.
                8. Add Preprocessing

                Alternative 7: 51.5% accurate, 0.7× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;y - y \cdot z\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (if (<= (+ x y) -2e-252) (- x (* x z)) (- y (* y z))))
                double code(double x, double y, double z) {
                	double tmp;
                	if ((x + y) <= -2e-252) {
                		tmp = x - (x * z);
                	} else {
                		tmp = y - (y * z);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: tmp
                    if ((x + y) <= (-2d-252)) then
                        tmp = x - (x * z)
                    else
                        tmp = y - (y * z)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double tmp;
                	if ((x + y) <= -2e-252) {
                		tmp = x - (x * z);
                	} else {
                		tmp = y - (y * z);
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	tmp = 0
                	if (x + y) <= -2e-252:
                		tmp = x - (x * z)
                	else:
                		tmp = y - (y * z)
                	return tmp
                
                function code(x, y, z)
                	tmp = 0.0
                	if (Float64(x + y) <= -2e-252)
                		tmp = Float64(x - Float64(x * z));
                	else
                		tmp = Float64(y - Float64(y * z));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	tmp = 0.0;
                	if ((x + y) <= -2e-252)
                		tmp = x - (x * z);
                	else
                		tmp = y - (y * z);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-252], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\
                \;\;\;\;x - x \cdot z\\
                
                \mathbf{else}:\\
                \;\;\;\;y - y \cdot z\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (+.f64 x y) < -1.99999999999999989e-252

                  1. Initial program 100.0%

                    \[\left(x + y\right) \cdot \left(1 - z\right) \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
                  4. Step-by-step derivation
                    1. distribute-lft-out--N/A

                      \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
                    2. *-rgt-identityN/A

                      \[\leadsto \color{blue}{x} - x \cdot z \]
                    3. lower--.f64N/A

                      \[\leadsto \color{blue}{x - x \cdot z} \]
                    4. *-commutativeN/A

                      \[\leadsto x - \color{blue}{z \cdot x} \]
                    5. lower-*.f6446.1

                      \[\leadsto x - \color{blue}{z \cdot x} \]
                  5. Applied rewrites46.1%

                    \[\leadsto \color{blue}{x - z \cdot x} \]

                  if -1.99999999999999989e-252 < (+.f64 x y)

                  1. Initial program 100.0%

                    \[\left(x + y\right) \cdot \left(1 - z\right) \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
                  4. Step-by-step derivation
                    1. distribute-lft-out--N/A

                      \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
                    2. *-rgt-identityN/A

                      \[\leadsto \color{blue}{y} - y \cdot z \]
                    3. lower--.f64N/A

                      \[\leadsto \color{blue}{y - y \cdot z} \]
                    4. lower-*.f6453.8

                      \[\leadsto y - \color{blue}{y \cdot z} \]
                  5. Applied rewrites53.8%

                    \[\leadsto \color{blue}{y - y \cdot z} \]
                3. Recombined 2 regimes into one program.
                4. Final simplification50.1%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-252}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;y - y \cdot z\\ \end{array} \]
                5. Add Preprocessing

                Alternative 8: 100.0% accurate, 1.0× speedup?

                \[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
                (FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
                double code(double x, double y, double z) {
                	return (x + y) * (1.0 - z);
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    code = (x + y) * (1.0d0 - z)
                end function
                
                public static double code(double x, double y, double z) {
                	return (x + y) * (1.0 - z);
                }
                
                def code(x, y, z):
                	return (x + y) * (1.0 - z)
                
                function code(x, y, z)
                	return Float64(Float64(x + y) * Float64(1.0 - z))
                end
                
                function tmp = code(x, y, z)
                	tmp = (x + y) * (1.0 - z);
                end
                
                code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \left(x + y\right) \cdot \left(1 - z\right)
                \end{array}
                
                Derivation
                1. Initial program 100.0%

                  \[\left(x + y\right) \cdot \left(1 - z\right) \]
                2. Add Preprocessing
                3. Add Preprocessing

                Alternative 9: 51.1% accurate, 3.0× speedup?

                \[\begin{array}{l} \\ x + y \end{array} \]
                (FPCore (x y z) :precision binary64 (+ x y))
                double code(double x, double y, double z) {
                	return x + y;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    code = x + y
                end function
                
                public static double code(double x, double y, double z) {
                	return x + y;
                }
                
                def code(x, y, z):
                	return x + y
                
                function code(x, y, z)
                	return Float64(x + y)
                end
                
                function tmp = code(x, y, z)
                	tmp = x + y;
                end
                
                code[x_, y_, z_] := N[(x + y), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                x + y
                \end{array}
                
                Derivation
                1. Initial program 100.0%

                  \[\left(x + y\right) \cdot \left(1 - z\right) \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{x + y} \]
                4. Step-by-step derivation
                  1. +-commutativeN/A

                    \[\leadsto \color{blue}{y + x} \]
                  2. lower-+.f6456.1

                    \[\leadsto \color{blue}{y + x} \]
                5. Applied rewrites56.1%

                  \[\leadsto \color{blue}{y + x} \]
                6. Final simplification56.1%

                  \[\leadsto x + y \]
                7. Add Preprocessing

                Reproduce

                ?
                herbie shell --seed 2024233 
                (FPCore (x y z)
                  :name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
                  :precision binary64
                  (* (+ x y) (- 1.0 z)))