
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ x y) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)))
double code(double x, double y, double z, double t) {
return (x / y) + fma((2.0 / (z * t)), (z + 1.0), -2.0);
}
function code(x, y, z, t) return Float64(Float64(x / y) + fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0)) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)
\end{array}
Initial program 86.6%
Taylor expanded in z around 0
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 -1e+175)
(+ -2.0 (/ 2.0 t))
(if (<= t_2 1e+46)
t_3
(if (<= t_2 4e+122)
t_1
(if (<= t_2 1e+294)
(/ 2.0 t)
(if (<= t_2 INFINITY) (/ (/ 2.0 t) z) t_3))))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= -1e+175) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 1e+46) {
tmp = t_3;
} else if (t_2 <= 4e+122) {
tmp = t_1;
} else if (t_2 <= 1e+294) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = (2.0 / t) / z;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= -1e+175) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 1e+46) {
tmp = t_3;
} else if (t_2 <= 4e+122) {
tmp = t_1;
} else if (t_2 <= 1e+294) {
tmp = 2.0 / t;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = (2.0 / t) / z;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= -1e+175: tmp = -2.0 + (2.0 / t) elif t_2 <= 1e+46: tmp = t_3 elif t_2 <= 4e+122: tmp = t_1 elif t_2 <= 1e+294: tmp = 2.0 / t elif t_2 <= math.inf: tmp = (2.0 / t) / z else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= -1e+175) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_2 <= 1e+46) tmp = t_3; elseif (t_2 <= 4e+122) tmp = t_1; elseif (t_2 <= 1e+294) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = Float64(Float64(2.0 / t) / z); else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= -1e+175) tmp = -2.0 + (2.0 / t); elseif (t_2 <= 1e+46) tmp = t_3; elseif (t_2 <= 4e+122) tmp = t_1; elseif (t_2 <= 1e+294) tmp = 2.0 / t; elseif (t_2 <= Inf) tmp = (2.0 / t) / z; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, -1e+175], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+46], t$95$3, If[LessEqual[t$95$2, 4e+122], t$95$1, If[LessEqual[t$95$2, 1e+294], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[(N[(2.0 / t), $MachinePrecision] / z), $MachinePrecision], t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 10^{+46}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+122}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+294}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\frac{\frac{2}{t}}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -inf.0 or 9.9999999999999999e45 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.00000000000000006e122Initial program 94.7%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6479.1
Applied rewrites79.1%
if -inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -9.9999999999999994e174Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites80.6%
Taylor expanded in z around inf
Applied rewrites57.2%
if -9.9999999999999994e174 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.9999999999999999e45 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 79.7%
Taylor expanded in t around inf
Applied rewrites85.2%
if 4.00000000000000006e122 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.00000000000000007e294Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites86.8%
Taylor expanded in z around inf
Applied rewrites55.6%
if 1.00000000000000007e294 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.7%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6493.3
Applied rewrites93.3%
Applied rewrites93.5%
Final simplification78.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 -1e+175)
(+ -2.0 (/ 2.0 t))
(if (<= t_2 1e+46)
t_3
(if (<= t_2 4e+122)
t_1
(if (<= t_2 1e+294) (/ 2.0 t) (if (<= t_2 INFINITY) t_1 t_3))))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= -1e+175) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 1e+46) {
tmp = t_3;
} else if (t_2 <= 4e+122) {
tmp = t_1;
} else if (t_2 <= 1e+294) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= -1e+175) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 1e+46) {
tmp = t_3;
} else if (t_2 <= 4e+122) {
tmp = t_1;
} else if (t_2 <= 1e+294) {
tmp = 2.0 / t;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= -1e+175: tmp = -2.0 + (2.0 / t) elif t_2 <= 1e+46: tmp = t_3 elif t_2 <= 4e+122: tmp = t_1 elif t_2 <= 1e+294: tmp = 2.0 / t elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= -1e+175) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_2 <= 1e+46) tmp = t_3; elseif (t_2 <= 4e+122) tmp = t_1; elseif (t_2 <= 1e+294) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= -1e+175) tmp = -2.0 + (2.0 / t); elseif (t_2 <= 1e+46) tmp = t_3; elseif (t_2 <= 4e+122) tmp = t_1; elseif (t_2 <= 1e+294) tmp = 2.0 / t; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, -1e+175], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+46], t$95$3, If[LessEqual[t$95$2, 4e+122], t$95$1, If[LessEqual[t$95$2, 1e+294], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -1 \cdot 10^{+175}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 10^{+46}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+122}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+294}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -inf.0 or 9.9999999999999999e45 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.00000000000000006e122 or 1.00000000000000007e294 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 96.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6485.4
Applied rewrites85.4%
if -inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -9.9999999999999994e174Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites80.6%
Taylor expanded in z around inf
Applied rewrites57.2%
if -9.9999999999999994e174 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.9999999999999999e45 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 79.7%
Taylor expanded in t around inf
Applied rewrites85.2%
if 4.00000000000000006e122 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.00000000000000007e294Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites86.8%
Taylor expanded in z around inf
Applied rewrites55.6%
Final simplification78.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -2e+88)
t_1
(if (<= t_2 1e+46) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 1e+46) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 1e+46) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+88], t$95$1, If[LessEqual[t$95$2, 1e+46], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+88}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+46}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.99999999999999992e88 or 9.9999999999999999e45 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.9%
Taylor expanded in t around 0
Applied rewrites80.8%
if -1.99999999999999992e88 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.9999999999999999e45 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 76.7%
Taylor expanded in t around inf
Applied rewrites91.0%
Final simplification86.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -2e+18)
t_1
(if (<= (/ x y) 20000000000000.0)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -2e+18) {
tmp = t_1;
} else if ((x / y) <= 20000000000000.0) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -2e+18) tmp = t_1; elseif (Float64(x / y) <= 20000000000000.0) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+18], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 20000000000000.0], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 20000000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2e18 or 2e13 < (/.f64 x y) Initial program 82.6%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.0
Applied rewrites87.0%
Taylor expanded in t around 0
Applied rewrites87.0%
if -2e18 < (/.f64 x y) < 2e13Initial program 90.8%
Taylor expanded in x around 0
Applied rewrites97.7%
Final simplification92.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.6e+17) (/ x y) (if (<= (/ x y) 1.05e+158) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.6e+17) {
tmp = x / y;
} else if ((x / y) <= 1.05e+158) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.6e+17) tmp = Float64(x / y); elseif (Float64(x / y) <= 1.05e+158) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(x / y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.6e+17], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.05e+158], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2.6 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 1.05 \cdot 10^{+158}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2.6e17 or 1.0499999999999999e158 < (/.f64 x y) Initial program 82.4%
Taylor expanded in x around inf
lower-/.f6482.3
Applied rewrites82.3%
if -2.6e17 < (/.f64 x y) < 1.0499999999999999e158Initial program 89.6%
Taylor expanded in x around 0
Applied rewrites89.7%
Final simplification86.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4.4e+15) (/ x y) (if (<= (/ x y) 4800000.0) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.4e+15) {
tmp = x / y;
} else if ((x / y) <= 4800000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-4.4d+15)) then
tmp = x / y
else if ((x / y) <= 4800000.0d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.4e+15) {
tmp = x / y;
} else if ((x / y) <= 4800000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -4.4e+15: tmp = x / y elif (x / y) <= 4800000.0: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.4e+15) tmp = Float64(x / y); elseif (Float64(x / y) <= 4800000.0) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -4.4e+15) tmp = x / y; elseif ((x / y) <= 4800000.0) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.4e+15], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4800000.0], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.4 \cdot 10^{+15}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 4800000:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.4e15 or 4.8e6 < (/.f64 x y) Initial program 82.8%
Taylor expanded in x around inf
lower-/.f6475.6
Applied rewrites75.6%
if -4.4e15 < (/.f64 x y) < 4.8e6Initial program 90.7%
Taylor expanded in x around 0
Applied rewrites97.7%
Taylor expanded in z around inf
Applied rewrites66.3%
Final simplification71.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4.1e+15) (/ x y) (if (<= (/ x y) 2.5e-7) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.1e+15) {
tmp = x / y;
} else if ((x / y) <= 2.5e-7) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-4.1d+15)) then
tmp = x / y
else if ((x / y) <= 2.5d-7) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.1e+15) {
tmp = x / y;
} else if ((x / y) <= 2.5e-7) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -4.1e+15: tmp = x / y elif (x / y) <= 2.5e-7: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.1e+15) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.5e-7) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -4.1e+15) tmp = x / y; elseif ((x / y) <= 2.5e-7) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.1e+15], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.5e-7], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.1 \cdot 10^{+15}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.5 \cdot 10^{-7}:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.1e15 or 2.49999999999999989e-7 < (/.f64 x y) Initial program 83.1%
Taylor expanded in x around inf
lower-/.f6474.1
Applied rewrites74.1%
if -4.1e15 < (/.f64 x y) < 2.49999999999999989e-7Initial program 90.5%
Taylor expanded in x around 0
Applied rewrites98.1%
Taylor expanded in t around inf
Applied rewrites42.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= z -1.3e-28)
t_1
(if (<= z 1.3e-10) (+ (/ x y) (/ 2.0 (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.3e-28) {
tmp = t_1;
} else if (z <= 1.3e-10) {
tmp = (x / y) + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + ((-2.0d0) + (2.0d0 / t))
if (z <= (-1.3d-28)) then
tmp = t_1
else if (z <= 1.3d-10) then
tmp = (x / y) + (2.0d0 / (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.3e-28) {
tmp = t_1;
} else if (z <= 1.3e-10) {
tmp = (x / y) + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + (-2.0 + (2.0 / t)) tmp = 0 if z <= -1.3e-28: tmp = t_1 elif z <= 1.3e-10: tmp = (x / y) + (2.0 / (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (z <= -1.3e-28) tmp = t_1; elseif (z <= 1.3e-10) tmp = Float64(Float64(x / y) + Float64(2.0 / Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + (-2.0 + (2.0 / t)); tmp = 0.0; if (z <= -1.3e-28) tmp = t_1; elseif (z <= 1.3e-10) tmp = (x / y) + (2.0 / (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.3e-28], t$95$1, If[LessEqual[z, 1.3e-10], N[(N[(x / y), $MachinePrecision] + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;z \leq -1.3 \cdot 10^{-28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.3e-28 or 1.29999999999999991e-10 < z Initial program 78.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6497.6
Applied rewrites97.6%
if -1.3e-28 < z < 1.29999999999999991e-10Initial program 99.8%
Taylor expanded in z around 0
Applied rewrites87.2%
Final simplification93.8%
(FPCore (x y z t) :precision binary64 (if (<= t -1.0) -2.0 (if (<= t 1.0) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.0) {
tmp = -2.0;
} else if (t <= 1.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-1.0d0)) then
tmp = -2.0d0
else if (t <= 1.0d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.0) {
tmp = -2.0;
} else if (t <= 1.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -1.0: tmp = -2.0 elif t <= 1.0: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -1.0) tmp = -2.0; elseif (t <= 1.0) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -1.0) tmp = -2.0; elseif (t <= 1.0) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.0], -2.0, If[LessEqual[t, 1.0], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 1:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -1 or 1 < t Initial program 75.8%
Taylor expanded in x around 0
Applied rewrites50.3%
Taylor expanded in t around inf
Applied rewrites36.0%
if -1 < t < 1Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites72.1%
Taylor expanded in z around inf
Applied rewrites38.2%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 86.6%
Taylor expanded in x around 0
Applied rewrites60.5%
Taylor expanded in t around inf
Applied rewrites20.9%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024233
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))