
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (exp (* t t)))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z * exp((t * t)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((2.0d0 * (z * exp((t * t)))))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((2.0 * (z * Math.exp((t * t)))));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((2.0 * (z * math.exp((t * t)))))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * exp(Float64(t * t)))))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((2.0 * (z * exp((t * t))))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot e^{t \cdot t}\right)}
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
(FPCore (x y z t) :precision binary64 (if (<= (exp (/ (* t t) 2.0)) 2.0) (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (fma t t 1.0))))) (* (sqrt (* 2.0 z)) (* (fma x 0.5 (- y)) (* t (* t (* (* t t) 0.125)))))))
double code(double x, double y, double z, double t) {
double tmp;
if (exp(((t * t) / 2.0)) <= 2.0) {
tmp = ((x * 0.5) - y) * sqrt((2.0 * (z * fma(t, t, 1.0))));
} else {
tmp = sqrt((2.0 * z)) * (fma(x, 0.5, -y) * (t * (t * ((t * t) * 0.125))));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (exp(Float64(Float64(t * t) / 2.0)) <= 2.0) tmp = Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * fma(t, t, 1.0))))); else tmp = Float64(sqrt(Float64(2.0 * z)) * Float64(fma(x, 0.5, Float64(-y)) * Float64(t * Float64(t * Float64(Float64(t * t) * 0.125))))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(x * 0.5 + (-y)), $MachinePrecision] * N[(t * N[(t * N[(N[(t * t), $MachinePrecision] * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{\frac{t \cdot t}{2}} \leq 2:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t, t, 1\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2 \cdot z} \cdot \left(\mathsf{fma}\left(x, 0.5, -y\right) \cdot \left(t \cdot \left(t \cdot \left(\left(t \cdot t\right) \cdot 0.125\right)\right)\right)\right)\\
\end{array}
\end{array}
if (exp.f64 (/.f64 (*.f64 t t) #s(literal 2 binary64))) < 2Initial program 99.6%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.7
Applied rewrites99.7%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
lower-fma.f6499.1
Applied rewrites99.1%
if 2 < (exp.f64 (/.f64 (*.f64 t t) #s(literal 2 binary64))) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6487.4
Applied rewrites87.4%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites88.9%
Taylor expanded in t around inf
Applied rewrites88.9%
Final simplification94.4%
(FPCore (x y z t) :precision binary64 (* (* (fma (* t t) (fma (* t t) (fma (* t t) 0.020833333333333332 0.125) 0.5) 1.0) (fma x 0.5 (- y))) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return (fma((t * t), fma((t * t), fma((t * t), 0.020833333333333332, 0.125), 0.5), 1.0) * fma(x, 0.5, -y)) * sqrt((2.0 * z));
}
function code(x, y, z, t) return Float64(Float64(fma(Float64(t * t), fma(Float64(t * t), fma(Float64(t * t), 0.020833333333333332, 0.125), 0.5), 1.0) * fma(x, 0.5, Float64(-y))) * sqrt(Float64(2.0 * z))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.020833333333333332 + 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x * 0.5 + (-y)), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, 0.020833333333333332, 0.125\right), 0.5\right), 1\right) \cdot \mathsf{fma}\left(x, 0.5, -y\right)\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites94.4%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6497.4
Applied rewrites97.4%
(FPCore (x y z t) :precision binary64 (if (<= (* 2.0 z) 3e+28) (* (sqrt (* 2.0 z)) (* (fma x 0.5 (- y)) (fma (* t t) 0.5 1.0))) (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (fma t t 1.0)))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((2.0 * z) <= 3e+28) {
tmp = sqrt((2.0 * z)) * (fma(x, 0.5, -y) * fma((t * t), 0.5, 1.0));
} else {
tmp = ((x * 0.5) - y) * sqrt((2.0 * (z * fma(t, t, 1.0))));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(2.0 * z) <= 3e+28) tmp = Float64(sqrt(Float64(2.0 * z)) * Float64(fma(x, 0.5, Float64(-y)) * fma(Float64(t * t), 0.5, 1.0))); else tmp = Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * fma(t, t, 1.0))))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(2.0 * z), $MachinePrecision], 3e+28], N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(x * 0.5 + (-y)), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot z \leq 3 \cdot 10^{+28}:\\
\;\;\;\;\sqrt{2 \cdot z} \cdot \left(\mathsf{fma}\left(x, 0.5, -y\right) \cdot \mathsf{fma}\left(t \cdot t, 0.5, 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t, t, 1\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z #s(literal 2 binary64)) < 3.0000000000000001e28Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6491.6
Applied rewrites91.6%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites92.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6487.8
Applied rewrites87.8%
if 3.0000000000000001e28 < (*.f64 z #s(literal 2 binary64)) Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
lower-fma.f6496.7
Applied rewrites96.7%
Final simplification92.1%
(FPCore (x y z t) :precision binary64 (* (fma x 0.5 (- y)) (* (sqrt (* 2.0 z)) (fma (* t t) (fma t (* t 0.125) 0.5) 1.0))))
double code(double x, double y, double z, double t) {
return fma(x, 0.5, -y) * (sqrt((2.0 * z)) * fma((t * t), fma(t, (t * 0.125), 0.5), 1.0));
}
function code(x, y, z, t) return Float64(fma(x, 0.5, Float64(-y)) * Float64(sqrt(Float64(2.0 * z)) * fma(Float64(t * t), fma(t, Float64(t * 0.125), 0.5), 1.0))) end
code[x_, y_, z_, t_] := N[(N[(x * 0.5 + (-y)), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(t * N[(t * 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 0.5, -y\right) \cdot \left(\sqrt{2 \cdot z} \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t, t \cdot 0.125, 0.5\right), 1\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
lift-neg.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f6494.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.8
Applied rewrites94.8%
(FPCore (x y z t) :precision binary64 (* (sqrt (* 2.0 z)) (* (fma x 0.5 (- y)) (fma (* t t) (fma t (* t 0.125) 0.5) 1.0))))
double code(double x, double y, double z, double t) {
return sqrt((2.0 * z)) * (fma(x, 0.5, -y) * fma((t * t), fma(t, (t * 0.125), 0.5), 1.0));
}
function code(x, y, z, t) return Float64(sqrt(Float64(2.0 * z)) * Float64(fma(x, 0.5, Float64(-y)) * fma(Float64(t * t), fma(t, Float64(t * 0.125), 0.5), 1.0))) end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(x * 0.5 + (-y)), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(t * N[(t * 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot z} \cdot \left(\mathsf{fma}\left(x, 0.5, -y\right) \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t, t \cdot 0.125, 0.5\right), 1\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites94.4%
Final simplification94.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 2e+181)
(* t_1 (- (* x 0.5) y))
(* (fma (* t t) 0.5 1.0) (* t_1 (- y))))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 2e+181) {
tmp = t_1 * ((x * 0.5) - y);
} else {
tmp = fma((t * t), 0.5, 1.0) * (t_1 * -y);
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 2e+181) tmp = Float64(t_1 * Float64(Float64(x * 0.5) - y)); else tmp = Float64(fma(Float64(t * t), 0.5, 1.0) * Float64(t_1 * Float64(-y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2e+181], N[(t$95$1 * N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * N[(t$95$1 * (-y)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 2 \cdot 10^{+181}:\\
\;\;\;\;t\_1 \cdot \left(x \cdot 0.5 - y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot \left(t\_1 \cdot \left(-y\right)\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 1.9999999999999998e181Initial program 99.7%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6490.5
Applied rewrites90.5%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites91.6%
Taylor expanded in t around 0
lower--.f64N/A
lower-*.f6486.3
Applied rewrites86.3%
if 1.9999999999999998e181 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
Applied rewrites10.8%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f647.6
Applied rewrites7.6%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6464.6
Applied rewrites64.6%
Final simplification79.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (sqrt (* 2.0 z))) (t_2 (* t_1 (* x 0.5)))) (if (<= (* x 0.5) -1e-35) t_2 (if (<= (* x 0.5) 0.005) (* t_1 (- y)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = t_1 * (x * 0.5);
double tmp;
if ((x * 0.5) <= -1e-35) {
tmp = t_2;
} else if ((x * 0.5) <= 0.005) {
tmp = t_1 * -y;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((2.0d0 * z))
t_2 = t_1 * (x * 0.5d0)
if ((x * 0.5d0) <= (-1d-35)) then
tmp = t_2
else if ((x * 0.5d0) <= 0.005d0) then
tmp = t_1 * -y
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((2.0 * z));
double t_2 = t_1 * (x * 0.5);
double tmp;
if ((x * 0.5) <= -1e-35) {
tmp = t_2;
} else if ((x * 0.5) <= 0.005) {
tmp = t_1 * -y;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((2.0 * z)) t_2 = t_1 * (x * 0.5) tmp = 0 if (x * 0.5) <= -1e-35: tmp = t_2 elif (x * 0.5) <= 0.005: tmp = t_1 * -y else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(t_1 * Float64(x * 0.5)) tmp = 0.0 if (Float64(x * 0.5) <= -1e-35) tmp = t_2; elseif (Float64(x * 0.5) <= 0.005) tmp = Float64(t_1 * Float64(-y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((2.0 * z)); t_2 = t_1 * (x * 0.5); tmp = 0.0; if ((x * 0.5) <= -1e-35) tmp = t_2; elseif ((x * 0.5) <= 0.005) tmp = t_1 * -y; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * 0.5), $MachinePrecision], -1e-35], t$95$2, If[LessEqual[N[(x * 0.5), $MachinePrecision], 0.005], N[(t$95$1 * (-y)), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := t\_1 \cdot \left(x \cdot 0.5\right)\\
\mathbf{if}\;x \cdot 0.5 \leq -1 \cdot 10^{-35}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot 0.5 \leq 0.005:\\
\;\;\;\;t\_1 \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -1.00000000000000001e-35 or 0.0050000000000000001 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6495.2
Applied rewrites95.2%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites96.5%
Taylor expanded in t around 0
lower--.f64N/A
lower-*.f6462.1
Applied rewrites62.1%
Taylor expanded in x around inf
Applied rewrites51.2%
if -1.00000000000000001e-35 < (*.f64 x #s(literal 1/2 binary64)) < 0.0050000000000000001Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6492.1
Applied rewrites92.1%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites92.1%
Taylor expanded in t around 0
lower--.f64N/A
lower-*.f6459.6
Applied rewrites59.6%
Taylor expanded in x around 0
Applied rewrites49.9%
Final simplification50.6%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (fma t t 1.0))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z * fma(t, t, 1.0))));
}
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * fma(t, t, 1.0))))) end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t, t, 1\right)\right)}
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
lower-fma.f6489.9
Applied rewrites89.9%
(FPCore (x y z t) :precision binary64 (* (sqrt (* 2.0 z)) (- (* x 0.5) y)))
double code(double x, double y, double z, double t) {
return sqrt((2.0 * z)) * ((x * 0.5) - y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((2.0d0 * z)) * ((x * 0.5d0) - y)
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((2.0 * z)) * ((x * 0.5) - y);
}
def code(x, y, z, t): return math.sqrt((2.0 * z)) * ((x * 0.5) - y)
function code(x, y, z, t) return Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(x * 0.5) - y)) end
function tmp = code(x, y, z, t) tmp = sqrt((2.0 * z)) * ((x * 0.5) - y); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot z} \cdot \left(x \cdot 0.5 - y\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites94.4%
Taylor expanded in t around 0
lower--.f64N/A
lower-*.f6460.9
Applied rewrites60.9%
Final simplification60.9%
(FPCore (x y z t) :precision binary64 (* (sqrt (* 2.0 z)) (- y)))
double code(double x, double y, double z, double t) {
return sqrt((2.0 * z)) * -y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((2.0d0 * z)) * -y
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((2.0 * z)) * -y;
}
def code(x, y, z, t): return math.sqrt((2.0 * z)) * -y
function code(x, y, z, t) return Float64(sqrt(Float64(2.0 * z)) * Float64(-y)) end
function tmp = code(x, y, z, t) tmp = sqrt((2.0 * z)) * -y; end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * (-y)), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot z} \cdot \left(-y\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites94.4%
Taylor expanded in t around 0
lower--.f64N/A
lower-*.f6460.9
Applied rewrites60.9%
Taylor expanded in x around 0
Applied rewrites31.2%
Final simplification31.2%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024233
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))