
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (fma 0.5 (/ x y) 0.5))
double code(double x, double y) {
return fma(0.5, (x / y), 0.5);
}
function code(x, y) return fma(0.5, Float64(x / y), 0.5) end
code[x_, y_] := N[(0.5 * N[(x / y), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5, \frac{x}{y}, 0.5\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x y) (+ y y))) (t_1 (/ (* x 0.5) y))) (if (<= t_0 -2000000.0) t_1 (if (<= t_0 1.0) 0.5 t_1))))
double code(double x, double y) {
double t_0 = (x + y) / (y + y);
double t_1 = (x * 0.5) / y;
double tmp;
if (t_0 <= -2000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = 0.5;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x + y) / (y + y)
t_1 = (x * 0.5d0) / y
if (t_0 <= (-2000000.0d0)) then
tmp = t_1
else if (t_0 <= 1.0d0) then
tmp = 0.5d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / (y + y);
double t_1 = (x * 0.5) / y;
double tmp;
if (t_0 <= -2000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = 0.5;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / (y + y) t_1 = (x * 0.5) / y tmp = 0 if t_0 <= -2000000.0: tmp = t_1 elif t_0 <= 1.0: tmp = 0.5 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + y)) t_1 = Float64(Float64(x * 0.5) / y) tmp = 0.0 if (t_0 <= -2000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = 0.5; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / (y + y); t_1 = (x * 0.5) / y; tmp = 0.0; if (t_0 <= -2000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = 0.5; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000.0], t$95$1, If[LessEqual[t$95$0, 1.0], 0.5, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + y}\\
t_1 := \frac{x \cdot 0.5}{y}\\
\mathbf{if}\;t\_0 \leq -2000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y y)) < -2e6 or 1 < (/.f64 (+.f64 x y) (+.f64 y y)) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6498.1
Applied rewrites98.1%
if -2e6 < (/.f64 (+.f64 x y) (+.f64 y y)) < 1Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.8%
Final simplification97.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x y) (+ y y))) (t_1 (* x (/ 0.5 y)))) (if (<= t_0 -2000000.0) t_1 (if (<= t_0 1.0) 0.5 t_1))))
double code(double x, double y) {
double t_0 = (x + y) / (y + y);
double t_1 = x * (0.5 / y);
double tmp;
if (t_0 <= -2000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = 0.5;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x + y) / (y + y)
t_1 = x * (0.5d0 / y)
if (t_0 <= (-2000000.0d0)) then
tmp = t_1
else if (t_0 <= 1.0d0) then
tmp = 0.5d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / (y + y);
double t_1 = x * (0.5 / y);
double tmp;
if (t_0 <= -2000000.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = 0.5;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / (y + y) t_1 = x * (0.5 / y) tmp = 0 if t_0 <= -2000000.0: tmp = t_1 elif t_0 <= 1.0: tmp = 0.5 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + y)) t_1 = Float64(x * Float64(0.5 / y)) tmp = 0.0 if (t_0 <= -2000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = 0.5; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / (y + y); t_1 = x * (0.5 / y); tmp = 0.0; if (t_0 <= -2000000.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = 0.5; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000.0], t$95$1, If[LessEqual[t$95$0, 1.0], 0.5, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + y}\\
t_1 := x \cdot \frac{0.5}{y}\\
\mathbf{if}\;t\_0 \leq -2000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y y)) < -2e6 or 1 < (/.f64 (+.f64 x y) (+.f64 y y)) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6498.1
Applied rewrites98.1%
Applied rewrites4.4%
Applied rewrites97.7%
if -2e6 < (/.f64 (+.f64 x y) (+.f64 y y)) < 1Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.8%
Final simplification97.8%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites54.2%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024233
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (* 1/2 (/ x y)) 1/2))
(/ (+ x y) (+ y y)))