
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 + (x / ((y - z) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (- (* z t)))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y)))))) (if (<= t_2 -5e+16) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / -(z * t);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -5e+16) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / -(z * t)
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-5d+16)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / -(z * t);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -5e+16) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / -(z * t) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -5e+16: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(-Float64(z * t))) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -5e+16) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / -(z * t); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= -5e+16) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / (-N[(z * t), $MachinePrecision])), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+16], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{-z \cdot t}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5e16 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.1
Applied rewrites95.1%
Taylor expanded in y around 0
Applied rewrites48.9%
if -5e16 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.2%
Final simplification82.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y))))) (if (<= t_1 -1000000.0) t_2 (if (<= t_1 2e-7) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * (t - y))
if (t_1 <= (-1000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * (t - y)) tmp = 0 if t_1 <= -1000000.0: tmp = t_2 elif t_1 <= 2e-7: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y))) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / ((y - z) * (t - y)); tmp = 0.0; if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, 2e-7], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e6 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.1
Applied rewrites95.1%
if -1e6 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
Final simplification98.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* y z))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y)))))) (if (<= t_2 -1e+16) t_1 (if (<= t_2 2e+76) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -1e+16) {
tmp = t_1;
} else if (t_2 <= 2e+76) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (y * z)
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-1d+16)) then
tmp = t_1
else if (t_2 <= 2d+76) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -1e+16) {
tmp = t_1;
} else if (t_2 <= 2e+76) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (y * z) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -1e+16: tmp = t_1 elif t_2 <= 2e+76: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(y * z)) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -1e+16) tmp = t_1; elseif (t_2 <= 2e+76) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (y * z); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= -1e+16) tmp = t_1; elseif (t_2 <= 2e+76) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+16], t$95$1, If[LessEqual[t$95$2, 2e+76], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y \cdot z}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+76}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1e16 or 2.0000000000000001e76 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 95.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.9
Applied rewrites95.9%
Taylor expanded in z around inf
Applied rewrites67.8%
Taylor expanded in y around inf
Applied rewrites36.6%
if -1e16 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2.0000000000000001e76Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites94.2%
Final simplification77.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- y t))))) (if (<= t_1 -1000000.0) t_2 (if (<= t_1 2e-7) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * (y - t))
if (t_1 <= (-1000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * (y - t)) tmp = 0 if t_1 <= -1000000.0: tmp = t_2 elif t_1 <= 2e-7: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(y - t))) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / (z * (y - t)); tmp = 0.0; if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, 2e-7], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e6 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.1
Applied rewrites95.1%
Taylor expanded in z around inf
Applied rewrites65.1%
if -1e6 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) t)))) (if (<= t_1 -1000000.0) t_2 (if (<= t_1 2e+16) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * t);
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 2e+16) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * t)
if (t_1 <= (-1000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d+16) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * t);
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 2e+16) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * t) tmp = 0 if t_1 <= -1000000.0: tmp = t_2 elif t_1 <= 2e+16: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * t)) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 2e+16) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / ((y - z) * t); tmp = 0.0; if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 2e+16) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, 2e+16], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+16}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e6 or 2e16 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.1
Applied rewrites95.1%
Taylor expanded in t around inf
Applied rewrites62.0%
if -1e6 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e16Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.2%
Final simplification87.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
Applied rewrites67.6%
herbie shell --seed 2024233
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))