
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ 100.0 (+ x y))))
double code(double x, double y) {
return x * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return x * (100.0 / (x + y));
}
def code(x, y): return x * (100.0 / (x + y))
function code(x, y) return Float64(x * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = x * (100.0 / (x + y)); end
code[x_, y_] := N[(x * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{100}{x + y}
\end{array}
Initial program 99.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= (/ (* 100.0 x) (+ x y)) 1.0) (/ (* 100.0 x) y) (fma y (/ -100.0 x) 100.0)))
double code(double x, double y) {
double tmp;
if (((100.0 * x) / (x + y)) <= 1.0) {
tmp = (100.0 * x) / y;
} else {
tmp = fma(y, (-100.0 / x), 100.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(100.0 * x) / Float64(x + y)) <= 1.0) tmp = Float64(Float64(100.0 * x) / y); else tmp = fma(y, Float64(-100.0 / x), 100.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(100.0 * x), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], 1.0], N[(N[(100.0 * x), $MachinePrecision] / y), $MachinePrecision], N[(y * N[(-100.0 / x), $MachinePrecision] + 100.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{100 \cdot x}{x + y} \leq 1:\\
\;\;\;\;\frac{100 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{-100}{x}, 100\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) < 1Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f6497.7
Applied rewrites97.7%
if 1 < (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) Initial program 99.8%
Taylor expanded in x around inf
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification98.6%
(FPCore (x y) :precision binary64 (if (<= (/ (* 100.0 x) (+ x y)) 1.0) (/ (* 100.0 x) y) 100.0))
double code(double x, double y) {
double tmp;
if (((100.0 * x) / (x + y)) <= 1.0) {
tmp = (100.0 * x) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((100.0d0 * x) / (x + y)) <= 1.0d0) then
tmp = (100.0d0 * x) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((100.0 * x) / (x + y)) <= 1.0) {
tmp = (100.0 * x) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((100.0 * x) / (x + y)) <= 1.0: tmp = (100.0 * x) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(100.0 * x) / Float64(x + y)) <= 1.0) tmp = Float64(Float64(100.0 * x) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((100.0 * x) / (x + y)) <= 1.0) tmp = (100.0 * x) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(100.0 * x), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], 1.0], N[(N[(100.0 * x), $MachinePrecision] / y), $MachinePrecision], 100.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{100 \cdot x}{x + y} \leq 1:\\
\;\;\;\;\frac{100 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) < 1Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f6497.7
Applied rewrites97.7%
if 1 < (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) Initial program 99.8%
Taylor expanded in x around inf
Applied rewrites98.5%
Final simplification98.1%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.7%
Taylor expanded in x around inf
Applied rewrites49.0%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024233
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ 100 (+ x y))))
(/ (* x 100.0) (+ x y)))