Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.7% → 78.2%
Time: 19.5s
Alternatives: 12
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 78.2% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 10^{+201}:\\ \;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
   (if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 1e+201)
     (-
      (*
       t_2
       (fma
        (cos (* z (* t 0.3333333333333333)))
        (cos y)
        (* (- (sin y)) (sin (* t (* z -0.3333333333333333))))))
      t_1)
     (/ (fma (* 2.0 (* b (cos y))) (sqrt x) (* a -0.3333333333333333)) b))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * sqrt(x);
	double tmp;
	if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 1e+201) {
		tmp = (t_2 * fma(cos((z * (t * 0.3333333333333333))), cos(y), (-sin(y) * sin((t * (z * -0.3333333333333333)))))) - t_1;
	} else {
		tmp = fma((2.0 * (b * cos(y))), sqrt(x), (a * -0.3333333333333333)) / b;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 1e+201)
		tmp = Float64(Float64(t_2 * fma(cos(Float64(z * Float64(t * 0.3333333333333333))), cos(y), Float64(Float64(-sin(y)) * sin(Float64(t * Float64(z * -0.3333333333333333)))))) - t_1);
	else
		tmp = Float64(fma(Float64(2.0 * Float64(b * cos(y))), sqrt(x), Float64(a * -0.3333333333333333)) / b);
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 1e+201], N[(N[(t$95$2 * N[(N[Cos[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[((-N[Sin[y], $MachinePrecision]) * N[Sin[N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(N[(2.0 * N[(b * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(a * -0.3333333333333333), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 10^{+201}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 1.00000000000000004e201

    1. Initial program 81.9%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      2. lift--.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      3. sub-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y + \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      4. cos-sumN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) - \sin y \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      5. cancel-sign-sub-invN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      6. cos-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \color{blue}{\cos \left(\frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      7. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\cos \left(\frac{z \cdot t}{3}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      8. lower-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\frac{z \cdot t}{3}\right), \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      9. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos \left(\frac{z \cdot t}{3}\right)}, \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      10. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(\frac{z \cdot t}{3}\right)}, \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      11. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\frac{\color{blue}{z \cdot t}}{3}\right), \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      12. associate-/l*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      13. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      14. div-invN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right), \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      15. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right), \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      16. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot \color{blue}{\frac{1}{3}}\right)\right), \cos y, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      17. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \color{blue}{\cos y}, \left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right) - \frac{a}{b \cdot 3} \]
      18. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \cos y, \color{blue}{\left(\mathsf{neg}\left(\sin y\right)\right) \cdot \sin \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    4. Applied rewrites83.5%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]

    if 1.00000000000000004e201 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 45.4%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      5. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      6. lower-cos.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      7. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
      8. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
      9. lower-/.f6475.1

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
    5. Applied rewrites75.1%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
    6. Taylor expanded in b around 0

      \[\leadsto \frac{\frac{-1}{3} \cdot a + 2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}{\color{blue}{b}} \]
    7. Step-by-step derivation
      1. Applied rewrites75.2%

        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{\color{blue}{b}} \]
    8. Recombined 2 regimes into one program.
    9. Final simplification81.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 10^{+201}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}\\ \end{array} \]
    10. Add Preprocessing

    Alternative 2: 78.1% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \left(t \cdot 0.3333333333333333\right)\\ \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9666:\\ \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, \mathsf{fma}\left(\cos t\_1, \cos y, \sin y \cdot \sin t\_1\right), \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b \cdot -3}\right)\\ \end{array} \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (* z (* t 0.3333333333333333))))
       (if (<= (cos (- y (/ (* z t) 3.0))) 0.9666)
         (fma
          (* 2.0 (sqrt x))
          (fma (cos t_1) (cos y) (* (sin y) (sin t_1)))
          (/ (* a -0.3333333333333333) b))
         (fma 2.0 (* (sqrt x) (cos y)) (/ a (* b -3.0))))))
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = z * (t * 0.3333333333333333);
    	double tmp;
    	if (cos((y - ((z * t) / 3.0))) <= 0.9666) {
    		tmp = fma((2.0 * sqrt(x)), fma(cos(t_1), cos(y), (sin(y) * sin(t_1))), ((a * -0.3333333333333333) / b));
    	} else {
    		tmp = fma(2.0, (sqrt(x) * cos(y)), (a / (b * -3.0)));
    	}
    	return tmp;
    }
    
    function code(x, y, z, t, a, b)
    	t_1 = Float64(z * Float64(t * 0.3333333333333333))
    	tmp = 0.0
    	if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.9666)
    		tmp = fma(Float64(2.0 * sqrt(x)), fma(cos(t_1), cos(y), Float64(sin(y) * sin(t_1))), Float64(Float64(a * -0.3333333333333333) / b));
    	else
    		tmp = fma(2.0, Float64(sqrt(x) * cos(y)), Float64(a / Float64(b * -3.0)));
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.9666], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
    \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9666:\\
    \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, \mathsf{fma}\left(\cos t\_1, \cos y, \sin y \cdot \sin t\_1\right), \frac{a \cdot -0.3333333333333333}{b}\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b \cdot -3}\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.966600000000000015

      1. Initial program 77.1%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift--.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}} \]
        2. sub-negN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
        3. lift-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
        4. lift-cos.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
        5. lift--.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
        6. cos-diffN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
        7. distribute-lft-inN/A

          \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
        8. associate-+l+N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right)} \]
        9. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \cdot \cos \left(\frac{z \cdot t}{3}\right)} + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right) \]
      4. Applied rewrites79.2%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y, \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)} \]
      5. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b} + \left(2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{x} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
      6. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\left(2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{x} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) + \frac{-1}{3} \cdot \frac{a}{b}} \]
        2. associate-*r*N/A

          \[\leadsto \left(\color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} + 2 \cdot \left(\sqrt{x} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) + \frac{-1}{3} \cdot \frac{a}{b} \]
        3. associate-*r*N/A

          \[\leadsto \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)}\right) + \frac{-1}{3} \cdot \frac{a}{b} \]
        4. distribute-lft-outN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} + \frac{-1}{3} \cdot \frac{a}{b} \]
        5. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right), \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      7. Applied rewrites79.3%

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \mathsf{fma}\left(\cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right), \cos y, \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)\right), \frac{a \cdot -0.3333333333333333}{b}\right)} \]

      if 0.966600000000000015 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))

      1. Initial program 68.9%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. cancel-sign-sub-invN/A

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
        2. metadata-evalN/A

          \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
        3. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
        4. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        5. lower-sqrt.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        6. lower-cos.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        7. *-commutativeN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
        8. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
        9. lower-/.f6485.1

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
      5. Applied rewrites85.1%

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
      6. Step-by-step derivation
        1. Applied rewrites85.2%

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b \cdot -3}\right) \]
      7. Recombined 2 regimes into one program.
      8. Final simplification81.7%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9666:\\ \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right), \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b \cdot -3}\right)\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 72.1% accurate, 1.0× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-17}:\\ \;\;\;\;\mathsf{fma}\left(t\_2, 1, \frac{a}{b \cdot -3}\right)\\ \mathbf{elif}\;t\_1 \leq 10^{-61}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, t\_2\right)\\ \end{array} \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
         (if (<= t_1 -1e-17)
           (fma t_2 1.0 (/ a (* b -3.0)))
           (if (<= t_1 1e-61)
             (* 2.0 (* (sqrt x) (cos y)))
             (fma (/ -0.3333333333333333 b) a t_2)))))
      double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (3.0 * b);
      	double t_2 = 2.0 * sqrt(x);
      	double tmp;
      	if (t_1 <= -1e-17) {
      		tmp = fma(t_2, 1.0, (a / (b * -3.0)));
      	} else if (t_1 <= 1e-61) {
      		tmp = 2.0 * (sqrt(x) * cos(y));
      	} else {
      		tmp = fma((-0.3333333333333333 / b), a, t_2);
      	}
      	return tmp;
      }
      
      function code(x, y, z, t, a, b)
      	t_1 = Float64(a / Float64(3.0 * b))
      	t_2 = Float64(2.0 * sqrt(x))
      	tmp = 0.0
      	if (t_1 <= -1e-17)
      		tmp = fma(t_2, 1.0, Float64(a / Float64(b * -3.0)));
      	elseif (t_1 <= 1e-61)
      		tmp = Float64(2.0 * Float64(sqrt(x) * cos(y)));
      	else
      		tmp = fma(Float64(-0.3333333333333333 / b), a, t_2);
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-17], N[(t$95$2 * 1.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-61], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + t$95$2), $MachinePrecision]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{a}{3 \cdot b}\\
      t_2 := 2 \cdot \sqrt{x}\\
      \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-17}:\\
      \;\;\;\;\mathsf{fma}\left(t\_2, 1, \frac{a}{b \cdot -3}\right)\\
      
      \mathbf{elif}\;t\_1 \leq 10^{-61}:\\
      \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, t\_2\right)\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000007e-17

        1. Initial program 85.9%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
          8. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
          9. lower-/.f6496.4

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
        5. Applied rewrites96.4%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
        6. Step-by-step derivation
          1. Applied rewrites96.5%

            \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, \color{blue}{a}, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \]
          2. Step-by-step derivation
            1. Applied rewrites96.5%

              \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, \color{blue}{\cos y}, \frac{a}{b \cdot -3}\right) \]
            2. Taylor expanded in y around 0

              \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right) \]
            3. Step-by-step derivation
              1. Applied rewrites96.5%

                \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right) \]

              if -1.00000000000000007e-17 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1e-61

              1. Initial program 60.2%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. cancel-sign-sub-invN/A

                  \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                2. metadata-evalN/A

                  \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                3. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                4. lower-*.f64N/A

                  \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                5. lower-sqrt.f64N/A

                  \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                6. lower-cos.f64N/A

                  \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                7. *-commutativeN/A

                  \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                8. lower-*.f64N/A

                  \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                9. lower-/.f6462.4

                  \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
              5. Applied rewrites62.4%

                \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
              6. Taylor expanded in x around inf

                \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
              7. Step-by-step derivation
                1. Applied rewrites57.5%

                  \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]

                if 1e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                1. Initial program 82.6%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. cancel-sign-sub-invN/A

                    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                  2. metadata-evalN/A

                    \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                  3. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                  4. lower-*.f64N/A

                    \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                  5. lower-sqrt.f64N/A

                    \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                  6. lower-cos.f64N/A

                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                  7. *-commutativeN/A

                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                  8. lower-*.f64N/A

                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                  9. lower-/.f6490.3

                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
                5. Applied rewrites90.3%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                6. Step-by-step derivation
                  1. Applied rewrites90.4%

                    \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, \color{blue}{a}, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \]
                  2. Taylor expanded in y around 0

                    \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, 2 \cdot \sqrt{x}\right) \]
                  3. Step-by-step derivation
                    1. Applied rewrites87.9%

                      \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \sqrt{x}\right) \]
                  4. Recombined 3 regimes into one program.
                  5. Final simplification76.9%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1 \cdot 10^{-17}:\\ \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, 1, \frac{a}{b \cdot -3}\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-61}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \sqrt{x}\right)\\ \end{array} \]
                  6. Add Preprocessing

                  Alternative 4: 77.2% accurate, 1.2× speedup?

                  \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \end{array} \]
                  (FPCore (x y z t a b)
                   :precision binary64
                   (fma (/ -0.3333333333333333 b) a (* (sqrt x) (* 2.0 (cos y)))))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return fma((-0.3333333333333333 / b), a, (sqrt(x) * (2.0 * cos(y))));
                  }
                  
                  function code(x, y, z, t, a, b)
                  	return fma(Float64(-0.3333333333333333 / b), a, Float64(sqrt(x) * Float64(2.0 * cos(y))))
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right)
                  \end{array}
                  
                  Derivation
                  1. Initial program 73.8%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around 0

                    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. cancel-sign-sub-invN/A

                      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                    2. metadata-evalN/A

                      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                    3. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                    4. lower-*.f64N/A

                      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                    5. lower-sqrt.f64N/A

                      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                    6. lower-cos.f64N/A

                      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                    7. *-commutativeN/A

                      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                    8. lower-*.f64N/A

                      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                    9. lower-/.f6479.8

                      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
                  5. Applied rewrites79.8%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                  6. Step-by-step derivation
                    1. Applied rewrites79.8%

                      \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, \color{blue}{a}, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \]
                    2. Add Preprocessing

                    Alternative 5: 77.3% accurate, 1.2× speedup?

                    \[\begin{array}{l} \\ \mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{a}{b \cdot -3}\right) \end{array} \]
                    (FPCore (x y z t a b)
                     :precision binary64
                     (fma (* 2.0 (sqrt x)) (cos y) (/ a (* b -3.0))))
                    double code(double x, double y, double z, double t, double a, double b) {
                    	return fma((2.0 * sqrt(x)), cos(y), (a / (b * -3.0)));
                    }
                    
                    function code(x, y, z, t, a, b)
                    	return fma(Float64(2.0 * sqrt(x)), cos(y), Float64(a / Float64(b * -3.0)))
                    end
                    
                    code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{a}{b \cdot -3}\right)
                    \end{array}
                    
                    Derivation
                    1. Initial program 73.8%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. cancel-sign-sub-invN/A

                        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                      2. metadata-evalN/A

                        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                      3. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                      4. lower-*.f64N/A

                        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                      5. lower-sqrt.f64N/A

                        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                      6. lower-cos.f64N/A

                        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                      7. *-commutativeN/A

                        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                      8. lower-*.f64N/A

                        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                      9. lower-/.f6479.8

                        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
                    5. Applied rewrites79.8%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                    6. Step-by-step derivation
                      1. Applied rewrites79.8%

                        \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, \color{blue}{a}, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \]
                      2. Step-by-step derivation
                        1. Applied rewrites79.8%

                          \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, \color{blue}{\cos y}, \frac{a}{b \cdot -3}\right) \]
                        2. Add Preprocessing

                        Alternative 6: 77.2% accurate, 1.2× speedup?

                        \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
                        (FPCore (x y z t a b)
                         :precision binary64
                         (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
                        double code(double x, double y, double z, double t, double a, double b) {
                        	return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
                        }
                        
                        function code(x, y, z, t, a, b)
                        	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b)))
                        end
                        
                        code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
                        \end{array}
                        
                        Derivation
                        1. Initial program 73.8%

                          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around 0

                          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                        4. Step-by-step derivation
                          1. cancel-sign-sub-invN/A

                            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                          2. metadata-evalN/A

                            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                          3. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                          4. lower-*.f64N/A

                            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                          5. lower-sqrt.f64N/A

                            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                          6. lower-cos.f64N/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                          7. *-commutativeN/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                          8. lower-*.f64N/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                          9. lower-/.f6479.8

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
                        5. Applied rewrites79.8%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                        6. Final simplification79.8%

                          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
                        7. Add Preprocessing

                        Alternative 7: 60.9% accurate, 2.4× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \frac{\frac{a}{-3}}{b}\\ \mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                        (FPCore (x y z t a b)
                         :precision binary64
                         (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ (/ a -3.0) b)))
                           (if (<= t_1 -3e-124) t_2 (if (<= t_1 2e-62) (* 2.0 (sqrt x)) t_2))))
                        double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = a / (3.0 * b);
                        	double t_2 = (a / -3.0) / b;
                        	double tmp;
                        	if (t_1 <= -3e-124) {
                        		tmp = t_2;
                        	} else if (t_1 <= 2e-62) {
                        		tmp = 2.0 * sqrt(x);
                        	} else {
                        		tmp = t_2;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z, t, a, b)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8), intent (in) :: a
                            real(8), intent (in) :: b
                            real(8) :: t_1
                            real(8) :: t_2
                            real(8) :: tmp
                            t_1 = a / (3.0d0 * b)
                            t_2 = (a / (-3.0d0)) / b
                            if (t_1 <= (-3d-124)) then
                                tmp = t_2
                            else if (t_1 <= 2d-62) then
                                tmp = 2.0d0 * sqrt(x)
                            else
                                tmp = t_2
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = a / (3.0 * b);
                        	double t_2 = (a / -3.0) / b;
                        	double tmp;
                        	if (t_1 <= -3e-124) {
                        		tmp = t_2;
                        	} else if (t_1 <= 2e-62) {
                        		tmp = 2.0 * Math.sqrt(x);
                        	} else {
                        		tmp = t_2;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z, t, a, b):
                        	t_1 = a / (3.0 * b)
                        	t_2 = (a / -3.0) / b
                        	tmp = 0
                        	if t_1 <= -3e-124:
                        		tmp = t_2
                        	elif t_1 <= 2e-62:
                        		tmp = 2.0 * math.sqrt(x)
                        	else:
                        		tmp = t_2
                        	return tmp
                        
                        function code(x, y, z, t, a, b)
                        	t_1 = Float64(a / Float64(3.0 * b))
                        	t_2 = Float64(Float64(a / -3.0) / b)
                        	tmp = 0.0
                        	if (t_1 <= -3e-124)
                        		tmp = t_2;
                        	elseif (t_1 <= 2e-62)
                        		tmp = Float64(2.0 * sqrt(x));
                        	else
                        		tmp = t_2;
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z, t, a, b)
                        	t_1 = a / (3.0 * b);
                        	t_2 = (a / -3.0) / b;
                        	tmp = 0.0;
                        	if (t_1 <= -3e-124)
                        		tmp = t_2;
                        	elseif (t_1 <= 2e-62)
                        		tmp = 2.0 * sqrt(x);
                        	else
                        		tmp = t_2;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[t$95$1, -3e-124], t$95$2, If[LessEqual[t$95$1, 2e-62], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{a}{3 \cdot b}\\
                        t_2 := \frac{\frac{a}{-3}}{b}\\
                        \mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\
                        \;\;\;\;t\_2\\
                        
                        \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\
                        \;\;\;\;2 \cdot \sqrt{x}\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;t\_2\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3e-124 or 2.0000000000000001e-62 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                          1. Initial program 80.9%

                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                          2. Add Preprocessing
                          3. Taylor expanded in a around inf

                            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                          4. Step-by-step derivation
                            1. *-commutativeN/A

                              \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                            2. lower-*.f64N/A

                              \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                            3. lower-/.f6479.7

                              \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                          5. Applied rewrites79.7%

                            \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                          6. Step-by-step derivation
                            1. Applied rewrites79.8%

                              \[\leadsto \frac{\frac{a}{-3}}{\color{blue}{b}} \]

                            if -3e-124 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-62

                            1. Initial program 60.0%

                              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                            2. Add Preprocessing
                            3. Step-by-step derivation
                              1. lift--.f64N/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}} \]
                              2. sub-negN/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
                              3. lift-*.f64N/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                              4. lift-cos.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                              5. lift--.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                              6. cos-diffN/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                              7. distribute-lft-inN/A

                                \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                              8. associate-+l+N/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right)} \]
                              9. associate-*r*N/A

                                \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \cdot \cos \left(\frac{z \cdot t}{3}\right)} + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right) \]
                            4. Applied rewrites60.7%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y, \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)} \]
                            5. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                            6. Step-by-step derivation
                              1. lower-*.f64N/A

                                \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                              2. distribute-lft-outN/A

                                \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                              3. lower-*.f64N/A

                                \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                              4. distribute-lft-outN/A

                                \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                              5. lower-*.f64N/A

                                \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                              6. lower-sqrt.f64N/A

                                \[\leadsto x \cdot \left(2 \cdot \left(\color{blue}{\sqrt{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                              7. lower-/.f64N/A

                                \[\leadsto x \cdot \left(2 \cdot \left(\sqrt{\color{blue}{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                            7. Applied rewrites60.3%

                              \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \mathsf{fma}\left(\cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right), \cos y, \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)\right)\right)\right)} \]
                            8. Taylor expanded in t around 0

                              \[\leadsto \frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
                            9. Step-by-step derivation
                              1. Applied rewrites56.9%

                                \[\leadsto \mathsf{fma}\left(0.6666666666666666, \color{blue}{\sqrt{x} \cdot \left(\left(t \cdot z\right) \cdot \sin y\right)}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
                              2. Taylor expanded in y around 0

                                \[\leadsto 2 \cdot \sqrt{x} \]
                              3. Step-by-step derivation
                                1. Applied rewrites30.7%

                                  \[\leadsto 2 \cdot \sqrt{x} \]
                              4. Recombined 2 regimes into one program.
                              5. Final simplification63.1%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -3 \cdot 10^{-124}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-62}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \end{array} \]
                              6. Add Preprocessing

                              Alternative 8: 60.8% accurate, 2.6× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \end{array} \]
                              (FPCore (x y z t a b)
                               :precision binary64
                               (let* ((t_1 (/ a (* 3.0 b))))
                                 (if (<= t_1 -3e-124)
                                   (/ a (* b -3.0))
                                   (if (<= t_1 2e-62) (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))))
                              double code(double x, double y, double z, double t, double a, double b) {
                              	double t_1 = a / (3.0 * b);
                              	double tmp;
                              	if (t_1 <= -3e-124) {
                              		tmp = a / (b * -3.0);
                              	} else if (t_1 <= 2e-62) {
                              		tmp = 2.0 * sqrt(x);
                              	} else {
                              		tmp = a * (-0.3333333333333333 / b);
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t, a, b)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8), intent (in) :: a
                                  real(8), intent (in) :: b
                                  real(8) :: t_1
                                  real(8) :: tmp
                                  t_1 = a / (3.0d0 * b)
                                  if (t_1 <= (-3d-124)) then
                                      tmp = a / (b * (-3.0d0))
                                  else if (t_1 <= 2d-62) then
                                      tmp = 2.0d0 * sqrt(x)
                                  else
                                      tmp = a * ((-0.3333333333333333d0) / b)
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t, double a, double b) {
                              	double t_1 = a / (3.0 * b);
                              	double tmp;
                              	if (t_1 <= -3e-124) {
                              		tmp = a / (b * -3.0);
                              	} else if (t_1 <= 2e-62) {
                              		tmp = 2.0 * Math.sqrt(x);
                              	} else {
                              		tmp = a * (-0.3333333333333333 / b);
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t, a, b):
                              	t_1 = a / (3.0 * b)
                              	tmp = 0
                              	if t_1 <= -3e-124:
                              		tmp = a / (b * -3.0)
                              	elif t_1 <= 2e-62:
                              		tmp = 2.0 * math.sqrt(x)
                              	else:
                              		tmp = a * (-0.3333333333333333 / b)
                              	return tmp
                              
                              function code(x, y, z, t, a, b)
                              	t_1 = Float64(a / Float64(3.0 * b))
                              	tmp = 0.0
                              	if (t_1 <= -3e-124)
                              		tmp = Float64(a / Float64(b * -3.0));
                              	elseif (t_1 <= 2e-62)
                              		tmp = Float64(2.0 * sqrt(x));
                              	else
                              		tmp = Float64(a * Float64(-0.3333333333333333 / b));
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t, a, b)
                              	t_1 = a / (3.0 * b);
                              	tmp = 0.0;
                              	if (t_1 <= -3e-124)
                              		tmp = a / (b * -3.0);
                              	elseif (t_1 <= 2e-62)
                              		tmp = 2.0 * sqrt(x);
                              	else
                              		tmp = a * (-0.3333333333333333 / b);
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e-124], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-62], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{a}{3 \cdot b}\\
                              \mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\
                              \;\;\;\;\frac{a}{b \cdot -3}\\
                              
                              \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\
                              \;\;\;\;2 \cdot \sqrt{x}\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 3 regimes
                              2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3e-124

                                1. Initial program 78.8%

                                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                2. Add Preprocessing
                                3. Taylor expanded in a around inf

                                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                                4. Step-by-step derivation
                                  1. *-commutativeN/A

                                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                                  2. lower-*.f64N/A

                                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                                  3. lower-/.f6475.1

                                    \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                                5. Applied rewrites75.1%

                                  \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites75.2%

                                    \[\leadsto \frac{a}{\color{blue}{b \cdot -3}} \]

                                  if -3e-124 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-62

                                  1. Initial program 60.0%

                                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                  2. Add Preprocessing
                                  3. Step-by-step derivation
                                    1. lift--.f64N/A

                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}} \]
                                    2. sub-negN/A

                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
                                    3. lift-*.f64N/A

                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                    4. lift-cos.f64N/A

                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                    5. lift--.f64N/A

                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                    6. cos-diffN/A

                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                    7. distribute-lft-inN/A

                                      \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                    8. associate-+l+N/A

                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right)} \]
                                    9. associate-*r*N/A

                                      \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \cdot \cos \left(\frac{z \cdot t}{3}\right)} + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right) \]
                                  4. Applied rewrites60.7%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y, \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)} \]
                                  5. Taylor expanded in x around inf

                                    \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                  6. Step-by-step derivation
                                    1. lower-*.f64N/A

                                      \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                    2. distribute-lft-outN/A

                                      \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                    3. lower-*.f64N/A

                                      \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                    4. distribute-lft-outN/A

                                      \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                                    5. lower-*.f64N/A

                                      \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                                    6. lower-sqrt.f64N/A

                                      \[\leadsto x \cdot \left(2 \cdot \left(\color{blue}{\sqrt{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                                    7. lower-/.f64N/A

                                      \[\leadsto x \cdot \left(2 \cdot \left(\sqrt{\color{blue}{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                                  7. Applied rewrites60.3%

                                    \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \mathsf{fma}\left(\cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right), \cos y, \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)\right)\right)\right)} \]
                                  8. Taylor expanded in t around 0

                                    \[\leadsto \frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
                                  9. Step-by-step derivation
                                    1. Applied rewrites56.9%

                                      \[\leadsto \mathsf{fma}\left(0.6666666666666666, \color{blue}{\sqrt{x} \cdot \left(\left(t \cdot z\right) \cdot \sin y\right)}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
                                    2. Taylor expanded in y around 0

                                      \[\leadsto 2 \cdot \sqrt{x} \]
                                    3. Step-by-step derivation
                                      1. Applied rewrites30.7%

                                        \[\leadsto 2 \cdot \sqrt{x} \]

                                      if 2.0000000000000001e-62 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                                      1. Initial program 82.8%

                                        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in a around inf

                                        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                                      4. Step-by-step derivation
                                        1. *-commutativeN/A

                                          \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                                        2. lower-*.f64N/A

                                          \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                                        3. lower-/.f6483.7

                                          \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                                      5. Applied rewrites83.7%

                                        \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                                      6. Step-by-step derivation
                                        1. Applied rewrites83.7%

                                          \[\leadsto \frac{-0.3333333333333333}{b} \cdot \color{blue}{a} \]
                                      7. Recombined 3 regimes into one program.
                                      8. Final simplification63.1%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -3 \cdot 10^{-124}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-62}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \]
                                      9. Add Preprocessing

                                      Alternative 9: 60.8% accurate, 2.6× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                      (FPCore (x y z t a b)
                                       :precision binary64
                                       (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* a (/ -0.3333333333333333 b))))
                                         (if (<= t_1 -3e-124) t_2 (if (<= t_1 2e-62) (* 2.0 (sqrt x)) t_2))))
                                      double code(double x, double y, double z, double t, double a, double b) {
                                      	double t_1 = a / (3.0 * b);
                                      	double t_2 = a * (-0.3333333333333333 / b);
                                      	double tmp;
                                      	if (t_1 <= -3e-124) {
                                      		tmp = t_2;
                                      	} else if (t_1 <= 2e-62) {
                                      		tmp = 2.0 * sqrt(x);
                                      	} else {
                                      		tmp = t_2;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      real(8) function code(x, y, z, t, a, b)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          real(8), intent (in) :: a
                                          real(8), intent (in) :: b
                                          real(8) :: t_1
                                          real(8) :: t_2
                                          real(8) :: tmp
                                          t_1 = a / (3.0d0 * b)
                                          t_2 = a * ((-0.3333333333333333d0) / b)
                                          if (t_1 <= (-3d-124)) then
                                              tmp = t_2
                                          else if (t_1 <= 2d-62) then
                                              tmp = 2.0d0 * sqrt(x)
                                          else
                                              tmp = t_2
                                          end if
                                          code = tmp
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t, double a, double b) {
                                      	double t_1 = a / (3.0 * b);
                                      	double t_2 = a * (-0.3333333333333333 / b);
                                      	double tmp;
                                      	if (t_1 <= -3e-124) {
                                      		tmp = t_2;
                                      	} else if (t_1 <= 2e-62) {
                                      		tmp = 2.0 * Math.sqrt(x);
                                      	} else {
                                      		tmp = t_2;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      def code(x, y, z, t, a, b):
                                      	t_1 = a / (3.0 * b)
                                      	t_2 = a * (-0.3333333333333333 / b)
                                      	tmp = 0
                                      	if t_1 <= -3e-124:
                                      		tmp = t_2
                                      	elif t_1 <= 2e-62:
                                      		tmp = 2.0 * math.sqrt(x)
                                      	else:
                                      		tmp = t_2
                                      	return tmp
                                      
                                      function code(x, y, z, t, a, b)
                                      	t_1 = Float64(a / Float64(3.0 * b))
                                      	t_2 = Float64(a * Float64(-0.3333333333333333 / b))
                                      	tmp = 0.0
                                      	if (t_1 <= -3e-124)
                                      		tmp = t_2;
                                      	elseif (t_1 <= 2e-62)
                                      		tmp = Float64(2.0 * sqrt(x));
                                      	else
                                      		tmp = t_2;
                                      	end
                                      	return tmp
                                      end
                                      
                                      function tmp_2 = code(x, y, z, t, a, b)
                                      	t_1 = a / (3.0 * b);
                                      	t_2 = a * (-0.3333333333333333 / b);
                                      	tmp = 0.0;
                                      	if (t_1 <= -3e-124)
                                      		tmp = t_2;
                                      	elseif (t_1 <= 2e-62)
                                      		tmp = 2.0 * sqrt(x);
                                      	else
                                      		tmp = t_2;
                                      	end
                                      	tmp_2 = tmp;
                                      end
                                      
                                      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e-124], t$95$2, If[LessEqual[t$95$1, 2e-62], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_1 := \frac{a}{3 \cdot b}\\
                                      t_2 := a \cdot \frac{-0.3333333333333333}{b}\\
                                      \mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\
                                      \;\;\;\;t\_2\\
                                      
                                      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\
                                      \;\;\;\;2 \cdot \sqrt{x}\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;t\_2\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 2 regimes
                                      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3e-124 or 2.0000000000000001e-62 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                                        1. Initial program 80.9%

                                          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in a around inf

                                          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                                        4. Step-by-step derivation
                                          1. *-commutativeN/A

                                            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                                          2. lower-*.f64N/A

                                            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                                          3. lower-/.f6479.7

                                            \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                                        5. Applied rewrites79.7%

                                          \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                                        6. Step-by-step derivation
                                          1. Applied rewrites79.7%

                                            \[\leadsto \frac{-0.3333333333333333}{b} \cdot \color{blue}{a} \]

                                          if -3e-124 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-62

                                          1. Initial program 60.0%

                                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                          2. Add Preprocessing
                                          3. Step-by-step derivation
                                            1. lift--.f64N/A

                                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}} \]
                                            2. sub-negN/A

                                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
                                            3. lift-*.f64N/A

                                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                            4. lift-cos.f64N/A

                                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                            5. lift--.f64N/A

                                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                            6. cos-diffN/A

                                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                            7. distribute-lft-inN/A

                                              \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                            8. associate-+l+N/A

                                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right)} \]
                                            9. associate-*r*N/A

                                              \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \cdot \cos \left(\frac{z \cdot t}{3}\right)} + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right) \]
                                          4. Applied rewrites60.7%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y, \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)} \]
                                          5. Taylor expanded in x around inf

                                            \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                          6. Step-by-step derivation
                                            1. lower-*.f64N/A

                                              \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                            2. distribute-lft-outN/A

                                              \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                            3. lower-*.f64N/A

                                              \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                            4. distribute-lft-outN/A

                                              \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                                            5. lower-*.f64N/A

                                              \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                                            6. lower-sqrt.f64N/A

                                              \[\leadsto x \cdot \left(2 \cdot \left(\color{blue}{\sqrt{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                                            7. lower-/.f64N/A

                                              \[\leadsto x \cdot \left(2 \cdot \left(\sqrt{\color{blue}{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                                          7. Applied rewrites60.3%

                                            \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \mathsf{fma}\left(\cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right), \cos y, \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)\right)\right)\right)} \]
                                          8. Taylor expanded in t around 0

                                            \[\leadsto \frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
                                          9. Step-by-step derivation
                                            1. Applied rewrites56.9%

                                              \[\leadsto \mathsf{fma}\left(0.6666666666666666, \color{blue}{\sqrt{x} \cdot \left(\left(t \cdot z\right) \cdot \sin y\right)}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
                                            2. Taylor expanded in y around 0

                                              \[\leadsto 2 \cdot \sqrt{x} \]
                                            3. Step-by-step derivation
                                              1. Applied rewrites30.7%

                                                \[\leadsto 2 \cdot \sqrt{x} \]
                                            4. Recombined 2 regimes into one program.
                                            5. Final simplification63.1%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -3 \cdot 10^{-124}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-62}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \]
                                            6. Add Preprocessing

                                            Alternative 10: 66.4% accurate, 4.8× speedup?

                                            \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \sqrt{x}\right) \end{array} \]
                                            (FPCore (x y z t a b)
                                             :precision binary64
                                             (fma (/ -0.3333333333333333 b) a (* 2.0 (sqrt x))))
                                            double code(double x, double y, double z, double t, double a, double b) {
                                            	return fma((-0.3333333333333333 / b), a, (2.0 * sqrt(x)));
                                            }
                                            
                                            function code(x, y, z, t, a, b)
                                            	return fma(Float64(-0.3333333333333333 / b), a, Float64(2.0 * sqrt(x)))
                                            end
                                            
                                            code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \sqrt{x}\right)
                                            \end{array}
                                            
                                            Derivation
                                            1. Initial program 73.8%

                                              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around 0

                                              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                                            4. Step-by-step derivation
                                              1. cancel-sign-sub-invN/A

                                                \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                                              2. metadata-evalN/A

                                                \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                                              3. lower-fma.f64N/A

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                                              4. lower-*.f64N/A

                                                \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                                              5. lower-sqrt.f64N/A

                                                \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                                              6. lower-cos.f64N/A

                                                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                                              7. *-commutativeN/A

                                                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                                              8. lower-*.f64N/A

                                                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                                              9. lower-/.f6479.8

                                                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
                                            5. Applied rewrites79.8%

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                                            6. Step-by-step derivation
                                              1. Applied rewrites79.8%

                                                \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, \color{blue}{a}, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \]
                                              2. Taylor expanded in y around 0

                                                \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, 2 \cdot \sqrt{x}\right) \]
                                              3. Step-by-step derivation
                                                1. Applied rewrites66.6%

                                                  \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \sqrt{x}\right) \]
                                                2. Add Preprocessing

                                                Alternative 11: 66.5% accurate, 4.8× speedup?

                                                \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right) \end{array} \]
                                                (FPCore (x y z t a b)
                                                 :precision binary64
                                                 (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b)))
                                                double code(double x, double y, double z, double t, double a, double b) {
                                                	return fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
                                                }
                                                
                                                function code(x, y, z, t, a, b)
                                                	return fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b))
                                                end
                                                
                                                code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)
                                                \end{array}
                                                
                                                Derivation
                                                1. Initial program 73.8%

                                                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in z around 0

                                                  \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                                                4. Step-by-step derivation
                                                  1. cancel-sign-sub-invN/A

                                                    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                                                  2. metadata-evalN/A

                                                    \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                                                  3. lower-fma.f64N/A

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                                                  4. lower-*.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                                                  5. lower-sqrt.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                                                  6. lower-cos.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                                                  7. *-commutativeN/A

                                                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                                                  8. lower-*.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
                                                  9. lower-/.f6479.8

                                                    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
                                                5. Applied rewrites79.8%

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                                                6. Taylor expanded in y around 0

                                                  \[\leadsto \frac{-1}{3} \cdot \frac{a}{b} + \color{blue}{2 \cdot \sqrt{x}} \]
                                                7. Step-by-step derivation
                                                  1. Applied rewrites66.6%

                                                    \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{a \cdot -0.3333333333333333}{b}\right) \]
                                                  2. Add Preprocessing

                                                  Alternative 12: 17.9% accurate, 9.9× speedup?

                                                  \[\begin{array}{l} \\ 2 \cdot \sqrt{x} \end{array} \]
                                                  (FPCore (x y z t a b) :precision binary64 (* 2.0 (sqrt x)))
                                                  double code(double x, double y, double z, double t, double a, double b) {
                                                  	return 2.0 * sqrt(x);
                                                  }
                                                  
                                                  real(8) function code(x, y, z, t, a, b)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      real(8), intent (in) :: z
                                                      real(8), intent (in) :: t
                                                      real(8), intent (in) :: a
                                                      real(8), intent (in) :: b
                                                      code = 2.0d0 * sqrt(x)
                                                  end function
                                                  
                                                  public static double code(double x, double y, double z, double t, double a, double b) {
                                                  	return 2.0 * Math.sqrt(x);
                                                  }
                                                  
                                                  def code(x, y, z, t, a, b):
                                                  	return 2.0 * math.sqrt(x)
                                                  
                                                  function code(x, y, z, t, a, b)
                                                  	return Float64(2.0 * sqrt(x))
                                                  end
                                                  
                                                  function tmp = code(x, y, z, t, a, b)
                                                  	tmp = 2.0 * sqrt(x);
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  2 \cdot \sqrt{x}
                                                  \end{array}
                                                  
                                                  Derivation
                                                  1. Initial program 73.8%

                                                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                                  2. Add Preprocessing
                                                  3. Step-by-step derivation
                                                    1. lift--.f64N/A

                                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}} \]
                                                    2. sub-negN/A

                                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
                                                    3. lift-*.f64N/A

                                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                                    4. lift-cos.f64N/A

                                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                                    5. lift--.f64N/A

                                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                                    6. cos-diffN/A

                                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                                    7. distribute-lft-inN/A

                                                      \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                                                    8. associate-+l+N/A

                                                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right)} \]
                                                    9. associate-*r*N/A

                                                      \[\leadsto \color{blue}{\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \cdot \cos \left(\frac{z \cdot t}{3}\right)} + \left(\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)\right) \]
                                                  4. Applied rewrites75.4%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\left(2 \cdot \sqrt{x}\right) \cdot \cos y, \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)} \]
                                                  5. Taylor expanded in x around inf

                                                    \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                                  6. Step-by-step derivation
                                                    1. lower-*.f64N/A

                                                      \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right) + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                                    2. distribute-lft-outN/A

                                                      \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                                    3. lower-*.f64N/A

                                                      \[\leadsto x \cdot \color{blue}{\left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sqrt{\frac{1}{x}} \cdot \left(\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)} \]
                                                    4. distribute-lft-outN/A

                                                      \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                                                    5. lower-*.f64N/A

                                                      \[\leadsto x \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{1}{x}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)}\right) \]
                                                    6. lower-sqrt.f64N/A

                                                      \[\leadsto x \cdot \left(2 \cdot \left(\color{blue}{\sqrt{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                                                    7. lower-/.f64N/A

                                                      \[\leadsto x \cdot \left(2 \cdot \left(\sqrt{\color{blue}{\frac{1}{x}}} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) \]
                                                  7. Applied rewrites28.3%

                                                    \[\leadsto \color{blue}{x \cdot \left(2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \mathsf{fma}\left(\cos \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right), \cos y, \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot t\right) \cdot z\right)\right)\right)\right)} \]
                                                  8. Taylor expanded in t around 0

                                                    \[\leadsto \frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
                                                  9. Step-by-step derivation
                                                    1. Applied rewrites28.4%

                                                      \[\leadsto \mathsf{fma}\left(0.6666666666666666, \color{blue}{\sqrt{x} \cdot \left(\left(t \cdot z\right) \cdot \sin y\right)}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
                                                    2. Taylor expanded in y around 0

                                                      \[\leadsto 2 \cdot \sqrt{x} \]
                                                    3. Step-by-step derivation
                                                      1. Applied rewrites15.0%

                                                        \[\leadsto 2 \cdot \sqrt{x} \]
                                                      2. Add Preprocessing

                                                      Developer Target 1: 75.1% accurate, 0.8× speedup?

                                                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                                                      (FPCore (x y z t a b)
                                                       :precision binary64
                                                       (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                                                              (t_2 (/ (/ a 3.0) b))
                                                              (t_3 (* 2.0 (sqrt x))))
                                                         (if (< z -1.3793337487235141e+129)
                                                           (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                                                           (if (< z 3.516290613555987e+106)
                                                             (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                                                             (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                                                      double code(double x, double y, double z, double t, double a, double b) {
                                                      	double t_1 = (0.3333333333333333 / z) / t;
                                                      	double t_2 = (a / 3.0) / b;
                                                      	double t_3 = 2.0 * sqrt(x);
                                                      	double tmp;
                                                      	if (z < -1.3793337487235141e+129) {
                                                      		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                                                      	} else if (z < 3.516290613555987e+106) {
                                                      		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                                                      	} else {
                                                      		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                                      	}
                                                      	return tmp;
                                                      }
                                                      
                                                      real(8) function code(x, y, z, t, a, b)
                                                          real(8), intent (in) :: x
                                                          real(8), intent (in) :: y
                                                          real(8), intent (in) :: z
                                                          real(8), intent (in) :: t
                                                          real(8), intent (in) :: a
                                                          real(8), intent (in) :: b
                                                          real(8) :: t_1
                                                          real(8) :: t_2
                                                          real(8) :: t_3
                                                          real(8) :: tmp
                                                          t_1 = (0.3333333333333333d0 / z) / t
                                                          t_2 = (a / 3.0d0) / b
                                                          t_3 = 2.0d0 * sqrt(x)
                                                          if (z < (-1.3793337487235141d+129)) then
                                                              tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                                                          else if (z < 3.516290613555987d+106) then
                                                              tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                                                          else
                                                              tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                                                          end if
                                                          code = tmp
                                                      end function
                                                      
                                                      public static double code(double x, double y, double z, double t, double a, double b) {
                                                      	double t_1 = (0.3333333333333333 / z) / t;
                                                      	double t_2 = (a / 3.0) / b;
                                                      	double t_3 = 2.0 * Math.sqrt(x);
                                                      	double tmp;
                                                      	if (z < -1.3793337487235141e+129) {
                                                      		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                                                      	} else if (z < 3.516290613555987e+106) {
                                                      		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                                                      	} else {
                                                      		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                                      	}
                                                      	return tmp;
                                                      }
                                                      
                                                      def code(x, y, z, t, a, b):
                                                      	t_1 = (0.3333333333333333 / z) / t
                                                      	t_2 = (a / 3.0) / b
                                                      	t_3 = 2.0 * math.sqrt(x)
                                                      	tmp = 0
                                                      	if z < -1.3793337487235141e+129:
                                                      		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                                                      	elif z < 3.516290613555987e+106:
                                                      		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                                                      	else:
                                                      		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                                                      	return tmp
                                                      
                                                      function code(x, y, z, t, a, b)
                                                      	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                                                      	t_2 = Float64(Float64(a / 3.0) / b)
                                                      	t_3 = Float64(2.0 * sqrt(x))
                                                      	tmp = 0.0
                                                      	if (z < -1.3793337487235141e+129)
                                                      		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                                                      	elseif (z < 3.516290613555987e+106)
                                                      		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                                                      	else
                                                      		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                                                      	end
                                                      	return tmp
                                                      end
                                                      
                                                      function tmp_2 = code(x, y, z, t, a, b)
                                                      	t_1 = (0.3333333333333333 / z) / t;
                                                      	t_2 = (a / 3.0) / b;
                                                      	t_3 = 2.0 * sqrt(x);
                                                      	tmp = 0.0;
                                                      	if (z < -1.3793337487235141e+129)
                                                      		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                                                      	elseif (z < 3.516290613555987e+106)
                                                      		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                                                      	else
                                                      		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                                      	end
                                                      	tmp_2 = tmp;
                                                      end
                                                      
                                                      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                                                      
                                                      \begin{array}{l}
                                                      
                                                      \\
                                                      \begin{array}{l}
                                                      t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                                                      t_2 := \frac{\frac{a}{3}}{b}\\
                                                      t_3 := 2 \cdot \sqrt{x}\\
                                                      \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                                                      \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                                                      
                                                      \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                                                      \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                                                      
                                                      \mathbf{else}:\\
                                                      \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                                                      
                                                      
                                                      \end{array}
                                                      \end{array}
                                                      

                                                      Reproduce

                                                      ?
                                                      herbie shell --seed 2024233 
                                                      (FPCore (x y z t a b)
                                                        :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                                                        :precision binary64
                                                      
                                                        :alt
                                                        (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                                                      
                                                        (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))