
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 1e+201)
(-
(*
t_2
(fma
(cos (* z (* t 0.3333333333333333)))
(cos y)
(* (- (sin y)) (sin (* t (* z -0.3333333333333333))))))
t_1)
(/ (fma (* 2.0 (* b (cos y))) (sqrt x) (* a -0.3333333333333333)) b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 1e+201) {
tmp = (t_2 * fma(cos((z * (t * 0.3333333333333333))), cos(y), (-sin(y) * sin((t * (z * -0.3333333333333333)))))) - t_1;
} else {
tmp = fma((2.0 * (b * cos(y))), sqrt(x), (a * -0.3333333333333333)) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 1e+201) tmp = Float64(Float64(t_2 * fma(cos(Float64(z * Float64(t * 0.3333333333333333))), cos(y), Float64(Float64(-sin(y)) * sin(Float64(t * Float64(z * -0.3333333333333333)))))) - t_1); else tmp = Float64(fma(Float64(2.0 * Float64(b * cos(y))), sqrt(x), Float64(a * -0.3333333333333333)) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 1e+201], N[(N[(t$95$2 * N[(N[Cos[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[((-N[Sin[y], $MachinePrecision]) * N[Sin[N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(N[(2.0 * N[(b * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(a * -0.3333333333333333), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 10^{+201}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 1.00000000000000004e201Initial program 81.9%
lift-cos.f64N/A
lift--.f64N/A
sub-negN/A
cos-sumN/A
cancel-sign-sub-invN/A
cos-negN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
lower-*.f64N/A
Applied rewrites83.5%
if 1.00000000000000004e201 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 45.4%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
Taylor expanded in b around 0
Applied rewrites75.2%
Final simplification81.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (* t 0.3333333333333333))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.9666)
(fma
(* 2.0 (sqrt x))
(fma (cos t_1) (cos y) (* (sin y) (sin t_1)))
(/ (* a -0.3333333333333333) b))
(fma 2.0 (* (sqrt x) (cos y)) (/ a (* b -3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t * 0.3333333333333333);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.9666) {
tmp = fma((2.0 * sqrt(x)), fma(cos(t_1), cos(y), (sin(y) * sin(t_1))), ((a * -0.3333333333333333) / b));
} else {
tmp = fma(2.0, (sqrt(x) * cos(y)), (a / (b * -3.0)));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(z * Float64(t * 0.3333333333333333)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.9666) tmp = fma(Float64(2.0 * sqrt(x)), fma(cos(t_1), cos(y), Float64(sin(y) * sin(t_1))), Float64(Float64(a * -0.3333333333333333) / b)); else tmp = fma(2.0, Float64(sqrt(x) * cos(y)), Float64(a / Float64(b * -3.0))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.9666], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9666:\\
\;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, \mathsf{fma}\left(\cos t\_1, \cos y, \sin y \cdot \sin t\_1\right), \frac{a \cdot -0.3333333333333333}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b \cdot -3}\right)\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.966600000000000015Initial program 77.1%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
Applied rewrites79.2%
Taylor expanded in x around 0
+-commutativeN/A
associate-*r*N/A
associate-*r*N/A
distribute-lft-outN/A
lower-fma.f64N/A
Applied rewrites79.3%
if 0.966600000000000015 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 68.9%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.1
Applied rewrites85.1%
Applied rewrites85.2%
Final simplification81.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= t_1 -1e-17)
(fma t_2 1.0 (/ a (* b -3.0)))
(if (<= t_1 1e-61)
(* 2.0 (* (sqrt x) (cos y)))
(fma (/ -0.3333333333333333 b) a t_2)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (t_1 <= -1e-17) {
tmp = fma(t_2, 1.0, (a / (b * -3.0)));
} else if (t_1 <= 1e-61) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else {
tmp = fma((-0.3333333333333333 / b), a, t_2);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (t_1 <= -1e-17) tmp = fma(t_2, 1.0, Float64(a / Float64(b * -3.0))); elseif (t_1 <= 1e-61) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); else tmp = fma(Float64(-0.3333333333333333 / b), a, t_2); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-17], N[(t$95$2 * 1.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-61], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-17}:\\
\;\;\;\;\mathsf{fma}\left(t\_2, 1, \frac{a}{b \cdot -3}\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-61}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, t\_2\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000007e-17Initial program 85.9%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.4
Applied rewrites96.4%
Applied rewrites96.5%
Applied rewrites96.5%
Taylor expanded in y around 0
Applied rewrites96.5%
if -1.00000000000000007e-17 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1e-61Initial program 60.2%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6462.4
Applied rewrites62.4%
Taylor expanded in x around inf
Applied rewrites57.5%
if 1e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 82.6%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.3
Applied rewrites90.3%
Applied rewrites90.4%
Taylor expanded in y around 0
Applied rewrites87.9%
Final simplification76.9%
(FPCore (x y z t a b) :precision binary64 (fma (/ -0.3333333333333333 b) a (* (sqrt x) (* 2.0 (cos y)))))
double code(double x, double y, double z, double t, double a, double b) {
return fma((-0.3333333333333333 / b), a, (sqrt(x) * (2.0 * cos(y))));
}
function code(x, y, z, t, a, b) return fma(Float64(-0.3333333333333333 / b), a, Float64(sqrt(x) * Float64(2.0 * cos(y)))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right)
\end{array}
Initial program 73.8%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
Applied rewrites79.8%
(FPCore (x y z t a b) :precision binary64 (fma (* 2.0 (sqrt x)) (cos y) (/ a (* b -3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return fma((2.0 * sqrt(x)), cos(y), (a / (b * -3.0)));
}
function code(x, y, z, t, a, b) return fma(Float64(2.0 * sqrt(x)), cos(y), Float64(a / Float64(b * -3.0))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{a}{b \cdot -3}\right)
\end{array}
Initial program 73.8%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
Applied rewrites79.8%
Applied rewrites79.8%
(FPCore (x y z t a b) :precision binary64 (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
}
function code(x, y, z, t, a, b) return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b))) end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
\end{array}
Initial program 73.8%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
Final simplification79.8%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ (/ a -3.0) b))) (if (<= t_1 -3e-124) t_2 (if (<= t_1 2e-62) (* 2.0 (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (a / -3.0) / b;
double tmp;
if (t_1 <= -3e-124) {
tmp = t_2;
} else if (t_1 <= 2e-62) {
tmp = 2.0 * sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = (a / (-3.0d0)) / b
if (t_1 <= (-3d-124)) then
tmp = t_2
else if (t_1 <= 2d-62) then
tmp = 2.0d0 * sqrt(x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (a / -3.0) / b;
double tmp;
if (t_1 <= -3e-124) {
tmp = t_2;
} else if (t_1 <= 2e-62) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = (a / -3.0) / b tmp = 0 if t_1 <= -3e-124: tmp = t_2 elif t_1 <= 2e-62: tmp = 2.0 * math.sqrt(x) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(Float64(a / -3.0) / b) tmp = 0.0 if (t_1 <= -3e-124) tmp = t_2; elseif (t_1 <= 2e-62) tmp = Float64(2.0 * sqrt(x)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = (a / -3.0) / b; tmp = 0.0; if (t_1 <= -3e-124) tmp = t_2; elseif (t_1 <= 2e-62) tmp = 2.0 * sqrt(x); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[t$95$1, -3e-124], t$95$2, If[LessEqual[t$95$1, 2e-62], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \frac{\frac{a}{-3}}{b}\\
\mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3e-124 or 2.0000000000000001e-62 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 80.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.7
Applied rewrites79.7%
Applied rewrites79.8%
if -3e-124 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-62Initial program 60.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
Applied rewrites60.7%
Taylor expanded in x around inf
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites60.3%
Taylor expanded in t around 0
Applied rewrites56.9%
Taylor expanded in y around 0
Applied rewrites30.7%
Final simplification63.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= t_1 -3e-124)
(/ a (* b -3.0))
(if (<= t_1 2e-62) (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -3e-124) {
tmp = a / (b * -3.0);
} else if (t_1 <= 2e-62) {
tmp = 2.0 * sqrt(x);
} else {
tmp = a * (-0.3333333333333333 / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (t_1 <= (-3d-124)) then
tmp = a / (b * (-3.0d0))
else if (t_1 <= 2d-62) then
tmp = 2.0d0 * sqrt(x)
else
tmp = a * ((-0.3333333333333333d0) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -3e-124) {
tmp = a / (b * -3.0);
} else if (t_1 <= 2e-62) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = a * (-0.3333333333333333 / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if t_1 <= -3e-124: tmp = a / (b * -3.0) elif t_1 <= 2e-62: tmp = 2.0 * math.sqrt(x) else: tmp = a * (-0.3333333333333333 / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_1 <= -3e-124) tmp = Float64(a / Float64(b * -3.0)); elseif (t_1 <= 2e-62) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(a * Float64(-0.3333333333333333 / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if (t_1 <= -3e-124) tmp = a / (b * -3.0); elseif (t_1 <= 2e-62) tmp = 2.0 * sqrt(x); else tmp = a * (-0.3333333333333333 / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e-124], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-62], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\
\;\;\;\;\frac{a}{b \cdot -3}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3e-124Initial program 78.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
Applied rewrites75.2%
if -3e-124 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-62Initial program 60.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
Applied rewrites60.7%
Taylor expanded in x around inf
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites60.3%
Taylor expanded in t around 0
Applied rewrites56.9%
Taylor expanded in y around 0
Applied rewrites30.7%
if 2.0000000000000001e-62 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 82.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6483.7
Applied rewrites83.7%
Applied rewrites83.7%
Final simplification63.1%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* a (/ -0.3333333333333333 b)))) (if (<= t_1 -3e-124) t_2 (if (<= t_1 2e-62) (* 2.0 (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a * (-0.3333333333333333 / b);
double tmp;
if (t_1 <= -3e-124) {
tmp = t_2;
} else if (t_1 <= 2e-62) {
tmp = 2.0 * sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = a * ((-0.3333333333333333d0) / b)
if (t_1 <= (-3d-124)) then
tmp = t_2
else if (t_1 <= 2d-62) then
tmp = 2.0d0 * sqrt(x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a * (-0.3333333333333333 / b);
double tmp;
if (t_1 <= -3e-124) {
tmp = t_2;
} else if (t_1 <= 2e-62) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = a * (-0.3333333333333333 / b) tmp = 0 if t_1 <= -3e-124: tmp = t_2 elif t_1 <= 2e-62: tmp = 2.0 * math.sqrt(x) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(a * Float64(-0.3333333333333333 / b)) tmp = 0.0 if (t_1 <= -3e-124) tmp = t_2; elseif (t_1 <= 2e-62) tmp = Float64(2.0 * sqrt(x)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = a * (-0.3333333333333333 / b); tmp = 0.0; if (t_1 <= -3e-124) tmp = t_2; elseif (t_1 <= 2e-62) tmp = 2.0 * sqrt(x); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e-124], t$95$2, If[LessEqual[t$95$1, 2e-62], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{if}\;t\_1 \leq -3 \cdot 10^{-124}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-62}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3e-124 or 2.0000000000000001e-62 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 80.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.7
Applied rewrites79.7%
Applied rewrites79.7%
if -3e-124 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-62Initial program 60.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
Applied rewrites60.7%
Taylor expanded in x around inf
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites60.3%
Taylor expanded in t around 0
Applied rewrites56.9%
Taylor expanded in y around 0
Applied rewrites30.7%
Final simplification63.1%
(FPCore (x y z t a b) :precision binary64 (fma (/ -0.3333333333333333 b) a (* 2.0 (sqrt x))))
double code(double x, double y, double z, double t, double a, double b) {
return fma((-0.3333333333333333 / b), a, (2.0 * sqrt(x)));
}
function code(x, y, z, t, a, b) return fma(Float64(-0.3333333333333333 / b), a, Float64(2.0 * sqrt(x))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \sqrt{x}\right)
\end{array}
Initial program 73.8%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
Applied rewrites79.8%
Taylor expanded in y around 0
Applied rewrites66.6%
(FPCore (x y z t a b) :precision binary64 (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
}
function code(x, y, z, t, a, b) return fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b)) end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)
\end{array}
Initial program 73.8%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.8
Applied rewrites79.8%
Taylor expanded in y around 0
Applied rewrites66.6%
(FPCore (x y z t a b) :precision binary64 (* 2.0 (sqrt x)))
double code(double x, double y, double z, double t, double a, double b) {
return 2.0 * sqrt(x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 2.0d0 * sqrt(x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 2.0 * Math.sqrt(x);
}
def code(x, y, z, t, a, b): return 2.0 * math.sqrt(x)
function code(x, y, z, t, a, b) return Float64(2.0 * sqrt(x)) end
function tmp = code(x, y, z, t, a, b) tmp = 2.0 * sqrt(x); end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x}
\end{array}
Initial program 73.8%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
distribute-lft-inN/A
associate-+l+N/A
associate-*r*N/A
Applied rewrites75.4%
Taylor expanded in x around inf
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites28.3%
Taylor expanded in t around 0
Applied rewrites28.4%
Taylor expanded in y around 0
Applied rewrites15.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024233
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))