
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (fma y (* y 4.0) (* x x))))
(if (<= t_0 5e-190)
(fma (/ y x) (/ (* y -8.0) x) 1.0)
(if (<= t_0 5e+201)
(fma (/ x t_1) x (/ (* (* y y) -4.0) t_1))
(fma (/ (* x 0.5) y) (/ x y) -1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = fma(y, (y * 4.0), (x * x));
double tmp;
if (t_0 <= 5e-190) {
tmp = fma((y / x), ((y * -8.0) / x), 1.0);
} else if (t_0 <= 5e+201) {
tmp = fma((x / t_1), x, (((y * y) * -4.0) / t_1));
} else {
tmp = fma(((x * 0.5) / y), (x / y), -1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = fma(y, Float64(y * 4.0), Float64(x * x)) tmp = 0.0 if (t_0 <= 5e-190) tmp = fma(Float64(y / x), Float64(Float64(y * -8.0) / x), 1.0); elseif (t_0 <= 5e+201) tmp = fma(Float64(x / t_1), x, Float64(Float64(Float64(y * y) * -4.0) / t_1)); else tmp = fma(Float64(Float64(x * 0.5) / y), Float64(x / y), -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(y * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-190], N[(N[(y / x), $MachinePrecision] * N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 5e+201], N[(N[(x / t$95$1), $MachinePrecision] * x + N[(N[(N[(y * y), $MachinePrecision] * -4.0), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \mathsf{fma}\left(y, y \cdot 4, x \cdot x\right)\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-190}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x}, \frac{y \cdot -8}{x}, 1\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+201}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{t\_1}, x, \frac{\left(y \cdot y\right) \cdot -4}{t\_1}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x \cdot 0.5}{y}, \frac{x}{y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 5.00000000000000034e-190Initial program 59.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
Applied rewrites77.2%
Applied rewrites86.8%
if 5.00000000000000034e-190 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 4.9999999999999995e201Initial program 85.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites85.4%
if 4.9999999999999995e201 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 25.0%
Taylor expanded in x around 0
sub-negN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval93.1
Applied rewrites93.1%
Applied rewrites93.3%
Final simplification88.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= t_0 5e-190)
(fma (/ y x) (/ (* y -8.0) x) 1.0)
(if (<= t_0 5e+201)
(/ (fma y (* y -4.0) (* x x)) (fma x x (* 4.0 (* y y))))
(fma (/ (* x 0.5) y) (/ x y) -1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 5e-190) {
tmp = fma((y / x), ((y * -8.0) / x), 1.0);
} else if (t_0 <= 5e+201) {
tmp = fma(y, (y * -4.0), (x * x)) / fma(x, x, (4.0 * (y * y)));
} else {
tmp = fma(((x * 0.5) / y), (x / y), -1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 5e-190) tmp = fma(Float64(y / x), Float64(Float64(y * -8.0) / x), 1.0); elseif (t_0 <= 5e+201) tmp = Float64(fma(y, Float64(y * -4.0), Float64(x * x)) / fma(x, x, Float64(4.0 * Float64(y * y)))); else tmp = fma(Float64(Float64(x * 0.5) / y), Float64(x / y), -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-190], N[(N[(y / x), $MachinePrecision] * N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 5e+201], N[(N[(y * N[(y * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] / N[(x * x + N[(4.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-190}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x}, \frac{y \cdot -8}{x}, 1\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+201}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, y \cdot -4, x \cdot x\right)}{\mathsf{fma}\left(x, x, 4 \cdot \left(y \cdot y\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x \cdot 0.5}{y}, \frac{x}{y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 5.00000000000000034e-190Initial program 59.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
Applied rewrites77.2%
Applied rewrites86.8%
if 5.00000000000000034e-190 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 4.9999999999999995e201Initial program 85.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites85.4%
Applied rewrites85.1%
if 4.9999999999999995e201 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 25.0%
Taylor expanded in x around 0
sub-negN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval93.1
Applied rewrites93.1%
Applied rewrites93.3%
Final simplification88.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= t_0 5e-190)
(fma (/ y x) (/ (* y -8.0) x) 1.0)
(if (<= t_0 5e+201)
(/ (fma x x (* (* y y) -4.0)) (fma y (* y 4.0) (* x x)))
(fma (/ (* x 0.5) y) (/ x y) -1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 5e-190) {
tmp = fma((y / x), ((y * -8.0) / x), 1.0);
} else if (t_0 <= 5e+201) {
tmp = fma(x, x, ((y * y) * -4.0)) / fma(y, (y * 4.0), (x * x));
} else {
tmp = fma(((x * 0.5) / y), (x / y), -1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 5e-190) tmp = fma(Float64(y / x), Float64(Float64(y * -8.0) / x), 1.0); elseif (t_0 <= 5e+201) tmp = Float64(fma(x, x, Float64(Float64(y * y) * -4.0)) / fma(y, Float64(y * 4.0), Float64(x * x))); else tmp = fma(Float64(Float64(x * 0.5) / y), Float64(x / y), -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-190], N[(N[(y / x), $MachinePrecision] * N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 5e+201], N[(N[(x * x + N[(N[(y * y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * N[(y * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-190}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x}, \frac{y \cdot -8}{x}, 1\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+201}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, x, \left(y \cdot y\right) \cdot -4\right)}{\mathsf{fma}\left(y, y \cdot 4, x \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x \cdot 0.5}{y}, \frac{x}{y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 5.00000000000000034e-190Initial program 59.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
Applied rewrites77.2%
Applied rewrites86.8%
if 5.00000000000000034e-190 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 4.9999999999999995e201Initial program 85.1%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval85.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6485.1
Applied rewrites85.1%
if 4.9999999999999995e201 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 25.0%
Taylor expanded in x around 0
sub-negN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval93.1
Applied rewrites93.1%
Applied rewrites93.3%
Final simplification88.3%
(FPCore (x y) :precision binary64 (if (<= (* y (* y 4.0)) 2000.0) (fma (/ y x) (/ (* y -8.0) x) 1.0) (fma (/ (* x 0.5) y) (/ x y) -1.0)))
double code(double x, double y) {
double tmp;
if ((y * (y * 4.0)) <= 2000.0) {
tmp = fma((y / x), ((y * -8.0) / x), 1.0);
} else {
tmp = fma(((x * 0.5) / y), (x / y), -1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(y * Float64(y * 4.0)) <= 2000.0) tmp = fma(Float64(y / x), Float64(Float64(y * -8.0) / x), 1.0); else tmp = fma(Float64(Float64(x * 0.5) / y), Float64(x / y), -1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], 2000.0], N[(N[(y / x), $MachinePrecision] * N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot \left(y \cdot 4\right) \leq 2000:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x}, \frac{y \cdot -8}{x}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x \cdot 0.5}{y}, \frac{x}{y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 2e3Initial program 68.5%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
Applied rewrites70.3%
Applied rewrites76.2%
if 2e3 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 46.5%
Taylor expanded in x around 0
sub-negN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval84.9
Applied rewrites84.9%
Applied rewrites85.1%
Final simplification80.7%
(FPCore (x y) :precision binary64 (if (<= (* y (* y 4.0)) 2000.0) (fma (/ y x) (/ (* y -8.0) x) 1.0) (fma (* x 0.5) (/ x (* y y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((y * (y * 4.0)) <= 2000.0) {
tmp = fma((y / x), ((y * -8.0) / x), 1.0);
} else {
tmp = fma((x * 0.5), (x / (y * y)), -1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(y * Float64(y * 4.0)) <= 2000.0) tmp = fma(Float64(y / x), Float64(Float64(y * -8.0) / x), 1.0); else tmp = fma(Float64(x * 0.5), Float64(x / Float64(y * y)), -1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], 2000.0], N[(N[(y / x), $MachinePrecision] * N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot \left(y \cdot 4\right) \leq 2000:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x}, \frac{y \cdot -8}{x}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x \cdot 0.5, \frac{x}{y \cdot y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 2e3Initial program 68.5%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
Applied rewrites70.3%
Applied rewrites76.2%
if 2e3 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 46.5%
Taylor expanded in x around 0
sub-negN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval84.9
Applied rewrites84.9%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (<= (* y (* y 4.0)) 2000.0) 1.0 (fma (* x 0.5) (/ x (* y y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((y * (y * 4.0)) <= 2000.0) {
tmp = 1.0;
} else {
tmp = fma((x * 0.5), (x / (y * y)), -1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(y * Float64(y * 4.0)) <= 2000.0) tmp = 1.0; else tmp = fma(Float64(x * 0.5), Float64(x / Float64(y * y)), -1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], 2000.0], 1.0, N[(N[(x * 0.5), $MachinePrecision] * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot \left(y \cdot 4\right) \leq 2000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x \cdot 0.5, \frac{x}{y \cdot y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 2e3Initial program 68.5%
Taylor expanded in x around inf
Applied rewrites75.1%
if 2e3 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 46.5%
Taylor expanded in x around 0
sub-negN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval84.9
Applied rewrites84.9%
Final simplification80.0%
(FPCore (x y) :precision binary64 (if (<= (* y (* y 4.0)) 15000.0) 1.0 -1.0))
double code(double x, double y) {
double tmp;
if ((y * (y * 4.0)) <= 15000.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * (y * 4.0d0)) <= 15000.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * (y * 4.0)) <= 15000.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * (y * 4.0)) <= 15000.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(y * Float64(y * 4.0)) <= 15000.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * (y * 4.0)) <= 15000.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], 15000.0], 1.0, -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot \left(y \cdot 4\right) \leq 15000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 15000Initial program 68.5%
Taylor expanded in x around inf
Applied rewrites75.1%
if 15000 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 46.5%
Taylor expanded in x around 0
Applied rewrites84.2%
Final simplification79.7%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 57.4%
Taylor expanded in x around 0
Applied rewrites55.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024233
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (* x x) (* (* y 4) y)) (+ (* x x) (* (* y 4) y))) 9743233849626781/10000000000000000) (- (/ (* x x) (+ (* x x) (* (* y y) 4))) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4)))) 2) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4))))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))