
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* x y) (- y)))) (if (<= y -1e+154) t_0 (if (<= y 1e+16) (* x (- y (* y y))) t_0))))
double code(double x, double y) {
double t_0 = (x * y) * -y;
double tmp;
if (y <= -1e+154) {
tmp = t_0;
} else if (y <= 1e+16) {
tmp = x * (y - (y * y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) * -y
if (y <= (-1d+154)) then
tmp = t_0
else if (y <= 1d+16) then
tmp = x * (y - (y * y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * y) * -y;
double tmp;
if (y <= -1e+154) {
tmp = t_0;
} else if (y <= 1e+16) {
tmp = x * (y - (y * y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x * y) * -y tmp = 0 if y <= -1e+154: tmp = t_0 elif y <= 1e+16: tmp = x * (y - (y * y)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x * y) * Float64(-y)) tmp = 0.0 if (y <= -1e+154) tmp = t_0; elseif (y <= 1e+16) tmp = Float64(x * Float64(y - Float64(y * y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * y) * -y; tmp = 0.0; if (y <= -1e+154) tmp = t_0; elseif (y <= 1e+16) tmp = x * (y - (y * y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] * (-y)), $MachinePrecision]}, If[LessEqual[y, -1e+154], t$95$0, If[LessEqual[y, 1e+16], N[(x * N[(y - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot y\right) \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -1 \cdot 10^{+154}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 10^{+16}:\\
\;\;\;\;x \cdot \left(y - y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.00000000000000004e154 or 1e16 < y Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
if -1.00000000000000004e154 < y < 1e16Initial program 99.9%
Taylor expanded in x around 0
lower-*.f64N/A
distribute-lft-out--N/A
*-rgt-identityN/A
unpow2N/A
lower--.f64N/A
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* x y) (- y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* x y) t_0))))
double code(double x, double y) {
double t_0 = (x * y) * -y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) * -y
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * y) * -y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x * y) * -y tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = x * y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x * y) * Float64(-y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * y) * -y; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] * (-y)), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(x * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot y\right) \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6498.9
Applied rewrites98.9%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
lower-*.f6498.4
Applied rewrites98.4%
(FPCore (x y) :precision binary64 (* y (fma x (- y) x)))
double code(double x, double y) {
return y * fma(x, -y, x);
}
function code(x, y) return Float64(y * fma(x, Float64(-y), x)) end
code[x_, y_] := N[(y * N[(x * (-y) + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \mathsf{fma}\left(x, -y, x\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (* x y))
double code(double x, double y) {
return x * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * y
end function
public static double code(double x, double y) {
return x * y;
}
def code(x, y): return x * y
function code(x, y) return Float64(x * y) end
function tmp = code(x, y) tmp = x * y; end
code[x_, y_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-*.f6457.8
Applied rewrites57.8%
herbie shell --seed 2024233
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))