Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2

Percentage Accurate: 88.0% → 98.7%
Time: 9.0s
Alternatives: 11
Speedup: 0.9×

Specification

?
\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Alternative 1: 98.7% accurate, 0.7× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+41}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{z \cdot x\_m} \cdot \frac{1}{z}\\ \end{array}\right) \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
 :precision binary64
 (*
  x_s
  (*
   y_s
   (if (<= (* z z) 2e+41)
     (/ (/ 1.0 y_m) (* x_m (fma z z 1.0)))
     (* (/ (/ 1.0 y_m) (* z x_m)) (/ 1.0 z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
	double tmp;
	if ((z * z) <= 2e+41) {
		tmp = (1.0 / y_m) / (x_m * fma(z, z, 1.0));
	} else {
		tmp = ((1.0 / y_m) / (z * x_m)) * (1.0 / z);
	}
	return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0, y)
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y_m, z = sort([x_m, y_m, z])
function code(x_s, y_s, x_m, y_m, z)
	tmp = 0.0
	if (Float64(z * z) <= 2e+41)
		tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * fma(z, z, 1.0)));
	else
		tmp = Float64(Float64(Float64(1.0 / y_m) / Float64(z * x_m)) * Float64(1.0 / z));
	end
	return Float64(x_s * Float64(y_s * tmp))
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+41], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] * N[(1.0 / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+41}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z \cdot x\_m} \cdot \frac{1}{z}\\


\end{array}\right)
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 z z) < 2.00000000000000001e41

    1. Initial program 99.7%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}} \]
      2. clear-numN/A

        \[\leadsto \color{blue}{\frac{1}{\frac{y \cdot \left(1 + z \cdot z\right)}{\frac{1}{x}}}} \]
      3. lift-*.f64N/A

        \[\leadsto \frac{1}{\frac{\color{blue}{y \cdot \left(1 + z \cdot z\right)}}{\frac{1}{x}}} \]
      4. associate-/l*N/A

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1 + z \cdot z}{\frac{1}{x}}}} \]
      5. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{y}}{\frac{1 + z \cdot z}{\frac{1}{x}}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{y}}{\frac{1 + z \cdot z}{\frac{1}{x}}}} \]
      7. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{1}{y}}}{\frac{1 + z \cdot z}{\frac{1}{x}}} \]
      8. lift-/.f64N/A

        \[\leadsto \frac{\frac{1}{y}}{\frac{1 + z \cdot z}{\color{blue}{\frac{1}{x}}}} \]
      9. associate-/r/N/A

        \[\leadsto \frac{\frac{1}{y}}{\color{blue}{\frac{1 + z \cdot z}{1} \cdot x}} \]
      10. /-rgt-identityN/A

        \[\leadsto \frac{\frac{1}{y}}{\color{blue}{\left(1 + z \cdot z\right)} \cdot x} \]
      11. *-commutativeN/A

        \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x \cdot \left(1 + z \cdot z\right)}} \]
      12. lower-*.f6499.7

        \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x \cdot \left(1 + z \cdot z\right)}} \]
      13. lift-+.f64N/A

        \[\leadsto \frac{\frac{1}{y}}{x \cdot \color{blue}{\left(1 + z \cdot z\right)}} \]
      14. +-commutativeN/A

        \[\leadsto \frac{\frac{1}{y}}{x \cdot \color{blue}{\left(z \cdot z + 1\right)}} \]
      15. lift-*.f64N/A

        \[\leadsto \frac{\frac{1}{y}}{x \cdot \left(\color{blue}{z \cdot z} + 1\right)} \]
      16. lower-fma.f6499.7

        \[\leadsto \frac{\frac{1}{y}}{x \cdot \color{blue}{\mathsf{fma}\left(z, z, 1\right)}} \]
    4. Applied rewrites99.7%

      \[\leadsto \color{blue}{\frac{\frac{1}{y}}{x \cdot \mathsf{fma}\left(z, z, 1\right)}} \]

    if 2.00000000000000001e41 < (*.f64 z z)

    1. Initial program 86.1%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
      2. lower-*.f64N/A

        \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
      4. unpow2N/A

        \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
      5. lower-*.f6486.1

        \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
    5. Applied rewrites86.1%

      \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
    6. Step-by-step derivation
      1. Applied rewrites97.7%

        \[\leadsto \frac{1}{\left(y \cdot z\right) \cdot \color{blue}{\left(x \cdot z\right)}} \]
      2. Step-by-step derivation
        1. Applied rewrites98.9%

          \[\leadsto \frac{\frac{1}{y}}{x \cdot z} \cdot \color{blue}{\frac{1}{z}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification99.4%

        \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+41}:\\ \;\;\;\;\frac{\frac{1}{y}}{x \cdot \mathsf{fma}\left(z, z, 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y}}{z \cdot x} \cdot \frac{1}{z}\\ \end{array} \]
      5. Add Preprocessing

      Alternative 2: 99.3% accurate, 0.7× speedup?

      \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;y\_m \cdot \left(z \cdot z + 1\right) \leq 10^{+308}:\\ \;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(z \cdot y\_m, z, y\_m\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\_m\right)}}{z}\\ \end{array}\right) \end{array} \]
      y\_m = (fabs.f64 y)
      y\_s = (copysign.f64 #s(literal 1 binary64) y)
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      (FPCore (x_s y_s x_m y_m z)
       :precision binary64
       (*
        x_s
        (*
         y_s
         (if (<= (* y_m (+ (* z z) 1.0)) 1e+308)
           (/ (/ 1.0 x_m) (fma (* z y_m) z y_m))
           (/ (/ 1.0 (* y_m (* z x_m))) z)))))
      y\_m = fabs(y);
      y\_s = copysign(1.0, y);
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      assert(x_m < y_m && y_m < z);
      double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	double tmp;
      	if ((y_m * ((z * z) + 1.0)) <= 1e+308) {
      		tmp = (1.0 / x_m) / fma((z * y_m), z, y_m);
      	} else {
      		tmp = (1.0 / (y_m * (z * x_m))) / z;
      	}
      	return x_s * (y_s * tmp);
      }
      
      y\_m = abs(y)
      y\_s = copysign(1.0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      x_m, y_m, z = sort([x_m, y_m, z])
      function code(x_s, y_s, x_m, y_m, z)
      	tmp = 0.0
      	if (Float64(y_m * Float64(Float64(z * z) + 1.0)) <= 1e+308)
      		tmp = Float64(Float64(1.0 / x_m) / fma(Float64(z * y_m), z, y_m));
      	else
      		tmp = Float64(Float64(1.0 / Float64(y_m * Float64(z * x_m))) / z);
      	end
      	return Float64(x_s * Float64(y_s * tmp))
      end
      
      y\_m = N[Abs[y], $MachinePrecision]
      y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(y$95$m * N[(N[(z * z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], 1e+308], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(z * y$95$m), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      y\_m = \left|y\right|
      \\
      y\_s = \mathsf{copysign}\left(1, y\right)
      \\
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      \\
      [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
      \\
      x\_s \cdot \left(y\_s \cdot \begin{array}{l}
      \mathbf{if}\;y\_m \cdot \left(z \cdot z + 1\right) \leq 10^{+308}:\\
      \;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(z \cdot y\_m, z, y\_m\right)}\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\_m\right)}}{z}\\
      
      
      \end{array}\right)
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1e308

        1. Initial program 95.9%

          \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-*.f64N/A

            \[\leadsto \frac{\frac{1}{x}}{\color{blue}{y \cdot \left(1 + z \cdot z\right)}} \]
          2. lift-+.f64N/A

            \[\leadsto \frac{\frac{1}{x}}{y \cdot \color{blue}{\left(1 + z \cdot z\right)}} \]
          3. +-commutativeN/A

            \[\leadsto \frac{\frac{1}{x}}{y \cdot \color{blue}{\left(z \cdot z + 1\right)}} \]
          4. distribute-lft-inN/A

            \[\leadsto \frac{\frac{1}{x}}{\color{blue}{y \cdot \left(z \cdot z\right) + y \cdot 1}} \]
          5. lift-*.f64N/A

            \[\leadsto \frac{\frac{1}{x}}{y \cdot \color{blue}{\left(z \cdot z\right)} + y \cdot 1} \]
          6. associate-*r*N/A

            \[\leadsto \frac{\frac{1}{x}}{\color{blue}{\left(y \cdot z\right) \cdot z} + y \cdot 1} \]
          7. *-rgt-identityN/A

            \[\leadsto \frac{\frac{1}{x}}{\left(y \cdot z\right) \cdot z + \color{blue}{y}} \]
          8. lower-fma.f64N/A

            \[\leadsto \frac{\frac{1}{x}}{\color{blue}{\mathsf{fma}\left(y \cdot z, z, y\right)}} \]
          9. lower-*.f6497.6

            \[\leadsto \frac{\frac{1}{x}}{\mathsf{fma}\left(\color{blue}{y \cdot z}, z, y\right)} \]
        4. Applied rewrites97.6%

          \[\leadsto \frac{\frac{1}{x}}{\color{blue}{\mathsf{fma}\left(y \cdot z, z, y\right)}} \]

        if 1e308 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z)))

        1. Initial program 82.4%

          \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
          2. lower-*.f64N/A

            \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
          4. unpow2N/A

            \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
          5. lower-*.f6482.4

            \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
        5. Applied rewrites82.4%

          \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
        6. Step-by-step derivation
          1. Applied rewrites97.7%

            \[\leadsto \frac{\frac{1}{y \cdot \left(x \cdot z\right)}}{\color{blue}{z}} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification97.7%

          \[\leadsto \begin{array}{l} \mathbf{if}\;y \cdot \left(z \cdot z + 1\right) \leq 10^{+308}:\\ \;\;\;\;\frac{\frac{1}{x}}{\mathsf{fma}\left(z \cdot y, z, y\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y \cdot \left(z \cdot x\right)}}{z}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 3: 99.1% accurate, 0.8× speedup?

        \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{+205}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\_m\right)}}{z}\\ \end{array}\right) \end{array} \]
        y\_m = (fabs.f64 y)
        y\_s = (copysign.f64 #s(literal 1 binary64) y)
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
        (FPCore (x_s y_s x_m y_m z)
         :precision binary64
         (*
          x_s
          (*
           y_s
           (if (<= (* z z) 1e+205)
             (/ (/ 1.0 y_m) (* x_m (fma z z 1.0)))
             (/ (/ 1.0 (* y_m (* z x_m))) z)))))
        y\_m = fabs(y);
        y\_s = copysign(1.0, y);
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        assert(x_m < y_m && y_m < z);
        double code(double x_s, double y_s, double x_m, double y_m, double z) {
        	double tmp;
        	if ((z * z) <= 1e+205) {
        		tmp = (1.0 / y_m) / (x_m * fma(z, z, 1.0));
        	} else {
        		tmp = (1.0 / (y_m * (z * x_m))) / z;
        	}
        	return x_s * (y_s * tmp);
        }
        
        y\_m = abs(y)
        y\_s = copysign(1.0, y)
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        x_m, y_m, z = sort([x_m, y_m, z])
        function code(x_s, y_s, x_m, y_m, z)
        	tmp = 0.0
        	if (Float64(z * z) <= 1e+205)
        		tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * fma(z, z, 1.0)));
        	else
        		tmp = Float64(Float64(1.0 / Float64(y_m * Float64(z * x_m))) / z);
        	end
        	return Float64(x_s * Float64(y_s * tmp))
        end
        
        y\_m = N[Abs[y], $MachinePrecision]
        y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
        code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+205], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        y\_m = \left|y\right|
        \\
        y\_s = \mathsf{copysign}\left(1, y\right)
        \\
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        \\
        [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
        \\
        x\_s \cdot \left(y\_s \cdot \begin{array}{l}
        \mathbf{if}\;z \cdot z \leq 10^{+205}:\\
        \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\_m\right)}}{z}\\
        
        
        \end{array}\right)
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (*.f64 z z) < 1.00000000000000002e205

          1. Initial program 98.5%

            \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}} \]
            2. clear-numN/A

              \[\leadsto \color{blue}{\frac{1}{\frac{y \cdot \left(1 + z \cdot z\right)}{\frac{1}{x}}}} \]
            3. lift-*.f64N/A

              \[\leadsto \frac{1}{\frac{\color{blue}{y \cdot \left(1 + z \cdot z\right)}}{\frac{1}{x}}} \]
            4. associate-/l*N/A

              \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1 + z \cdot z}{\frac{1}{x}}}} \]
            5. associate-/r*N/A

              \[\leadsto \color{blue}{\frac{\frac{1}{y}}{\frac{1 + z \cdot z}{\frac{1}{x}}}} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{\frac{1}{y}}{\frac{1 + z \cdot z}{\frac{1}{x}}}} \]
            7. lower-/.f64N/A

              \[\leadsto \frac{\color{blue}{\frac{1}{y}}}{\frac{1 + z \cdot z}{\frac{1}{x}}} \]
            8. lift-/.f64N/A

              \[\leadsto \frac{\frac{1}{y}}{\frac{1 + z \cdot z}{\color{blue}{\frac{1}{x}}}} \]
            9. associate-/r/N/A

              \[\leadsto \frac{\frac{1}{y}}{\color{blue}{\frac{1 + z \cdot z}{1} \cdot x}} \]
            10. /-rgt-identityN/A

              \[\leadsto \frac{\frac{1}{y}}{\color{blue}{\left(1 + z \cdot z\right)} \cdot x} \]
            11. *-commutativeN/A

              \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x \cdot \left(1 + z \cdot z\right)}} \]
            12. lower-*.f6499.7

              \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x \cdot \left(1 + z \cdot z\right)}} \]
            13. lift-+.f64N/A

              \[\leadsto \frac{\frac{1}{y}}{x \cdot \color{blue}{\left(1 + z \cdot z\right)}} \]
            14. +-commutativeN/A

              \[\leadsto \frac{\frac{1}{y}}{x \cdot \color{blue}{\left(z \cdot z + 1\right)}} \]
            15. lift-*.f64N/A

              \[\leadsto \frac{\frac{1}{y}}{x \cdot \left(\color{blue}{z \cdot z} + 1\right)} \]
            16. lower-fma.f6499.7

              \[\leadsto \frac{\frac{1}{y}}{x \cdot \color{blue}{\mathsf{fma}\left(z, z, 1\right)}} \]
          4. Applied rewrites99.7%

            \[\leadsto \color{blue}{\frac{\frac{1}{y}}{x \cdot \mathsf{fma}\left(z, z, 1\right)}} \]

          if 1.00000000000000002e205 < (*.f64 z z)

          1. Initial program 84.6%

            \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
            2. lower-*.f64N/A

              \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
            4. unpow2N/A

              \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
            5. lower-*.f6484.5

              \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
          5. Applied rewrites84.5%

            \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
          6. Step-by-step derivation
            1. Applied rewrites98.8%

              \[\leadsto \frac{\frac{1}{y \cdot \left(x \cdot z\right)}}{\color{blue}{z}} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification99.4%

            \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{+205}:\\ \;\;\;\;\frac{\frac{1}{y}}{x \cdot \mathsf{fma}\left(z, z, 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y \cdot \left(z \cdot x\right)}}{z}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 4: 97.9% accurate, 0.8× speedup?

          \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\_m\right)}}{z}\\ \end{array}\right) \end{array} \]
          y\_m = (fabs.f64 y)
          y\_s = (copysign.f64 #s(literal 1 binary64) y)
          x\_m = (fabs.f64 x)
          x\_s = (copysign.f64 #s(literal 1 binary64) x)
          NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
          (FPCore (x_s y_s x_m y_m z)
           :precision binary64
           (*
            x_s
            (*
             y_s
             (if (<= (* z z) 1e-6)
               (/ (/ 1.0 y_m) x_m)
               (/ (/ 1.0 (* y_m (* z x_m))) z)))))
          y\_m = fabs(y);
          y\_s = copysign(1.0, y);
          x\_m = fabs(x);
          x\_s = copysign(1.0, x);
          assert(x_m < y_m && y_m < z);
          double code(double x_s, double y_s, double x_m, double y_m, double z) {
          	double tmp;
          	if ((z * z) <= 1e-6) {
          		tmp = (1.0 / y_m) / x_m;
          	} else {
          		tmp = (1.0 / (y_m * (z * x_m))) / z;
          	}
          	return x_s * (y_s * tmp);
          }
          
          y\_m = abs(y)
          y\_s = copysign(1.0d0, y)
          x\_m = abs(x)
          x\_s = copysign(1.0d0, x)
          NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
          real(8) function code(x_s, y_s, x_m, y_m, z)
              real(8), intent (in) :: x_s
              real(8), intent (in) :: y_s
              real(8), intent (in) :: x_m
              real(8), intent (in) :: y_m
              real(8), intent (in) :: z
              real(8) :: tmp
              if ((z * z) <= 1d-6) then
                  tmp = (1.0d0 / y_m) / x_m
              else
                  tmp = (1.0d0 / (y_m * (z * x_m))) / z
              end if
              code = x_s * (y_s * tmp)
          end function
          
          y\_m = Math.abs(y);
          y\_s = Math.copySign(1.0, y);
          x\_m = Math.abs(x);
          x\_s = Math.copySign(1.0, x);
          assert x_m < y_m && y_m < z;
          public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
          	double tmp;
          	if ((z * z) <= 1e-6) {
          		tmp = (1.0 / y_m) / x_m;
          	} else {
          		tmp = (1.0 / (y_m * (z * x_m))) / z;
          	}
          	return x_s * (y_s * tmp);
          }
          
          y\_m = math.fabs(y)
          y\_s = math.copysign(1.0, y)
          x\_m = math.fabs(x)
          x\_s = math.copysign(1.0, x)
          [x_m, y_m, z] = sort([x_m, y_m, z])
          def code(x_s, y_s, x_m, y_m, z):
          	tmp = 0
          	if (z * z) <= 1e-6:
          		tmp = (1.0 / y_m) / x_m
          	else:
          		tmp = (1.0 / (y_m * (z * x_m))) / z
          	return x_s * (y_s * tmp)
          
          y\_m = abs(y)
          y\_s = copysign(1.0, y)
          x\_m = abs(x)
          x\_s = copysign(1.0, x)
          x_m, y_m, z = sort([x_m, y_m, z])
          function code(x_s, y_s, x_m, y_m, z)
          	tmp = 0.0
          	if (Float64(z * z) <= 1e-6)
          		tmp = Float64(Float64(1.0 / y_m) / x_m);
          	else
          		tmp = Float64(Float64(1.0 / Float64(y_m * Float64(z * x_m))) / z);
          	end
          	return Float64(x_s * Float64(y_s * tmp))
          end
          
          y\_m = abs(y);
          y\_s = sign(y) * abs(1.0);
          x\_m = abs(x);
          x\_s = sign(x) * abs(1.0);
          x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
          function tmp_2 = code(x_s, y_s, x_m, y_m, z)
          	tmp = 0.0;
          	if ((z * z) <= 1e-6)
          		tmp = (1.0 / y_m) / x_m;
          	else
          		tmp = (1.0 / (y_m * (z * x_m))) / z;
          	end
          	tmp_2 = x_s * (y_s * tmp);
          end
          
          y\_m = N[Abs[y], $MachinePrecision]
          y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          x\_m = N[Abs[x], $MachinePrecision]
          x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
          code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-6], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          y\_m = \left|y\right|
          \\
          y\_s = \mathsf{copysign}\left(1, y\right)
          \\
          x\_m = \left|x\right|
          \\
          x\_s = \mathsf{copysign}\left(1, x\right)
          \\
          [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
          \\
          x\_s \cdot \left(y\_s \cdot \begin{array}{l}
          \mathbf{if}\;z \cdot z \leq 10^{-6}:\\
          \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\_m\right)}}{z}\\
          
          
          \end{array}\right)
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (*.f64 z z) < 9.99999999999999955e-7

            1. Initial program 99.7%

              \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
              2. lower-*.f6497.6

                \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
            5. Applied rewrites97.6%

              \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
            6. Step-by-step derivation
              1. Applied rewrites99.1%

                \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x}} \]

              if 9.99999999999999955e-7 < (*.f64 z z)

              1. Initial program 87.3%

                \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                2. lower-*.f64N/A

                  \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                3. lower-*.f64N/A

                  \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
                4. unpow2N/A

                  \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                5. lower-*.f6486.5

                  \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
              5. Applied rewrites86.5%

                \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
              6. Step-by-step derivation
                1. Applied rewrites98.2%

                  \[\leadsto \frac{\frac{1}{y \cdot \left(x \cdot z\right)}}{\color{blue}{z}} \]
              7. Recombined 2 regimes into one program.
              8. Final simplification98.7%

                \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y}}{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y \cdot \left(z \cdot x\right)}}{z}\\ \end{array} \]
              9. Add Preprocessing

              Alternative 5: 97.7% accurate, 0.9× speedup?

              \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{z \cdot \left(y\_m \cdot \left(z \cdot x\_m\right)\right)}\\ \end{array}\right) \end{array} \]
              y\_m = (fabs.f64 y)
              y\_s = (copysign.f64 #s(literal 1 binary64) y)
              x\_m = (fabs.f64 x)
              x\_s = (copysign.f64 #s(literal 1 binary64) x)
              NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
              (FPCore (x_s y_s x_m y_m z)
               :precision binary64
               (*
                x_s
                (*
                 y_s
                 (if (<= (* z z) 1e-6)
                   (/ (/ 1.0 y_m) x_m)
                   (/ 1.0 (* z (* y_m (* z x_m))))))))
              y\_m = fabs(y);
              y\_s = copysign(1.0, y);
              x\_m = fabs(x);
              x\_s = copysign(1.0, x);
              assert(x_m < y_m && y_m < z);
              double code(double x_s, double y_s, double x_m, double y_m, double z) {
              	double tmp;
              	if ((z * z) <= 1e-6) {
              		tmp = (1.0 / y_m) / x_m;
              	} else {
              		tmp = 1.0 / (z * (y_m * (z * x_m)));
              	}
              	return x_s * (y_s * tmp);
              }
              
              y\_m = abs(y)
              y\_s = copysign(1.0d0, y)
              x\_m = abs(x)
              x\_s = copysign(1.0d0, x)
              NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
              real(8) function code(x_s, y_s, x_m, y_m, z)
                  real(8), intent (in) :: x_s
                  real(8), intent (in) :: y_s
                  real(8), intent (in) :: x_m
                  real(8), intent (in) :: y_m
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if ((z * z) <= 1d-6) then
                      tmp = (1.0d0 / y_m) / x_m
                  else
                      tmp = 1.0d0 / (z * (y_m * (z * x_m)))
                  end if
                  code = x_s * (y_s * tmp)
              end function
              
              y\_m = Math.abs(y);
              y\_s = Math.copySign(1.0, y);
              x\_m = Math.abs(x);
              x\_s = Math.copySign(1.0, x);
              assert x_m < y_m && y_m < z;
              public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
              	double tmp;
              	if ((z * z) <= 1e-6) {
              		tmp = (1.0 / y_m) / x_m;
              	} else {
              		tmp = 1.0 / (z * (y_m * (z * x_m)));
              	}
              	return x_s * (y_s * tmp);
              }
              
              y\_m = math.fabs(y)
              y\_s = math.copysign(1.0, y)
              x\_m = math.fabs(x)
              x\_s = math.copysign(1.0, x)
              [x_m, y_m, z] = sort([x_m, y_m, z])
              def code(x_s, y_s, x_m, y_m, z):
              	tmp = 0
              	if (z * z) <= 1e-6:
              		tmp = (1.0 / y_m) / x_m
              	else:
              		tmp = 1.0 / (z * (y_m * (z * x_m)))
              	return x_s * (y_s * tmp)
              
              y\_m = abs(y)
              y\_s = copysign(1.0, y)
              x\_m = abs(x)
              x\_s = copysign(1.0, x)
              x_m, y_m, z = sort([x_m, y_m, z])
              function code(x_s, y_s, x_m, y_m, z)
              	tmp = 0.0
              	if (Float64(z * z) <= 1e-6)
              		tmp = Float64(Float64(1.0 / y_m) / x_m);
              	else
              		tmp = Float64(1.0 / Float64(z * Float64(y_m * Float64(z * x_m))));
              	end
              	return Float64(x_s * Float64(y_s * tmp))
              end
              
              y\_m = abs(y);
              y\_s = sign(y) * abs(1.0);
              x\_m = abs(x);
              x\_s = sign(x) * abs(1.0);
              x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
              function tmp_2 = code(x_s, y_s, x_m, y_m, z)
              	tmp = 0.0;
              	if ((z * z) <= 1e-6)
              		tmp = (1.0 / y_m) / x_m;
              	else
              		tmp = 1.0 / (z * (y_m * (z * x_m)));
              	end
              	tmp_2 = x_s * (y_s * tmp);
              end
              
              y\_m = N[Abs[y], $MachinePrecision]
              y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
              x\_m = N[Abs[x], $MachinePrecision]
              x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
              NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
              code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-6], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(1.0 / N[(z * N[(y$95$m * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              y\_m = \left|y\right|
              \\
              y\_s = \mathsf{copysign}\left(1, y\right)
              \\
              x\_m = \left|x\right|
              \\
              x\_s = \mathsf{copysign}\left(1, x\right)
              \\
              [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
              \\
              x\_s \cdot \left(y\_s \cdot \begin{array}{l}
              \mathbf{if}\;z \cdot z \leq 10^{-6}:\\
              \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{1}{z \cdot \left(y\_m \cdot \left(z \cdot x\_m\right)\right)}\\
              
              
              \end{array}\right)
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (*.f64 z z) < 9.99999999999999955e-7

                1. Initial program 99.7%

                  \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                  2. lower-*.f6497.6

                    \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                5. Applied rewrites97.6%

                  \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                6. Step-by-step derivation
                  1. Applied rewrites99.1%

                    \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x}} \]

                  if 9.99999999999999955e-7 < (*.f64 z z)

                  1. Initial program 87.3%

                    \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
                    4. unpow2N/A

                      \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                    5. lower-*.f6486.5

                      \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                  5. Applied rewrites86.5%

                    \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites97.8%

                      \[\leadsto \frac{1}{\left(y \cdot \left(x \cdot z\right)\right) \cdot \color{blue}{z}} \]
                  7. Recombined 2 regimes into one program.
                  8. Final simplification98.5%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y}}{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{z \cdot \left(y \cdot \left(z \cdot x\right)\right)}\\ \end{array} \]
                  9. Add Preprocessing

                  Alternative 6: 96.3% accurate, 0.9× speedup?

                  \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{\left(z \cdot x\_m\right) \cdot \left(z \cdot y\_m\right)}\\ \end{array}\right) \end{array} \]
                  y\_m = (fabs.f64 y)
                  y\_s = (copysign.f64 #s(literal 1 binary64) y)
                  x\_m = (fabs.f64 x)
                  x\_s = (copysign.f64 #s(literal 1 binary64) x)
                  NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                  (FPCore (x_s y_s x_m y_m z)
                   :precision binary64
                   (*
                    x_s
                    (*
                     y_s
                     (if (<= (* z z) 1e-6)
                       (/ (/ 1.0 y_m) x_m)
                       (/ 1.0 (* (* z x_m) (* z y_m)))))))
                  y\_m = fabs(y);
                  y\_s = copysign(1.0, y);
                  x\_m = fabs(x);
                  x\_s = copysign(1.0, x);
                  assert(x_m < y_m && y_m < z);
                  double code(double x_s, double y_s, double x_m, double y_m, double z) {
                  	double tmp;
                  	if ((z * z) <= 1e-6) {
                  		tmp = (1.0 / y_m) / x_m;
                  	} else {
                  		tmp = 1.0 / ((z * x_m) * (z * y_m));
                  	}
                  	return x_s * (y_s * tmp);
                  }
                  
                  y\_m = abs(y)
                  y\_s = copysign(1.0d0, y)
                  x\_m = abs(x)
                  x\_s = copysign(1.0d0, x)
                  NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                  real(8) function code(x_s, y_s, x_m, y_m, z)
                      real(8), intent (in) :: x_s
                      real(8), intent (in) :: y_s
                      real(8), intent (in) :: x_m
                      real(8), intent (in) :: y_m
                      real(8), intent (in) :: z
                      real(8) :: tmp
                      if ((z * z) <= 1d-6) then
                          tmp = (1.0d0 / y_m) / x_m
                      else
                          tmp = 1.0d0 / ((z * x_m) * (z * y_m))
                      end if
                      code = x_s * (y_s * tmp)
                  end function
                  
                  y\_m = Math.abs(y);
                  y\_s = Math.copySign(1.0, y);
                  x\_m = Math.abs(x);
                  x\_s = Math.copySign(1.0, x);
                  assert x_m < y_m && y_m < z;
                  public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
                  	double tmp;
                  	if ((z * z) <= 1e-6) {
                  		tmp = (1.0 / y_m) / x_m;
                  	} else {
                  		tmp = 1.0 / ((z * x_m) * (z * y_m));
                  	}
                  	return x_s * (y_s * tmp);
                  }
                  
                  y\_m = math.fabs(y)
                  y\_s = math.copysign(1.0, y)
                  x\_m = math.fabs(x)
                  x\_s = math.copysign(1.0, x)
                  [x_m, y_m, z] = sort([x_m, y_m, z])
                  def code(x_s, y_s, x_m, y_m, z):
                  	tmp = 0
                  	if (z * z) <= 1e-6:
                  		tmp = (1.0 / y_m) / x_m
                  	else:
                  		tmp = 1.0 / ((z * x_m) * (z * y_m))
                  	return x_s * (y_s * tmp)
                  
                  y\_m = abs(y)
                  y\_s = copysign(1.0, y)
                  x\_m = abs(x)
                  x\_s = copysign(1.0, x)
                  x_m, y_m, z = sort([x_m, y_m, z])
                  function code(x_s, y_s, x_m, y_m, z)
                  	tmp = 0.0
                  	if (Float64(z * z) <= 1e-6)
                  		tmp = Float64(Float64(1.0 / y_m) / x_m);
                  	else
                  		tmp = Float64(1.0 / Float64(Float64(z * x_m) * Float64(z * y_m)));
                  	end
                  	return Float64(x_s * Float64(y_s * tmp))
                  end
                  
                  y\_m = abs(y);
                  y\_s = sign(y) * abs(1.0);
                  x\_m = abs(x);
                  x\_s = sign(x) * abs(1.0);
                  x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
                  function tmp_2 = code(x_s, y_s, x_m, y_m, z)
                  	tmp = 0.0;
                  	if ((z * z) <= 1e-6)
                  		tmp = (1.0 / y_m) / x_m;
                  	else
                  		tmp = 1.0 / ((z * x_m) * (z * y_m));
                  	end
                  	tmp_2 = x_s * (y_s * tmp);
                  end
                  
                  y\_m = N[Abs[y], $MachinePrecision]
                  y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                  x\_m = N[Abs[x], $MachinePrecision]
                  x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                  NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                  code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-6], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(1.0 / N[(N[(z * x$95$m), $MachinePrecision] * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  y\_m = \left|y\right|
                  \\
                  y\_s = \mathsf{copysign}\left(1, y\right)
                  \\
                  x\_m = \left|x\right|
                  \\
                  x\_s = \mathsf{copysign}\left(1, x\right)
                  \\
                  [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
                  \\
                  x\_s \cdot \left(y\_s \cdot \begin{array}{l}
                  \mathbf{if}\;z \cdot z \leq 10^{-6}:\\
                  \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{1}{\left(z \cdot x\_m\right) \cdot \left(z \cdot y\_m\right)}\\
                  
                  
                  \end{array}\right)
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (*.f64 z z) < 9.99999999999999955e-7

                    1. Initial program 99.7%

                      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                      2. lower-*.f6497.6

                        \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                    5. Applied rewrites97.6%

                      \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites99.1%

                        \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x}} \]

                      if 9.99999999999999955e-7 < (*.f64 z z)

                      1. Initial program 87.3%

                        \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                        2. lower-*.f64N/A

                          \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                        3. lower-*.f64N/A

                          \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
                        4. unpow2N/A

                          \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                        5. lower-*.f6486.5

                          \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                      5. Applied rewrites86.5%

                        \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
                      6. Step-by-step derivation
                        1. Applied rewrites97.0%

                          \[\leadsto \frac{1}{\left(y \cdot z\right) \cdot \color{blue}{\left(x \cdot z\right)}} \]
                      7. Recombined 2 regimes into one program.
                      8. Final simplification98.1%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y}}{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{\left(z \cdot x\right) \cdot \left(z \cdot y\right)}\\ \end{array} \]
                      9. Add Preprocessing

                      Alternative 7: 95.5% accurate, 0.9× speedup?

                      \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{z \cdot \left(x\_m \cdot \left(z \cdot y\_m\right)\right)}\\ \end{array}\right) \end{array} \]
                      y\_m = (fabs.f64 y)
                      y\_s = (copysign.f64 #s(literal 1 binary64) y)
                      x\_m = (fabs.f64 x)
                      x\_s = (copysign.f64 #s(literal 1 binary64) x)
                      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                      (FPCore (x_s y_s x_m y_m z)
                       :precision binary64
                       (*
                        x_s
                        (*
                         y_s
                         (if (<= (* z z) 1e-6)
                           (/ (/ 1.0 y_m) x_m)
                           (/ 1.0 (* z (* x_m (* z y_m))))))))
                      y\_m = fabs(y);
                      y\_s = copysign(1.0, y);
                      x\_m = fabs(x);
                      x\_s = copysign(1.0, x);
                      assert(x_m < y_m && y_m < z);
                      double code(double x_s, double y_s, double x_m, double y_m, double z) {
                      	double tmp;
                      	if ((z * z) <= 1e-6) {
                      		tmp = (1.0 / y_m) / x_m;
                      	} else {
                      		tmp = 1.0 / (z * (x_m * (z * y_m)));
                      	}
                      	return x_s * (y_s * tmp);
                      }
                      
                      y\_m = abs(y)
                      y\_s = copysign(1.0d0, y)
                      x\_m = abs(x)
                      x\_s = copysign(1.0d0, x)
                      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                      real(8) function code(x_s, y_s, x_m, y_m, z)
                          real(8), intent (in) :: x_s
                          real(8), intent (in) :: y_s
                          real(8), intent (in) :: x_m
                          real(8), intent (in) :: y_m
                          real(8), intent (in) :: z
                          real(8) :: tmp
                          if ((z * z) <= 1d-6) then
                              tmp = (1.0d0 / y_m) / x_m
                          else
                              tmp = 1.0d0 / (z * (x_m * (z * y_m)))
                          end if
                          code = x_s * (y_s * tmp)
                      end function
                      
                      y\_m = Math.abs(y);
                      y\_s = Math.copySign(1.0, y);
                      x\_m = Math.abs(x);
                      x\_s = Math.copySign(1.0, x);
                      assert x_m < y_m && y_m < z;
                      public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
                      	double tmp;
                      	if ((z * z) <= 1e-6) {
                      		tmp = (1.0 / y_m) / x_m;
                      	} else {
                      		tmp = 1.0 / (z * (x_m * (z * y_m)));
                      	}
                      	return x_s * (y_s * tmp);
                      }
                      
                      y\_m = math.fabs(y)
                      y\_s = math.copysign(1.0, y)
                      x\_m = math.fabs(x)
                      x\_s = math.copysign(1.0, x)
                      [x_m, y_m, z] = sort([x_m, y_m, z])
                      def code(x_s, y_s, x_m, y_m, z):
                      	tmp = 0
                      	if (z * z) <= 1e-6:
                      		tmp = (1.0 / y_m) / x_m
                      	else:
                      		tmp = 1.0 / (z * (x_m * (z * y_m)))
                      	return x_s * (y_s * tmp)
                      
                      y\_m = abs(y)
                      y\_s = copysign(1.0, y)
                      x\_m = abs(x)
                      x\_s = copysign(1.0, x)
                      x_m, y_m, z = sort([x_m, y_m, z])
                      function code(x_s, y_s, x_m, y_m, z)
                      	tmp = 0.0
                      	if (Float64(z * z) <= 1e-6)
                      		tmp = Float64(Float64(1.0 / y_m) / x_m);
                      	else
                      		tmp = Float64(1.0 / Float64(z * Float64(x_m * Float64(z * y_m))));
                      	end
                      	return Float64(x_s * Float64(y_s * tmp))
                      end
                      
                      y\_m = abs(y);
                      y\_s = sign(y) * abs(1.0);
                      x\_m = abs(x);
                      x\_s = sign(x) * abs(1.0);
                      x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
                      function tmp_2 = code(x_s, y_s, x_m, y_m, z)
                      	tmp = 0.0;
                      	if ((z * z) <= 1e-6)
                      		tmp = (1.0 / y_m) / x_m;
                      	else
                      		tmp = 1.0 / (z * (x_m * (z * y_m)));
                      	end
                      	tmp_2 = x_s * (y_s * tmp);
                      end
                      
                      y\_m = N[Abs[y], $MachinePrecision]
                      y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                      x\_m = N[Abs[x], $MachinePrecision]
                      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                      code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-6], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(1.0 / N[(z * N[(x$95$m * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      y\_m = \left|y\right|
                      \\
                      y\_s = \mathsf{copysign}\left(1, y\right)
                      \\
                      x\_m = \left|x\right|
                      \\
                      x\_s = \mathsf{copysign}\left(1, x\right)
                      \\
                      [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
                      \\
                      x\_s \cdot \left(y\_s \cdot \begin{array}{l}
                      \mathbf{if}\;z \cdot z \leq 10^{-6}:\\
                      \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{1}{z \cdot \left(x\_m \cdot \left(z \cdot y\_m\right)\right)}\\
                      
                      
                      \end{array}\right)
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (*.f64 z z) < 9.99999999999999955e-7

                        1. Initial program 99.7%

                          \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around 0

                          \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                          2. lower-*.f6497.6

                            \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                        5. Applied rewrites97.6%

                          \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                        6. Step-by-step derivation
                          1. Applied rewrites99.1%

                            \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x}} \]

                          if 9.99999999999999955e-7 < (*.f64 z z)

                          1. Initial program 87.3%

                            \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around inf

                            \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                            2. lower-*.f64N/A

                              \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                            3. lower-*.f64N/A

                              \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
                            4. unpow2N/A

                              \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                            5. lower-*.f6486.5

                              \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                          5. Applied rewrites86.5%

                            \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
                          6. Step-by-step derivation
                            1. Applied rewrites97.0%

                              \[\leadsto \frac{1}{\left(y \cdot z\right) \cdot \color{blue}{\left(x \cdot z\right)}} \]
                            2. Step-by-step derivation
                              1. Applied rewrites97.7%

                                \[\leadsto \frac{1}{\left(x \cdot \left(y \cdot z\right)\right) \cdot \color{blue}{z}} \]
                            3. Recombined 2 regimes into one program.
                            4. Final simplification98.4%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y}}{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{z \cdot \left(x \cdot \left(z \cdot y\right)\right)}\\ \end{array} \]
                            5. Add Preprocessing

                            Alternative 8: 87.2% accurate, 0.9× speedup?

                            \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{x\_m \cdot \left(\left(z \cdot z\right) \cdot y\_m\right)}\\ \end{array}\right) \end{array} \]
                            y\_m = (fabs.f64 y)
                            y\_s = (copysign.f64 #s(literal 1 binary64) y)
                            x\_m = (fabs.f64 x)
                            x\_s = (copysign.f64 #s(literal 1 binary64) x)
                            NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                            (FPCore (x_s y_s x_m y_m z)
                             :precision binary64
                             (*
                              x_s
                              (*
                               y_s
                               (if (<= (* z z) 1e-6)
                                 (/ (/ 1.0 y_m) x_m)
                                 (/ 1.0 (* x_m (* (* z z) y_m)))))))
                            y\_m = fabs(y);
                            y\_s = copysign(1.0, y);
                            x\_m = fabs(x);
                            x\_s = copysign(1.0, x);
                            assert(x_m < y_m && y_m < z);
                            double code(double x_s, double y_s, double x_m, double y_m, double z) {
                            	double tmp;
                            	if ((z * z) <= 1e-6) {
                            		tmp = (1.0 / y_m) / x_m;
                            	} else {
                            		tmp = 1.0 / (x_m * ((z * z) * y_m));
                            	}
                            	return x_s * (y_s * tmp);
                            }
                            
                            y\_m = abs(y)
                            y\_s = copysign(1.0d0, y)
                            x\_m = abs(x)
                            x\_s = copysign(1.0d0, x)
                            NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                            real(8) function code(x_s, y_s, x_m, y_m, z)
                                real(8), intent (in) :: x_s
                                real(8), intent (in) :: y_s
                                real(8), intent (in) :: x_m
                                real(8), intent (in) :: y_m
                                real(8), intent (in) :: z
                                real(8) :: tmp
                                if ((z * z) <= 1d-6) then
                                    tmp = (1.0d0 / y_m) / x_m
                                else
                                    tmp = 1.0d0 / (x_m * ((z * z) * y_m))
                                end if
                                code = x_s * (y_s * tmp)
                            end function
                            
                            y\_m = Math.abs(y);
                            y\_s = Math.copySign(1.0, y);
                            x\_m = Math.abs(x);
                            x\_s = Math.copySign(1.0, x);
                            assert x_m < y_m && y_m < z;
                            public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
                            	double tmp;
                            	if ((z * z) <= 1e-6) {
                            		tmp = (1.0 / y_m) / x_m;
                            	} else {
                            		tmp = 1.0 / (x_m * ((z * z) * y_m));
                            	}
                            	return x_s * (y_s * tmp);
                            }
                            
                            y\_m = math.fabs(y)
                            y\_s = math.copysign(1.0, y)
                            x\_m = math.fabs(x)
                            x\_s = math.copysign(1.0, x)
                            [x_m, y_m, z] = sort([x_m, y_m, z])
                            def code(x_s, y_s, x_m, y_m, z):
                            	tmp = 0
                            	if (z * z) <= 1e-6:
                            		tmp = (1.0 / y_m) / x_m
                            	else:
                            		tmp = 1.0 / (x_m * ((z * z) * y_m))
                            	return x_s * (y_s * tmp)
                            
                            y\_m = abs(y)
                            y\_s = copysign(1.0, y)
                            x\_m = abs(x)
                            x\_s = copysign(1.0, x)
                            x_m, y_m, z = sort([x_m, y_m, z])
                            function code(x_s, y_s, x_m, y_m, z)
                            	tmp = 0.0
                            	if (Float64(z * z) <= 1e-6)
                            		tmp = Float64(Float64(1.0 / y_m) / x_m);
                            	else
                            		tmp = Float64(1.0 / Float64(x_m * Float64(Float64(z * z) * y_m)));
                            	end
                            	return Float64(x_s * Float64(y_s * tmp))
                            end
                            
                            y\_m = abs(y);
                            y\_s = sign(y) * abs(1.0);
                            x\_m = abs(x);
                            x\_s = sign(x) * abs(1.0);
                            x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
                            function tmp_2 = code(x_s, y_s, x_m, y_m, z)
                            	tmp = 0.0;
                            	if ((z * z) <= 1e-6)
                            		tmp = (1.0 / y_m) / x_m;
                            	else
                            		tmp = 1.0 / (x_m * ((z * z) * y_m));
                            	end
                            	tmp_2 = x_s * (y_s * tmp);
                            end
                            
                            y\_m = N[Abs[y], $MachinePrecision]
                            y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                            x\_m = N[Abs[x], $MachinePrecision]
                            x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                            NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                            code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e-6], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(1.0 / N[(x$95$m * N[(N[(z * z), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            y\_m = \left|y\right|
                            \\
                            y\_s = \mathsf{copysign}\left(1, y\right)
                            \\
                            x\_m = \left|x\right|
                            \\
                            x\_s = \mathsf{copysign}\left(1, x\right)
                            \\
                            [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
                            \\
                            x\_s \cdot \left(y\_s \cdot \begin{array}{l}
                            \mathbf{if}\;z \cdot z \leq 10^{-6}:\\
                            \;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{1}{x\_m \cdot \left(\left(z \cdot z\right) \cdot y\_m\right)}\\
                            
                            
                            \end{array}\right)
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (*.f64 z z) < 9.99999999999999955e-7

                              1. Initial program 99.7%

                                \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around 0

                                \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                2. lower-*.f6497.6

                                  \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                              5. Applied rewrites97.6%

                                \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                              6. Step-by-step derivation
                                1. Applied rewrites99.1%

                                  \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x}} \]

                                if 9.99999999999999955e-7 < (*.f64 z z)

                                1. Initial program 87.3%

                                  \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around inf

                                  \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                                  2. lower-*.f64N/A

                                    \[\leadsto \frac{1}{\color{blue}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \frac{1}{x \cdot \color{blue}{\left(y \cdot {z}^{2}\right)}} \]
                                  4. unpow2N/A

                                    \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                                  5. lower-*.f6486.5

                                    \[\leadsto \frac{1}{x \cdot \left(y \cdot \color{blue}{\left(z \cdot z\right)}\right)} \]
                                5. Applied rewrites86.5%

                                  \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot \left(z \cdot z\right)\right)}} \]
                              7. Recombined 2 regimes into one program.
                              8. Final simplification93.0%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{-6}:\\ \;\;\;\;\frac{\frac{1}{y}}{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{x \cdot \left(\left(z \cdot z\right) \cdot y\right)}\\ \end{array} \]
                              9. Add Preprocessing

                              Alternative 9: 57.4% accurate, 1.6× speedup?

                              \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \frac{\frac{1}{y\_m}}{x\_m}\right) \end{array} \]
                              y\_m = (fabs.f64 y)
                              y\_s = (copysign.f64 #s(literal 1 binary64) y)
                              x\_m = (fabs.f64 x)
                              x\_s = (copysign.f64 #s(literal 1 binary64) x)
                              NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                              (FPCore (x_s y_s x_m y_m z)
                               :precision binary64
                               (* x_s (* y_s (/ (/ 1.0 y_m) x_m))))
                              y\_m = fabs(y);
                              y\_s = copysign(1.0, y);
                              x\_m = fabs(x);
                              x\_s = copysign(1.0, x);
                              assert(x_m < y_m && y_m < z);
                              double code(double x_s, double y_s, double x_m, double y_m, double z) {
                              	return x_s * (y_s * ((1.0 / y_m) / x_m));
                              }
                              
                              y\_m = abs(y)
                              y\_s = copysign(1.0d0, y)
                              x\_m = abs(x)
                              x\_s = copysign(1.0d0, x)
                              NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                              real(8) function code(x_s, y_s, x_m, y_m, z)
                                  real(8), intent (in) :: x_s
                                  real(8), intent (in) :: y_s
                                  real(8), intent (in) :: x_m
                                  real(8), intent (in) :: y_m
                                  real(8), intent (in) :: z
                                  code = x_s * (y_s * ((1.0d0 / y_m) / x_m))
                              end function
                              
                              y\_m = Math.abs(y);
                              y\_s = Math.copySign(1.0, y);
                              x\_m = Math.abs(x);
                              x\_s = Math.copySign(1.0, x);
                              assert x_m < y_m && y_m < z;
                              public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
                              	return x_s * (y_s * ((1.0 / y_m) / x_m));
                              }
                              
                              y\_m = math.fabs(y)
                              y\_s = math.copysign(1.0, y)
                              x\_m = math.fabs(x)
                              x\_s = math.copysign(1.0, x)
                              [x_m, y_m, z] = sort([x_m, y_m, z])
                              def code(x_s, y_s, x_m, y_m, z):
                              	return x_s * (y_s * ((1.0 / y_m) / x_m))
                              
                              y\_m = abs(y)
                              y\_s = copysign(1.0, y)
                              x\_m = abs(x)
                              x\_s = copysign(1.0, x)
                              x_m, y_m, z = sort([x_m, y_m, z])
                              function code(x_s, y_s, x_m, y_m, z)
                              	return Float64(x_s * Float64(y_s * Float64(Float64(1.0 / y_m) / x_m)))
                              end
                              
                              y\_m = abs(y);
                              y\_s = sign(y) * abs(1.0);
                              x\_m = abs(x);
                              x\_s = sign(x) * abs(1.0);
                              x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
                              function tmp = code(x_s, y_s, x_m, y_m, z)
                              	tmp = x_s * (y_s * ((1.0 / y_m) / x_m));
                              end
                              
                              y\_m = N[Abs[y], $MachinePrecision]
                              y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                              x\_m = N[Abs[x], $MachinePrecision]
                              x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                              NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                              code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                              
                              \begin{array}{l}
                              y\_m = \left|y\right|
                              \\
                              y\_s = \mathsf{copysign}\left(1, y\right)
                              \\
                              x\_m = \left|x\right|
                              \\
                              x\_s = \mathsf{copysign}\left(1, x\right)
                              \\
                              [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
                              \\
                              x\_s \cdot \left(y\_s \cdot \frac{\frac{1}{y\_m}}{x\_m}\right)
                              \end{array}
                              
                              Derivation
                              1. Initial program 93.6%

                                \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around 0

                                \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                2. lower-*.f6460.0

                                  \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                              5. Applied rewrites60.0%

                                \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                              6. Step-by-step derivation
                                1. Applied rewrites60.3%

                                  \[\leadsto \frac{\frac{1}{y}}{\color{blue}{x}} \]
                                2. Add Preprocessing

                                Alternative 10: 57.4% accurate, 1.6× speedup?

                                \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right) \end{array} \]
                                y\_m = (fabs.f64 y)
                                y\_s = (copysign.f64 #s(literal 1 binary64) y)
                                x\_m = (fabs.f64 x)
                                x\_s = (copysign.f64 #s(literal 1 binary64) x)
                                NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                                (FPCore (x_s y_s x_m y_m z)
                                 :precision binary64
                                 (* x_s (* y_s (/ (/ 1.0 x_m) y_m))))
                                y\_m = fabs(y);
                                y\_s = copysign(1.0, y);
                                x\_m = fabs(x);
                                x\_s = copysign(1.0, x);
                                assert(x_m < y_m && y_m < z);
                                double code(double x_s, double y_s, double x_m, double y_m, double z) {
                                	return x_s * (y_s * ((1.0 / x_m) / y_m));
                                }
                                
                                y\_m = abs(y)
                                y\_s = copysign(1.0d0, y)
                                x\_m = abs(x)
                                x\_s = copysign(1.0d0, x)
                                NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                                real(8) function code(x_s, y_s, x_m, y_m, z)
                                    real(8), intent (in) :: x_s
                                    real(8), intent (in) :: y_s
                                    real(8), intent (in) :: x_m
                                    real(8), intent (in) :: y_m
                                    real(8), intent (in) :: z
                                    code = x_s * (y_s * ((1.0d0 / x_m) / y_m))
                                end function
                                
                                y\_m = Math.abs(y);
                                y\_s = Math.copySign(1.0, y);
                                x\_m = Math.abs(x);
                                x\_s = Math.copySign(1.0, x);
                                assert x_m < y_m && y_m < z;
                                public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
                                	return x_s * (y_s * ((1.0 / x_m) / y_m));
                                }
                                
                                y\_m = math.fabs(y)
                                y\_s = math.copysign(1.0, y)
                                x\_m = math.fabs(x)
                                x\_s = math.copysign(1.0, x)
                                [x_m, y_m, z] = sort([x_m, y_m, z])
                                def code(x_s, y_s, x_m, y_m, z):
                                	return x_s * (y_s * ((1.0 / x_m) / y_m))
                                
                                y\_m = abs(y)
                                y\_s = copysign(1.0, y)
                                x\_m = abs(x)
                                x\_s = copysign(1.0, x)
                                x_m, y_m, z = sort([x_m, y_m, z])
                                function code(x_s, y_s, x_m, y_m, z)
                                	return Float64(x_s * Float64(y_s * Float64(Float64(1.0 / x_m) / y_m)))
                                end
                                
                                y\_m = abs(y);
                                y\_s = sign(y) * abs(1.0);
                                x\_m = abs(x);
                                x\_s = sign(x) * abs(1.0);
                                x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
                                function tmp = code(x_s, y_s, x_m, y_m, z)
                                	tmp = x_s * (y_s * ((1.0 / x_m) / y_m));
                                end
                                
                                y\_m = N[Abs[y], $MachinePrecision]
                                y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                x\_m = N[Abs[x], $MachinePrecision]
                                x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                                code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                
                                \begin{array}{l}
                                y\_m = \left|y\right|
                                \\
                                y\_s = \mathsf{copysign}\left(1, y\right)
                                \\
                                x\_m = \left|x\right|
                                \\
                                x\_s = \mathsf{copysign}\left(1, x\right)
                                \\
                                [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
                                \\
                                x\_s \cdot \left(y\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right)
                                \end{array}
                                
                                Derivation
                                1. Initial program 93.6%

                                  \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around 0

                                  \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                  2. lower-*.f6460.0

                                    \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                                5. Applied rewrites60.0%

                                  \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites60.2%

                                    \[\leadsto \frac{\frac{1}{x}}{\color{blue}{y}} \]
                                  2. Add Preprocessing

                                  Alternative 11: 57.5% accurate, 2.1× speedup?

                                  \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \frac{1}{y\_m \cdot x\_m}\right) \end{array} \]
                                  y\_m = (fabs.f64 y)
                                  y\_s = (copysign.f64 #s(literal 1 binary64) y)
                                  x\_m = (fabs.f64 x)
                                  x\_s = (copysign.f64 #s(literal 1 binary64) x)
                                  NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                                  (FPCore (x_s y_s x_m y_m z)
                                   :precision binary64
                                   (* x_s (* y_s (/ 1.0 (* y_m x_m)))))
                                  y\_m = fabs(y);
                                  y\_s = copysign(1.0, y);
                                  x\_m = fabs(x);
                                  x\_s = copysign(1.0, x);
                                  assert(x_m < y_m && y_m < z);
                                  double code(double x_s, double y_s, double x_m, double y_m, double z) {
                                  	return x_s * (y_s * (1.0 / (y_m * x_m)));
                                  }
                                  
                                  y\_m = abs(y)
                                  y\_s = copysign(1.0d0, y)
                                  x\_m = abs(x)
                                  x\_s = copysign(1.0d0, x)
                                  NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                                  real(8) function code(x_s, y_s, x_m, y_m, z)
                                      real(8), intent (in) :: x_s
                                      real(8), intent (in) :: y_s
                                      real(8), intent (in) :: x_m
                                      real(8), intent (in) :: y_m
                                      real(8), intent (in) :: z
                                      code = x_s * (y_s * (1.0d0 / (y_m * x_m)))
                                  end function
                                  
                                  y\_m = Math.abs(y);
                                  y\_s = Math.copySign(1.0, y);
                                  x\_m = Math.abs(x);
                                  x\_s = Math.copySign(1.0, x);
                                  assert x_m < y_m && y_m < z;
                                  public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
                                  	return x_s * (y_s * (1.0 / (y_m * x_m)));
                                  }
                                  
                                  y\_m = math.fabs(y)
                                  y\_s = math.copysign(1.0, y)
                                  x\_m = math.fabs(x)
                                  x\_s = math.copysign(1.0, x)
                                  [x_m, y_m, z] = sort([x_m, y_m, z])
                                  def code(x_s, y_s, x_m, y_m, z):
                                  	return x_s * (y_s * (1.0 / (y_m * x_m)))
                                  
                                  y\_m = abs(y)
                                  y\_s = copysign(1.0, y)
                                  x\_m = abs(x)
                                  x\_s = copysign(1.0, x)
                                  x_m, y_m, z = sort([x_m, y_m, z])
                                  function code(x_s, y_s, x_m, y_m, z)
                                  	return Float64(x_s * Float64(y_s * Float64(1.0 / Float64(y_m * x_m))))
                                  end
                                  
                                  y\_m = abs(y);
                                  y\_s = sign(y) * abs(1.0);
                                  x\_m = abs(x);
                                  x\_s = sign(x) * abs(1.0);
                                  x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
                                  function tmp = code(x_s, y_s, x_m, y_m, z)
                                  	tmp = x_s * (y_s * (1.0 / (y_m * x_m)));
                                  end
                                  
                                  y\_m = N[Abs[y], $MachinePrecision]
                                  y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                  x\_m = N[Abs[x], $MachinePrecision]
                                  x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                  NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
                                  code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(1.0 / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                  
                                  \begin{array}{l}
                                  y\_m = \left|y\right|
                                  \\
                                  y\_s = \mathsf{copysign}\left(1, y\right)
                                  \\
                                  x\_m = \left|x\right|
                                  \\
                                  x\_s = \mathsf{copysign}\left(1, x\right)
                                  \\
                                  [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
                                  \\
                                  x\_s \cdot \left(y\_s \cdot \frac{1}{y\_m \cdot x\_m}\right)
                                  \end{array}
                                  
                                  Derivation
                                  1. Initial program 93.6%

                                    \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in z around 0

                                    \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                    2. lower-*.f6460.0

                                      \[\leadsto \frac{1}{\color{blue}{x \cdot y}} \]
                                  5. Applied rewrites60.0%

                                    \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
                                  6. Final simplification60.0%

                                    \[\leadsto \frac{1}{y \cdot x} \]
                                  7. Add Preprocessing

                                  Developer Target 1: 92.2% accurate, 0.5× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + z \cdot z\\ t_1 := y \cdot t\_0\\ t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\ \mathbf{if}\;t\_1 < -\infty:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\ \;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                  (FPCore (x y z)
                                   :precision binary64
                                   (let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
                                     (if (< t_1 (- INFINITY))
                                       t_2
                                       (if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
                                  double code(double x, double y, double z) {
                                  	double t_0 = 1.0 + (z * z);
                                  	double t_1 = y * t_0;
                                  	double t_2 = (1.0 / y) / (t_0 * x);
                                  	double tmp;
                                  	if (t_1 < -((double) INFINITY)) {
                                  		tmp = t_2;
                                  	} else if (t_1 < 8.680743250567252e+305) {
                                  		tmp = (1.0 / x) / (t_0 * y);
                                  	} else {
                                  		tmp = t_2;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  public static double code(double x, double y, double z) {
                                  	double t_0 = 1.0 + (z * z);
                                  	double t_1 = y * t_0;
                                  	double t_2 = (1.0 / y) / (t_0 * x);
                                  	double tmp;
                                  	if (t_1 < -Double.POSITIVE_INFINITY) {
                                  		tmp = t_2;
                                  	} else if (t_1 < 8.680743250567252e+305) {
                                  		tmp = (1.0 / x) / (t_0 * y);
                                  	} else {
                                  		tmp = t_2;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z):
                                  	t_0 = 1.0 + (z * z)
                                  	t_1 = y * t_0
                                  	t_2 = (1.0 / y) / (t_0 * x)
                                  	tmp = 0
                                  	if t_1 < -math.inf:
                                  		tmp = t_2
                                  	elif t_1 < 8.680743250567252e+305:
                                  		tmp = (1.0 / x) / (t_0 * y)
                                  	else:
                                  		tmp = t_2
                                  	return tmp
                                  
                                  function code(x, y, z)
                                  	t_0 = Float64(1.0 + Float64(z * z))
                                  	t_1 = Float64(y * t_0)
                                  	t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x))
                                  	tmp = 0.0
                                  	if (t_1 < Float64(-Inf))
                                  		tmp = t_2;
                                  	elseif (t_1 < 8.680743250567252e+305)
                                  		tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y));
                                  	else
                                  		tmp = t_2;
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z)
                                  	t_0 = 1.0 + (z * z);
                                  	t_1 = y * t_0;
                                  	t_2 = (1.0 / y) / (t_0 * x);
                                  	tmp = 0.0;
                                  	if (t_1 < -Inf)
                                  		tmp = t_2;
                                  	elseif (t_1 < 8.680743250567252e+305)
                                  		tmp = (1.0 / x) / (t_0 * y);
                                  	else
                                  		tmp = t_2;
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  t_0 := 1 + z \cdot z\\
                                  t_1 := y \cdot t\_0\\
                                  t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
                                  \mathbf{if}\;t\_1 < -\infty:\\
                                  \;\;\;\;t\_2\\
                                  
                                  \mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
                                  \;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;t\_2\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  

                                  Reproduce

                                  ?
                                  herbie shell --seed 2024233 
                                  (FPCore (x y z)
                                    :name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
                                    :precision binary64
                                  
                                    :alt
                                    (! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
                                  
                                    (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))