
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.3
Applied rewrites98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* (/ z t) x))))
(if (<= (/ z t) -2e+170)
t_1
(if (<= (/ z t) 149800.0)
(fma (/ y t) z x)
(if (<= (/ z t) 1e+58) t_1 (* (/ z t) y))))))
double code(double x, double y, double z, double t) {
double t_1 = -((z / t) * x);
double tmp;
if ((z / t) <= -2e+170) {
tmp = t_1;
} else if ((z / t) <= 149800.0) {
tmp = fma((y / t), z, x);
} else if ((z / t) <= 1e+58) {
tmp = t_1;
} else {
tmp = (z / t) * y;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(-Float64(Float64(z / t) * x)) tmp = 0.0 if (Float64(z / t) <= -2e+170) tmp = t_1; elseif (Float64(z / t) <= 149800.0) tmp = fma(Float64(y / t), z, x); elseif (Float64(z / t) <= 1e+58) tmp = t_1; else tmp = Float64(Float64(z / t) * y); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = (-N[(N[(z / t), $MachinePrecision] * x), $MachinePrecision])}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+170], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 149800.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e+58], t$95$1, N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -\frac{z}{t} \cdot x\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 149800:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{+58}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 z t) < -2.00000000000000007e170 or 149800 < (/.f64 z t) < 9.99999999999999944e57Initial program 97.9%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6471.8
Applied rewrites71.8%
Taylor expanded in z around inf
Applied rewrites71.4%
Applied rewrites76.7%
if -2.00000000000000007e170 < (/.f64 z t) < 149800Initial program 98.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6488.7
Applied rewrites88.7%
Taylor expanded in y around inf
lower-/.f6485.8
Applied rewrites85.8%
if 9.99999999999999944e57 < (/.f64 z t) Initial program 98.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6468.9
Applied rewrites68.9%
Applied rewrites70.8%
Final simplification81.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z (/ x t)))))
(if (<= (/ z t) -2e+170)
t_1
(if (<= (/ z t) 149800.0)
(fma (/ y t) z x)
(if (<= (/ z t) 1e+58) t_1 (* (/ z t) y))))))
double code(double x, double y, double z, double t) {
double t_1 = -(z * (x / t));
double tmp;
if ((z / t) <= -2e+170) {
tmp = t_1;
} else if ((z / t) <= 149800.0) {
tmp = fma((y / t), z, x);
} else if ((z / t) <= 1e+58) {
tmp = t_1;
} else {
tmp = (z / t) * y;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(-Float64(z * Float64(x / t))) tmp = 0.0 if (Float64(z / t) <= -2e+170) tmp = t_1; elseif (Float64(z / t) <= 149800.0) tmp = fma(Float64(y / t), z, x); elseif (Float64(z / t) <= 1e+58) tmp = t_1; else tmp = Float64(Float64(z / t) * y); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = (-N[(z * N[(x / t), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+170], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 149800.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e+58], t$95$1, N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -z \cdot \frac{x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 149800:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{+58}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 z t) < -2.00000000000000007e170 or 149800 < (/.f64 z t) < 9.99999999999999944e57Initial program 97.9%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6471.8
Applied rewrites71.8%
Taylor expanded in z around inf
Applied rewrites71.4%
Applied rewrites72.5%
if -2.00000000000000007e170 < (/.f64 z t) < 149800Initial program 98.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6488.7
Applied rewrites88.7%
Taylor expanded in y around inf
lower-/.f6485.8
Applied rewrites85.8%
if 9.99999999999999944e57 < (/.f64 z t) Initial program 98.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6468.9
Applied rewrites68.9%
Applied rewrites70.8%
Final simplification80.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -2000000.0)
t_1
(if (<= (/ z t) 0.0005) (+ x (/ (* z y) t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2000000.0) {
tmp = t_1;
} else if ((z / t) <= 0.0005) {
tmp = x + ((z * y) / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-2000000.0d0)) then
tmp = t_1
else if ((z / t) <= 0.0005d0) then
tmp = x + ((z * y) / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2000000.0) {
tmp = t_1;
} else if ((z / t) <= 0.0005) {
tmp = x + ((z * y) / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -2000000.0: tmp = t_1 elif (z / t) <= 0.0005: tmp = x + ((z * y) / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -2000000.0) tmp = t_1; elseif (Float64(z / t) <= 0.0005) tmp = Float64(x + Float64(Float64(z * y) / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -2000000.0) tmp = t_1; elseif ((z / t) <= 0.0005) tmp = x + ((z * y) / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.0005], N[(x + N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.0005:\\
\;\;\;\;x + \frac{z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e6 or 5.0000000000000001e-4 < (/.f64 z t) Initial program 98.3%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.1
Applied rewrites92.1%
if -2e6 < (/.f64 z t) < 5.0000000000000001e-4Initial program 98.3%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6494.3
Applied rewrites94.3%
Final simplification93.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2000000.0) (* z (/ (- y x) t)) (if (<= (/ z t) 0.05) (fma (/ y t) z x) (/ (* z (- y x)) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2000000.0) {
tmp = z * ((y - x) / t);
} else if ((z / t) <= 0.05) {
tmp = fma((y / t), z, x);
} else {
tmp = (z * (y - x)) / t;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2000000.0) tmp = Float64(z * Float64(Float64(y - x) / t)); elseif (Float64(z / t) <= 0.05) tmp = fma(Float64(y / t), z, x); else tmp = Float64(Float64(z * Float64(y - x)) / t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2000000.0], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.05], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2000000:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.05:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot \left(y - x\right)}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2e6Initial program 98.3%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.1
Applied rewrites91.1%
if -2e6 < (/.f64 z t) < 0.050000000000000003Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.0
Applied rewrites90.0%
Taylor expanded in y around inf
lower-/.f6493.5
Applied rewrites93.5%
if 0.050000000000000003 < (/.f64 z t) Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6493.9
Applied rewrites93.9%
Taylor expanded in t around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6493.5
Applied rewrites93.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -2000000.0)
t_1
(if (<= (/ z t) 149800.0) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2000000.0) {
tmp = t_1;
} else if ((z / t) <= 149800.0) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -2000000.0) tmp = t_1; elseif (Float64(z / t) <= 149800.0) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 149800.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 149800:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e6 or 149800 < (/.f64 z t) Initial program 98.3%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.7
Applied rewrites92.7%
if -2e6 < (/.f64 z t) < 149800Initial program 98.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6489.4
Applied rewrites89.4%
Taylor expanded in y around inf
lower-/.f6492.9
Applied rewrites92.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+80) (* (/ z t) y) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+80) {
tmp = (z / t) * y;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+80) tmp = Float64(Float64(z / t) * y); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+80], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+80}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -1e80Initial program 98.1%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6456.0
Applied rewrites56.0%
Applied rewrites63.5%
if -1e80 < (/.f64 z t) Initial program 98.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.6
Applied rewrites91.6%
Taylor expanded in y around inf
lower-/.f6479.8
Applied rewrites79.8%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6436.4
Applied rewrites36.4%
Applied rewrites40.7%
(FPCore (x y z t) :precision binary64 (* z (/ y t)))
double code(double x, double y, double z, double t) {
return z * (y / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (y / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (y / t);
}
def code(x, y, z, t): return z * (y / t)
function code(x, y, z, t) return Float64(z * Float64(y / t)) end
function tmp = code(x, y, z, t) tmp = z * (y / t); end
code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{t}
\end{array}
Initial program 98.3%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6436.4
Applied rewrites36.4%
Applied rewrites35.9%
Final simplification35.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024233
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))