
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z) y (* y x)))
double code(double x, double y, double z) {
return fma(-z, y, (y * x));
}
function code(x, y, z) return fma(Float64(-z), y, Float64(y * x)) end
code[x_, y_, z_] := N[((-z) * y + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, y \cdot x\right)
\end{array}
Initial program 54.8%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
+-inversesN/A
--rgt-identity97.2
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -5.2e-5) (* y x) (if (<= x 4e-38) (- (* z y)) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-5) {
tmp = y * x;
} else if (x <= 4e-38) {
tmp = -(z * y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.2d-5)) then
tmp = y * x
else if (x <= 4d-38) then
tmp = -(z * y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-5) {
tmp = y * x;
} else if (x <= 4e-38) {
tmp = -(z * y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.2e-5: tmp = y * x elif x <= 4e-38: tmp = -(z * y) else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.2e-5) tmp = Float64(y * x); elseif (x <= 4e-38) tmp = Float64(-Float64(z * y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.2e-5) tmp = y * x; elseif (x <= 4e-38) tmp = -(z * y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.2e-5], N[(y * x), $MachinePrecision], If[LessEqual[x, 4e-38], (-N[(z * y), $MachinePrecision]), N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-5}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-38}:\\
\;\;\;\;-z \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -5.19999999999999968e-5 or 3.9999999999999998e-38 < x Initial program 62.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6486.0
Applied rewrites86.0%
if -5.19999999999999968e-5 < x < 3.9999999999999998e-38Initial program 46.2%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6479.5
Applied rewrites79.5%
Final simplification83.0%
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 54.8%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
+-inversesN/A
--rgt-identity97.2
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 54.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6458.9
Applied rewrites58.9%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024233
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))