2isqrt (example 3.6)

Percentage Accurate: 38.6% → 98.7%
Time: 9.7s
Alternatives: 7
Speedup: 1.8×

Specification

?
\[x > 1 \land x < 10^{+308}\]
\[\begin{array}{l} \\ \frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \end{array} \]
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
	return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
	return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x):
	return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x)
	return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0))))
end
function tmp = code(x)
	tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 38.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \end{array} \]
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
	return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
	return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x):
	return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x)
	return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0))))
end
function tmp = code(x)
	tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}

Alternative 1: 98.7% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \frac{\sqrt{\frac{1}{x}} \cdot \left(\frac{-0.375}{x} - -0.5\right)}{x} \end{array} \]
(FPCore (x)
 :precision binary64
 (/ (* (sqrt (/ 1.0 x)) (- (/ -0.375 x) -0.5)) x))
double code(double x) {
	return (sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x;
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (sqrt((1.0d0 / x)) * (((-0.375d0) / x) - (-0.5d0))) / x
end function
public static double code(double x) {
	return (Math.sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x;
}
def code(x):
	return (math.sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x
function code(x)
	return Float64(Float64(sqrt(Float64(1.0 / x)) * Float64(Float64(-0.375 / x) - -0.5)) / x)
end
function tmp = code(x)
	tmp = (sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x;
end
code[x_] := N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * N[(N[(-0.375 / x), $MachinePrecision] - -0.5), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}

\\
\frac{\sqrt{\frac{1}{x}} \cdot \left(\frac{-0.375}{x} - -0.5\right)}{x}
\end{array}
Derivation
  1. Initial program 39.2%

    \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
  2. Add Preprocessing
  3. Taylor expanded in x around inf

    \[\leadsto \color{blue}{\frac{\frac{1}{2} \cdot \left(\sqrt{\frac{1}{{x}^{3}}} \cdot \left(1 + \frac{1}{4} \cdot x\right)\right) - \left(\frac{-1}{2} \cdot \sqrt{x} + \frac{1}{2} \cdot \sqrt{\frac{1}{x}}\right)}{{x}^{2}}} \]
  4. Applied rewrites81.9%

    \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(\sqrt{\frac{1}{x}}, -0.5, 0.5 \cdot \mathsf{fma}\left(\sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}, \mathsf{fma}\left(x, 0.25, 1\right), \sqrt{x}\right)\right)}{x \cdot x}} \]
  5. Step-by-step derivation
    1. Applied rewrites98.4%

      \[\leadsto \frac{\frac{\mathsf{fma}\left(0.5, \sqrt{x} + \frac{\mathsf{fma}\left(x, 0.25, 1\right)}{x \cdot \sqrt{x}}, \frac{-0.5}{\sqrt{x}}\right)}{x}}{\color{blue}{x}} \]
    2. Taylor expanded in x around -inf

      \[\leadsto -1 \cdot \color{blue}{\frac{-1 \cdot \frac{\frac{-1}{2} \cdot \sqrt{\frac{1}{x}} + \frac{1}{8} \cdot \sqrt{\frac{1}{x}}}{x} + \frac{1}{2} \cdot \left(\sqrt{\frac{1}{x}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}{x}} \]
    3. Step-by-step derivation
      1. Applied rewrites98.5%

        \[\leadsto \frac{\sqrt{\frac{1}{x}} \cdot \left(-0.5 - \frac{-0.375}{x}\right)}{\color{blue}{-x}} \]
      2. Final simplification98.5%

        \[\leadsto \frac{\sqrt{\frac{1}{x}} \cdot \left(\frac{-0.375}{x} - -0.5\right)}{x} \]
      3. Add Preprocessing

      Alternative 2: 98.6% accurate, 1.0× speedup?

      \[\begin{array}{l} \\ \frac{\frac{\frac{0.375}{-x} - -0.5}{\sqrt{x}}}{x} \end{array} \]
      (FPCore (x) :precision binary64 (/ (/ (- (/ 0.375 (- x)) -0.5) (sqrt x)) x))
      double code(double x) {
      	return (((0.375 / -x) - -0.5) / sqrt(x)) / x;
      }
      
      real(8) function code(x)
          real(8), intent (in) :: x
          code = (((0.375d0 / -x) - (-0.5d0)) / sqrt(x)) / x
      end function
      
      public static double code(double x) {
      	return (((0.375 / -x) - -0.5) / Math.sqrt(x)) / x;
      }
      
      def code(x):
      	return (((0.375 / -x) - -0.5) / math.sqrt(x)) / x
      
      function code(x)
      	return Float64(Float64(Float64(Float64(0.375 / Float64(-x)) - -0.5) / sqrt(x)) / x)
      end
      
      function tmp = code(x)
      	tmp = (((0.375 / -x) - -0.5) / sqrt(x)) / x;
      end
      
      code[x_] := N[(N[(N[(N[(0.375 / (-x)), $MachinePrecision] - -0.5), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \frac{\frac{\frac{0.375}{-x} - -0.5}{\sqrt{x}}}{x}
      \end{array}
      
      Derivation
      1. Initial program 39.2%

        \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{\frac{1}{2} \cdot \left(\sqrt{\frac{1}{{x}^{3}}} \cdot \left(1 + \frac{1}{4} \cdot x\right)\right) - \left(\frac{-1}{2} \cdot \sqrt{x} + \frac{1}{2} \cdot \sqrt{\frac{1}{x}}\right)}{{x}^{2}}} \]
      4. Applied rewrites81.9%

        \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(\sqrt{\frac{1}{x}}, -0.5, 0.5 \cdot \mathsf{fma}\left(\sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}, \mathsf{fma}\left(x, 0.25, 1\right), \sqrt{x}\right)\right)}{x \cdot x}} \]
      5. Step-by-step derivation
        1. Applied rewrites98.4%

          \[\leadsto \frac{\frac{\mathsf{fma}\left(0.5, \sqrt{x} + \frac{\mathsf{fma}\left(x, 0.25, 1\right)}{x \cdot \sqrt{x}}, \frac{-0.5}{\sqrt{x}}\right)}{x}}{\color{blue}{x}} \]
        2. Taylor expanded in x around -inf

          \[\leadsto -1 \cdot \color{blue}{\frac{-1 \cdot \frac{\frac{-1}{2} \cdot \sqrt{\frac{1}{x}} + \frac{1}{8} \cdot \sqrt{\frac{1}{x}}}{x} + \frac{1}{2} \cdot \left(\sqrt{\frac{1}{x}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}{x}} \]
        3. Step-by-step derivation
          1. Applied rewrites98.5%

            \[\leadsto \frac{\sqrt{\frac{1}{x}} \cdot \left(-0.5 - \frac{-0.375}{x}\right)}{\color{blue}{-x}} \]
          2. Step-by-step derivation
            1. Applied rewrites98.4%

              \[\leadsto \frac{\frac{-0.5 + \frac{0.375}{x}}{\sqrt{x}}}{-x} \]
            2. Final simplification98.4%

              \[\leadsto \frac{\frac{\frac{0.375}{-x} - -0.5}{\sqrt{x}}}{x} \]
            3. Add Preprocessing

            Alternative 3: 97.6% accurate, 1.3× speedup?

            \[\begin{array}{l} \\ \frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x} \end{array} \]
            (FPCore (x) :precision binary64 (/ (* 0.5 (sqrt (/ 1.0 x))) x))
            double code(double x) {
            	return (0.5 * sqrt((1.0 / x))) / x;
            }
            
            real(8) function code(x)
                real(8), intent (in) :: x
                code = (0.5d0 * sqrt((1.0d0 / x))) / x
            end function
            
            public static double code(double x) {
            	return (0.5 * Math.sqrt((1.0 / x))) / x;
            }
            
            def code(x):
            	return (0.5 * math.sqrt((1.0 / x))) / x
            
            function code(x)
            	return Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) / x)
            end
            
            function tmp = code(x)
            	tmp = (0.5 * sqrt((1.0 / x))) / x;
            end
            
            code[x_] := N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x}
            \end{array}
            
            Derivation
            1. Initial program 39.2%

              \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{\frac{1}{2} \cdot \left(\sqrt{\frac{1}{{x}^{3}}} \cdot \left(1 + \frac{1}{4} \cdot x\right)\right) - \left(\frac{-1}{2} \cdot \sqrt{x} + \frac{1}{2} \cdot \sqrt{\frac{1}{x}}\right)}{{x}^{2}}} \]
            4. Applied rewrites81.9%

              \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(\sqrt{\frac{1}{x}}, -0.5, 0.5 \cdot \mathsf{fma}\left(\sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}, \mathsf{fma}\left(x, 0.25, 1\right), \sqrt{x}\right)\right)}{x \cdot x}} \]
            5. Step-by-step derivation
              1. Applied rewrites98.4%

                \[\leadsto \frac{\frac{\mathsf{fma}\left(0.5, \sqrt{x} + \frac{\mathsf{fma}\left(x, 0.25, 1\right)}{x \cdot \sqrt{x}}, \frac{-0.5}{\sqrt{x}}\right)}{x}}{\color{blue}{x}} \]
              2. Taylor expanded in x around inf

                \[\leadsto \frac{\frac{1}{2} \cdot \sqrt{\frac{1}{x}}}{x} \]
              3. Step-by-step derivation
                1. Applied rewrites97.6%

                  \[\leadsto \frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x} \]
                2. Add Preprocessing

                Alternative 4: 96.4% accurate, 1.8× speedup?

                \[\begin{array}{l} \\ \frac{0.5}{x \cdot \sqrt{x}} \end{array} \]
                (FPCore (x) :precision binary64 (/ 0.5 (* x (sqrt x))))
                double code(double x) {
                	return 0.5 / (x * sqrt(x));
                }
                
                real(8) function code(x)
                    real(8), intent (in) :: x
                    code = 0.5d0 / (x * sqrt(x))
                end function
                
                public static double code(double x) {
                	return 0.5 / (x * Math.sqrt(x));
                }
                
                def code(x):
                	return 0.5 / (x * math.sqrt(x))
                
                function code(x)
                	return Float64(0.5 / Float64(x * sqrt(x)))
                end
                
                function tmp = code(x)
                	tmp = 0.5 / (x * sqrt(x));
                end
                
                code[x_] := N[(0.5 / N[(x * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \frac{0.5}{x \cdot \sqrt{x}}
                \end{array}
                
                Derivation
                1. Initial program 39.2%

                  \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
                2. Add Preprocessing
                3. Applied rewrites40.8%

                  \[\leadsto \color{blue}{\frac{\left(1 + x\right) - x}{\sqrt{\mathsf{fma}\left(x, x, x\right)} \cdot \left(\sqrt{1 + x} + \sqrt{x}\right)}} \]
                4. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{1}{2} \cdot \sqrt{\frac{1}{{x}^{3}}}} \]
                5. Step-by-step derivation
                  1. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{1}{2} \cdot \sqrt{\frac{1}{{x}^{3}}}} \]
                  2. lower-sqrt.f64N/A

                    \[\leadsto \frac{1}{2} \cdot \color{blue}{\sqrt{\frac{1}{{x}^{3}}}} \]
                  3. lower-/.f64N/A

                    \[\leadsto \frac{1}{2} \cdot \sqrt{\color{blue}{\frac{1}{{x}^{3}}}} \]
                  4. cube-multN/A

                    \[\leadsto \frac{1}{2} \cdot \sqrt{\frac{1}{\color{blue}{x \cdot \left(x \cdot x\right)}}} \]
                  5. unpow2N/A

                    \[\leadsto \frac{1}{2} \cdot \sqrt{\frac{1}{x \cdot \color{blue}{{x}^{2}}}} \]
                  6. lower-*.f64N/A

                    \[\leadsto \frac{1}{2} \cdot \sqrt{\frac{1}{\color{blue}{x \cdot {x}^{2}}}} \]
                  7. unpow2N/A

                    \[\leadsto \frac{1}{2} \cdot \sqrt{\frac{1}{x \cdot \color{blue}{\left(x \cdot x\right)}}} \]
                  8. lower-*.f6466.4

                    \[\leadsto 0.5 \cdot \sqrt{\frac{1}{x \cdot \color{blue}{\left(x \cdot x\right)}}} \]
                6. Applied rewrites66.4%

                  \[\leadsto \color{blue}{0.5 \cdot \sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}} \]
                7. Step-by-step derivation
                  1. Applied rewrites96.3%

                    \[\leadsto \color{blue}{\frac{0.5}{x \cdot \sqrt{x}}} \]
                  2. Add Preprocessing

                  Alternative 5: 37.0% accurate, 1.8× speedup?

                  \[\begin{array}{l} \\ \sqrt{\frac{x}{x \cdot x}} \end{array} \]
                  (FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
                  double code(double x) {
                  	return sqrt((x / (x * x)));
                  }
                  
                  real(8) function code(x)
                      real(8), intent (in) :: x
                      code = sqrt((x / (x * x)))
                  end function
                  
                  public static double code(double x) {
                  	return Math.sqrt((x / (x * x)));
                  }
                  
                  def code(x):
                  	return math.sqrt((x / (x * x)))
                  
                  function code(x)
                  	return sqrt(Float64(x / Float64(x * x)))
                  end
                  
                  function tmp = code(x)
                  	tmp = sqrt((x / (x * x)));
                  end
                  
                  code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \sqrt{\frac{x}{x \cdot x}}
                  \end{array}
                  
                  Derivation
                  1. Initial program 39.2%

                    \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \]
                  4. Step-by-step derivation
                    1. lower-sqrt.f64N/A

                      \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \]
                    2. lower-/.f645.7

                      \[\leadsto \sqrt{\color{blue}{\frac{1}{x}}} \]
                  5. Applied rewrites5.7%

                    \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites5.7%

                      \[\leadsto \frac{1}{\color{blue}{\sqrt{x}}} \]
                    2. Step-by-step derivation
                      1. Applied rewrites37.7%

                        \[\leadsto \sqrt{\frac{x}{x \cdot x}} \]
                      2. Add Preprocessing

                      Alternative 6: 7.8% accurate, 2.0× speedup?

                      \[\begin{array}{l} \\ \frac{1}{x + \sqrt{x}} \end{array} \]
                      (FPCore (x) :precision binary64 (/ 1.0 (+ x (sqrt x))))
                      double code(double x) {
                      	return 1.0 / (x + sqrt(x));
                      }
                      
                      real(8) function code(x)
                          real(8), intent (in) :: x
                          code = 1.0d0 / (x + sqrt(x))
                      end function
                      
                      public static double code(double x) {
                      	return 1.0 / (x + Math.sqrt(x));
                      }
                      
                      def code(x):
                      	return 1.0 / (x + math.sqrt(x))
                      
                      function code(x)
                      	return Float64(1.0 / Float64(x + sqrt(x)))
                      end
                      
                      function tmp = code(x)
                      	tmp = 1.0 / (x + sqrt(x));
                      end
                      
                      code[x_] := N[(1.0 / N[(x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      
                      \\
                      \frac{1}{x + \sqrt{x}}
                      \end{array}
                      
                      Derivation
                      1. Initial program 39.2%

                        \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
                      2. Add Preprocessing
                      3. Applied rewrites40.8%

                        \[\leadsto \color{blue}{\frac{\left(1 + x\right) - x}{\sqrt{\mathsf{fma}\left(x, x, x\right)} \cdot \left(\sqrt{1 + x} + \sqrt{x}\right)}} \]
                      4. Taylor expanded in x around 0

                        \[\leadsto \frac{\color{blue}{1}}{\sqrt{\mathsf{fma}\left(x, x, x\right)} \cdot \left(\sqrt{1 + x} + \sqrt{x}\right)} \]
                      5. Step-by-step derivation
                        1. Applied rewrites83.1%

                          \[\leadsto \frac{\color{blue}{1}}{\sqrt{\mathsf{fma}\left(x, x, x\right)} \cdot \left(\sqrt{1 + x} + \sqrt{x}\right)} \]
                        2. Taylor expanded in x around 0

                          \[\leadsto \frac{1}{\color{blue}{\sqrt{x} \cdot \left(1 + \sqrt{x}\right)}} \]
                        3. Step-by-step derivation
                          1. +-commutativeN/A

                            \[\leadsto \frac{1}{\sqrt{x} \cdot \color{blue}{\left(\sqrt{x} + 1\right)}} \]
                          2. distribute-lft-inN/A

                            \[\leadsto \frac{1}{\color{blue}{\sqrt{x} \cdot \sqrt{x} + \sqrt{x} \cdot 1}} \]
                          3. rem-square-sqrtN/A

                            \[\leadsto \frac{1}{\color{blue}{x} + \sqrt{x} \cdot 1} \]
                          4. *-rgt-identityN/A

                            \[\leadsto \frac{1}{x + \color{blue}{\sqrt{x}}} \]
                          5. lower-+.f64N/A

                            \[\leadsto \frac{1}{\color{blue}{x + \sqrt{x}}} \]
                          6. lower-sqrt.f647.9

                            \[\leadsto \frac{1}{x + \color{blue}{\sqrt{x}}} \]
                        4. Applied rewrites7.9%

                          \[\leadsto \frac{1}{\color{blue}{x + \sqrt{x}}} \]
                        5. Add Preprocessing

                        Alternative 7: 5.6% accurate, 2.2× speedup?

                        \[\begin{array}{l} \\ \sqrt{\frac{1}{x}} \end{array} \]
                        (FPCore (x) :precision binary64 (sqrt (/ 1.0 x)))
                        double code(double x) {
                        	return sqrt((1.0 / x));
                        }
                        
                        real(8) function code(x)
                            real(8), intent (in) :: x
                            code = sqrt((1.0d0 / x))
                        end function
                        
                        public static double code(double x) {
                        	return Math.sqrt((1.0 / x));
                        }
                        
                        def code(x):
                        	return math.sqrt((1.0 / x))
                        
                        function code(x)
                        	return sqrt(Float64(1.0 / x))
                        end
                        
                        function tmp = code(x)
                        	tmp = sqrt((1.0 / x));
                        end
                        
                        code[x_] := N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        \sqrt{\frac{1}{x}}
                        \end{array}
                        
                        Derivation
                        1. Initial program 39.2%

                          \[\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \]
                        4. Step-by-step derivation
                          1. lower-sqrt.f64N/A

                            \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \]
                          2. lower-/.f645.7

                            \[\leadsto \sqrt{\color{blue}{\frac{1}{x}}} \]
                        5. Applied rewrites5.7%

                          \[\leadsto \color{blue}{\sqrt{\frac{1}{x}}} \]
                        6. Add Preprocessing

                        Developer Target 1: 98.4% accurate, 1.0× speedup?

                        \[\begin{array}{l} \\ \frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}} \end{array} \]
                        (FPCore (x)
                         :precision binary64
                         (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
                        double code(double x) {
                        	return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
                        }
                        
                        real(8) function code(x)
                            real(8), intent (in) :: x
                            code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
                        end function
                        
                        public static double code(double x) {
                        	return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
                        }
                        
                        def code(x):
                        	return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
                        
                        function code(x)
                        	return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0)))))
                        end
                        
                        function tmp = code(x)
                        	tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
                        end
                        
                        code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        \frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
                        \end{array}
                        

                        Developer Target 2: 38.7% accurate, 0.2× speedup?

                        \[\begin{array}{l} \\ {x}^{-0.5} - {\left(x + 1\right)}^{-0.5} \end{array} \]
                        (FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
                        double code(double x) {
                        	return pow(x, -0.5) - pow((x + 1.0), -0.5);
                        }
                        
                        real(8) function code(x)
                            real(8), intent (in) :: x
                            code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
                        end function
                        
                        public static double code(double x) {
                        	return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
                        }
                        
                        def code(x):
                        	return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
                        
                        function code(x)
                        	return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5))
                        end
                        
                        function tmp = code(x)
                        	tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5);
                        end
                        
                        code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        {x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
                        \end{array}
                        

                        Reproduce

                        ?
                        herbie shell --seed 2024233 
                        (FPCore (x)
                          :name "2isqrt (example 3.6)"
                          :precision binary64
                          :pre (and (> x 1.0) (< x 1e+308))
                        
                          :alt
                          (! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
                        
                          :alt
                          (! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
                        
                          (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))