
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (/ (* (sqrt (/ 1.0 x)) (- (/ -0.375 x) -0.5)) x))
double code(double x) {
return (sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sqrt((1.0d0 / x)) * (((-0.375d0) / x) - (-0.5d0))) / x
end function
public static double code(double x) {
return (Math.sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x;
}
def code(x): return (math.sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x
function code(x) return Float64(Float64(sqrt(Float64(1.0 / x)) * Float64(Float64(-0.375 / x) - -0.5)) / x) end
function tmp = code(x) tmp = (sqrt((1.0 / x)) * ((-0.375 / x) - -0.5)) / x; end
code[x_] := N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * N[(N[(-0.375 / x), $MachinePrecision] - -0.5), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{\frac{1}{x}} \cdot \left(\frac{-0.375}{x} - -0.5\right)}{x}
\end{array}
Initial program 39.2%
Taylor expanded in x around inf
Applied rewrites81.9%
Applied rewrites98.4%
Taylor expanded in x around -inf
Applied rewrites98.5%
Final simplification98.5%
(FPCore (x) :precision binary64 (/ (/ (- (/ 0.375 (- x)) -0.5) (sqrt x)) x))
double code(double x) {
return (((0.375 / -x) - -0.5) / sqrt(x)) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((0.375d0 / -x) - (-0.5d0)) / sqrt(x)) / x
end function
public static double code(double x) {
return (((0.375 / -x) - -0.5) / Math.sqrt(x)) / x;
}
def code(x): return (((0.375 / -x) - -0.5) / math.sqrt(x)) / x
function code(x) return Float64(Float64(Float64(Float64(0.375 / Float64(-x)) - -0.5) / sqrt(x)) / x) end
function tmp = code(x) tmp = (((0.375 / -x) - -0.5) / sqrt(x)) / x; end
code[x_] := N[(N[(N[(N[(0.375 / (-x)), $MachinePrecision] - -0.5), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{0.375}{-x} - -0.5}{\sqrt{x}}}{x}
\end{array}
Initial program 39.2%
Taylor expanded in x around inf
Applied rewrites81.9%
Applied rewrites98.4%
Taylor expanded in x around -inf
Applied rewrites98.5%
Applied rewrites98.4%
Final simplification98.4%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt (/ 1.0 x))) x))
double code(double x) {
return (0.5 * sqrt((1.0 / x))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt((1.0d0 / x))) / x
end function
public static double code(double x) {
return (0.5 * Math.sqrt((1.0 / x))) / x;
}
def code(x): return (0.5 * math.sqrt((1.0 / x))) / x
function code(x) return Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) / x) end
function tmp = code(x) tmp = (0.5 * sqrt((1.0 / x))) / x; end
code[x_] := N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{\frac{1}{x}}}{x}
\end{array}
Initial program 39.2%
Taylor expanded in x around inf
Applied rewrites81.9%
Applied rewrites98.4%
Taylor expanded in x around inf
Applied rewrites97.6%
(FPCore (x) :precision binary64 (/ 0.5 (* x (sqrt x))))
double code(double x) {
return 0.5 / (x * sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / (x * sqrt(x))
end function
public static double code(double x) {
return 0.5 / (x * Math.sqrt(x));
}
def code(x): return 0.5 / (x * math.sqrt(x))
function code(x) return Float64(0.5 / Float64(x * sqrt(x))) end
function tmp = code(x) tmp = 0.5 / (x * sqrt(x)); end
code[x_] := N[(0.5 / N[(x * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x \cdot \sqrt{x}}
\end{array}
Initial program 39.2%
Applied rewrites40.8%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6466.4
Applied rewrites66.4%
Applied rewrites96.3%
(FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
double code(double x) {
return sqrt((x / (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x / (x * x)))
end function
public static double code(double x) {
return Math.sqrt((x / (x * x)));
}
def code(x): return math.sqrt((x / (x * x)))
function code(x) return sqrt(Float64(x / Float64(x * x))) end
function tmp = code(x) tmp = sqrt((x / (x * x))); end
code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{x}{x \cdot x}}
\end{array}
Initial program 39.2%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.7
Applied rewrites5.7%
Applied rewrites5.7%
Applied rewrites37.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (sqrt x))))
double code(double x) {
return 1.0 / (x + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (x + Math.sqrt(x));
}
def code(x): return 1.0 / (x + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(x + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (x + sqrt(x)); end
code[x_] := N[(1.0 / N[(x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \sqrt{x}}
\end{array}
Initial program 39.2%
Applied rewrites40.8%
Taylor expanded in x around 0
Applied rewrites83.1%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
rem-square-sqrtN/A
*-rgt-identityN/A
lower-+.f64N/A
lower-sqrt.f647.9
Applied rewrites7.9%
(FPCore (x) :precision binary64 (sqrt (/ 1.0 x)))
double code(double x) {
return sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 / x))
end function
public static double code(double x) {
return Math.sqrt((1.0 / x));
}
def code(x): return math.sqrt((1.0 / x))
function code(x) return sqrt(Float64(1.0 / x)) end
function tmp = code(x) tmp = sqrt((1.0 / x)); end
code[x_] := N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{x}}
\end{array}
Initial program 39.2%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.7
Applied rewrites5.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024233
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))