
(FPCore (a b eps) :precision binary64 (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps): return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps) return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0))) end
function tmp = code(a, b, eps) tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0)); end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b eps) :precision binary64 (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps): return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps) return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0))) end
function tmp = code(a, b, eps) tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0)); end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}
(FPCore (a b eps) :precision binary64 (+ (/ 1.0 b) (/ 1.0 a)))
double code(double a, double b, double eps) {
return (1.0 / b) + (1.0 / a);
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 / b) + (1.0d0 / a)
end function
public static double code(double a, double b, double eps) {
return (1.0 / b) + (1.0 / a);
}
def code(a, b, eps): return (1.0 / b) + (1.0 / a)
function code(a, b, eps) return Float64(Float64(1.0 / b) + Float64(1.0 / a)) end
function tmp = code(a, b, eps) tmp = (1.0 / b) + (1.0 / a); end
code[a_, b_, eps_] := N[(N[(1.0 / b), $MachinePrecision] + N[(1.0 / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{b} + \frac{1}{a}
\end{array}
Initial program 0.0%
Taylor expanded in eps around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
*-commutativeN/A
lower-*.f6464.4
Applied rewrites64.4%
Applied rewrites99.9%
(FPCore (a b eps) :precision binary64 (if (<= a -4.5e-135) (/ (+ a b) (* a b)) (if (<= a -2.25e-240) (/ 1.0 b) (/ 1.0 a))))
double code(double a, double b, double eps) {
double tmp;
if (a <= -4.5e-135) {
tmp = (a + b) / (a * b);
} else if (a <= -2.25e-240) {
tmp = 1.0 / b;
} else {
tmp = 1.0 / a;
}
return tmp;
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
real(8) :: tmp
if (a <= (-4.5d-135)) then
tmp = (a + b) / (a * b)
else if (a <= (-2.25d-240)) then
tmp = 1.0d0 / b
else
tmp = 1.0d0 / a
end if
code = tmp
end function
public static double code(double a, double b, double eps) {
double tmp;
if (a <= -4.5e-135) {
tmp = (a + b) / (a * b);
} else if (a <= -2.25e-240) {
tmp = 1.0 / b;
} else {
tmp = 1.0 / a;
}
return tmp;
}
def code(a, b, eps): tmp = 0 if a <= -4.5e-135: tmp = (a + b) / (a * b) elif a <= -2.25e-240: tmp = 1.0 / b else: tmp = 1.0 / a return tmp
function code(a, b, eps) tmp = 0.0 if (a <= -4.5e-135) tmp = Float64(Float64(a + b) / Float64(a * b)); elseif (a <= -2.25e-240) tmp = Float64(1.0 / b); else tmp = Float64(1.0 / a); end return tmp end
function tmp_2 = code(a, b, eps) tmp = 0.0; if (a <= -4.5e-135) tmp = (a + b) / (a * b); elseif (a <= -2.25e-240) tmp = 1.0 / b; else tmp = 1.0 / a; end tmp_2 = tmp; end
code[a_, b_, eps_] := If[LessEqual[a, -4.5e-135], N[(N[(a + b), $MachinePrecision] / N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, -2.25e-240], N[(1.0 / b), $MachinePrecision], N[(1.0 / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.5 \cdot 10^{-135}:\\
\;\;\;\;\frac{a + b}{a \cdot b}\\
\mathbf{elif}\;a \leq -2.25 \cdot 10^{-240}:\\
\;\;\;\;\frac{1}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{a}\\
\end{array}
\end{array}
if a < -4.49999999999999987e-135Initial program 0.0%
Taylor expanded in eps around 0
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
*-commutativeN/A
lower-*.f6489.2
Applied rewrites89.2%
if -4.49999999999999987e-135 < a < -2.2500000000000001e-240Initial program 0.0%
Taylor expanded in b around 0
lower-/.f6448.5
Applied rewrites48.5%
if -2.2500000000000001e-240 < a Initial program 0.0%
Taylor expanded in a around 0
lower-/.f6451.0
Applied rewrites51.0%
Final simplification59.1%
(FPCore (a b eps) :precision binary64 (/ (+ 1.0 (/ b a)) b))
double code(double a, double b, double eps) {
return (1.0 + (b / a)) / b;
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 + (b / a)) / b
end function
public static double code(double a, double b, double eps) {
return (1.0 + (b / a)) / b;
}
def code(a, b, eps): return (1.0 + (b / a)) / b
function code(a, b, eps) return Float64(Float64(1.0 + Float64(b / a)) / b) end
function tmp = code(a, b, eps) tmp = (1.0 + (b / a)) / b; end
code[a_, b_, eps_] := N[(N[(1.0 + N[(b / a), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + \frac{b}{a}}{b}
\end{array}
Initial program 0.0%
Taylor expanded in a around 0
lower-/.f64N/A
Applied rewrites43.1%
Taylor expanded in b around 0
Applied rewrites99.8%
(FPCore (a b eps) :precision binary64 (if (<= a -2.25e-240) (/ 1.0 b) (/ 1.0 a)))
double code(double a, double b, double eps) {
double tmp;
if (a <= -2.25e-240) {
tmp = 1.0 / b;
} else {
tmp = 1.0 / a;
}
return tmp;
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
real(8) :: tmp
if (a <= (-2.25d-240)) then
tmp = 1.0d0 / b
else
tmp = 1.0d0 / a
end if
code = tmp
end function
public static double code(double a, double b, double eps) {
double tmp;
if (a <= -2.25e-240) {
tmp = 1.0 / b;
} else {
tmp = 1.0 / a;
}
return tmp;
}
def code(a, b, eps): tmp = 0 if a <= -2.25e-240: tmp = 1.0 / b else: tmp = 1.0 / a return tmp
function code(a, b, eps) tmp = 0.0 if (a <= -2.25e-240) tmp = Float64(1.0 / b); else tmp = Float64(1.0 / a); end return tmp end
function tmp_2 = code(a, b, eps) tmp = 0.0; if (a <= -2.25e-240) tmp = 1.0 / b; else tmp = 1.0 / a; end tmp_2 = tmp; end
code[a_, b_, eps_] := If[LessEqual[a, -2.25e-240], N[(1.0 / b), $MachinePrecision], N[(1.0 / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.25 \cdot 10^{-240}:\\
\;\;\;\;\frac{1}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{a}\\
\end{array}
\end{array}
if a < -2.2500000000000001e-240Initial program 0.0%
Taylor expanded in b around 0
lower-/.f6467.5
Applied rewrites67.5%
if -2.2500000000000001e-240 < a Initial program 0.0%
Taylor expanded in a around 0
lower-/.f6451.0
Applied rewrites51.0%
(FPCore (a b eps) :precision binary64 (/ 1.0 a))
double code(double a, double b, double eps) {
return 1.0 / a;
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = 1.0d0 / a
end function
public static double code(double a, double b, double eps) {
return 1.0 / a;
}
def code(a, b, eps): return 1.0 / a
function code(a, b, eps) return Float64(1.0 / a) end
function tmp = code(a, b, eps) tmp = 1.0 / a; end
code[a_, b_, eps_] := N[(1.0 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{a}
\end{array}
Initial program 0.0%
Taylor expanded in a around 0
lower-/.f6443.5
Applied rewrites43.5%
(FPCore (a b eps) :precision binary64 (+ (/ 1.0 a) (/ 1.0 b)))
double code(double a, double b, double eps) {
return (1.0 / a) + (1.0 / b);
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 / a) + (1.0d0 / b)
end function
public static double code(double a, double b, double eps) {
return (1.0 / a) + (1.0 / b);
}
def code(a, b, eps): return (1.0 / a) + (1.0 / b)
function code(a, b, eps) return Float64(Float64(1.0 / a) + Float64(1.0 / b)) end
function tmp = code(a, b, eps) tmp = (1.0 / a) + (1.0 / b); end
code[a_, b_, eps_] := N[(N[(1.0 / a), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{a} + \frac{1}{b}
\end{array}
herbie shell --seed 2024233
(FPCore (a b eps)
:name "expq3 (problem 3.4.2)"
:precision binary64
:pre (and (and (<= (fabs a) 710.0) (<= (fabs b) 710.0)) (and (<= (* 1e-27 (fmin (fabs a) (fabs b))) eps) (<= eps (fmin (fabs a) (fabs b)))))
:alt
(! :herbie-platform default (+ (/ 1 a) (/ 1 b)))
(/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))