
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (fma n0_i (/ (* normAngle (cos normAngle)) (- (sin normAngle))) (* normAngle (/ n1_i (sin normAngle)))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, fmaf(n0_i, ((normAngle * cosf(normAngle)) / -sinf(normAngle)), (normAngle * (n1_i / sinf(normAngle)))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, fma(n0_i, Float32(Float32(normAngle * cos(normAngle)) / Float32(-sin(normAngle))), Float32(normAngle * Float32(n1_i / sin(normAngle)))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(n0\_i, \frac{normAngle \cdot \cos normAngle}{-\sin normAngle}, normAngle \cdot \frac{n1\_i}{\sin normAngle}\right), n0\_i\right)
\end{array}
Initial program 96.1%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
u
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(* n1_i 0.019444444444444445)
(fma n1_i 0.16666666666666666 (* n0_i 0.3333333333333333)))
(- n1_i n0_i))
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), (n1_i * 0.019444444444444445f), fmaf(n1_i, 0.16666666666666666f, (n0_i * 0.3333333333333333f))), (n1_i - n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(n1_i * Float32(0.019444444444444445)), fma(n1_i, Float32(0.16666666666666666), Float32(n0_i * Float32(0.3333333333333333)))), Float32(n1_i - n0_i)), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, n1\_i \cdot 0.019444444444444445, \mathsf{fma}\left(n1\_i, 0.16666666666666666, n0\_i \cdot 0.3333333333333333\right)\right), n1\_i - n0\_i\right), n0\_i\right)
\end{array}
Initial program 96.1%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.6%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Taylor expanded in n1_i around inf
Applied rewrites99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(- n1_i n0_i)
u
(fma
(* normAngle normAngle)
(*
n1_i
(*
u
(fma 0.019444444444444445 (* normAngle normAngle) 0.16666666666666666)))
n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, fmaf((normAngle * normAngle), (n1_i * (u * fmaf(0.019444444444444445f, (normAngle * normAngle), 0.16666666666666666f))), n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, fma(Float32(normAngle * normAngle), Float32(n1_i * Float32(u * fma(Float32(0.019444444444444445), Float32(normAngle * normAngle), Float32(0.16666666666666666)))), n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, \mathsf{fma}\left(normAngle \cdot normAngle, n1\_i \cdot \left(u \cdot \mathsf{fma}\left(0.019444444444444445, normAngle \cdot normAngle, 0.16666666666666666\right)\right), n0\_i\right)\right)
\end{array}
Initial program 96.1%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.6%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Taylor expanded in n1_i around inf
Applied rewrites99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (fma normAngle (* normAngle (fma n1_i 0.16666666666666666 (* n0_i 0.3333333333333333))) (- n1_i n0_i)) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, fmaf(normAngle, (normAngle * fmaf(n1_i, 0.16666666666666666f, (n0_i * 0.3333333333333333f))), (n1_i - n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, fma(normAngle, Float32(normAngle * fma(n1_i, Float32(0.16666666666666666), Float32(n0_i * Float32(0.3333333333333333)))), Float32(n1_i - n0_i)), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(normAngle, normAngle \cdot \mathsf{fma}\left(n1\_i, 0.16666666666666666, n0\_i \cdot 0.3333333333333333\right), n1\_i - n0\_i\right), n0\_i\right)
\end{array}
Initial program 96.1%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.6%
Taylor expanded in normAngle around 0
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma normAngle (* normAngle (* u (* n1_i 0.16666666666666666))) (fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(normAngle, (normAngle * (u * (n1_i * 0.16666666666666666f))), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(normAngle, Float32(normAngle * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(normAngle, normAngle \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right), \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 96.1%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.6%
Taylor expanded in normAngle around 0
Applied rewrites99.0%
Taylor expanded in n1_i around inf
Applied rewrites98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -5.000000136226006e-28) (fma n0_i (- u) n0_i) (if (<= n0_i 2.0000000390829628e-25) (* u n1_i) (- n0_i (* u n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -5.000000136226006e-28f) {
tmp = fmaf(n0_i, -u, n0_i);
} else if (n0_i <= 2.0000000390829628e-25f) {
tmp = u * n1_i;
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000136226006e-28)) tmp = fma(n0_i, Float32(-u), n0_i); elseif (n0_i <= Float32(2.0000000390829628e-25)) tmp = Float32(u * n1_i); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000136226006 \cdot 10^{-28}:\\
\;\;\;\;\mathsf{fma}\left(n0\_i, -u, n0\_i\right)\\
\mathbf{elif}\;n0\_i \leq 2.0000000390829628 \cdot 10^{-25}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < -5.00000014e-28Initial program 98.2%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.6
Applied rewrites97.6%
Taylor expanded in n0_i around inf
Applied rewrites75.3%
if -5.00000014e-28 < n0_i < 2.00000004e-25Initial program 92.8%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.0
Applied rewrites97.0%
Taylor expanded in n0_i around 0
Applied rewrites72.4%
if 2.00000004e-25 < n0_i Initial program 97.7%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.9
Applied rewrites98.9%
Applied rewrites99.0%
Taylor expanded in n1_i around 0
Applied rewrites81.0%
Applied rewrites81.0%
Final simplification76.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (fma n0_i (- u) n0_i)))
(if (<= n0_i -5.000000136226006e-28)
t_0
(if (<= n0_i 2.0000000390829628e-25) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = fmaf(n0_i, -u, n0_i);
float tmp;
if (n0_i <= -5.000000136226006e-28f) {
tmp = t_0;
} else if (n0_i <= 2.0000000390829628e-25f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) t_0 = fma(n0_i, Float32(-u), n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000136226006e-28)) tmp = t_0; elseif (n0_i <= Float32(2.0000000390829628e-25)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(n0\_i, -u, n0\_i\right)\\
\mathbf{if}\;n0\_i \leq -5.000000136226006 \cdot 10^{-28}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 2.0000000390829628 \cdot 10^{-25}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -5.00000014e-28 or 2.00000004e-25 < n0_i Initial program 97.9%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.2
Applied rewrites98.2%
Taylor expanded in n0_i around inf
Applied rewrites78.1%
if -5.00000014e-28 < n0_i < 2.00000004e-25Initial program 92.8%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.0
Applied rewrites97.0%
Taylor expanded in n0_i around 0
Applied rewrites72.4%
Final simplification76.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 96.1%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.6%
Taylor expanded in normAngle around 0
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
associate-*l*N/A
*-commutativeN/A
*-rgt-identityN/A
associate-+l+N/A
distribute-rgt-inN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f3298.1
Applied rewrites98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * n1_i; end
\begin{array}{l}
\\
u \cdot n1\_i
\end{array}
Initial program 96.1%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.8
Applied rewrites97.8%
Taylor expanded in n0_i around 0
Applied rewrites38.9%
Final simplification38.9%
herbie shell --seed 2024233
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))