
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (fma a a (* b b))))
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))
INFINITY)
(fma (fma a (* a (- 1.0 a)) (* b (* b (+ a 3.0)))) 4.0 (fma t_0 t_0 -1.0))
(fma (* a a) (fma a (+ a -4.0) 4.0) -1.0))))
double code(double a, double b) {
double t_0 = fma(a, a, (b * b));
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))))) <= ((double) INFINITY)) {
tmp = fma(fma(a, (a * (1.0 - a)), (b * (b * (a + 3.0)))), 4.0, fma(t_0, t_0, -1.0));
} else {
tmp = fma((a * a), fma(a, (a + -4.0), 4.0), -1.0);
}
return tmp;
}
function code(a, b) t_0 = fma(a, a, Float64(b * b)) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) <= Inf) tmp = fma(fma(a, Float64(a * Float64(1.0 - a)), Float64(b * Float64(b * Float64(a + 3.0)))), 4.0, fma(t_0, t_0, -1.0)); else tmp = fma(Float64(a * a), fma(a, Float64(a + -4.0), 4.0), -1.0); end return tmp end
code[a_, b_] := Block[{t$95$0 = N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(a * N[(a * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(b * N[(b * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 4.0 + N[(t$95$0 * t$95$0 + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * a), $MachinePrecision] * N[(a * N[(a + -4.0), $MachinePrecision] + 4.0), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(a, a, b \cdot b\right)\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(a, a \cdot \left(1 - a\right), b \cdot \left(b \cdot \left(a + 3\right)\right)\right), 4, \mathsf{fma}\left(t\_0, t\_0, -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a \cdot a, \mathsf{fma}\left(a, a + -4, 4\right), -1\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.9%
lift--.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate--l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
Taylor expanded in b around 0
sub-negN/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-fma.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6489.3
Applied rewrites89.3%
Taylor expanded in a around 0
Applied rewrites90.8%
Final simplification97.7%
(FPCore (a b) :precision binary64 (if (<= (* b b) 5e+23) (fma (+ a -4.0) (* a (* a a)) (fma a (* a 4.0) -1.0)) (* b (* b (* b b)))))
double code(double a, double b) {
double tmp;
if ((b * b) <= 5e+23) {
tmp = fma((a + -4.0), (a * (a * a)), fma(a, (a * 4.0), -1.0));
} else {
tmp = b * (b * (b * b));
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 5e+23) tmp = fma(Float64(a + -4.0), Float64(a * Float64(a * a)), fma(a, Float64(a * 4.0), -1.0)); else tmp = Float64(b * Float64(b * Float64(b * b))); end return tmp end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 5e+23], N[(N[(a + -4.0), $MachinePrecision] * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] + N[(a * N[(a * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(b * N[(b * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 5 \cdot 10^{+23}:\\
\;\;\;\;\mathsf{fma}\left(a + -4, a \cdot \left(a \cdot a\right), \mathsf{fma}\left(a, a \cdot 4, -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;b \cdot \left(b \cdot \left(b \cdot b\right)\right)\\
\end{array}
\end{array}
if (*.f64 b b) < 4.9999999999999999e23Initial program 83.3%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
Applied rewrites83.3%
Taylor expanded in b around inf
metadata-evalN/A
pow-sqrN/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f643.5
Applied rewrites3.5%
Taylor expanded in b around 0
Applied rewrites97.7%
Applied rewrites97.7%
if 4.9999999999999999e23 < (*.f64 b b) Initial program 64.0%
Taylor expanded in b around inf
metadata-evalN/A
pow-sqrN/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6491.1
Applied rewrites91.1%
herbie shell --seed 2024233
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))