
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (cosh im) (cos re)))
double code(double re, double im) {
return cosh(im) * cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cosh(im) * cos(re)
end function
public static double code(double re, double im) {
return Math.cosh(im) * Math.cos(re);
}
def code(re, im): return math.cosh(im) * math.cos(re)
function code(re, im) return Float64(cosh(im) * cos(re)) end
function tmp = code(re, im) tmp = cosh(im) * cos(re); end
code[re_, im_] := N[(N[Cosh[im], $MachinePrecision] * N[Cos[re], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh im \cdot \cos re
\end{array}
Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lift-exp.f64N/A
lift-exp.f64N/A
lift-neg.f64N/A
cosh-undefN/A
associate-*r*N/A
metadata-evalN/A
lower-*.f64N/A
lower-cosh.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* (cos re) 0.5) (+ (exp (- im)) (exp im)))))
(if (<= t_0 (- INFINITY))
(*
(fma
re
(*
re
(fma
(* re re)
(fma re (* re -0.0006944444444444445) 0.020833333333333332)
-0.25))
0.5)
(fma im (fma im (* (* im im) 0.08333333333333333) im) 2.0))
(if (<= t_0 0.9999999999999964)
(*
(cos re)
(fma (* im im) (fma im (* im 0.041666666666666664) 0.5) 1.0))
(* (cosh im) 1.0)))))
double code(double re, double im) {
double t_0 = (cos(re) * 0.5) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = fma(re, (re * fma((re * re), fma(re, (re * -0.0006944444444444445), 0.020833333333333332), -0.25)), 0.5) * fma(im, fma(im, ((im * im) * 0.08333333333333333), im), 2.0);
} else if (t_0 <= 0.9999999999999964) {
tmp = cos(re) * fma((im * im), fma(im, (im * 0.041666666666666664), 0.5), 1.0);
} else {
tmp = cosh(im) * 1.0;
}
return tmp;
}
function code(re, im) t_0 = Float64(Float64(cos(re) * 0.5) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(fma(re, Float64(re * fma(Float64(re * re), fma(re, Float64(re * -0.0006944444444444445), 0.020833333333333332), -0.25)), 0.5) * fma(im, fma(im, Float64(Float64(im * im) * 0.08333333333333333), im), 2.0)); elseif (t_0 <= 0.9999999999999964) tmp = Float64(cos(re) * fma(Float64(im * im), fma(im, Float64(im * 0.041666666666666664), 0.5), 1.0)); else tmp = Float64(cosh(im) * 1.0); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(N[(N[Cos[re], $MachinePrecision] * 0.5), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(re * N[(re * N[(N[(re * re), $MachinePrecision] * N[(re * N[(re * -0.0006944444444444445), $MachinePrecision] + 0.020833333333333332), $MachinePrecision] + -0.25), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision] * N[(im * N[(im * N[(N[(im * im), $MachinePrecision] * 0.08333333333333333), $MachinePrecision] + im), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.9999999999999964], N[(N[Cos[re], $MachinePrecision] * N[(N[(im * im), $MachinePrecision] * N[(im * N[(im * 0.041666666666666664), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[Cosh[im], $MachinePrecision] * 1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\cos re \cdot 0.5\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(re, re \cdot \mathsf{fma}\left(re \cdot re, \mathsf{fma}\left(re, re \cdot -0.0006944444444444445, 0.020833333333333332\right), -0.25\right), 0.5\right) \cdot \mathsf{fma}\left(im, \mathsf{fma}\left(im, \left(im \cdot im\right) \cdot 0.08333333333333333, im\right), 2\right)\\
\mathbf{elif}\;t\_0 \leq 0.9999999999999964:\\
\;\;\;\;\cos re \cdot \mathsf{fma}\left(im \cdot im, \mathsf{fma}\left(im, im \cdot 0.041666666666666664, 0.5\right), 1\right)\\
\mathbf{else}:\\
\;\;\;\;\cosh im \cdot 1\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -inf.0Initial program 100.0%
Taylor expanded in im around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6477.4
Applied rewrites77.4%
Taylor expanded in re around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites97.8%
if -inf.0 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 0.9999999999999964Initial program 100.0%
Taylor expanded in im around 0
+-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
Applied rewrites99.1%
if 0.9999999999999964 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lift-exp.f64N/A
lift-exp.f64N/A
lift-neg.f64N/A
cosh-undefN/A
associate-*r*N/A
metadata-evalN/A
lower-*.f64N/A
lower-cosh.f64100.0
Applied rewrites100.0%
Taylor expanded in re around 0
Applied rewrites99.8%
lift-*.f64N/A
*-lft-identity99.8
Applied rewrites99.8%
Final simplification99.4%
herbie shell --seed 2024233
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))