
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (cos im) (+ re 1.0))) (t_1 (* (exp re) (cos im))))
(if (<= t_1 (- INFINITY))
(* (exp re) (* -0.5 (* im im)))
(if (<= t_1 -0.05)
t_0
(if (<= t_1 0.0) (exp re) (if (<= t_1 0.99999998) t_0 (exp re)))))))
double code(double re, double im) {
double t_0 = cos(im) * (re + 1.0);
double t_1 = exp(re) * cos(im);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = exp(re) * (-0.5 * (im * im));
} else if (t_1 <= -0.05) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = exp(re);
} else if (t_1 <= 0.99999998) {
tmp = t_0;
} else {
tmp = exp(re);
}
return tmp;
}
public static double code(double re, double im) {
double t_0 = Math.cos(im) * (re + 1.0);
double t_1 = Math.exp(re) * Math.cos(im);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = Math.exp(re) * (-0.5 * (im * im));
} else if (t_1 <= -0.05) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = Math.exp(re);
} else if (t_1 <= 0.99999998) {
tmp = t_0;
} else {
tmp = Math.exp(re);
}
return tmp;
}
def code(re, im): t_0 = math.cos(im) * (re + 1.0) t_1 = math.exp(re) * math.cos(im) tmp = 0 if t_1 <= -math.inf: tmp = math.exp(re) * (-0.5 * (im * im)) elif t_1 <= -0.05: tmp = t_0 elif t_1 <= 0.0: tmp = math.exp(re) elif t_1 <= 0.99999998: tmp = t_0 else: tmp = math.exp(re) return tmp
function code(re, im) t_0 = Float64(cos(im) * Float64(re + 1.0)) t_1 = Float64(exp(re) * cos(im)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(exp(re) * Float64(-0.5 * Float64(im * im))); elseif (t_1 <= -0.05) tmp = t_0; elseif (t_1 <= 0.0) tmp = exp(re); elseif (t_1 <= 0.99999998) tmp = t_0; else tmp = exp(re); end return tmp end
function tmp_2 = code(re, im) t_0 = cos(im) * (re + 1.0); t_1 = exp(re) * cos(im); tmp = 0.0; if (t_1 <= -Inf) tmp = exp(re) * (-0.5 * (im * im)); elseif (t_1 <= -0.05) tmp = t_0; elseif (t_1 <= 0.0) tmp = exp(re); elseif (t_1 <= 0.99999998) tmp = t_0; else tmp = exp(re); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[Exp[re], $MachinePrecision] * N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -0.05], t$95$0, If[LessEqual[t$95$1, 0.0], N[Exp[re], $MachinePrecision], If[LessEqual[t$95$1, 0.99999998], t$95$0, N[Exp[re], $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos im \cdot \left(re + 1\right)\\
t_1 := e^{re} \cdot \cos im\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;e^{re} \cdot \left(-0.5 \cdot \left(im \cdot im\right)\right)\\
\mathbf{elif}\;t\_1 \leq -0.05:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;e^{re}\\
\mathbf{elif}\;t\_1 \leq 0.99999998:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;e^{re}\\
\end{array}
\end{array}
if (*.f64 (exp.f64 re) (cos.f64 im)) < -inf.0Initial program 100.0%
Taylor expanded in im around 0
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in im around inf
Applied rewrites100.0%
if -inf.0 < (*.f64 (exp.f64 re) (cos.f64 im)) < -0.050000000000000003 or -0.0 < (*.f64 (exp.f64 re) (cos.f64 im)) < 0.999999980000000011Initial program 100.0%
Taylor expanded in re around 0
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
if -0.050000000000000003 < (*.f64 (exp.f64 re) (cos.f64 im)) < -0.0 or 0.999999980000000011 < (*.f64 (exp.f64 re) (cos.f64 im)) Initial program 100.0%
Taylor expanded in im around 0
lower-exp.f6499.2
Applied rewrites99.2%
Final simplification99.0%
herbie shell --seed 2024233
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))