
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))) (if (<= t_1 INFINITY) t_1 (fma x y (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(x, y, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(x, y, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6463.6
Applied rewrites63.6%
Taylor expanded in a around inf
Applied rewrites63.6%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -1.2e+130)
(* a b)
(if (<= (* a b) -2.6e-247)
(* c i)
(if (<= (* a b) 7.2e-137)
(* x y)
(if (<= (* a b) 1.35e+68) (* c i) (* a b))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.2e+130) {
tmp = a * b;
} else if ((a * b) <= -2.6e-247) {
tmp = c * i;
} else if ((a * b) <= 7.2e-137) {
tmp = x * y;
} else if ((a * b) <= 1.35e+68) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-1.2d+130)) then
tmp = a * b
else if ((a * b) <= (-2.6d-247)) then
tmp = c * i
else if ((a * b) <= 7.2d-137) then
tmp = x * y
else if ((a * b) <= 1.35d+68) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.2e+130) {
tmp = a * b;
} else if ((a * b) <= -2.6e-247) {
tmp = c * i;
} else if ((a * b) <= 7.2e-137) {
tmp = x * y;
} else if ((a * b) <= 1.35e+68) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -1.2e+130: tmp = a * b elif (a * b) <= -2.6e-247: tmp = c * i elif (a * b) <= 7.2e-137: tmp = x * y elif (a * b) <= 1.35e+68: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -1.2e+130) tmp = Float64(a * b); elseif (Float64(a * b) <= -2.6e-247) tmp = Float64(c * i); elseif (Float64(a * b) <= 7.2e-137) tmp = Float64(x * y); elseif (Float64(a * b) <= 1.35e+68) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -1.2e+130) tmp = a * b; elseif ((a * b) <= -2.6e-247) tmp = c * i; elseif ((a * b) <= 7.2e-137) tmp = x * y; elseif ((a * b) <= 1.35e+68) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.2e+130], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -2.6e-247], N[(c * i), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 7.2e-137], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.35e+68], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.2 \cdot 10^{+130}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -2.6 \cdot 10^{-247}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 7.2 \cdot 10^{-137}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 1.35 \cdot 10^{+68}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -1.20000000000000012e130 or 1.34999999999999995e68 < (*.f64 a b) Initial program 89.5%
Taylor expanded in a around inf
lower-*.f6459.5
Applied rewrites59.5%
if -1.20000000000000012e130 < (*.f64 a b) < -2.6e-247 or 7.20000000000000013e-137 < (*.f64 a b) < 1.34999999999999995e68Initial program 100.0%
Taylor expanded in c around inf
lower-*.f6446.4
Applied rewrites46.4%
if -2.6e-247 < (*.f64 a b) < 7.20000000000000013e-137Initial program 98.1%
Taylor expanded in x around inf
lower-*.f6455.1
Applied rewrites55.1%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (fma x y (* z t))) (t_2 (+ (* x y) (* z t)))) (if (<= t_2 -4e+130) t_1 (if (<= t_2 2e+182) (fma i c (* a b)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(x, y, (z * t));
double t_2 = (x * y) + (z * t);
double tmp;
if (t_2 <= -4e+130) {
tmp = t_1;
} else if (t_2 <= 2e+182) {
tmp = fma(i, c, (a * b));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(x, y, Float64(z * t)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (t_2 <= -4e+130) tmp = t_1; elseif (t_2 <= 2e+182) tmp = fma(i, c, Float64(a * b)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+130], t$95$1, If[LessEqual[t$95$2, 2e+182], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(x, y, z \cdot t\right)\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+130}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+182}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < -4.0000000000000002e130 or 2.0000000000000001e182 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 91.6%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6491.9
Applied rewrites91.9%
Taylor expanded in a around 0
Applied rewrites86.7%
if -4.0000000000000002e130 < (+.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000001e182Initial program 99.3%
Taylor expanded in a around inf
lower-*.f6481.6
Applied rewrites81.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6482.3
Applied rewrites82.3%
Final simplification84.3%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (fma a b (* z t))) (t_2 (fma x y t_1))) (if (<= (* x y) -1e-6) t_2 (if (<= (* x y) 2e+96) (fma c i t_1) t_2))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(a, b, (z * t));
double t_2 = fma(x, y, t_1);
double tmp;
if ((x * y) <= -1e-6) {
tmp = t_2;
} else if ((x * y) <= 2e+96) {
tmp = fma(c, i, t_1);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(a, b, Float64(z * t)) t_2 = fma(x, y, t_1) tmp = 0.0 if (Float64(x * y) <= -1e-6) tmp = t_2; elseif (Float64(x * y) <= 2e+96) tmp = fma(c, i, t_1); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * y + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e-6], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 2e+96], N[(c * i + t$95$1), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, b, z \cdot t\right)\\
t_2 := \mathsf{fma}\left(x, y, t\_1\right)\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-6}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+96}:\\
\;\;\;\;\mathsf{fma}\left(c, i, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999955e-7 or 2.0000000000000001e96 < (*.f64 x y) Initial program 95.5%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6491.4
Applied rewrites91.4%
if -9.99999999999999955e-7 < (*.f64 x y) < 2.0000000000000001e96Initial program 95.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6493.6
Applied rewrites93.6%
Final simplification92.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma c i (fma t z (* x y)))))
(if (<= (* x y) -4e+103)
t_1
(if (<= (* x y) 5e+107) (fma c i (fma a b (* z t))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(c, i, fma(t, z, (x * y)));
double tmp;
if ((x * y) <= -4e+103) {
tmp = t_1;
} else if ((x * y) <= 5e+107) {
tmp = fma(c, i, fma(a, b, (z * t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(c, i, fma(t, z, Float64(x * y))) tmp = 0.0 if (Float64(x * y) <= -4e+103) tmp = t_1; elseif (Float64(x * y) <= 5e+107) tmp = fma(c, i, fma(a, b, Float64(z * t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * i + N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e+103], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e+107], N[(c * i + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(c, i, \mathsf{fma}\left(t, z, x \cdot y\right)\right)\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+103}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+107}:\\
\;\;\;\;\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4e103 or 5.0000000000000002e107 < (*.f64 x y) Initial program 94.8%
Taylor expanded in a around 0
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6490.4
Applied rewrites90.4%
if -4e103 < (*.f64 x y) < 5.0000000000000002e107Initial program 96.2%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6492.4
Applied rewrites92.4%
Final simplification91.6%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* x y) -2e+111) (fma x y (* a b)) (if (<= (* x y) 5e+107) (fma c i (fma a b (* z t))) (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2e+111) {
tmp = fma(x, y, (a * b));
} else if ((x * y) <= 5e+107) {
tmp = fma(c, i, fma(a, b, (z * t)));
} else {
tmp = fma(x, y, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -2e+111) tmp = fma(x, y, Float64(a * b)); elseif (Float64(x * y) <= 5e+107) tmp = fma(c, i, fma(a, b, Float64(z * t))); else tmp = fma(x, y, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+111], N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+107], N[(c * i + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+111}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+107}:\\
\;\;\;\;\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999991e111Initial program 97.8%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
Taylor expanded in a around inf
Applied rewrites85.1%
if -1.99999999999999991e111 < (*.f64 x y) < 5.0000000000000002e107Initial program 96.3%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6491.8
Applied rewrites91.8%
if 5.0000000000000002e107 < (*.f64 x y) Initial program 91.3%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6491.7
Applied rewrites91.7%
Taylor expanded in a around 0
Applied rewrites87.4%
Final simplification89.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma x y (* z t))))
(if (<= (* z t) -1e+133)
t_1
(if (<= (* z t) 2e+206) (fma x y (* a b)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(x, y, (z * t));
double tmp;
if ((z * t) <= -1e+133) {
tmp = t_1;
} else if ((z * t) <= 2e+206) {
tmp = fma(x, y, (a * b));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(x, y, Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -1e+133) tmp = t_1; elseif (Float64(z * t) <= 2e+206) tmp = fma(x, y, Float64(a * b)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e+133], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e+206], N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(x, y, z \cdot t\right)\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+133}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{+206}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1e133 or 2.0000000000000001e206 < (*.f64 z t) Initial program 89.6%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6491.5
Applied rewrites91.5%
Taylor expanded in a around 0
Applied rewrites91.5%
if -1e133 < (*.f64 z t) < 2.0000000000000001e206Initial program 97.5%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6469.9
Applied rewrites69.9%
Taylor expanded in a around inf
Applied rewrites66.5%
Final simplification72.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* z t) -1e+133) (* z t) (if (<= (* z t) 2e+206) (fma x y (* a b)) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((z * t) <= -1e+133) {
tmp = z * t;
} else if ((z * t) <= 2e+206) {
tmp = fma(x, y, (a * b));
} else {
tmp = z * t;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(z * t) <= -1e+133) tmp = Float64(z * t); elseif (Float64(z * t) <= 2e+206) tmp = fma(x, y, Float64(a * b)); else tmp = Float64(z * t); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(z * t), $MachinePrecision], -1e+133], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 2e+206], N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+133}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{+206}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -1e133 or 2.0000000000000001e206 < (*.f64 z t) Initial program 89.6%
Taylor expanded in z around inf
lower-*.f6477.4
Applied rewrites77.4%
if -1e133 < (*.f64 z t) < 2.0000000000000001e206Initial program 97.5%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6469.9
Applied rewrites69.9%
Taylor expanded in a around inf
Applied rewrites66.5%
Final simplification69.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* x y) -4.5e+103) (* x y) (if (<= (* x y) 2.7e+181) (fma a b (* z t)) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -4.5e+103) {
tmp = x * y;
} else if ((x * y) <= 2.7e+181) {
tmp = fma(a, b, (z * t));
} else {
tmp = x * y;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -4.5e+103) tmp = Float64(x * y); elseif (Float64(x * y) <= 2.7e+181) tmp = fma(a, b, Float64(z * t)); else tmp = Float64(x * y); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -4.5e+103], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.7e+181], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4.5 \cdot 10^{+103}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2.7 \cdot 10^{+181}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -4.50000000000000001e103 or 2.70000000000000007e181 < (*.f64 x y) Initial program 95.1%
Taylor expanded in x around inf
lower-*.f6473.7
Applied rewrites73.7%
if -4.50000000000000001e103 < (*.f64 x y) < 2.70000000000000007e181Initial program 96.0%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6467.8
Applied rewrites67.8%
Taylor expanded in x around 0
Applied rewrites58.8%
Final simplification63.6%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -1.2e+130) (* a b) (if (<= (* a b) 1.35e+68) (* c i) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.2e+130) {
tmp = a * b;
} else if ((a * b) <= 1.35e+68) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-1.2d+130)) then
tmp = a * b
else if ((a * b) <= 1.35d+68) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.2e+130) {
tmp = a * b;
} else if ((a * b) <= 1.35e+68) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -1.2e+130: tmp = a * b elif (a * b) <= 1.35e+68: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -1.2e+130) tmp = Float64(a * b); elseif (Float64(a * b) <= 1.35e+68) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -1.2e+130) tmp = a * b; elseif ((a * b) <= 1.35e+68) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.2e+130], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.35e+68], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.2 \cdot 10^{+130}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.35 \cdot 10^{+68}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -1.20000000000000012e130 or 1.34999999999999995e68 < (*.f64 a b) Initial program 89.5%
Taylor expanded in a around inf
lower-*.f6459.5
Applied rewrites59.5%
if -1.20000000000000012e130 < (*.f64 a b) < 1.34999999999999995e68Initial program 99.4%
Taylor expanded in c around inf
lower-*.f6437.8
Applied rewrites37.8%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 95.7%
Taylor expanded in a around inf
lower-*.f6427.7
Applied rewrites27.7%
herbie shell --seed 2024233
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))