
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ x (- 2.0 (+ x y))) (/ y (- (+ x y) 2.0))))
double code(double x, double y) {
return (x / (2.0 - (x + y))) + (y / ((x + y) - 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (2.0d0 - (x + y))) + (y / ((x + y) - 2.0d0))
end function
public static double code(double x, double y) {
return (x / (2.0 - (x + y))) + (y / ((x + y) - 2.0));
}
def code(x, y): return (x / (2.0 - (x + y))) + (y / ((x + y) - 2.0))
function code(x, y) return Float64(Float64(x / Float64(2.0 - Float64(x + y))) + Float64(y / Float64(Float64(x + y) - 2.0))) end
function tmp = code(x, y) tmp = (x / (2.0 - (x + y))) + (y / ((x + y) - 2.0)); end
code[x_, y_] := N[(N[(x / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y / N[(N[(x + y), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2 - \left(x + y\right)} + \frac{y}{\left(x + y\right) - 2}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -0.05)
(/ x (- 2.0 x))
(if (<= t_0 5e-9) (/ (- x y) 2.0) (/ y (+ y -2.0))))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.05) {
tmp = x / (2.0 - x);
} else if (t_0 <= 5e-9) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.05d0)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 5d-9) then
tmp = (x - y) / 2.0d0
else
tmp = y / (y + (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.05) {
tmp = x / (2.0 - x);
} else if (t_0 <= 5e-9) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.05: tmp = x / (2.0 - x) elif t_0 <= 5e-9: tmp = (x - y) / 2.0 else: tmp = y / (y + -2.0) return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.05) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 5e-9) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(y / Float64(y + -2.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.05) tmp = x / (2.0 - x); elseif (t_0 <= 5e-9) tmp = (x - y) / 2.0; else tmp = y / (y + -2.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.05], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.05:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y + -2}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -0.050000000000000003 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in y around 0
Applied rewrites98.0%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval99.1
Applied rewrites99.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -0.05)
(/ x (- 2.0 x))
(if (<= t_0 0.01) (* y (fma y -0.25 -0.5)) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.05) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.01) {
tmp = y * fma(y, -0.25, -0.5);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.05) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 0.01) tmp = Float64(y * fma(y, -0.25, -0.5)); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.05], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.01], N[(y * N[(y * -0.25 + -0.5), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.05:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 0.01:\\
\;\;\;\;y \cdot \mathsf{fma}\left(y, -0.25, -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -0.050000000000000003 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval57.7
Applied rewrites57.7%
Taylor expanded in y around 0
Applied rewrites56.3%
if 0.0100000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -0.05) -1.0 (if (<= t_0 0.01) (* y (fma y -0.25 -0.5)) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.05) {
tmp = -1.0;
} else if (t_0 <= 0.01) {
tmp = y * fma(y, -0.25, -0.5);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.05) tmp = -1.0; elseif (t_0 <= 0.01) tmp = Float64(y * fma(y, -0.25, -0.5)); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.05], -1.0, If[LessEqual[t$95$0, 0.01], N[(y * N[(y * -0.25 + -0.5), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.05:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.01:\\
\;\;\;\;y \cdot \mathsf{fma}\left(y, -0.25, -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.2%
if -0.050000000000000003 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval57.7
Applied rewrites57.7%
Taylor expanded in y around 0
Applied rewrites56.3%
if 0.0100000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -0.05) -1.0 (if (<= t_0 2e-19) (* y -0.5) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.05) {
tmp = -1.0;
} else if (t_0 <= 2e-19) {
tmp = y * -0.5;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.05d0)) then
tmp = -1.0d0
else if (t_0 <= 2d-19) then
tmp = y * (-0.5d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.05) {
tmp = -1.0;
} else if (t_0 <= 2e-19) {
tmp = y * -0.5;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.05: tmp = -1.0 elif t_0 <= 2e-19: tmp = y * -0.5 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.05) tmp = -1.0; elseif (t_0 <= 2e-19) tmp = Float64(y * -0.5); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.05) tmp = -1.0; elseif (t_0 <= 2e-19) tmp = y * -0.5; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.05], -1.0, If[LessEqual[t$95$0, 2e-19], N[(y * -0.5), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.05:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-19}:\\
\;\;\;\;y \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.2%
if -0.050000000000000003 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2e-19Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval58.7
Applied rewrites58.7%
Taylor expanded in y around 0
Applied rewrites57.7%
if 2e-19 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -5e-20) -1.0 (if (<= t_0 5e-9) (* x 0.5) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -5e-20) {
tmp = -1.0;
} else if (t_0 <= 5e-9) {
tmp = x * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-5d-20)) then
tmp = -1.0d0
else if (t_0 <= 5d-9) then
tmp = x * 0.5d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -5e-20) {
tmp = -1.0;
} else if (t_0 <= 5e-9) {
tmp = x * 0.5;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -5e-20: tmp = -1.0 elif t_0 <= 5e-9: tmp = x * 0.5 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -5e-20) tmp = -1.0; elseif (t_0 <= 5e-9) tmp = Float64(x * 0.5); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -5e-20) tmp = -1.0; elseif (t_0 <= 5e-9) tmp = x * 0.5; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-20], -1.0, If[LessEqual[t$95$0, 5e-9], N[(x * 0.5), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-20}:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -4.9999999999999999e-20Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites93.0%
if -4.9999999999999999e-20 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6446.2
Applied rewrites46.2%
Taylor expanded in x around 0
Applied rewrites45.3%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.9%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -0.05) (/ x (- 2.0 x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.05) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-0.05d0)) then
tmp = x / (2.0d0 - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.05) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -0.05: tmp = x / (2.0 - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -0.05) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -0.05) tmp = x / (2.0 - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.05], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.05:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -0.050000000000000003 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.2
Applied rewrites99.2%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -0.05) (/ x (- 2.0 x)) (/ y (+ y -2.0))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.05) {
tmp = x / (2.0 - x);
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-0.05d0)) then
tmp = x / (2.0d0 - x)
else
tmp = y / (y + (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.05) {
tmp = x / (2.0 - x);
} else {
tmp = y / (y + -2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -0.05: tmp = x / (2.0 - x) else: tmp = y / (y + -2.0) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -0.05) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(y / Float64(y + -2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -0.05) tmp = x / (2.0 - x); else tmp = y / (y + -2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.05], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.05:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y + -2}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -0.050000000000000003 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval81.4
Applied rewrites81.4%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -2e-310) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -2e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-2d-310)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -2e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -2e-310: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -2e-310) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -2e-310) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -2e-310], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -2 \cdot 10^{-310}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.999999999999994e-310Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites69.6%
if -1.999999999999994e-310 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites79.4%
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites39.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024233
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))