
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y x) z))) (if (<= z -11500000000.0) t_0 (if (<= z 1.0) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -11500000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) * z
if (z <= (-11500000000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -11500000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) * z tmp = 0 if z <= -11500000000.0: tmp = t_0 elif z <= 1.0: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) * z) tmp = 0.0 if (z <= -11500000000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) * z; tmp = 0.0; if (z <= -11500000000.0) tmp = t_0; elseif (z <= 1.0) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -11500000000.0], t$95$0, If[LessEqual[z, 1.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - x\right) \cdot z\\
\mathbf{if}\;z \leq -11500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.15e10 or 1 < z Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -1.15e10 < z < 1Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6498.5
Applied rewrites98.5%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y x) z))) (if (<= z -2.2e-66) t_0 (if (<= z 9e-55) (- x (* x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -2.2e-66) {
tmp = t_0;
} else if (z <= 9e-55) {
tmp = x - (x * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) * z
if (z <= (-2.2d-66)) then
tmp = t_0
else if (z <= 9d-55) then
tmp = x - (x * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -2.2e-66) {
tmp = t_0;
} else if (z <= 9e-55) {
tmp = x - (x * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) * z tmp = 0 if z <= -2.2e-66: tmp = t_0 elif z <= 9e-55: tmp = x - (x * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) * z) tmp = 0.0 if (z <= -2.2e-66) tmp = t_0; elseif (z <= 9e-55) tmp = Float64(x - Float64(x * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) * z; tmp = 0.0; if (z <= -2.2e-66) tmp = t_0; elseif (z <= 9e-55) tmp = x - (x * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -2.2e-66], t$95$0, If[LessEqual[z, 9e-55], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - x\right) \cdot z\\
\mathbf{if}\;z \leq -2.2 \cdot 10^{-66}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9 \cdot 10^{-55}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.2000000000000001e-66 or 8.99999999999999941e-55 < z Initial program 99.9%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6491.1
Applied rewrites91.1%
if -2.2000000000000001e-66 < z < 8.99999999999999941e-55Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6478.2
Applied rewrites78.2%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (<= y -0.34) (* y z) (if (<= y 1e+14) (* z (- x)) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.34) {
tmp = y * z;
} else if (y <= 1e+14) {
tmp = z * -x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.34d0)) then
tmp = y * z
else if (y <= 1d+14) then
tmp = z * -x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.34) {
tmp = y * z;
} else if (y <= 1e+14) {
tmp = z * -x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.34: tmp = y * z elif y <= 1e+14: tmp = z * -x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.34) tmp = Float64(y * z); elseif (y <= 1e+14) tmp = Float64(z * Float64(-x)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.34) tmp = y * z; elseif (y <= 1e+14) tmp = z * -x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.34], N[(y * z), $MachinePrecision], If[LessEqual[y, 1e+14], N[(z * (-x)), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.34:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 10^{+14}:\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -0.340000000000000024 or 1e14 < y Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6467.4
Applied rewrites67.4%
if -0.340000000000000024 < y < 1e14Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6442.6
Applied rewrites42.6%
Taylor expanded in y around 0
Applied rewrites36.4%
(FPCore (x y z) :precision binary64 (* (- y x) z))
double code(double x, double y, double z) {
return (y - x) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) * z
end function
public static double code(double x, double y, double z) {
return (y - x) * z;
}
def code(x, y, z): return (y - x) * z
function code(x, y, z) return Float64(Float64(y - x) * z) end
function tmp = code(x, y, z) tmp = (y - x) * z; end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6460.8
Applied rewrites60.8%
Final simplification60.8%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6443.8
Applied rewrites43.8%
herbie shell --seed 2024233
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))