
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
*-inversesN/A
lower--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) x)) (t_1 (/ (- y) x))) (if (<= t_0 -2000.0) t_1 (if (<= t_0 2.0) 1.0 t_1))))
double code(double x, double y) {
double t_0 = (x - y) / x;
double t_1 = -y / x;
double tmp;
if (t_0 <= -2000.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / x
t_1 = -y / x
if (t_0 <= (-2000.0d0)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / x;
double t_1 = -y / x;
double tmp;
if (t_0 <= -2000.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / x t_1 = -y / x tmp = 0 if t_0 <= -2000.0: tmp = t_1 elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / x) t_1 = Float64(Float64(-y) / x) tmp = 0.0 if (t_0 <= -2000.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / x; t_1 = -y / x; tmp = 0.0; if (t_0 <= -2000.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]}, Block[{t$95$1 = N[((-y) / x), $MachinePrecision]}, If[LessEqual[t$95$0, -2000.0], t$95$1, If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{x}\\
t_1 := \frac{-y}{x}\\
\mathbf{if}\;t\_0 \leq -2000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) x) < -2e3 or 2 < (/.f64 (-.f64 x y) x) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6497.9
Applied rewrites97.9%
if -2e3 < (/.f64 (-.f64 x y) x) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites49.3%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024232
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- 1 (/ y x)))
(/ (- x y) x))