
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z (- 1.0 y)) 1e+301) (fma (* (+ y -1.0) z) x x) (* y (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= 1e+301) {
tmp = fma(((y + -1.0) * z), x, x);
} else {
tmp = y * (z * x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * Float64(1.0 - y)) <= 1e+301) tmp = fma(Float64(Float64(y + -1.0) * z), x, x); else tmp = Float64(y * Float64(z * x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 1e+301], N[(N[(N[(y + -1.0), $MachinePrecision] * z), $MachinePrecision] * x + x), $MachinePrecision], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot \left(1 - y\right) \leq 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(\left(y + -1\right) \cdot z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 1.00000000000000005e301Initial program 98.4%
Applied rewrites98.4%
if 1.00000000000000005e301 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 60.0%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
Applied rewrites100.0%
Final simplification98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))) (t_1 (* x (- (* y z) z))))
(if (<= t_0 -20000000000000.0)
t_1
(if (<= t_0 20000000.0)
(fma (* y z) x x)
(if (<= t_0 1e+301) t_1 (* y (* z x)))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double t_1 = x * ((y * z) - z);
double tmp;
if (t_0 <= -20000000000000.0) {
tmp = t_1;
} else if (t_0 <= 20000000.0) {
tmp = fma((y * z), x, x);
} else if (t_0 <= 1e+301) {
tmp = t_1;
} else {
tmp = y * (z * x);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) t_1 = Float64(x * Float64(Float64(y * z) - z)) tmp = 0.0 if (t_0 <= -20000000000000.0) tmp = t_1; elseif (t_0 <= 20000000.0) tmp = fma(Float64(y * z), x, x); elseif (t_0 <= 1e+301) tmp = t_1; else tmp = Float64(y * Float64(z * x)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(N[(y * z), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20000000000000.0], t$95$1, If[LessEqual[t$95$0, 20000000.0], N[(N[(y * z), $MachinePrecision] * x + x), $MachinePrecision], If[LessEqual[t$95$0, 1e+301], t$95$1, N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
t_1 := x \cdot \left(y \cdot z - z\right)\\
\mathbf{if}\;t\_0 \leq -20000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 20000000:\\
\;\;\;\;\mathsf{fma}\left(y \cdot z, x, x\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+301}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -2e13 or 2e7 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 1.00000000000000005e301Initial program 97.3%
Taylor expanded in z around inf
distribute-rgt-out--N/A
*-lft-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6496.2
Applied rewrites96.2%
if -2e13 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 2e7Initial program 100.0%
Applied rewrites100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6497.7
Applied rewrites97.7%
if 1.00000000000000005e301 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 60.0%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
Applied rewrites100.0%
Final simplification97.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (* y z) x x))) (if (<= y -260000000000.0) t_0 (if (<= y 1.0) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((y * z), x, x);
double tmp;
if (y <= -260000000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(y * z), x, x) tmp = 0.0 if (y <= -260000000000.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[y, -260000000000.0], t$95$0, If[LessEqual[y, 1.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y \cdot z, x, x\right)\\
\mathbf{if}\;y \leq -260000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.6e11 or 1 < y Initial program 92.8%
Applied rewrites92.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6491.6
Applied rewrites91.6%
if -2.6e11 < y < 1Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.8
Applied rewrites98.8%
Final simplification95.4%
(FPCore (x y z) :precision binary64 (if (<= y -1.65e+36) (* y (* z x)) (if (<= y 8.4e+36) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.65e+36) {
tmp = y * (z * x);
} else if (y <= 8.4e+36) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.65d+36)) then
tmp = y * (z * x)
else if (y <= 8.4d+36) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.65e+36) {
tmp = y * (z * x);
} else if (y <= 8.4e+36) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.65e+36: tmp = y * (z * x) elif y <= 8.4e+36: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.65e+36) tmp = Float64(y * Float64(z * x)); elseif (y <= 8.4e+36) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.65e+36) tmp = y * (z * x); elseif (y <= 8.4e+36) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.65e+36], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.4e+36], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.65 \cdot 10^{+36}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 8.4 \cdot 10^{+36}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -1.6499999999999999e36Initial program 94.0%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6484.0
Applied rewrites84.0%
Applied rewrites87.3%
if -1.6499999999999999e36 < y < 8.40000000000000018e36Initial program 100.0%
Taylor expanded in y around 0
lower--.f6494.3
Applied rewrites94.3%
if 8.40000000000000018e36 < y Initial program 90.1%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6471.7
Applied rewrites71.7%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y x)))) (if (<= y -1.65e+36) t_0 (if (<= y 8.4e+36) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if (y <= -1.65e+36) {
tmp = t_0;
} else if (y <= 8.4e+36) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * x)
if (y <= (-1.65d+36)) then
tmp = t_0
else if (y <= 8.4d+36) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if (y <= -1.65e+36) {
tmp = t_0;
} else if (y <= 8.4e+36) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * x) tmp = 0 if y <= -1.65e+36: tmp = t_0 elif y <= 8.4e+36: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * x)) tmp = 0.0 if (y <= -1.65e+36) tmp = t_0; elseif (y <= 8.4e+36) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * x); tmp = 0.0; if (y <= -1.65e+36) tmp = t_0; elseif (y <= 8.4e+36) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.65e+36], t$95$0, If[LessEqual[y, 8.4e+36], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot x\right)\\
\mathbf{if}\;y \leq -1.65 \cdot 10^{+36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 8.4 \cdot 10^{+36}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.6499999999999999e36 or 8.40000000000000018e36 < y Initial program 91.8%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6477.2
Applied rewrites77.2%
if -1.6499999999999999e36 < y < 8.40000000000000018e36Initial program 100.0%
Taylor expanded in y around 0
lower--.f6494.3
Applied rewrites94.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (- z)))) (if (<= z -1.0) t_0 (if (<= z 165.0) (* x 1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 165.0) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 165.0d0) then
tmp = x * 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 165.0) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 165.0: tmp = x * 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 165.0) tmp = Float64(x * 1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 165.0) tmp = x * 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 165.0], N[(x * 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 165:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 165 < z Initial program 92.7%
Taylor expanded in y around 0
lower--.f6455.8
Applied rewrites55.8%
Taylor expanded in z around inf
Applied rewrites54.2%
if -1 < z < 165Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites70.1%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 y) -7000.0) (fma x z x) (- x (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - y) <= -7000.0) {
tmp = fma(x, z, x);
} else {
tmp = x - (z * x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - y) <= -7000.0) tmp = fma(x, z, x); else tmp = Float64(x - Float64(z * x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - y), $MachinePrecision], -7000.0], N[(x * z + x), $MachinePrecision], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - y \leq -7000:\\
\;\;\;\;\mathsf{fma}\left(x, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -7e3Initial program 91.6%
Applied rewrites89.3%
Taylor expanded in y around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6439.9
Applied rewrites39.9%
if -7e3 < (-.f64 #s(literal 1 binary64) y) Initial program 98.4%
Taylor expanded in y around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6477.2
Applied rewrites77.2%
(FPCore (x y z) :precision binary64 (if (<= y 1.0) (* x (- 1.0 z)) (fma x z x)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = x * (1.0 - z);
} else {
tmp = fma(x, z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 1.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = fma(x, z, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, z, x\right)\\
\end{array}
\end{array}
if y < 1Initial program 98.4%
Taylor expanded in y around 0
lower--.f6477.1
Applied rewrites77.1%
if 1 < y Initial program 91.8%
Applied rewrites89.4%
Taylor expanded in y around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6440.8
Applied rewrites40.8%
(FPCore (x y z) :precision binary64 (fma (+ y -1.0) (* z x) x))
double code(double x, double y, double z) {
return fma((y + -1.0), (z * x), x);
}
function code(x, y, z) return fma(Float64(y + -1.0), Float64(z * x), x) end
code[x_, y_, z_] := N[(N[(y + -1.0), $MachinePrecision] * N[(z * x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + -1, z \cdot x, x\right)
\end{array}
Initial program 96.6%
Applied rewrites97.5%
(FPCore (x y z) :precision binary64 (fma x z x))
double code(double x, double y, double z) {
return fma(x, z, x);
}
function code(x, y, z) return fma(x, z, x) end
code[x_, y_, z_] := N[(x * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z, x\right)
\end{array}
Initial program 96.6%
Applied rewrites71.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6441.1
Applied rewrites41.1%
(FPCore (x y z) :precision binary64 (* x 1.0))
double code(double x, double y, double z) {
return x * 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 1.0d0
end function
public static double code(double x, double y, double z) {
return x * 1.0;
}
def code(x, y, z): return x * 1.0
function code(x, y, z) return Float64(x * 1.0) end
function tmp = code(x, y, z) tmp = x * 1.0; end
code[x_, y_, z_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 96.6%
Taylor expanded in z around 0
Applied rewrites39.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024232
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))