Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3

Percentage Accurate: 84.6% → 95.7%
Time: 8.7s
Alternatives: 6
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(y - z\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
def code(x, y, z):
	return (x * (y - z)) / y
function code(x, y, z)
	return Float64(Float64(x * Float64(y - z)) / y)
end
function tmp = code(x, y, z)
	tmp = (x * (y - z)) / y;
end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 84.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(y - z\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
def code(x, y, z):
	return (x * (y - z)) / y
function code(x, y, z)
	return Float64(Float64(x * Float64(y - z)) / y)
end
function tmp = code(x, y, z)
	tmp = (x * (y - z)) / y;
end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}

Alternative 1: 95.7% accurate, 0.8× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 1.65 \cdot 10^{-109}:\\ \;\;\;\;\frac{x\_m \cdot \left(y - z\right)}{y}\\ \mathbf{else}:\\ \;\;\;\;x\_m - x\_m \cdot \frac{z}{y}\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (* x_s (if (<= x_m 1.65e-109) (/ (* x_m (- y z)) y) (- x_m (* x_m (/ z y))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 1.65e-109) {
		tmp = (x_m * (y - z)) / y;
	} else {
		tmp = x_m - (x_m * (z / y));
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x_m <= 1.65d-109) then
        tmp = (x_m * (y - z)) / y
    else
        tmp = x_m - (x_m * (z / y))
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 1.65e-109) {
		tmp = (x_m * (y - z)) / y;
	} else {
		tmp = x_m - (x_m * (z / y));
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if x_m <= 1.65e-109:
		tmp = (x_m * (y - z)) / y
	else:
		tmp = x_m - (x_m * (z / y))
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 1.65e-109)
		tmp = Float64(Float64(x_m * Float64(y - z)) / y);
	else
		tmp = Float64(x_m - Float64(x_m * Float64(z / y)));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if (x_m <= 1.65e-109)
		tmp = (x_m * (y - z)) / y;
	else
		tmp = x_m - (x_m * (z / y));
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1.65e-109], N[(N[(x$95$m * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x$95$m - N[(x$95$m * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 1.65 \cdot 10^{-109}:\\
\;\;\;\;\frac{x\_m \cdot \left(y - z\right)}{y}\\

\mathbf{else}:\\
\;\;\;\;x\_m - x\_m \cdot \frac{z}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 1.64999999999999995e-109

    1. Initial program 88.2%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing

    if 1.64999999999999995e-109 < x

    1. Initial program 77.7%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - z\right) \cdot x}}{y} \]
      4. associate-/l*N/A

        \[\leadsto \color{blue}{\left(y - z\right) \cdot \frac{x}{y}} \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      7. lower-/.f6489.8

        \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
    4. Applied rewrites89.8%

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
    5. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
      2. clear-numN/A

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{x}}} \cdot \left(y - z\right) \]
      3. associate-/r/N/A

        \[\leadsto \color{blue}{\left(\frac{1}{y} \cdot x\right)} \cdot \left(y - z\right) \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\frac{1}{y} \cdot x\right)} \cdot \left(y - z\right) \]
      5. lower-/.f6489.6

        \[\leadsto \left(\color{blue}{\frac{1}{y}} \cdot x\right) \cdot \left(y - z\right) \]
    6. Applied rewrites89.6%

      \[\leadsto \color{blue}{\left(\frac{1}{y} \cdot x\right)} \cdot \left(y - z\right) \]
    7. Applied rewrites99.9%

      \[\leadsto \color{blue}{x - x \cdot \frac{z}{y}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 91.5% accurate, 0.3× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \frac{x\_m \cdot \left(y - z\right)}{y}\\ t_1 := \left(y - z\right) \cdot \frac{x\_m}{y}\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-46}:\\ \;\;\;\;x\_m \cdot 1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (/ (* x_m (- y z)) y)) (t_1 (* (- y z) (/ x_m y))))
   (* x_s (if (<= t_0 0.0) t_1 (if (<= t_0 1e-46) (* x_m 1.0) t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = (x_m * (y - z)) / y;
	double t_1 = (y - z) * (x_m / y);
	double tmp;
	if (t_0 <= 0.0) {
		tmp = t_1;
	} else if (t_0 <= 1e-46) {
		tmp = x_m * 1.0;
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x_m * (y - z)) / y
    t_1 = (y - z) * (x_m / y)
    if (t_0 <= 0.0d0) then
        tmp = t_1
    else if (t_0 <= 1d-46) then
        tmp = x_m * 1.0d0
    else
        tmp = t_1
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = (x_m * (y - z)) / y;
	double t_1 = (y - z) * (x_m / y);
	double tmp;
	if (t_0 <= 0.0) {
		tmp = t_1;
	} else if (t_0 <= 1e-46) {
		tmp = x_m * 1.0;
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	t_0 = (x_m * (y - z)) / y
	t_1 = (y - z) * (x_m / y)
	tmp = 0
	if t_0 <= 0.0:
		tmp = t_1
	elif t_0 <= 1e-46:
		tmp = x_m * 1.0
	else:
		tmp = t_1
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = Float64(Float64(x_m * Float64(y - z)) / y)
	t_1 = Float64(Float64(y - z) * Float64(x_m / y))
	tmp = 0.0
	if (t_0 <= 0.0)
		tmp = t_1;
	elseif (t_0 <= 1e-46)
		tmp = Float64(x_m * 1.0);
	else
		tmp = t_1;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = (x_m * (y - z)) / y;
	t_1 = (y - z) * (x_m / y);
	tmp = 0.0;
	if (t_0 <= 0.0)
		tmp = t_1;
	elseif (t_0 <= 1e-46)
		tmp = x_m * 1.0;
	else
		tmp = t_1;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1e-46], N[(x$95$m * 1.0), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := \frac{x\_m \cdot \left(y - z\right)}{y}\\
t_1 := \left(y - z\right) \cdot \frac{x\_m}{y}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 10^{-46}:\\
\;\;\;\;x\_m \cdot 1\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 x (-.f64 y z)) y) < 0.0 or 1.00000000000000002e-46 < (/.f64 (*.f64 x (-.f64 y z)) y)

    1. Initial program 81.8%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - z\right) \cdot x}}{y} \]
      4. associate-/l*N/A

        \[\leadsto \color{blue}{\left(y - z\right) \cdot \frac{x}{y}} \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      7. lower-/.f6492.2

        \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
    4. Applied rewrites92.2%

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]

    if 0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 1.00000000000000002e-46

    1. Initial program 99.7%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      6. lower-/.f64100.0

        \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
    5. Taylor expanded in y around inf

      \[\leadsto \color{blue}{1} \cdot x \]
    6. Step-by-step derivation
      1. Applied rewrites84.9%

        \[\leadsto \color{blue}{1} \cdot x \]
    7. Recombined 2 regimes into one program.
    8. Final simplification91.2%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq 0:\\ \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\ \mathbf{elif}\;\frac{x \cdot \left(y - z\right)}{y} \leq 10^{-46}:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 3: 71.9% accurate, 0.5× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;\frac{x\_m \cdot \left(y - z\right)}{y} \leq -5 \cdot 10^{-185}:\\ \;\;\;\;\frac{x\_m}{y} \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot 1\\ \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (*
      x_s
      (if (<= (/ (* x_m (- y z)) y) -5e-185) (* (/ x_m y) (- z)) (* x_m 1.0))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double tmp;
    	if (((x_m * (y - z)) / y) <= -5e-185) {
    		tmp = (x_m / y) * -z;
    	} else {
    		tmp = x_m * 1.0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if (((x_m * (y - z)) / y) <= (-5d-185)) then
            tmp = (x_m / y) * -z
        else
            tmp = x_m * 1.0d0
        end if
        code = x_s * tmp
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	double tmp;
    	if (((x_m * (y - z)) / y) <= -5e-185) {
    		tmp = (x_m / y) * -z;
    	} else {
    		tmp = x_m * 1.0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	tmp = 0
    	if ((x_m * (y - z)) / y) <= -5e-185:
    		tmp = (x_m / y) * -z
    	else:
    		tmp = x_m * 1.0
    	return x_s * tmp
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	tmp = 0.0
    	if (Float64(Float64(x_m * Float64(y - z)) / y) <= -5e-185)
    		tmp = Float64(Float64(x_m / y) * Float64(-z));
    	else
    		tmp = Float64(x_m * 1.0);
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp_2 = code(x_s, x_m, y, z)
    	tmp = 0.0;
    	if (((x_m * (y - z)) / y) <= -5e-185)
    		tmp = (x_m / y) * -z;
    	else
    		tmp = x_m * 1.0;
    	end
    	tmp_2 = x_s * tmp;
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], -5e-185], N[(N[(x$95$m / y), $MachinePrecision] * (-z)), $MachinePrecision], N[(x$95$m * 1.0), $MachinePrecision]]), $MachinePrecision]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;\frac{x\_m \cdot \left(y - z\right)}{y} \leq -5 \cdot 10^{-185}:\\
    \;\;\;\;\frac{x\_m}{y} \cdot \left(-z\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;x\_m \cdot 1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 (*.f64 x (-.f64 y z)) y) < -5.0000000000000003e-185

      1. Initial program 86.8%

        \[\frac{x \cdot \left(y - z\right)}{y} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
        3. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(y - z\right) \cdot x}}{y} \]
        4. associate-/l*N/A

          \[\leadsto \color{blue}{\left(y - z\right) \cdot \frac{x}{y}} \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
        6. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
        7. lower-/.f6492.9

          \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
      4. Applied rewrites92.9%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      5. Taylor expanded in y around 0

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(-1 \cdot z\right)} \]
      6. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \]
        2. lower-neg.f6450.5

          \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(-z\right)} \]
      7. Applied rewrites50.5%

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(-z\right)} \]

      if -5.0000000000000003e-185 < (/.f64 (*.f64 x (-.f64 y z)) y)

      1. Initial program 82.4%

        \[\frac{x \cdot \left(y - z\right)}{y} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
        3. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
        4. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
        5. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
        6. lower-/.f6497.2

          \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
      4. Applied rewrites97.2%

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      5. Taylor expanded in y around inf

        \[\leadsto \color{blue}{1} \cdot x \]
      6. Step-by-step derivation
        1. Applied rewrites58.4%

          \[\leadsto \color{blue}{1} \cdot x \]
      7. Recombined 2 regimes into one program.
      8. Final simplification54.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq -5 \cdot 10^{-185}:\\ \;\;\;\;\frac{x}{y} \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot 1\\ \end{array} \]
      9. Add Preprocessing

      Alternative 4: 96.0% accurate, 1.0× speedup?

      \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m - x\_m \cdot \frac{z}{y}\right) \end{array} \]
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      (FPCore (x_s x_m y z) :precision binary64 (* x_s (- x_m (* x_m (/ z y)))))
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      double code(double x_s, double x_m, double y, double z) {
      	return x_s * (x_m - (x_m * (z / y)));
      }
      
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      real(8) function code(x_s, x_m, y, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          code = x_s * (x_m - (x_m * (z / y)))
      end function
      
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      public static double code(double x_s, double x_m, double y, double z) {
      	return x_s * (x_m - (x_m * (z / y)));
      }
      
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      def code(x_s, x_m, y, z):
      	return x_s * (x_m - (x_m * (z / y)))
      
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      function code(x_s, x_m, y, z)
      	return Float64(x_s * Float64(x_m - Float64(x_m * Float64(z / y))))
      end
      
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      function tmp = code(x_s, x_m, y, z)
      	tmp = x_s * (x_m - (x_m * (z / y)));
      end
      
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m - N[(x$95$m * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      
      \\
      x\_s \cdot \left(x\_m - x\_m \cdot \frac{z}{y}\right)
      \end{array}
      
      Derivation
      1. Initial program 84.4%

        \[\frac{x \cdot \left(y - z\right)}{y} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
        3. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(y - z\right) \cdot x}}{y} \]
        4. associate-/l*N/A

          \[\leadsto \color{blue}{\left(y - z\right) \cdot \frac{x}{y}} \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
        6. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
        7. lower-/.f6485.4

          \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
      4. Applied rewrites85.4%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      5. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
        2. clear-numN/A

          \[\leadsto \color{blue}{\frac{1}{\frac{y}{x}}} \cdot \left(y - z\right) \]
        3. associate-/r/N/A

          \[\leadsto \color{blue}{\left(\frac{1}{y} \cdot x\right)} \cdot \left(y - z\right) \]
        4. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(\frac{1}{y} \cdot x\right)} \cdot \left(y - z\right) \]
        5. lower-/.f6485.2

          \[\leadsto \left(\color{blue}{\frac{1}{y}} \cdot x\right) \cdot \left(y - z\right) \]
      6. Applied rewrites85.2%

        \[\leadsto \color{blue}{\left(\frac{1}{y} \cdot x\right)} \cdot \left(y - z\right) \]
      7. Applied rewrites96.6%

        \[\leadsto \color{blue}{x - x \cdot \frac{z}{y}} \]
      8. Add Preprocessing

      Alternative 5: 95.9% accurate, 1.0× speedup?

      \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m \cdot \frac{y - z}{y}\right) \end{array} \]
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (/ (- y z) y))))
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      double code(double x_s, double x_m, double y, double z) {
      	return x_s * (x_m * ((y - z) / y));
      }
      
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      real(8) function code(x_s, x_m, y, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          code = x_s * (x_m * ((y - z) / y))
      end function
      
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      public static double code(double x_s, double x_m, double y, double z) {
      	return x_s * (x_m * ((y - z) / y));
      }
      
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      def code(x_s, x_m, y, z):
      	return x_s * (x_m * ((y - z) / y))
      
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      function code(x_s, x_m, y, z)
      	return Float64(x_s * Float64(x_m * Float64(Float64(y - z) / y)))
      end
      
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      function tmp = code(x_s, x_m, y, z)
      	tmp = x_s * (x_m * ((y - z) / y));
      end
      
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      
      \\
      x\_s \cdot \left(x\_m \cdot \frac{y - z}{y}\right)
      \end{array}
      
      Derivation
      1. Initial program 84.4%

        \[\frac{x \cdot \left(y - z\right)}{y} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
        3. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
        4. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
        5. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
        6. lower-/.f6496.6

          \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
      4. Applied rewrites96.6%

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      5. Final simplification96.6%

        \[\leadsto x \cdot \frac{y - z}{y} \]
      6. Add Preprocessing

      Alternative 6: 51.9% accurate, 3.3× speedup?

      \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m \cdot 1\right) \end{array} \]
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m 1.0)))
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      double code(double x_s, double x_m, double y, double z) {
      	return x_s * (x_m * 1.0);
      }
      
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      real(8) function code(x_s, x_m, y, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          code = x_s * (x_m * 1.0d0)
      end function
      
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      public static double code(double x_s, double x_m, double y, double z) {
      	return x_s * (x_m * 1.0);
      }
      
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      def code(x_s, x_m, y, z):
      	return x_s * (x_m * 1.0)
      
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      function code(x_s, x_m, y, z)
      	return Float64(x_s * Float64(x_m * 1.0))
      end
      
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      function tmp = code(x_s, x_m, y, z)
      	tmp = x_s * (x_m * 1.0);
      end
      
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      
      \\
      x\_s \cdot \left(x\_m \cdot 1\right)
      \end{array}
      
      Derivation
      1. Initial program 84.4%

        \[\frac{x \cdot \left(y - z\right)}{y} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
        3. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
        4. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
        5. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
        6. lower-/.f6496.6

          \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
      4. Applied rewrites96.6%

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      5. Taylor expanded in y around inf

        \[\leadsto \color{blue}{1} \cdot x \]
      6. Step-by-step derivation
        1. Applied rewrites53.8%

          \[\leadsto \color{blue}{1} \cdot x \]
        2. Final simplification53.8%

          \[\leadsto x \cdot 1 \]
        3. Add Preprocessing

        Developer Target 1: 95.7% accurate, 0.5× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\ \;\;\;\;x - \frac{z \cdot x}{y}\\ \mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\ \;\;\;\;\frac{x}{\frac{y}{y - z}}\\ \mathbf{else}:\\ \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (if (< z -2.060202331921739e+104)
           (- x (/ (* z x) y))
           (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
        double code(double x, double y, double z) {
        	double tmp;
        	if (z < -2.060202331921739e+104) {
        		tmp = x - ((z * x) / y);
        	} else if (z < 1.6939766013828526e+213) {
        		tmp = x / (y / (y - z));
        	} else {
        		tmp = (y - z) * (x / y);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: tmp
            if (z < (-2.060202331921739d+104)) then
                tmp = x - ((z * x) / y)
            else if (z < 1.6939766013828526d+213) then
                tmp = x / (y / (y - z))
            else
                tmp = (y - z) * (x / y)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double tmp;
        	if (z < -2.060202331921739e+104) {
        		tmp = x - ((z * x) / y);
        	} else if (z < 1.6939766013828526e+213) {
        		tmp = x / (y / (y - z));
        	} else {
        		tmp = (y - z) * (x / y);
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	tmp = 0
        	if z < -2.060202331921739e+104:
        		tmp = x - ((z * x) / y)
        	elif z < 1.6939766013828526e+213:
        		tmp = x / (y / (y - z))
        	else:
        		tmp = (y - z) * (x / y)
        	return tmp
        
        function code(x, y, z)
        	tmp = 0.0
        	if (z < -2.060202331921739e+104)
        		tmp = Float64(x - Float64(Float64(z * x) / y));
        	elseif (z < 1.6939766013828526e+213)
        		tmp = Float64(x / Float64(y / Float64(y - z)));
        	else
        		tmp = Float64(Float64(y - z) * Float64(x / y));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	tmp = 0.0;
        	if (z < -2.060202331921739e+104)
        		tmp = x - ((z * x) / y);
        	elseif (z < 1.6939766013828526e+213)
        		tmp = x / (y / (y - z));
        	else
        		tmp = (y - z) * (x / y);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
        \;\;\;\;x - \frac{z \cdot x}{y}\\
        
        \mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
        \;\;\;\;\frac{x}{\frac{y}{y - z}}\\
        
        \mathbf{else}:\\
        \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
        
        
        \end{array}
        \end{array}
        

        Reproduce

        ?
        herbie shell --seed 2024232 
        (FPCore (x y z)
          :name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
          :precision binary64
        
          :alt
          (! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
        
          (/ (* x (- y z)) y))