
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (asin (/ (* x (* (sqrt t) 0.05555555555555555)) (* y z)))))
(*
(- (* 0.25 (* PI PI)) (pow t_1 2.0))
(* (/ 1.0 (fma PI 0.5 t_1)) 0.3333333333333333))))
double code(double x, double y, double z, double t) {
double t_1 = asin(((x * (sqrt(t) * 0.05555555555555555)) / (y * z)));
return ((0.25 * (((double) M_PI) * ((double) M_PI))) - pow(t_1, 2.0)) * ((1.0 / fma(((double) M_PI), 0.5, t_1)) * 0.3333333333333333);
}
function code(x, y, z, t) t_1 = asin(Float64(Float64(x * Float64(sqrt(t) * 0.05555555555555555)) / Float64(y * z))) return Float64(Float64(Float64(0.25 * Float64(pi * pi)) - (t_1 ^ 2.0)) * Float64(Float64(1.0 / fma(pi, 0.5, t_1)) * 0.3333333333333333)) end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[ArcSin[N[(N[(x * N[(N[Sqrt[t], $MachinePrecision] * 0.05555555555555555), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(0.25 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision] - N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / N[(Pi * 0.5 + t$95$1), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\\
\left(0.25 \cdot \left(\pi \cdot \pi\right) - {t\_1}^{2}\right) \cdot \left(\frac{1}{\mathsf{fma}\left(\pi, 0.5, t\_1\right)} \cdot 0.3333333333333333\right)
\end{array}
\end{array}
Initial program 97.7%
Applied rewrites98.1%
Applied rewrites99.6%
lift-*.f64N/A
lift-*.f64N/A
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x (* (sqrt t) 0.05555555555555555)) (* y z))))
(*
(- (* 0.25 (* PI PI)) (pow (asin t_1) 2.0))
(/ 1.0 (* (- PI (acos t_1)) 3.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * (sqrt(t) * 0.05555555555555555)) / (y * z);
return ((0.25 * (((double) M_PI) * ((double) M_PI))) - pow(asin(t_1), 2.0)) * (1.0 / ((((double) M_PI) - acos(t_1)) * 3.0));
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * (Math.sqrt(t) * 0.05555555555555555)) / (y * z);
return ((0.25 * (Math.PI * Math.PI)) - Math.pow(Math.asin(t_1), 2.0)) * (1.0 / ((Math.PI - Math.acos(t_1)) * 3.0));
}
def code(x, y, z, t): t_1 = (x * (math.sqrt(t) * 0.05555555555555555)) / (y * z) return ((0.25 * (math.pi * math.pi)) - math.pow(math.asin(t_1), 2.0)) * (1.0 / ((math.pi - math.acos(t_1)) * 3.0))
function code(x, y, z, t) t_1 = Float64(Float64(x * Float64(sqrt(t) * 0.05555555555555555)) / Float64(y * z)) return Float64(Float64(Float64(0.25 * Float64(pi * pi)) - (asin(t_1) ^ 2.0)) * Float64(1.0 / Float64(Float64(pi - acos(t_1)) * 3.0))) end
function tmp = code(x, y, z, t) t_1 = (x * (sqrt(t) * 0.05555555555555555)) / (y * z); tmp = ((0.25 * (pi * pi)) - (asin(t_1) ^ 2.0)) * (1.0 / ((pi - acos(t_1)) * 3.0)); end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * N[(N[Sqrt[t], $MachinePrecision] * 0.05555555555555555), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(0.25 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision] - N[Power[N[ArcSin[t$95$1], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(Pi - N[ArcCos[t$95$1], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\\
\left(0.25 \cdot \left(\pi \cdot \pi\right) - {\sin^{-1} t\_1}^{2}\right) \cdot \frac{1}{\left(\pi - \cos^{-1} t\_1\right) \cdot 3}
\end{array}
\end{array}
Initial program 97.7%
Applied rewrites98.1%
Applied rewrites99.6%
lift-*.f64N/A
lift-*.f64N/A
Applied rewrites99.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
metadata-evalN/A
clear-numN/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ (* x 0.05555555555555555) (* y z))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * ((x * 0.05555555555555555) / (y * z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * ((x * 0.05555555555555555d0) / (y * z))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * ((x * 0.05555555555555555) / (y * z))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * ((x * 0.05555555555555555) / (y * z))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(x * 0.05555555555555555) / Float64(y * z))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((sqrt(t) * ((x * 0.05555555555555555) / (y * z)))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(x * 0.05555555555555555), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{x \cdot 0.05555555555555555}{y \cdot z}\right)
\end{array}
Initial program 97.7%
Taylor expanded in x around 0
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6498.5
Applied rewrites98.5%
lift-*.f64N/A
lift-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites98.5%
Final simplification98.5%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (/ (* 0.05555555555555555 (* x (sqrt t))) (* y z)))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos(((0.05555555555555555d0 * (x * sqrt(t))) / (y * z)))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos(((0.05555555555555555 * (x * Math.sqrt(t))) / (y * z)));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos(((0.05555555555555555 * (x * math.sqrt(t))) / (y * z)))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(Float64(0.05555555555555555 * Float64(x * sqrt(t))) / Float64(y * z)))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(0.05555555555555555 * N[(x * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)
\end{array}
Initial program 97.7%
Taylor expanded in x around 0
lower-*.f64N/A
lower-acos.f64N/A
associate-*r*N/A
associate-*r/N/A
lower-/.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6498.1
Applied rewrites98.1%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024232
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))