Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.8% → 76.0%
Time: 20.6s
Alternatives: 9
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.0% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Derivation
  1. Initial program 68.0%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6474.1

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites74.1%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Final simplification74.1%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b} \]
  7. Add Preprocessing

Alternative 2: 71.4% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-126}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-94}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (fma (/ a b) -0.3333333333333333 (* 2.0 (* (sqrt x) 1.0)))))
   (if (<= t_1 -1e-126)
     t_2
     (if (<= t_1 2e-94)
       (* (* 2.0 (sqrt x)) (cos (fma t (* z -0.3333333333333333) y)))
       t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = fma((a / b), -0.3333333333333333, (2.0 * (sqrt(x) * 1.0)));
	double tmp;
	if (t_1 <= -1e-126) {
		tmp = t_2;
	} else if (t_1 <= 2e-94) {
		tmp = (2.0 * sqrt(x)) * cos(fma(t, (z * -0.3333333333333333), y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = fma(Float64(a / b), -0.3333333333333333, Float64(2.0 * Float64(sqrt(x) * 1.0)))
	tmp = 0.0
	if (t_1 <= -1e-126)
		tmp = t_2;
	elseif (t_1 <= 2e-94)
		tmp = Float64(Float64(2.0 * sqrt(x)) * cos(fma(t, Float64(z * -0.3333333333333333), y)));
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-126], t$95$2, If[LessEqual[t$95$1, 2e-94], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(t * N[(z * -0.3333333333333333), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-126}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-94}:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -9.9999999999999995e-127 or 1.9999999999999999e-94 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 75.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6483.8

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites83.8%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
      2. sub-negN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
      3. +-commutativeN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
      4. lift-/.f64N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      5. distribute-neg-fracN/A

        \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(a\right)}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      6. neg-mul-1N/A

        \[\leadsto \frac{\color{blue}{-1 \cdot a}}{b \cdot 3} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      7. lift-*.f64N/A

        \[\leadsto \frac{-1 \cdot a}{\color{blue}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      8. *-commutativeN/A

        \[\leadsto \frac{-1 \cdot a}{\color{blue}{3 \cdot b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      9. times-fracN/A

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      10. metadata-evalN/A

        \[\leadsto \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      11. lift-/.f64N/A

        \[\leadsto \frac{-1}{3} \cdot \color{blue}{\frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      12. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
      13. lower-fma.f6483.7

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
      14. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
      15. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y\right) \]
      16. associate-*l*N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)}\right) \]
      17. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)}\right) \]
    7. Applied rewrites83.7%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} \]
    8. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \]
    9. Step-by-step derivation
      1. Applied rewrites79.0%

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \]

      if -9.9999999999999995e-127 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.9999999999999999e-94

      1. Initial program 53.1%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
      4. Applied rewrites54.3%

        \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) \cdot \left(2 \cdot \sqrt{x}\right)} \]
    10. Recombined 2 regimes into one program.
    11. Final simplification70.9%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1 \cdot 10^{-126}:\\ \;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-94}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\ \end{array} \]
    12. Add Preprocessing

    Alternative 3: 71.5% accurate, 1.0× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-126}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-94}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (/ a (* 3.0 b)))
            (t_2 (fma (/ a b) -0.3333333333333333 (* 2.0 (* (sqrt x) 1.0)))))
       (if (<= t_1 -1e-126)
         t_2
         (if (<= t_1 2e-94) (* (* 2.0 (sqrt x)) (cos y)) t_2))))
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = a / (3.0 * b);
    	double t_2 = fma((a / b), -0.3333333333333333, (2.0 * (sqrt(x) * 1.0)));
    	double tmp;
    	if (t_1 <= -1e-126) {
    		tmp = t_2;
    	} else if (t_1 <= 2e-94) {
    		tmp = (2.0 * sqrt(x)) * cos(y);
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    function code(x, y, z, t, a, b)
    	t_1 = Float64(a / Float64(3.0 * b))
    	t_2 = fma(Float64(a / b), -0.3333333333333333, Float64(2.0 * Float64(sqrt(x) * 1.0)))
    	tmp = 0.0
    	if (t_1 <= -1e-126)
    		tmp = t_2;
    	elseif (t_1 <= 2e-94)
    		tmp = Float64(Float64(2.0 * sqrt(x)) * cos(y));
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-126], t$95$2, If[LessEqual[t$95$1, 2e-94], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{a}{3 \cdot b}\\
    t_2 := \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-126}:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-94}:\\
    \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -9.9999999999999995e-127 or 1.9999999999999999e-94 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

      1. Initial program 75.2%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      4. Step-by-step derivation
        1. lower-cos.f6483.8

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      5. Applied rewrites83.8%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      6. Step-by-step derivation
        1. lift--.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
        2. sub-negN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
        3. +-commutativeN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
        4. lift-/.f64N/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        5. distribute-neg-fracN/A

          \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(a\right)}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        6. neg-mul-1N/A

          \[\leadsto \frac{\color{blue}{-1 \cdot a}}{b \cdot 3} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        7. lift-*.f64N/A

          \[\leadsto \frac{-1 \cdot a}{\color{blue}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        8. *-commutativeN/A

          \[\leadsto \frac{-1 \cdot a}{\color{blue}{3 \cdot b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        9. times-fracN/A

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        10. metadata-evalN/A

          \[\leadsto \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        11. lift-/.f64N/A

          \[\leadsto \frac{-1}{3} \cdot \color{blue}{\frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        12. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        13. lower-fma.f6483.7

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
        14. lift-*.f64N/A

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
        15. lift-*.f64N/A

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y\right) \]
        16. associate-*l*N/A

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)}\right) \]
        17. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)}\right) \]
      7. Applied rewrites83.7%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} \]
      8. Taylor expanded in y around 0

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \]
      9. Step-by-step derivation
        1. Applied rewrites79.0%

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \]

        if -9.9999999999999995e-127 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.9999999999999999e-94

        1. Initial program 53.1%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
          2. lift--.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
          3. cos-diffN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
          4. +-commutativeN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right) + \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
          5. *-commutativeN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\sin \left(\frac{z \cdot t}{3}\right) \cdot \sin y} + \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          6. lower-fma.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin \left(\frac{z \cdot t}{3}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
          7. lower-sin.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\sin \left(\frac{z \cdot t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          8. lift-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(\frac{z \cdot t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          9. lift-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(\frac{\color{blue}{z \cdot t}}{3}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          10. associate-/l*N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          11. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          12. div-invN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          13. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          14. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \color{blue}{\frac{1}{3}}\right)\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          15. lower-sin.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \color{blue}{\sin y}, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          16. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \color{blue}{\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
          17. lower-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \color{blue}{\cos y} \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          18. lower-cos.f6454.6

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \sin y, \cos y \cdot \color{blue}{\cos \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
          19. lift-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \color{blue}{\left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
          20. lift-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \left(\frac{\color{blue}{z \cdot t}}{3}\right)\right) - \frac{a}{b \cdot 3} \]
          21. associate-/l*N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
          22. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
          23. div-invN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right)\right) - \frac{a}{b \cdot 3} \]
          24. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right)\right) - \frac{a}{b \cdot 3} \]
          25. metadata-eval55.1

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \left(t \cdot \color{blue}{0.3333333333333333}\right)\right)\right) - \frac{a}{b \cdot 3} \]
        4. Applied rewrites55.1%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
        5. Taylor expanded in x around inf

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
        6. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          4. lower-sqrt.f64N/A

            \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\cos y \cdot \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          5. cos-negN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \color{blue}{\cos \left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          6. distribute-lft-neg-inN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(t \cdot z\right)\right)} + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          7. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(t \cdot z\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          8. lower-fma.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos y, \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          9. lower-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos y}, \cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          10. metadata-evalN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          11. distribute-lft-neg-inN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)}, \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          12. cos-negN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \color{blue}{\cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)}, \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          13. lower-cos.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \color{blue}{\cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)}, \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          14. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \color{blue}{\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)}, \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          15. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(\frac{1}{3} \cdot \color{blue}{\left(t \cdot z\right)}\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          16. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right), \color{blue}{\sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)}\right) \]
        7. Applied rewrites55.2%

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
        8. Taylor expanded in t around 0

          \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
        9. Step-by-step derivation
          1. Applied rewrites54.1%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} \]
        10. Recombined 2 regimes into one program.
        11. Final simplification70.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1 \cdot 10^{-126}:\\ \;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-94}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)\\ \end{array} \]
        12. Add Preprocessing

        Alternative 4: 75.9% accurate, 1.2× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma 2.0 (* (sqrt x) (cos y)) (* (/ a b) -0.3333333333333333)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma(2.0, (sqrt(x) * cos(y)), ((a / b) * -0.3333333333333333));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(Float64(a / b) * -0.3333333333333333))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)
        \end{array}
        
        Derivation
        1. Initial program 68.0%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          7. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
          8. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
          9. lower-/.f6474.0

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
        5. Applied rewrites74.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
        6. Add Preprocessing

        Alternative 5: 65.3% accurate, 4.2× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma (/ a b) -0.3333333333333333 (* 2.0 (* (sqrt x) 1.0))))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma((a / b), -0.3333333333333333, (2.0 * (sqrt(x) * 1.0)));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(Float64(a / b), -0.3333333333333333, Float64(2.0 * Float64(sqrt(x) * 1.0)))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right)
        \end{array}
        
        Derivation
        1. Initial program 68.0%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. lower-cos.f6474.1

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        5. Applied rewrites74.1%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        6. Step-by-step derivation
          1. lift--.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
          2. sub-negN/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
          3. +-commutativeN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
          4. lift-/.f64N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          5. distribute-neg-fracN/A

            \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(a\right)}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          6. neg-mul-1N/A

            \[\leadsto \frac{\color{blue}{-1 \cdot a}}{b \cdot 3} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          7. lift-*.f64N/A

            \[\leadsto \frac{-1 \cdot a}{\color{blue}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          8. *-commutativeN/A

            \[\leadsto \frac{-1 \cdot a}{\color{blue}{3 \cdot b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          9. times-fracN/A

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          10. metadata-evalN/A

            \[\leadsto \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          11. lift-/.f64N/A

            \[\leadsto \frac{-1}{3} \cdot \color{blue}{\frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          12. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          13. lower-fma.f6474.0

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
          14. lift-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
          15. lift-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y\right) \]
          16. associate-*l*N/A

            \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)}\right) \]
          17. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)}\right) \]
        7. Applied rewrites74.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} \]
        8. Taylor expanded in y around 0

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \]
        9. Step-by-step derivation
          1. Applied rewrites62.3%

            \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, 2 \cdot \left(\sqrt{x} \cdot 1\right)\right) \]
          2. Add Preprocessing

          Alternative 6: 50.6% accurate, 6.9× speedup?

          \[\begin{array}{l} \\ \frac{\frac{a}{-3}}{b} \end{array} \]
          (FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
          double code(double x, double y, double z, double t, double a, double b) {
          	return (a / -3.0) / b;
          }
          
          real(8) function code(x, y, z, t, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              code = (a / (-3.0d0)) / b
          end function
          
          public static double code(double x, double y, double z, double t, double a, double b) {
          	return (a / -3.0) / b;
          }
          
          def code(x, y, z, t, a, b):
          	return (a / -3.0) / b
          
          function code(x, y, z, t, a, b)
          	return Float64(Float64(a / -3.0) / b)
          end
          
          function tmp = code(x, y, z, t, a, b)
          	tmp = (a / -3.0) / b;
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \frac{\frac{a}{-3}}{b}
          \end{array}
          
          Derivation
          1. Initial program 68.0%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
            3. lower-/.f6446.8

              \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
          5. Applied rewrites46.8%

            \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
          6. Step-by-step derivation
            1. Applied rewrites46.9%

              \[\leadsto \frac{a}{\color{blue}{b \cdot -3}} \]
            2. Step-by-step derivation
              1. Applied rewrites46.9%

                \[\leadsto \frac{\frac{a}{-3}}{\color{blue}{b}} \]
              2. Add Preprocessing

              Alternative 7: 50.6% accurate, 9.4× speedup?

              \[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
              double code(double x, double y, double z, double t, double a, double b) {
              	return a / (b * -3.0);
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = a / (b * (-3.0d0))
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return a / (b * -3.0);
              }
              
              def code(x, y, z, t, a, b):
              	return a / (b * -3.0)
              
              function code(x, y, z, t, a, b)
              	return Float64(a / Float64(b * -3.0))
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = a / (b * -3.0);
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{a}{b \cdot -3}
              \end{array}
              
              Derivation
              1. Initial program 68.0%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                3. lower-/.f6446.8

                  \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
              5. Applied rewrites46.8%

                \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
              6. Step-by-step derivation
                1. Applied rewrites46.9%

                  \[\leadsto \frac{a}{\color{blue}{b \cdot -3}} \]
                2. Add Preprocessing

                Alternative 8: 50.5% accurate, 9.4× speedup?

                \[\begin{array}{l} \\ \frac{a}{b} \cdot -0.3333333333333333 \end{array} \]
                (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
                double code(double x, double y, double z, double t, double a, double b) {
                	return (a / b) * -0.3333333333333333;
                }
                
                real(8) function code(x, y, z, t, a, b)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    code = (a / b) * (-0.3333333333333333d0)
                end function
                
                public static double code(double x, double y, double z, double t, double a, double b) {
                	return (a / b) * -0.3333333333333333;
                }
                
                def code(x, y, z, t, a, b):
                	return (a / b) * -0.3333333333333333
                
                function code(x, y, z, t, a, b)
                	return Float64(Float64(a / b) * -0.3333333333333333)
                end
                
                function tmp = code(x, y, z, t, a, b)
                	tmp = (a / b) * -0.3333333333333333;
                end
                
                code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \frac{a}{b} \cdot -0.3333333333333333
                \end{array}
                
                Derivation
                1. Initial program 68.0%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in a around inf

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  3. lower-/.f6446.8

                    \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                5. Applied rewrites46.8%

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                6. Add Preprocessing

                Alternative 9: 50.6% accurate, 9.4× speedup?

                \[\begin{array}{l} \\ a \cdot \frac{-0.3333333333333333}{b} \end{array} \]
                (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
                double code(double x, double y, double z, double t, double a, double b) {
                	return a * (-0.3333333333333333 / b);
                }
                
                real(8) function code(x, y, z, t, a, b)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    code = a * ((-0.3333333333333333d0) / b)
                end function
                
                public static double code(double x, double y, double z, double t, double a, double b) {
                	return a * (-0.3333333333333333 / b);
                }
                
                def code(x, y, z, t, a, b):
                	return a * (-0.3333333333333333 / b)
                
                function code(x, y, z, t, a, b)
                	return Float64(a * Float64(-0.3333333333333333 / b))
                end
                
                function tmp = code(x, y, z, t, a, b)
                	tmp = a * (-0.3333333333333333 / b);
                end
                
                code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                a \cdot \frac{-0.3333333333333333}{b}
                \end{array}
                
                Derivation
                1. Initial program 68.0%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in a around inf

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  3. lower-/.f6446.8

                    \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                5. Applied rewrites46.8%

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                6. Step-by-step derivation
                  1. Applied rewrites46.8%

                    \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                  2. Add Preprocessing

                  Developer Target 1: 73.7% accurate, 0.8× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                  (FPCore (x y z t a b)
                   :precision binary64
                   (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                          (t_2 (/ (/ a 3.0) b))
                          (t_3 (* 2.0 (sqrt x))))
                     (if (< z -1.3793337487235141e+129)
                       (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                       (if (< z 3.516290613555987e+106)
                         (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                         (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = (0.3333333333333333 / z) / t;
                  	double t_2 = (a / 3.0) / b;
                  	double t_3 = 2.0 * sqrt(x);
                  	double tmp;
                  	if (z < -1.3793337487235141e+129) {
                  		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                  	} else if (z < 3.516290613555987e+106) {
                  		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                  	} else {
                  		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      real(8) :: t_1
                      real(8) :: t_2
                      real(8) :: t_3
                      real(8) :: tmp
                      t_1 = (0.3333333333333333d0 / z) / t
                      t_2 = (a / 3.0d0) / b
                      t_3 = 2.0d0 * sqrt(x)
                      if (z < (-1.3793337487235141d+129)) then
                          tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                      else if (z < 3.516290613555987d+106) then
                          tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                      else
                          tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = (0.3333333333333333 / z) / t;
                  	double t_2 = (a / 3.0) / b;
                  	double t_3 = 2.0 * Math.sqrt(x);
                  	double tmp;
                  	if (z < -1.3793337487235141e+129) {
                  		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                  	} else if (z < 3.516290613555987e+106) {
                  		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                  	} else {
                  		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t, a, b):
                  	t_1 = (0.3333333333333333 / z) / t
                  	t_2 = (a / 3.0) / b
                  	t_3 = 2.0 * math.sqrt(x)
                  	tmp = 0
                  	if z < -1.3793337487235141e+129:
                  		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                  	elif z < 3.516290613555987e+106:
                  		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                  	else:
                  		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                  	return tmp
                  
                  function code(x, y, z, t, a, b)
                  	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                  	t_2 = Float64(Float64(a / 3.0) / b)
                  	t_3 = Float64(2.0 * sqrt(x))
                  	tmp = 0.0
                  	if (z < -1.3793337487235141e+129)
                  		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                  	elseif (z < 3.516290613555987e+106)
                  		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                  	else
                  		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t, a, b)
                  	t_1 = (0.3333333333333333 / z) / t;
                  	t_2 = (a / 3.0) / b;
                  	t_3 = 2.0 * sqrt(x);
                  	tmp = 0.0;
                  	if (z < -1.3793337487235141e+129)
                  		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                  	elseif (z < 3.516290613555987e+106)
                  		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                  	else
                  		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                  t_2 := \frac{\frac{a}{3}}{b}\\
                  t_3 := 2 \cdot \sqrt{x}\\
                  \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                  \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                  
                  \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                  \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                  
                  
                  \end{array}
                  \end{array}
                  

                  Reproduce

                  ?
                  herbie shell --seed 2024232 
                  (FPCore (x y z t a b)
                    :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                    :precision binary64
                  
                    :alt
                    (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                  
                    (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))