
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) x))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ t_1 t_2)) (+ x 1.0))))
(if (<= t_3 (- INFINITY))
(/ (fma z (/ y t_2) (+ x 1.0)) (+ x 1.0))
(if (<= t_3 2e+294)
(/ (+ x (/ t_1 (fma z t (- x)))) (+ x 1.0))
(+ (/ y (fma t x t)) (- (/ x (+ x 1.0)) (/ x (* t (fma x z z)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (z * t) - x;
double t_3 = (x + (t_1 / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = fma(z, (y / t_2), (x + 1.0)) / (x + 1.0);
} else if (t_3 <= 2e+294) {
tmp = (x + (t_1 / fma(z, t, -x))) / (x + 1.0);
} else {
tmp = (y / fma(t, x, t)) + ((x / (x + 1.0)) - (x / (t * fma(x, z, z))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - x) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(t_1 / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(fma(z, Float64(y / t_2), Float64(x + 1.0)) / Float64(x + 1.0)); elseif (t_3 <= 2e+294) tmp = Float64(Float64(x + Float64(t_1 / fma(z, t, Float64(-x)))) / Float64(x + 1.0)); else tmp = Float64(Float64(y / fma(t, x, t)) + Float64(Float64(x / Float64(x + 1.0)) - Float64(x / Float64(t * fma(x, z, z))))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(z * N[(y / t$95$2), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+294], N[(N[(x + N[(t$95$1 / N[(z * t + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision] + N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(x / N[(t * N[(x * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - x\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{t\_1}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t\_2}, x + 1\right)}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;\frac{x + \frac{t\_1}{\mathsf{fma}\left(z, t, -x\right)}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)} + \left(\frac{x}{x + 1} - \frac{x}{t \cdot \mathsf{fma}\left(x, z, z\right)}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites93.0%
Taylor expanded in x around inf
Applied rewrites93.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 98.9%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6498.9
Applied rewrites98.9%
if 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.8%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower-*.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6484.4
Applied rewrites84.4%
Final simplification97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0)))
(t_3 (/ (* y z) (* t_1 (+ x 1.0)))))
(if (<= t_2 (- INFINITY))
(/ (+ x (* y (/ 1.0 t))) (+ x 1.0))
(if (<= t_2 -2e+14)
t_3
(if (<= t_2 0.8)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_2 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_2 2e+294) t_3 (/ (+ x (/ y t)) (+ x 1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = (y * z) / (t_1 * (x + 1.0));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_2 <= -2e+14) {
tmp = t_3;
} else if (t_2 <= 0.8) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 2e+294) {
tmp = t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = (y * z) / (t_1 * (x + 1.0));
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_2 <= -2e+14) {
tmp = t_3;
} else if (t_2 <= 0.8) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 2e+294) {
tmp = t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) - x t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0) t_3 = (y * z) / (t_1 * (x + 1.0)) tmp = 0 if t_2 <= -math.inf: tmp = (x + (y * (1.0 / t))) / (x + 1.0) elif t_2 <= -2e+14: tmp = t_3 elif t_2 <= 0.8: tmp = (x - (((x / z) - y) / t)) / (x + 1.0) elif t_2 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_2 <= 2e+294: tmp = t_3 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) t_3 = Float64(Float64(y * z) / Float64(t_1 * Float64(x + 1.0))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(x + Float64(y * Float64(1.0 / t))) / Float64(x + 1.0)); elseif (t_2 <= -2e+14) tmp = t_3; elseif (t_2 <= 0.8) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_2 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_2 <= 2e+294) tmp = t_3; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) - x; t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0); t_3 = (y * z) / (t_1 * (x + 1.0)); tmp = 0.0; if (t_2 <= -Inf) tmp = (x + (y * (1.0 / t))) / (x + 1.0); elseif (t_2 <= -2e+14) tmp = t_3; elseif (t_2 <= 0.8) tmp = (x - (((x / z) - y) / t)) / (x + 1.0); elseif (t_2 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_2 <= 2e+294) tmp = t_3; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(x + N[(y * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -2e+14], t$95$3, If[LessEqual[t$95$2, 0.8], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+294], t$95$3, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
t_3 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{x + y \cdot \frac{1}{t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.8:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
Taylor expanded in z around inf
lower-/.f6459.8
Applied rewrites59.8%
Applied rewrites59.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004Initial program 95.9%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.0
Applied rewrites99.0%
if 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.8%
Taylor expanded in z around inf
lower-/.f6480.6
Applied rewrites80.6%
Final simplification95.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0)))
(t_3 (/ (* y z) (* t_1 (+ x 1.0)))))
(if (<= t_2 (- INFINITY))
(/ (+ x (* y (/ 1.0 t))) (+ x 1.0))
(if (<= t_2 -2e+14)
t_3
(if (<= t_2 2e-16)
(/ (- x (/ (- (/ x z) y) t)) 1.0)
(if (<= t_2 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_2 2e+294) t_3 (/ (+ x (/ y t)) (+ x 1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = (y * z) / (t_1 * (x + 1.0));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_2 <= -2e+14) {
tmp = t_3;
} else if (t_2 <= 2e-16) {
tmp = (x - (((x / z) - y) / t)) / 1.0;
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 2e+294) {
tmp = t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = (y * z) / (t_1 * (x + 1.0));
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_2 <= -2e+14) {
tmp = t_3;
} else if (t_2 <= 2e-16) {
tmp = (x - (((x / z) - y) / t)) / 1.0;
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 2e+294) {
tmp = t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) - x t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0) t_3 = (y * z) / (t_1 * (x + 1.0)) tmp = 0 if t_2 <= -math.inf: tmp = (x + (y * (1.0 / t))) / (x + 1.0) elif t_2 <= -2e+14: tmp = t_3 elif t_2 <= 2e-16: tmp = (x - (((x / z) - y) / t)) / 1.0 elif t_2 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_2 <= 2e+294: tmp = t_3 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) t_3 = Float64(Float64(y * z) / Float64(t_1 * Float64(x + 1.0))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(x + Float64(y * Float64(1.0 / t))) / Float64(x + 1.0)); elseif (t_2 <= -2e+14) tmp = t_3; elseif (t_2 <= 2e-16) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / 1.0); elseif (t_2 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_2 <= 2e+294) tmp = t_3; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) - x; t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0); t_3 = (y * z) / (t_1 * (x + 1.0)); tmp = 0.0; if (t_2 <= -Inf) tmp = (x + (y * (1.0 / t))) / (x + 1.0); elseif (t_2 <= -2e+14) tmp = t_3; elseif (t_2 <= 2e-16) tmp = (x - (((x / z) - y) / t)) / 1.0; elseif (t_2 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_2 <= 2e+294) tmp = t_3; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(x + N[(y * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -2e+14], t$95$3, If[LessEqual[t$95$2, 2e-16], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+294], t$95$3, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
t_3 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{x + y \cdot \frac{1}{t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{1}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
Taylor expanded in z around inf
lower-/.f6459.8
Applied rewrites59.8%
Applied rewrites59.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-16Initial program 95.8%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites99.9%
if 2e-16 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.3
Applied rewrites98.3%
if 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.8%
Taylor expanded in z around inf
lower-/.f6480.6
Applied rewrites80.6%
Final simplification94.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) x))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ t_1 t_2)) (+ x 1.0)))
(t_4 (/ (* y z) (* t_2 (+ x 1.0)))))
(if (<= t_3 (- INFINITY))
(/ (+ x (* y (/ 1.0 t))) (+ x 1.0))
(if (<= t_3 -2e+14)
t_4
(if (<= t_3 2e-16)
(/ (+ x (/ t_1 (* z t))) 1.0)
(if (<= t_3 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_3 2e+294) t_4 (/ (+ x (/ y t)) (+ x 1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (z * t) - x;
double t_3 = (x + (t_1 / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 2e-16) {
tmp = (x + (t_1 / (z * t))) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (z * t) - x;
double t_3 = (x + (t_1 / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 2e-16) {
tmp = (x + (t_1 / (z * t))) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) - x t_2 = (z * t) - x t_3 = (x + (t_1 / t_2)) / (x + 1.0) t_4 = (y * z) / (t_2 * (x + 1.0)) tmp = 0 if t_3 <= -math.inf: tmp = (x + (y * (1.0 / t))) / (x + 1.0) elif t_3 <= -2e+14: tmp = t_4 elif t_3 <= 2e-16: tmp = (x + (t_1 / (z * t))) / 1.0 elif t_3 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_3 <= 2e+294: tmp = t_4 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - x) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(t_1 / t_2)) / Float64(x + 1.0)) t_4 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0))) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(Float64(x + Float64(y * Float64(1.0 / t))) / Float64(x + 1.0)); elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 2e-16) tmp = Float64(Float64(x + Float64(t_1 / Float64(z * t))) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_3 <= 2e+294) tmp = t_4; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) - x; t_2 = (z * t) - x; t_3 = (x + (t_1 / t_2)) / (x + 1.0); t_4 = (y * z) / (t_2 * (x + 1.0)); tmp = 0.0; if (t_3 <= -Inf) tmp = (x + (y * (1.0 / t))) / (x + 1.0); elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 2e-16) tmp = (x + (t_1 / (z * t))) / 1.0; elseif (t_3 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_3 <= 2e+294) tmp = t_4; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(x + N[(y * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -2e+14], t$95$4, If[LessEqual[t$95$3, 2e-16], N[(N[(x + N[(t$95$1 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+294], t$95$4, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - x\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{t\_1}{t\_2}}{x + 1}\\
t_4 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{x + y \cdot \frac{1}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\frac{x + \frac{t\_1}{z \cdot t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
Taylor expanded in z around inf
lower-/.f6459.8
Applied rewrites59.8%
Applied rewrites59.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-16Initial program 95.8%
Taylor expanded in z around inf
lower-/.f6489.5
Applied rewrites89.5%
Taylor expanded in x around 0
Applied rewrites89.4%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6495.7
Applied rewrites95.7%
if 2e-16 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.3
Applied rewrites98.3%
if 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.8%
Taylor expanded in z around inf
lower-/.f6480.6
Applied rewrites80.6%
Final simplification94.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0)))
(t_4 (/ (* y z) (* t_2 (+ x 1.0)))))
(if (<= t_3 (- INFINITY))
(/ (+ x (* y (/ 1.0 t))) (+ x 1.0))
(if (<= t_3 -2e+14)
t_4
(if (<= t_3 2e-30)
t_1
(if (<= t_3 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_3 2e+294) t_4 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 2e-30) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 2e-30) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) t_4 = (y * z) / (t_2 * (x + 1.0)) tmp = 0 if t_3 <= -math.inf: tmp = (x + (y * (1.0 / t))) / (x + 1.0) elif t_3 <= -2e+14: tmp = t_4 elif t_3 <= 2e-30: tmp = t_1 elif t_3 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_3 <= 2e+294: tmp = t_4 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) t_4 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0))) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(Float64(x + Float64(y * Float64(1.0 / t))) / Float64(x + 1.0)); elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 2e-30) tmp = t_1; elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_3 <= 2e+294) tmp = t_4; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); t_4 = (y * z) / (t_2 * (x + 1.0)); tmp = 0.0; if (t_3 <= -Inf) tmp = (x + (y * (1.0 / t))) / (x + 1.0); elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 2e-30) tmp = t_1; elseif (t_3 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_3 <= 2e+294) tmp = t_4; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(x + N[(y * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -2e+14], t$95$4, If[LessEqual[t$95$3, 2e-30], t$95$1, If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+294], t$95$4, t$95$1]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
t_4 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{x + y \cdot \frac{1}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
Taylor expanded in z around inf
lower-/.f6459.8
Applied rewrites59.8%
Applied rewrites59.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-30 or 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 66.4%
Taylor expanded in z around inf
lower-/.f6487.4
Applied rewrites87.4%
if 2e-30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6497.6
Applied rewrites97.6%
Final simplification92.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0)))
(t_4 (/ (* y z) (* t_2 (+ x 1.0)))))
(if (<= t_3 (- INFINITY))
(/ (+ x (* y (/ 1.0 t))) (+ x 1.0))
(if (<= t_3 -2e+14)
t_4
(if (<= t_3 0.8)
t_1
(if (<= t_3 2.0) 1.0 (if (<= t_3 2e+294) t_4 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 0.8) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = (x + (y * (1.0 / t))) / (x + 1.0);
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 0.8) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) t_4 = (y * z) / (t_2 * (x + 1.0)) tmp = 0 if t_3 <= -math.inf: tmp = (x + (y * (1.0 / t))) / (x + 1.0) elif t_3 <= -2e+14: tmp = t_4 elif t_3 <= 0.8: tmp = t_1 elif t_3 <= 2.0: tmp = 1.0 elif t_3 <= 2e+294: tmp = t_4 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) t_4 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0))) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(Float64(x + Float64(y * Float64(1.0 / t))) / Float64(x + 1.0)); elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 0.8) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 2e+294) tmp = t_4; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); t_4 = (y * z) / (t_2 * (x + 1.0)); tmp = 0.0; if (t_3 <= -Inf) tmp = (x + (y * (1.0 / t))) / (x + 1.0); elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 0.8) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 2e+294) tmp = t_4; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(x + N[(y * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -2e+14], t$95$4, If[LessEqual[t$95$3, 0.8], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 2e+294], t$95$4, t$95$1]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
t_4 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{x + y \cdot \frac{1}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq 0.8:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
Taylor expanded in z around inf
lower-/.f6459.8
Applied rewrites59.8%
Applied rewrites59.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004 or 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 68.1%
Taylor expanded in z around inf
lower-/.f6485.5
Applied rewrites85.5%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.9%
Final simplification92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0)))
(t_4 (/ (* y z) (* t_2 (+ x 1.0)))))
(if (<= t_3 (- INFINITY))
t_1
(if (<= t_3 -2e+14)
t_4
(if (<= t_3 0.8)
t_1
(if (<= t_3 2.0) 1.0 (if (<= t_3 2e+294) t_4 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 0.8) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = (y * z) / (t_2 * (x + 1.0));
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_3 <= -2e+14) {
tmp = t_4;
} else if (t_3 <= 0.8) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 2e+294) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) t_4 = (y * z) / (t_2 * (x + 1.0)) tmp = 0 if t_3 <= -math.inf: tmp = t_1 elif t_3 <= -2e+14: tmp = t_4 elif t_3 <= 0.8: tmp = t_1 elif t_3 <= 2.0: tmp = 1.0 elif t_3 <= 2e+294: tmp = t_4 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) t_4 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0))) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = t_1; elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 0.8) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 2e+294) tmp = t_4; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); t_4 = (y * z) / (t_2 * (x + 1.0)); tmp = 0.0; if (t_3 <= -Inf) tmp = t_1; elseif (t_3 <= -2e+14) tmp = t_4; elseif (t_3 <= 0.8) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 2e+294) tmp = t_4; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], t$95$1, If[LessEqual[t$95$3, -2e+14], t$95$4, If[LessEqual[t$95$3, 0.8], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 2e+294], t$95$4, t$95$1]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
t_4 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq 0.8:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0 or -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004 or 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 60.1%
Taylor expanded in z around inf
lower-/.f6481.4
Applied rewrites81.4%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.9%
Final simplification92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_2 -2e+14)
(/ (fma z (/ y (fma z t (- x))) (+ x 1.0)) (+ x 1.0))
(if (<= t_2 0.8)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_2 INFINITY)
(/ (fma z (/ y t_1) (+ x 1.0)) (+ x 1.0))
(/ (+ x (/ y t)) (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -2e+14) {
tmp = fma(z, (y / fma(z, t, -x)), (x + 1.0)) / (x + 1.0);
} else if (t_2 <= 0.8) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_2 <= ((double) INFINITY)) {
tmp = fma(z, (y / t_1), (x + 1.0)) / (x + 1.0);
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -2e+14) tmp = Float64(fma(z, Float64(y / fma(z, t, Float64(-x))), Float64(x + 1.0)) / Float64(x + 1.0)); elseif (t_2 <= 0.8) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_2 <= Inf) tmp = Float64(fma(z, Float64(y / t_1), Float64(x + 1.0)) / Float64(x + 1.0)); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+14], N[(N[(z * N[(y / N[(z * t + (-x)), $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.8], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{\mathsf{fma}\left(z, t, -x\right)}, x + 1\right)}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 0.8:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, x + 1\right)}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14Initial program 70.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites87.7%
Taylor expanded in x around inf
Applied rewrites87.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6487.6
Applied rewrites87.6%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004Initial program 95.9%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 95.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites97.5%
Taylor expanded in x around inf
Applied rewrites96.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f6499.9
Applied rewrites99.9%
Final simplification96.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (fma z (/ y t_1) (+ x 1.0)) (+ x 1.0)))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -2e+14)
t_2
(if (<= t_3 0.8)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_3 INFINITY) t_2 (/ (+ x (/ y t)) (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = fma(z, (y / t_1), (x + 1.0)) / (x + 1.0);
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -2e+14) {
tmp = t_2;
} else if (t_3 <= 0.8) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(fma(z, Float64(y / t_1), Float64(x + 1.0)) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -2e+14) tmp = t_2; elseif (t_3 <= 0.8) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+14], t$95$2, If[LessEqual[t$95$3, 0.8], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, x + 1\right)}{x + 1}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.8:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e14 or 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 89.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites95.5%
Taylor expanded in x around inf
Applied rewrites94.8%
if -2e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004Initial program 95.9%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f6499.9
Applied rewrites99.9%
Final simplification96.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1e-32)
(/ (/ y t) (+ x 1.0))
(if (<= t_1 1e-48) (* x (- 1.0 x)) (if (<= t_1 1e+71) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-32) {
tmp = (y / t) / (x + 1.0);
} else if (t_1 <= 1e-48) {
tmp = x * (1.0 - x);
} else if (t_1 <= 1e+71) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-32)) then
tmp = (y / t) / (x + 1.0d0)
else if (t_1 <= 1d-48) then
tmp = x * (1.0d0 - x)
else if (t_1 <= 1d+71) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-32) {
tmp = (y / t) / (x + 1.0);
} else if (t_1 <= 1e-48) {
tmp = x * (1.0 - x);
} else if (t_1 <= 1e+71) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-32: tmp = (y / t) / (x + 1.0) elif t_1 <= 1e-48: tmp = x * (1.0 - x) elif t_1 <= 1e+71: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-32) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_1 <= 1e-48) tmp = Float64(x * Float64(1.0 - x)); elseif (t_1 <= 1e+71) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-32) tmp = (y / t) / (x + 1.0); elseif (t_1 <= 1e-48) tmp = x * (1.0 - x); elseif (t_1 <= 1e+71) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-32], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-48], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+71], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-32}:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 10^{-48}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+71}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.00000000000000006e-32Initial program 73.9%
Taylor expanded in x around 0
lower-/.f6451.2
Applied rewrites51.2%
if -1.00000000000000006e-32 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999997e-49Initial program 94.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites90.1%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6465.2
Applied rewrites65.2%
Taylor expanded in x around 0
Applied rewrites65.2%
if 9.9999999999999997e-49 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e71Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites90.0%
if 1e71 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 44.6%
Taylor expanded in x around 0
lower-/.f6443.0
Applied rewrites43.0%
Final simplification72.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1e-32)
(/ y t)
(if (<= t_1 1e-48) (* x (- 1.0 x)) (if (<= t_1 1e+71) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-32) {
tmp = y / t;
} else if (t_1 <= 1e-48) {
tmp = x * (1.0 - x);
} else if (t_1 <= 1e+71) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-32)) then
tmp = y / t
else if (t_1 <= 1d-48) then
tmp = x * (1.0d0 - x)
else if (t_1 <= 1d+71) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-32) {
tmp = y / t;
} else if (t_1 <= 1e-48) {
tmp = x * (1.0 - x);
} else if (t_1 <= 1e+71) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-32: tmp = y / t elif t_1 <= 1e-48: tmp = x * (1.0 - x) elif t_1 <= 1e+71: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-32) tmp = Float64(y / t); elseif (t_1 <= 1e-48) tmp = Float64(x * Float64(1.0 - x)); elseif (t_1 <= 1e+71) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-32) tmp = y / t; elseif (t_1 <= 1e-48) tmp = x * (1.0 - x); elseif (t_1 <= 1e+71) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-32], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-48], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+71], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-32}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-48}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+71}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.00000000000000006e-32 or 1e71 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 60.3%
Taylor expanded in x around 0
lower-/.f6445.0
Applied rewrites45.0%
if -1.00000000000000006e-32 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999997e-49Initial program 94.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites90.1%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6465.2
Applied rewrites65.2%
Taylor expanded in x around 0
Applied rewrites65.2%
if 9.9999999999999997e-49 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e71Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites90.0%
Final simplification71.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) x))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ t_1 t_2)) (+ x 1.0))))
(if (<= t_3 (- INFINITY))
(/ (fma z (/ y t_2) (+ x 1.0)) (+ x 1.0))
(if (<= t_3 2e+294)
(/ (+ x (/ t_1 (fma z t (- x)))) (+ x 1.0))
(/ (+ x (/ y t)) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (z * t) - x;
double t_3 = (x + (t_1 / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = fma(z, (y / t_2), (x + 1.0)) / (x + 1.0);
} else if (t_3 <= 2e+294) {
tmp = (x + (t_1 / fma(z, t, -x))) / (x + 1.0);
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - x) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(t_1 / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(fma(z, Float64(y / t_2), Float64(x + 1.0)) / Float64(x + 1.0)); elseif (t_3 <= 2e+294) tmp = Float64(Float64(x + Float64(t_1 / fma(z, t, Float64(-x)))) / Float64(x + 1.0)); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(z * N[(y / t$95$2), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+294], N[(N[(x + N[(t$95$1 / N[(z * t + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - x\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{t\_1}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t\_2}, x + 1\right)}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;\frac{x + \frac{t\_1}{\mathsf{fma}\left(z, t, -x\right)}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites93.0%
Taylor expanded in x around inf
Applied rewrites93.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 98.9%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6498.9
Applied rewrites98.9%
if 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.8%
Taylor expanded in z around inf
lower-/.f6480.6
Applied rewrites80.6%
Final simplification96.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_2 (- INFINITY))
(/ (fma z (/ y t_1) (+ x 1.0)) (+ x 1.0))
(if (<= t_2 2e+294) t_2 (/ (+ x (/ y t)) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = fma(z, (y / t_1), (x + 1.0)) / (x + 1.0);
} else if (t_2 <= 2e+294) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(fma(z, Float64(y / t_1), Float64(x + 1.0)) / Float64(x + 1.0)); elseif (t_2 <= 2e+294) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+294], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, x + 1\right)}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 17.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites93.0%
Taylor expanded in x around inf
Applied rewrites93.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000013e294Initial program 98.9%
if 2.00000000000000013e294 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.8%
Taylor expanded in z around inf
lower-/.f6480.6
Applied rewrites80.6%
Final simplification96.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 0.8) t_1 (if (<= t_2 1e+71) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 0.8) {
tmp = t_1;
} else if (t_2 <= 1e+71) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= 0.8d0) then
tmp = t_1
else if (t_2 <= 1d+71) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 0.8) {
tmp = t_1;
} else if (t_2 <= 1e+71) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= 0.8: tmp = t_1 elif t_2 <= 1e+71: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 0.8) tmp = t_1; elseif (t_2 <= 1e+71) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= 0.8) tmp = t_1; elseif (t_2 <= 1e+71) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.8], t$95$1, If[LessEqual[t$95$2, 1e+71], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 0.8:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+71}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004 or 1e71 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 72.4%
Taylor expanded in z around inf
lower-/.f6471.7
Applied rewrites71.7%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e71Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites93.7%
Final simplification82.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) 1.0))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 2e-16) t_1 (if (<= t_2 1e+71) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / 1.0;
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 2e-16) {
tmp = t_1;
} else if (t_2 <= 1e+71) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x + (y / t)) / 1.0d0
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= 2d-16) then
tmp = t_1
else if (t_2 <= 1d+71) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / 1.0;
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 2e-16) {
tmp = t_1;
} else if (t_2 <= 1e+71) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / 1.0 t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= 2e-16: tmp = t_1 elif t_2 <= 1e+71: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / 1.0) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 2e-16) tmp = t_1; elseif (t_2 <= 1e+71) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / 1.0; t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= 2e-16) tmp = t_1; elseif (t_2 <= 1e+71) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 2e-16], t$95$1, If[LessEqual[t$95$2, 1e+71], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+71}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-16 or 1e71 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 72.0%
Taylor expanded in z around inf
lower-/.f6472.0
Applied rewrites72.0%
Taylor expanded in x around 0
Applied rewrites62.7%
if 2e-16 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e71Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites92.5%
Final simplification77.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 1e-48) (* x (- 1.0 x)) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-48) {
tmp = x * (1.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)) <= 1d-48) then
tmp = x * (1.0d0 - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-48) {
tmp = x * (1.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-48: tmp = x * (1.0 - x) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 1e-48) tmp = Float64(x * Float64(1.0 - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-48) tmp = x * (1.0 - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-48], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 10^{-48}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999997e-49Initial program 83.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites88.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6437.2
Applied rewrites37.2%
Taylor expanded in x around 0
Applied rewrites33.0%
if 9.9999999999999997e-49 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 87.4%
Taylor expanded in x around inf
Applied rewrites74.4%
Final simplification61.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 86.2%
Taylor expanded in x around inf
Applied rewrites52.6%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024232
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))