
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma z (+ z z) (* x y))))
double code(double x, double y, double z) {
return fma(z, z, fma(z, (z + z), (x * y)));
}
function code(x, y, z) return fma(z, z, fma(z, Float64(z + z), Float64(x * y))) end
code[x_, y_, z_] := N[(z * z + N[(z * N[(z + z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(z, z + z, x \cdot y\right)\right)
\end{array}
Initial program 99.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.6
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+133) (fma z z (* x y)) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+133) {
tmp = fma(z, z, (x * y));
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+133) tmp = fma(z, z, Float64(x * y)); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+133], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+133}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1e133Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
lift-fma.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
lift-+.f64N/A
flip-+N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
+-inversesN/A
metadata-evalN/A
flip--N/A
metadata-evalN/A
+-inversesN/A
distribute-lft-out--N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
associate-+l+N/A
+-rgt-identityN/A
lift-*.f64N/A
lower-fma.f6483.0
Applied rewrites83.0%
if 1e133 < (*.f64 z z) Initial program 98.7%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.0
Applied rewrites94.0%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+54) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+54) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+54) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+54) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+54: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+54) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+54) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+54], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+54}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e54Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6483.9
Applied rewrites83.9%
if 2.0000000000000002e54 < (*.f64 z z) Initial program 98.9%
lift-+.f64N/A
flip-+N/A
lower-/.f64N/A
Applied rewrites16.1%
Taylor expanded in x around 0
lower-*.f64N/A
unpow2N/A
lower-*.f6487.2
Applied rewrites87.2%
Applied rewrites87.2%
Final simplification85.2%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2.9e+54) (* x y) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.9e+54) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2.9d+54) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.9e+54) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2.9e+54: tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2.9e+54) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2.9e+54) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2.9e+54], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2.9 \cdot 10^{+54}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.8999999999999999e54Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6483.9
Applied rewrites83.9%
if 2.8999999999999999e54 < (*.f64 z z) Initial program 98.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6487.2
Applied rewrites87.2%
Final simplification85.2%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 8.5e+194) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 8.5e+194) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 8.5d+194) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 8.5e+194) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 8.5e+194: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 8.5e+194) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 8.5e+194) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 8.5e+194], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 8.5 \cdot 10^{+194}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 8.50000000000000026e194Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6478.4
Applied rewrites78.4%
if 8.50000000000000026e194 < (*.f64 z z) Initial program 98.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.7
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
lift-fma.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
lift-+.f64N/A
flip-+N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
+-inversesN/A
metadata-evalN/A
flip--N/A
metadata-evalN/A
+-inversesN/A
distribute-lft-out--N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
associate-+l+N/A
+-rgt-identityN/A
lift-*.f64N/A
lower-fma.f6481.2
Applied rewrites81.2%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6478.8
Applied rewrites78.8%
(FPCore (x y z) :precision binary64 (fma (* z 3.0) z (* x y)))
double code(double x, double y, double z) {
return fma((z * 3.0), z, (x * y));
}
function code(x, y, z) return fma(Float64(z * 3.0), z, Float64(x * y)) end
code[x_, y_, z_] := N[(N[(z * 3.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot 3, z, x \cdot y\right)
\end{array}
Initial program 99.5%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.5
Applied rewrites99.5%
lift-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (fma 3.0 (* z z) (* x y)))
double code(double x, double y, double z) {
return fma(3.0, (z * z), (x * y));
}
function code(x, y, z) return fma(3.0, Float64(z * z), Float64(x * y)) end
code[x_, y_, z_] := N[(3.0 * N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)
\end{array}
Initial program 99.5%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-fma.f6499.5
Applied rewrites99.5%
(FPCore (x y z) :precision binary64 (* z z))
double code(double x, double y, double z) {
return z * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * z
end function
public static double code(double x, double y, double z) {
return z * z;
}
def code(x, y, z): return z * z
function code(x, y, z) return Float64(z * z) end
function tmp = code(x, y, z) tmp = z * z; end
code[x_, y_, z_] := N[(z * z), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z
\end{array}
Initial program 99.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.6
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
lift-fma.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
lift-+.f64N/A
flip-+N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
+-inversesN/A
metadata-evalN/A
flip--N/A
metadata-evalN/A
+-inversesN/A
distribute-lft-out--N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
associate-+l+N/A
+-rgt-identityN/A
lift-*.f64N/A
lower-fma.f6481.3
Applied rewrites81.3%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6433.4
Applied rewrites33.4%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024232
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))