ab-angle->ABCF C

Time bar (total: 15.2s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

analyze0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 16 computations (30.4% saved)

sample3.1s (20.4%)

Memory
-66.1MiB live, 3 318.8MiB allocated
Samples
1.6s3 590×1valid
483.0ms4 666×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.7s
ival-sin: 372.0ms (21.4% of total)
ival-div: 330.0ms (19% of total)
ival-cos: 316.0ms (18.2% of total)
ival-mult: 262.0ms (15.1% of total)
ival-pow2: 251.0ms (14.4% of total)
adjust: 74.0ms (4.3% of total)
ival-add: 65.0ms (3.7% of total)
ival-pi: 53.0ms (3% of total)
ival-true: 7.0ms (0.4% of total)
exact: 6.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

explain478.0ms (3.1%)

Memory
29.0MiB live, 496.8MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1170-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1170-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1170
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1170
Confusion
Predicted +Predicted -
+601
-57138
Precision
0.5128205128205128
Recall
0.9836065573770492
Confusion?
Predicted +Predicted MaybePredicted -
+6001
-570138
Precision?
0.5128205128205128
Recall?
0.9836065573770492
Freqs
test
numberfreq
0139
2117
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
127.0ms218×1valid
45.0ms294×0valid
Compiler

Compiled 194 to 49 computations (74.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 137.0ms
ival-add: 33.0ms (24% of total)
ival-sin: 25.0ms (18.2% of total)
ival-cos: 25.0ms (18.2% of total)
ival-mult: 19.0ms (13.8% of total)
ival-pow2: 19.0ms (13.8% of total)
ival-div: 7.0ms (5.1% of total)
adjust: 5.0ms (3.6% of total)
ival-pi: 4.0ms (2.9% of total)
ival-true: 1.0ms (0.7% of total)
exact: 1.0ms (0.7% of total)
ival-assert: 0.0ms (0% of total)

preprocess166.0ms (1.1%)

Memory
-35.1MiB live, 21.3MiB allocated
Algorithm
egg-herbie
Rules
1 316×unsub-neg
896×distribute-lft-neg-in
874×distribute-rgt-in
856×distribute-lft-in
512×distribute-rgt-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2356192
31062192
41694192
52309192
63188192
73630192
83960192
94155192
104250192
114328192
124956192
135170192
145220192
155236192
165236192
175236192
185236192
195246192
01521
02521
13321
25921
38121
48221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 24 to 15 computations (37.5% saved)

eval0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 24 to 15 computations (37.5% saved)

simplify6.0ms (0%)

Memory
6.3MiB live, 6.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×lower-*.f32
82×lower-*.f64
32×associate-*r*
32×associate-*l*
28×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
25983
38183
48283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize103.0ms (0.7%)

Memory
10.2MiB live, 88.2MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy0.264667529305326
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
accuracy0.33984375
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy24.76877490644713
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy24.94462704787946
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
70.0ms109×1valid
17.0ms147×0valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 42.0ms
ival-sin: 10.0ms (23.7% of total)
ival-cos: 9.0ms (21.3% of total)
ival-mult: 7.0ms (16.6% of total)
ival-pow2: 7.0ms (16.6% of total)
ival-div: 3.0ms (7.1% of total)
adjust: 2.0ms (4.7% of total)
ival-pi: 2.0ms (4.7% of total)
ival-add: 2.0ms (4.7% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series24.0ms (0.2%)

Memory
4.3MiB live, 42.2MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
Outputs
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
3.0ms
b
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
3.0ms
b
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))

simplify275.0ms (1.8%)

Memory
-9.7MiB live, 344.1MiB allocated
Algorithm
egg-herbie
Rules
13 240×lower-fma.f64
13 240×lower-fma.f32
5 488×lower-*.f64
5 488×lower-*.f32
4 308×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01862122
15772110
222682068
347782068
454342068
558972068
670072068
081172000
Stop Event
iter limit
node limit
Counts
144 → 143
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 a (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64)))) a)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))

rewrite232.0ms (1.5%)

Memory
-3.5MiB live, 393.4MiB allocated
Rules
5 146×lower-fma.f64
5 146×lower-fma.f32
4 560×lower-*.f32
4 554×lower-*.f64
2 322×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01566
02566
18766
247966
3431366
0823266
Stop Event
iter limit
node limit
iter limit
Counts
7 → 228
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
Outputs
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
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(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))))
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(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a)
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
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(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
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(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
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(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 b (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))))
(*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)))
(*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b)
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b)
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))

eval58.0ms (0.4%)

Memory
6.1MiB live, 122.2MiB allocated
Compiler

Compiled 15 786 to 1 190 computations (92.5% saved)

prune95.0ms (0.6%)

Memory
-9.8MiB live, 190.9MiB allocated
Pruning

45 alts after pruning (45 fresh and 0 done)

PrunedKeptTotal
New39045435
Fresh000
Picked101
Done000
Total39145436
Accuracy
82.7%
Counts
436 → 45
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.1%
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
73.4%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
81.1%
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
25.6%
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
64.3%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
13.2%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
68.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
69.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)))
68.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
68.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
65.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
34.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)))
45.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
34.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 2 938 to 1 786 computations (39.2% saved)

simplify182.0ms (1.2%)

Memory
22.6MiB live, 104.4MiB allocated
Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff128
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 a a)
cost-diff0
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Rules
2 984×lower-fma.f64
2 984×lower-fma.f32
1 826×lower-*.f32
1 794×lower-*.f64
678×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
055492
092472
1136460
2243460
3381460
4575460
5860460
61058460
71607460
82093460
92546460
102899460
113200460
123313460
133339460
143353460
153593460
163697460
173697460
183697460
193697460
03697456
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
a
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
b
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(E.f64)
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
a
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
(*.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(E.f64)
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)

localize523.0ms (3.4%)

Memory
20.2MiB live, 642.5MiB allocated
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy12.872758144603102
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy13.172928773233206
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.562169815496626
(PI.f64)
accuracy13.562235107722747
(E.f64)
accuracy0.78125
(sqrt.f64 (PI.f64))
accuracy12.872758144603102
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
accuracy13.172928773233206
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.562169815496626
(PI.f64)
accuracy13.172928773233206
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.281268486271944
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy13.562169815496626
(PI.f64)
accuracy14.959177153096503
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy0
(*.f64 a a)
accuracy19.063779891227675
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
accuracy0.2734375
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy12.872758144603102
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
accuracy13.172928773233206
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.562169815496626
(PI.f64)
Samples
186.0ms136×1valid
87.0ms4exit
83.0ms54×2valid
58.0ms42×1invalid
6.0ms10×0invalid
5.0ms10×0valid
Compiler

Compiled 490 to 50 computations (89.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 356.0ms
ival-sin: 118.0ms (33.2% of total)
ival-mult: 83.0ms (23.3% of total)
ival-cos: 28.0ms (7.9% of total)
ival-pow: 25.0ms (7% of total)
ival-pow2: 20.0ms (5.6% of total)
adjust: 20.0ms (5.6% of total)
const: 14.0ms (3.9% of total)
ival-add: 12.0ms (3.4% of total)
ival-log: 11.0ms (3.1% of total)
ival-e: 10.0ms (2.8% of total)
ival-sqrt: 4.0ms (1.1% of total)
ival-div: 4.0ms (1.1% of total)
ival-sub: 3.0ms (0.8% of total)
ival-pi: 3.0ms (0.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series230.0ms (1.5%)

Memory
15.6MiB live, 276.9MiB allocated
Counts
20 → 348
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))>
#<alt (*.f64 a a)>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))>
#<alt (PI.f64)>
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (E.f64)>
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
Outputs
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (pow a 2))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))))) (pow a 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

9 calls:

TimeVariablePointExpression
58.0ms
b
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (PI) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (PI) (sin (* (* (PI) angle) 1/180)) (* (PI) (/ angle 180)) (cos (* 2 (* (PI) (* angle 1/180)))) (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI)))) (sqrt (PI)) (E) (sin (* (PI) (* angle 1/180))))
49.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (PI) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (PI) (sin (* (* (PI) angle) 1/180)) (* (PI) (/ angle 180)) (cos (* 2 (* (PI) (* angle 1/180)))) (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI)))) (sqrt (PI)) (E) (sin (* (PI) (* angle 1/180))))
30.0ms
b
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (PI) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (PI) (sin (* (* (PI) angle) 1/180)) (* (PI) (/ angle 180)) (cos (* 2 (* (PI) (* angle 1/180)))) (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI)))) (sqrt (PI)) (E) (sin (* (PI) (* angle 1/180))))
28.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (PI) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (PI) (sin (* (* (PI) angle) 1/180)) (* (PI) (/ angle 180)) (cos (* 2 (* (PI) (* angle 1/180)))) (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI)))) (sqrt (PI)) (E) (sin (* (PI) (* angle 1/180))))
21.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (PI) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI))))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (PI) (sin (* (* (PI) angle) 1/180)) (* (PI) (/ angle 180)) (cos (* 2 (* (PI) (* angle 1/180)))) (sin (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (PI)))) (sqrt (PI)) (E) (sin (* (PI) (* angle 1/180))))

simplify394.0ms (2.6%)

Memory
30.1MiB live, 534.7MiB allocated
Algorithm
egg-herbie
Rules
19 600×lower-fma.f64
19 600×lower-fma.f32
6 774×lower-+.f64
6 774×lower-+.f32
5 730×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03346453
110116381
235466103
379296095
080385833
Stop Event
iter limit
node limit
Counts
348 → 347
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (pow a 2))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))))) (pow a 2)))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b (/.f64 b (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b (/.f64 b (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b (/.f64 b (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b (/.f64 b (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b (/.f64 b (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b (/.f64 b (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle))))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) a)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) #s(literal 2 binary64)) (*.f64 a a))
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(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

rewrite236.0ms (1.6%)

Memory
-13.5MiB live, 375.6MiB allocated
Rules
4 272×lower-*.f32
4 242×lower-*.f64
4 172×lower-fma.f64
4 172×lower-fma.f32
2 098×lower-/.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
055216
092203
1295187
21585187
08443187
Stop Event
iter limit
node limit
iter limit
Counts
20 → 737
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(PI.f64)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(E.f64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Outputs
(+.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))))))
(fma.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 a (pow.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (exp.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(*.f64 (cbrt.f64 (*.f64 (*.f64 (E.f64) (E.f64)) (exp.f64 #s(literal 2/3 binary64)))) (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))))
(*.f64 (cbrt.f64 (*.f64 (*.f64 (E.f64) (E.f64)) (sqrt.f64 (E.f64)))) (cbrt.f64 (sqrt.f64 (E.f64))))
(*.f64 (sqrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (sqrt.f64 (sqrt.f64 (E.f64))))
(*.f64 (sqrt.f64 (exp.f64 #s(literal 4/3 binary64))) (exp.f64 #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (E.f64))) (exp.f64 #s(literal 1/3 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (E.f64))) (exp.f64 #s(literal 1/3 binary64))))
(*.f64 (*.f64 (exp.f64 #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (E.f64)))) (*.f64 (exp.f64 #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (E.f64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))

eval331.0ms (2.2%)

Memory
39.2MiB live, 538.3MiB allocated
Compiler

Compiled 66 340 to 4 383 computations (93.4% saved)

prune326.0ms (2.1%)

Memory
-9.9MiB live, 575.8MiB allocated
Pruning

87 alts after pruning (86 fresh and 1 done)

PrunedKeptTotal
New1 825671 892
Fresh211940
Picked415
Done000
Total1 850871 937
Accuracy
82.9%
Counts
1 937 → 87
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.0%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
58.5%
(fma.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (E.f64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.0%
(fma.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
61.9%
(fma.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
36.8%
(fma.f64 (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
80.4%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
79.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.0%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
64.3%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.0%
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
13.2%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
61.5%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
54.5%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
47.3%
(+.f64 (pow.f64 (*.f64 (E.f64) (E.f64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
70.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b #s(approx (sin (* (PI) (* angle 1/180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (*.f64 b b)))
29.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
48.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (PI) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b)))
58.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))
65.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
47.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
61.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
65.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
45.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
34.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a)))
44.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
57.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
45.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
33.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (fma.f64 a a (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) #s(literal 2 binary64))) #s(literal -1/97200 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) #s(literal 2 binary64))))))
28.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Compiler

Compiled 6 273 to 3 922 computations (37.5% saved)

simplify286.0ms (1.9%)

Memory
21.9MiB live, 364.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
cost-diff192
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff13312
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff1600
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff0
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
cost-diff0
(*.f64 a a)
cost-diff0
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
cost-diff0
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
cost-diff0
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
cost-diff0
(*.f64 angle angle)
cost-diff0
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff3840
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
Rules
10 382×lower-fma.f32
10 378×lower-fma.f64
8 138×lower-+.f32
8 134×lower-+.f64
4 908×lower-*.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
070640
0122673
1192546
2428546
31203545
41961545
52886545
64076545
76010545
08191545
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))
b
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(*.f64 angle angle)
angle
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(PI.f64)
(*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(*.f64 a a)
a
#s(literal -1/32400 binary64)
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64))
(*.f64 b b)
b
#s(literal 1/32400 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
(*.f64 a a)
a
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(E.f64)
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 2 binary64)
(log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))))
b
(sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
b
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
#s(literal -1 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(fma.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(*.f64 angle angle)
angle
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)))
(PI.f64)
(*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))
(*.f64 a a)
a
#s(literal -1/32400 binary64)
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64))
(*.f64 b (*.f64 b #s(literal 1/32400 binary64)))
(*.f64 b b)
b
#s(literal 1/32400 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
(*.f64 a a)
a
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(E.f64)
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 2 binary64)
(log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)
(*.f64 (PI.f64) angle)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
#s(literal 1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(neg.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
#s(literal -1 binary64)

localize634.0ms (4.2%)

Memory
-47.5MiB live, 827.0MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy4.437691739659643
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
accuracy12.872758144603102
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
accuracy13.17292877323321
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.562169815496608
(PI.f64)
accuracy0.78125
(sqrt.f64 (PI.f64))
accuracy12.872758144603102
(sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))
accuracy13.17292877323321
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.562169815496608
(PI.f64)
accuracy8.985078864884283
(log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
accuracy12.872758144603102
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy13.562169815496608
(PI.f64)
accuracy13.562235107722747
(E.f64)
accuracy2.9218646791510294
(fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
accuracy12.291229200248864
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
accuracy13.562169815496608
(PI.f64)
accuracy13.729715420381403
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
accuracy0.78125
(sqrt.f64 (PI.f64))
accuracy12.872758144603102
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
accuracy13.17292877323321
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy13.562169815496608
(PI.f64)
Samples
154.0ms57×1valid
122.0ms4exit
115.0ms143×0valid
115.0ms42×1invalid
7.0ms10×0invalid
Compiler

Compiled 617 to 66 computations (89.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 462.0ms
ival-sin: 145.0ms (31.4% of total)
ival-mult: 101.0ms (21.9% of total)
const: 38.0ms (8.2% of total)
ival-pow: 33.0ms (7.1% of total)
ival-log: 29.0ms (6.3% of total)
ival-pow2: 27.0ms (5.8% of total)
adjust: 27.0ms (5.8% of total)
ival-exp: 20.0ms (4.3% of total)
ival-add: 11.0ms (2.4% of total)
ival-cos: 10.0ms (2.2% of total)
ival-e: 7.0ms (1.5% of total)
ival-sqrt: 6.0ms (1.3% of total)
ival-div: 6.0ms (1.3% of total)
ival-pi: 2.0ms (0.4% of total)
exact: 1.0ms (0.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series194.0ms (1.3%)

Memory
1.3MiB live, 279.9MiB allocated
Counts
27 → 492
Calls
Call 1
Inputs
#<alt (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))>
#<alt (/.f64 angle #s(literal 180 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))>
#<alt (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))>
#<alt (*.f64 angle angle)>
#<alt (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))>
#<alt (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))>
#<alt #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))>
#<alt (*.f64 a a)>
#<alt (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))>
#<alt (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))>
#<alt (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))>
#<alt (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))>
#<alt (PI.f64)>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))>
#<alt (E.f64)>
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))>
#<alt (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))>
#<alt (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))>
Outputs
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (* -1/32400 (* (pow a 2) (pow (PI) 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))>
#<alt (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))>
#<alt (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))>
#<alt (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* -1/32400 (pow a 2))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* 1/32400 (* (pow b 2) (pow (PI) 2)))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))>
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))>
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))>
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))>
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#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (pow a 2))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))))) (pow a 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI))))))))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E)))))))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))>
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))))))))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
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#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (+ (log angle) (log (* 1/180 (* b (PI)))))>
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#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))>
#<alt (* 1/180 (* angle (PI)))>
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#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
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#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
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#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
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#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
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#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))>
#<alt (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))>
#<alt (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))>
#<alt (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

9 calls:

TimeVariablePointExpression
42.0ms
angle
@0
((* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180))))))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI))))) (sqrt (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (E) (sin (* (PI) (* angle 1/180))) (log (* b (sin (* (PI) (* angle 1/180))))) (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180)) (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
36.0ms
angle
@-inf
((* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180))))))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI))))) (sqrt (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (E) (sin (* (PI) (* angle 1/180))) (log (* b (sin (* (PI) (* angle 1/180))))) (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180)) (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
31.0ms
angle
@inf
((* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180))))))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI))))) (sqrt (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (E) (sin (* (PI) (* angle 1/180))) (log (* b (sin (* (PI) (* angle 1/180))))) (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180)) (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
20.0ms
b
@0
((* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180))))))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI))))) (sqrt (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (E) (sin (* (PI) (* angle 1/180))) (log (* b (sin (* (PI) (* angle 1/180))))) (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180)) (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
20.0ms
b
@inf
((* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))) (/ angle 180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180)))))))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (E) (* 2 (log (* b (sin (* (PI) (* angle 1/180))))))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)) (PI) (cos (* (PI) (/ angle 180))) (sin (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI))))) (sqrt (PI)) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (E) (sin (* (PI) (* angle 1/180))) (log (* b (sin (* (PI) (* angle 1/180))))) (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180)) (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))

simplify380.0ms (2.5%)

Memory
5.3MiB live, 509.1MiB allocated
Algorithm
egg-herbie
Rules
18 166×lower-fma.f64
18 166×lower-fma.f32
6 948×lower-*.f64
6 948×lower-*.f32
6 490×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03458973
110718789
238548376
084478052
Stop Event
iter limit
node limit
Counts
492 → 492
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* -1/32400 (pow a 2))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (pow b 2))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (pow b 2))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (pow b 2))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* -1/32400 (pow a 2))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* -1/32400 (pow a 2))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (pow a 2))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))))) (pow a 2)))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI))))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E)))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))))))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(+ (log angle) (log (* 1/180 (* b (PI)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
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(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
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(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
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(exp (* 2 (* (log (E)) (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
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(* -1/32400 (pow a 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow b 2) (pow (PI) 2)))
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(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
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(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))
(exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI)))))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* 1/32400 (pow b 2))
(*.f64 b (*.f64 b #s(literal 1/32400 binary64)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a))) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a))) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a))) #s(literal 1 binary64)))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* -1/32400 (pow a 2))
(*.f64 a (*.f64 a #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a))) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a))) #s(literal 1 binary64)))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a))) #s(literal 1 binary64)))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (exp (* 2 (* (log (E)) (log (* b (sin (* 1/180 (* angle (PI))))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))
(* -1/32400 (pow a 2))
(*.f64 a (*.f64 a #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (pow a 2))
(fma.f64 a a (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))))) (pow a 2)))
(fma.f64 a a (fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))
(fma.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 (fma.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/18895680000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/97200 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (fma.f64 a a (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))
(+.f64 (fma.f64 a a (fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5509980288000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/1166400 binary64))))) (*.f64 angle angle) (fma.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/18895680000 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E)))))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
(fma.f64 (*.f64 angle angle) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 (fma.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/18895680000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/97200 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))))
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* b (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))))))))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)))))) (fma.f64 (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5509980288000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/1166400 binary64))))) (*.f64 angle angle) (fma.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/18895680000 binary64))))))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(pow angle 2)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* 1/180 (* angle (PI)))
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(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
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(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
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(cos (* 1/180 (* angle (PI))))
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(log (* b (sin (* 1/180 (* angle (PI))))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
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(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))

rewrite311.0ms (2%)

Memory
35.5MiB live, 471.9MiB allocated
Rules
4 502×lower-fma.f32
4 498×lower-fma.f64
4 314×lower-*.f32
4 276×lower-*.f64
2 290×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
070338
0122368
1374280
22194277
08314275
Stop Event
iter limit
node limit
iter limit
Counts
27 → 800
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(/.f64 angle #s(literal 180 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(*.f64 angle angle)
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
(*.f64 a a)
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(sqrt.f64 (PI.f64))
(fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(E.f64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
Outputs
(exp.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(/.f64 (neg.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64)))))
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (neg.f64 (*.f64 angle (PI.f64))))))
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))
(pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))))
(fma.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 a (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal 1 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 b (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal 1 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
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(/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (/.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (-.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(/.f64 (-.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) (log.f64 (/.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 b) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (log.f64 b)))))
(pow.f64 (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal -1 binary64))
(*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))

eval357.0ms (2.3%)

Memory
-3.2MiB live, 650.0MiB allocated
Compiler

Compiled 70 536 to 6 565 computations (90.7% saved)

prune394.0ms (2.6%)

Memory
-14.1MiB live, 728.8MiB allocated
Pruning

116 alts after pruning (115 fresh and 1 done)

PrunedKeptTotal
New2 069552 124
Fresh216081
Picked505
Done011
Total2 0951162 211
Accuracy
83.0%
Counts
2 211 → 116
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.0%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.0%
(fma.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
61.9%
(fma.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.0%
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
80.4%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
79.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
62.0%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
68.2%
(fma.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (pow.f64 (E.f64) #s(literal 4/3 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
55.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.3%
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
62.0%
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
16.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
13.2%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
16.2%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))))
61.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
54.5%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
47.3%
(+.f64 (pow.f64 (*.f64 (E.f64) (E.f64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
65.3%
(+.f64 (pow.f64 (*.f64 (E.f64) (E.f64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (-.f64 (log.f64 (*.f64 angle (PI.f64))) (log.f64 #s(literal 180 binary64)))))) #s(literal 2 binary64)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (*.f64 b b)))
29.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
48.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (PI) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b)))
58.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
47.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
65.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
75.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64)))
67.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
80.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
68.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
68.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 #s(literal 1/3 binary64)) (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))))
63.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
70.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
74.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
61.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
60.0%
(*.f64 (/.f64 (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (/.f64 (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
65.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
34.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))))))
43.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
57.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
44.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
57.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
50.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
50.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
45.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
65.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
31.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
50.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
37.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
41.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
28.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Compiler

Compiled 7 717 to 4 918 computations (36.3% saved)

simplify324.0ms (2.1%)

Memory
42.7MiB live, 420.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff192
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff13312
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff128
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff7040
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
cost-diff0
#s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
cost-diff0
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff0
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
cost-diff0
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Rules
15 230×lower-fma.f32
15 228×lower-fma.f64
3 838×lower-*.f32
3 788×lower-*.f64
3 368×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
086690
0142670
1245639
2577639
31479639
42071638
52763635
64288635
76840635
08043621
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 angle angle)
angle
(*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
b
(*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(literal 1/32400 binary64)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 b b)
b
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
a
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
a
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))))
#s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(*.f64 angle angle)
angle
(*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
b
(*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(literal 1/32400 binary64)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b)) (fma.f64 a a (*.f64 b b))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 b b)
b
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
a
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
a
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(neg.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal -1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))

localize901.0ms (5.9%)

Memory
-175.5MiB live, 1 066.9MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy0.48427117549195675
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
accuracy5.656451681080572
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
accuracy24.76877490644713
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
accuracy24.94462704787946
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy7.55882791243871
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
accuracy15.08699462491119
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy24.76877490644713
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy25.11233934239732
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy0.33984375
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy6.3422745315378615
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
accuracy15.08699462491119
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy25.11233934239732
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy1.0
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
accuracy13.981696501547171
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
accuracy23.05750519643458
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
accuracy31.357819135359797
#s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
accuracy0.264667529305326
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
accuracy0.27734375
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
accuracy11.947532605684323
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
accuracy24.94462704787946
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
Samples
350.0ms186×1valid
121.0ms56×2valid
9.0ms14×0valid
Compiler

Compiled 633 to 74 computations (88.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 402.0ms
ival-mult: 155.0ms (38.5% of total)
ival-cos: 58.0ms (14.4% of total)
adjust: 36.0ms (8.9% of total)
const: 30.0ms (7.5% of total)
ival-sin: 24.0ms (6% of total)
ival-pow2: 21.0ms (5.2% of total)
ival-add: 21.0ms (5.2% of total)
ival-log: 14.0ms (3.5% of total)
ival-exp: 13.0ms (3.2% of total)
ival-sqrt: 12.0ms (3% of total)
ival-div: 10.0ms (2.5% of total)
ival-sub: 5.0ms (1.2% of total)
ival-pi: 3.0ms (0.7% of total)
exact: 1.0ms (0.2% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series127.0ms (0.8%)

Memory
9.7MiB live, 172.0MiB allocated
Counts
30 → 540
Calls
Call 1
Inputs
#<alt (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))>
#<alt #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))>
#<alt (*.f64 a a)>
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))>
#<alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))>
#<alt #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))>
#<alt (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))>
#<alt (*.f64 angle angle)>
#<alt (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (/.f64 angle #s(literal 180 binary64))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))>
#<alt (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))>
#<alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))>
#<alt (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))>
#<alt (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))>
Outputs
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
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#<alt (pow angle 2)>
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#<alt 1>
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))>
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))>
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))>
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))>
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))>
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))>
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))>
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))>
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))>
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))>
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))>
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))>
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))>
Calls

9 calls:

TimeVariablePointExpression
36.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (* b (sin (* (* (PI) angle) 1/180))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* (* angle angle) (* b (* b (* (* (PI) (PI)) 1/32400)))) (* angle angle) (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (* 2 (* (PI) (* angle 1/180))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (/ angle 180) (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (* (PI) (PI)) 1/32400) (cos (* 2 (* (PI) (* angle 1/180)))) (* (PI) (* angle 1/180)) (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))) (cos (* (PI) (/ angle 180))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))) (log (/ 180 (* (PI) angle))))
35.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (* b (sin (* (* (PI) angle) 1/180))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* (* angle angle) (* b (* b (* (* (PI) (PI)) 1/32400)))) (* angle angle) (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (* 2 (* (PI) (* angle 1/180))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (/ angle 180) (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (* (PI) (PI)) 1/32400) (cos (* 2 (* (PI) (* angle 1/180)))) (* (PI) (* angle 1/180)) (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))) (cos (* (PI) (/ angle 180))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))) (log (/ 180 (* (PI) angle))))
11.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (* b (sin (* (* (PI) angle) 1/180))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* (* angle angle) (* b (* b (* (* (PI) (PI)) 1/32400)))) (* angle angle) (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (* 2 (* (PI) (* angle 1/180))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (/ angle 180) (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (* (PI) (PI)) 1/32400) (cos (* 2 (* (PI) (* angle 1/180)))) (* (PI) (* angle 1/180)) (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))) (cos (* (PI) (/ angle 180))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))) (log (/ 180 (* (PI) angle))))
10.0ms
a
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (* b (sin (* (* (PI) angle) 1/180))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* (* angle angle) (* b (* b (* (* (PI) (PI)) 1/32400)))) (* angle angle) (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (* 2 (* (PI) (* angle 1/180))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (/ angle 180) (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (* (PI) (PI)) 1/32400) (cos (* 2 (* (PI) (* angle 1/180)))) (* (PI) (* angle 1/180)) (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))) (cos (* (PI) (/ angle 180))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))) (log (/ 180 (* (PI) angle))))
9.0ms
b
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (pow (* b (sin (* (* (PI) angle) 1/180))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (* (* angle angle) (* b (* b (* (* (PI) (PI)) 1/32400)))) (* angle angle) (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (* 2 (* (PI) (* angle 1/180))) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (/ angle 180) (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (exp (* (log (/ 180 (* (PI) angle))) -1)) (* (log (/ 180 (* (PI) angle))) -1) (+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (* (PI) (PI)) 1/32400) (cos (* 2 (* (PI) (* angle 1/180)))) (* (PI) (* angle 1/180)) (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))) (cos (* (PI) (/ angle 180))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ 180 (* (PI) angle))) -1))) (log (/ 180 (* (PI) angle))))

simplify429.0ms (2.8%)

Memory
14.2MiB live, 636.9MiB allocated
Algorithm
egg-herbie
Rules
20 382×lower-fma.f64
20 382×lower-fma.f32
6 094×lower-*.f64
6 094×lower-*.f32
5 730×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03329044
110338848
238558774
080258322
Stop Event
iter limit
node limit
Counts
540 → 540
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(+ (log (/ 1 angle)) (log (/ 180 (PI))))
(+ (log (/ 1 angle)) (log (/ 180 (PI))))
(+ (log (/ 1 angle)) (log (/ 180 (PI))))
(+ (log (/ 1 angle)) (log (/ 180 (PI))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
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(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
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(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
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(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) #s(literal 1 binary64))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle))
(+ (log (/ 180 (PI))) (* -1 (log angle)))
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(cos (* 1/90 (* angle (PI))))
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(cos (* 1/90 (* angle (PI))))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(cos (* 1/90 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(+ (log (/ 1 angle)) (log (/ 180 (PI))))
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(+ (log (/ 1 angle)) (log (/ 180 (PI))))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle)))
(+ (log (/ -180 (PI))) (log (/ -1 angle)))
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle)))

rewrite343.0ms (2.3%)

Memory
-11.2MiB live, 452.6MiB allocated
Rules
5 710×lower-*.f32
5 666×lower-*.f64
3 108×lower-fma.f32
3 106×lower-fma.f64
2 692×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
086439
0142370
1444343
22896332
08535328
Stop Event
iter limit
node limit
iter limit
Counts
30 → 983
Calls
Call 1
Inputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
(*.f64 a a)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 angle angle)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 angle #s(literal 180 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(-.f64 (/.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))))
(/.f64 (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
(/.f64 (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (*.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(/.f64 (neg.f64 (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))))
(/.f64 (neg.f64 (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (*.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
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(pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b)
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)
(*.f64 (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) b)
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) b)
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(+.f64 (log.f64 #s(literal 180 binary64)) (neg.f64 (log.f64 (*.f64 angle (PI.f64)))))
(+.f64 #s(literal 0 binary64) (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64))))))
(+.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal 1 binary64) angle)))
(+.f64 (neg.f64 (log.f64 (*.f64 angle (PI.f64)))) (log.f64 #s(literal 180 binary64)))
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 angle (PI.f64))))
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64))))))
(-.f64 #s(literal 0 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64))))
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
(-.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (neg.f64 (*.f64 angle (PI.f64)))))
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle))
(-.f64 (neg.f64 (log.f64 (*.f64 angle (PI.f64)))) (log.f64 #s(literal 1/180 binary64)))
(-.f64 (log.f64 (/.f64 #s(literal 1 binary64) (PI.f64))) (log.f64 (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (neg.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) (log.f64 (PI.f64)))
(-.f64 (log.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (log.f64 (neg.f64 angle)))
(fma.f64 #s(literal -1 binary64) (log.f64 (*.f64 angle (PI.f64))) (log.f64 #s(literal 180 binary64)))
(neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(neg.f64 (log.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64))))
(neg.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 angle (PI.f64)))))))
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))

eval303.0ms (2%)

Memory
14.9MiB live, 523.1MiB allocated
Compiler

Compiled 84 564 to 4 287 computations (94.9% saved)

prune494.0ms (3.3%)

Memory
36.1MiB live, 931.6MiB allocated
Pruning

132 alts after pruning (130 fresh and 2 done)

PrunedKeptTotal
New1 681691 750
Fresh4961110
Picked415
Done011
Total1 7341321 866
Accuracy
83.1%
Counts
1 866 → 132
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.0%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
61.9%
(fma.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.0%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) #s(literal 1 binary64)))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
61.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
30.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))))))
29.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
29.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))))))
61.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (PI.f64)))))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))))
61.9%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))))
61.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
48.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (PI) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
80.4%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
79.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
62.0%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
67.3%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
68.2%
(fma.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (pow.f64 (E.f64) #s(literal 4/3 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
55.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
67.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
7.9%
(/.f64 (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
14.1%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
14.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))))
61.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
54.5%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
47.3%
(+.f64 (pow.f64 (*.f64 (E.f64) (E.f64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
61.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
48.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
75.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
66.2%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
47.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
56.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
75.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64)))
67.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
67.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
79.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
80.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
80.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
80.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
75.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
74.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
68.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
68.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 #s(literal 1/3 binary64)) (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))))
63.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
70.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
61.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
61.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
68.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))
60.0%
(*.f64 (/.f64 (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (/.f64 (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
12.9%
(*.f64 (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
65.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
43.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
57.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
65.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
50.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
57.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
40.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
39.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
40.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
37.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
36.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
41.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
29.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
28.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
28.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
57.6%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
Compiler

Compiled 11 699 to 3 975 computations (66% saved)

regimes542.0ms (3.6%)

Memory
41.8MiB live, 1 061.0MiB allocated
Counts
237 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (PI) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))))))
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(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(fma.f64 (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

111.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
108.0ms
angle
95.0ms
(/.f64 angle #s(literal 180 binary64))
75.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.0ms
b
Results
AccuracySegmentsBranch
81.2%1a
81.2%1b
81.2%1angle
81.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.2%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes317.0ms (2.1%)

Memory
-31.0MiB live, 569.5MiB allocated
Counts
124 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
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(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (exp.f64 #s(literal 1/3 binary64)) (*.f64 #s(literal 3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

64.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.0ms
a
58.0ms
angle
40.0ms
b
36.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
81.1%1a
81.1%1b
81.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%1angle
81.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes93.0ms (0.6%)

Memory
2.6MiB live, 209.4MiB allocated
Counts
44 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (PI) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

18.0ms
b
18.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
a
14.0ms
angle
13.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
81.1%1b
81.1%1a
81.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%1angle
81.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes91.0ms (0.6%)

Memory
15.7MiB live, 207.5MiB allocated
Counts
43 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (PI) (* angle 1/180)))) #s(literal 1 binary64)))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (* (sqrt (PI)) (sqrt (PI))) angle) 1/180))) 2)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
Calls

6 calls:

19.0ms
a
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
14.0ms
angle
13.0ms
b
Results
AccuracySegmentsBranch
79.4%2b
78.8%2a
78.1%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%2angle
81.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.2%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes30.0ms (0.2%)

Memory
0.7MiB live, 79.4MiB allocated
Counts
29 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
Calls

3 calls:

10.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
81.1%2angle
81.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.1%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes37.0ms (0.2%)

Memory
7.9MiB live, 88.3MiB allocated
Counts
25 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (sqrt (* (PI) (sqrt (PI)))) (sqrt (sqrt (PI)))) (* angle 1/180)))))) (* b b))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Outputs
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
Calls

4 calls:

11.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
angle
8.0ms
b
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
78.9%2b
76.8%2angle
76.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.8%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes17.0ms (0.1%)

Memory
3.9MiB live, 43.3MiB allocated
Counts
22 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
Calls

2 calls:

8.0ms
b
7.0ms
a
Results
AccuracySegmentsBranch
77.0%2a
78.8%2b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes45.0ms (0.3%)

Memory
-6.1MiB live, 113.7MiB allocated
Counts
21 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle (*.f64 (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) angle) 1/180))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) #s(approx (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400)))) (*.f64 a (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (/.f64 (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 b (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
Calls

6 calls:

8.0ms
a
8.0ms
b
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
Results
AccuracySegmentsBranch
70.9%3angle
70.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.9%3(/.f64 angle #s(literal 180 binary64))
69.2%2a
68.0%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.5%3b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes5.0ms (0%)

Memory
13.3MiB live, 13.3MiB allocated
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
72.1%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes4.0ms (0%)

Memory
-28.6MiB live, 10.9MiB allocated
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b)))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
72.1%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes3.0ms (0%)

Memory
10.1MiB live, 10.1MiB allocated
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
Calls

1 calls:

3.0ms
b
Results
AccuracySegmentsBranch
72.1%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes3.0ms (0%)

Memory
8.8MiB live, 8.8MiB allocated
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b)))
Calls

1 calls:

2.0ms
b
Results
AccuracySegmentsBranch
69.5%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes13.0ms (0.1%)

Memory
-5.8MiB live, 33.8MiB allocated
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)))
Calls

5 calls:

3.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
b
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
64.4%2a
59.8%2angle
59.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
59.8%2(/.f64 angle #s(literal 180 binary64))
68.7%2b
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes4.0ms (0%)

Memory
12.2MiB live, 12.2MiB allocated
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
Calls

2 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
b
Results
AccuracySegmentsBranch
57.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.0%2b
Compiler

Compiled 28 to 18 computations (35.7% saved)

regimes13.0ms (0.1%)

Memory
-20.2MiB live, 29.0MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

6.0ms
a
1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
b
Results
AccuracySegmentsBranch
57.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.9%1angle
57.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.9%1(/.f64 angle #s(literal 180 binary64))
57.9%1a
57.9%1b
Compiler

Compiled 50 to 36 computations (28% saved)

bsearch0.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.821869391179164e-9
9.410437508744238e-8
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
0.024474996122702805
0.6900213270744046
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch27.0ms (0.2%)

Memory
-14.8MiB live, 64.2MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
6.51363649564438e-83
4.984287107372189e-82
Samples
12.0ms43×1valid
6.0ms53×0valid
Compiler

Compiled 249 to 176 computations (29.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-cos: 4.0ms (25.7% of total)
ival-mult: 3.0ms (19.3% of total)
ival-pow2: 3.0ms (19.3% of total)
ival-sin: 3.0ms (19.3% of total)
adjust: 1.0ms (6.4% of total)
ival-div: 1.0ms (6.4% of total)
ival-pi: 1.0ms (6.4% of total)
ival-add: 1.0ms (6.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
6.51363649564438e-83
4.984287107372189e-82
Compiler

Compiled 189 to 128 computations (32.3% saved)

bsearch35.0ms (0.2%)

Memory
-0.1MiB live, 79.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
32.0ms
8.212111518100172e+154
4.0996609862311303e+158
0.0ms
6.51363649564438e-83
4.984287107372189e-82
Samples
18.0ms52×1valid
9.0ms76×0valid
Compiler

Compiled 535 to 328 computations (38.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-mult: 5.0ms (22.2% of total)
ival-cos: 5.0ms (22.2% of total)
ival-sin: 5.0ms (22.2% of total)
ival-pow2: 3.0ms (13.3% of total)
ival-div: 2.0ms (8.9% of total)
adjust: 1.0ms (4.4% of total)
ival-pi: 1.0ms (4.4% of total)
ival-add: 1.0ms (4.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch32.0ms (0.2%)

Memory
4.9MiB live, 83.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
1.3991598885017997e+133
1.9454366718256403e+135
Samples
18.0ms50×1valid
6.0ms62×0valid
Compiler

Compiled 216 to 139 computations (35.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-sin: 6.0ms (29.9% of total)
ival-cos: 4.0ms (19.9% of total)
ival-mult: 3.0ms (14.9% of total)
ival-pow2: 3.0ms (14.9% of total)
adjust: 1.0ms (5% of total)
ival-div: 1.0ms (5% of total)
ival-pi: 1.0ms (5% of total)
ival-add: 1.0ms (5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.9MiB live, 1.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.3991598885017997e+133
1.9454366718256403e+135
Compiler

Compiled 216 to 139 computations (35.6% saved)

bsearch1.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.3991598885017997e+133
1.9454366718256403e+135
Compiler

Compiled 216 to 139 computations (35.6% saved)

bsearch1.0ms (0%)

Memory
1.8MiB live, 1.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.3991598885017997e+133
1.9454366718256403e+135
Compiler

Compiled 216 to 139 computations (35.6% saved)

bsearch22.0ms (0.1%)

Memory
2.2MiB live, 40.5MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
1.3991598885017997e+133
1.9454366718256403e+135
Samples
12.0ms29×1valid
5.0ms51×0valid
Compiler

Compiled 216 to 139 computations (35.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 14.0ms
ival-sin: 5.0ms (35.5% of total)
ival-cos: 3.0ms (21.3% of total)
ival-mult: 2.0ms (14.2% of total)
ival-pow2: 2.0ms (14.2% of total)
ival-div: 1.0ms (7.1% of total)
adjust: 1.0ms (7.1% of total)
ival-assert: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.3991598885017997e+133
1.9454366718256403e+135
Compiler

Compiled 216 to 139 computations (35.6% saved)

simplify27.0ms (0.2%)

Memory
-14.8MiB live, 27.0MiB allocated
Algorithm
egg-herbie
Rules
80×*-commutative_binary64
10×+-commutative_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01591045
12051045
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3022314549036573/604462909807314587353088 binary64)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5764607523034235/144115188075855872 binary64)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(if (<=.f64 b #s(literal 5878236322854345/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5809884737704875/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5809884737704875/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 760000000000000010217346234635417229005315764412444886071041089711912668632485554325063851662743669221463630938776295494589881258969989822453141001235070976 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b))))
(if (<=.f64 b #s(literal 34999999999999998260562636012443428086985866144216874936572614191362340262157424714190518915629372952022493685297086326336023527686144 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3022314549036573/604462909807314587353088 binary64)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3022314549036573/604462909807314587353088 binary64)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5764607523034235/144115188075855872 binary64)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5764607523034235/144115188075855872 binary64)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))))
(if (<=.f64 b #s(literal 5878236322854345/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5878236322854345/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5809884737704875/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5809884737704875/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5809884737704875/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 760000000000000010217346234635417229005315764412444886071041089711912668632485554325063851662743669221463630938776295494589881258969989822453141001235070976 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))))))
(if (<=.f64 b #s(literal 5809884737704875/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 760000000000000010217346234635417229005315764412444886071041089711912668632485554325063851662743669221463630938776295494589881258969989822453141001235070976 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(approx (+ (* (* a a) -1/32400) (* (* b b) 1/32400)) (*.f64 b (*.f64 b #s(literal 1/32400 binary64)))))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 b (*.f64 (PI.f64) (PI.f64))))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) b))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 (*.f64 angle (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle b)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 angle (*.f64 angle b)))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) b))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
(if (<=.f64 b #s(literal 34999999999999998260562636012443428086985866144216874936572614191362340262157424714190518915629372952022493685297086326336023527686144 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle (*.f64 b (*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle))))
(if (<=.f64 b #s(literal 34999999999999998260562636012443428086985866144216874936572614191362340262157424714190518915629372952022493685297086326336023527686144 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))))
(if (<=.f64 b #s(literal 74999999999999999154609530391517825427379503348111913178487959906963399703126799098095332963001775332063103968647586141147697707483136 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* a a) -1/32400) (* (* b b) 1/32400))))) (* a a)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))

soundness1.5s (9.6%)

Memory
27.5MiB live, 1 344.4MiB allocated
Rules
20 382×lower-fma.f64
20 382×lower-fma.f32
19 600×lower-fma.f64
19 600×lower-fma.f32
18 166×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03346453
110116381
235466103
379296095
080385833
01862122
15772110
222682068
347782068
454342068
558972068
670072068
081172000
03329044
110338848
238558774
080258322
086439
0142370
1444343
22896332
08535328
03458973
110718789
238548376
084478052
01566
02566
18766
247966
3431366
0823266
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 1 260 to 636 computations (49.5% saved)

preprocess136.0ms (0.9%)

Memory
5.6MiB live, 317.0MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 1 388 to 660 computations (52.4% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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