
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma (- y) (/ x z) y)))
(if (<= y -1.2e+81)
t_0
(if (<= y 6000000000000.0) (/ (fma (- z x) y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-y, (x / z), y);
double tmp;
if (y <= -1.2e+81) {
tmp = t_0;
} else if (y <= 6000000000000.0) {
tmp = fma((z - x), y, x) / z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-y), Float64(x / z), y) tmp = 0.0 if (y <= -1.2e+81) tmp = t_0; elseif (y <= 6000000000000.0) tmp = Float64(fma(Float64(z - x), y, x) / z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * N[(x / z), $MachinePrecision] + y), $MachinePrecision]}, If[LessEqual[y, -1.2e+81], t$95$0, If[LessEqual[y, 6000000000000.0], N[(N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-y, \frac{x}{z}, y\right)\\
\mathbf{if}\;y \leq -1.2 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6000000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(z - x, y, x\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.19999999999999995e81 or 6e12 < y Initial program 69.3%
Taylor expanded in y around inf
associate-/l*N/A
div-subN/A
*-inversesN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
*-commutativeN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6490.6
Applied rewrites90.6%
Applied rewrites100.0%
if -1.19999999999999995e81 < y < 6e12Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (- y) (/ x z) y))) (if (<= y -9000000000000.0) t_0 (if (<= y 0.011) (/ (+ x (* y z)) z) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-y, (x / z), y);
double tmp;
if (y <= -9000000000000.0) {
tmp = t_0;
} else if (y <= 0.011) {
tmp = (x + (y * z)) / z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-y), Float64(x / z), y) tmp = 0.0 if (y <= -9000000000000.0) tmp = t_0; elseif (y <= 0.011) tmp = Float64(Float64(x + Float64(y * z)) / z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * N[(x / z), $MachinePrecision] + y), $MachinePrecision]}, If[LessEqual[y, -9000000000000.0], t$95$0, If[LessEqual[y, 0.011], N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-y, \frac{x}{z}, y\right)\\
\mathbf{if}\;y \leq -9000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.011:\\
\;\;\;\;\frac{x + y \cdot z}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9e12 or 0.010999999999999999 < y Initial program 74.4%
Taylor expanded in y around inf
associate-/l*N/A
div-subN/A
*-inversesN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
*-commutativeN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6491.7
Applied rewrites91.7%
Applied rewrites99.5%
if -9e12 < y < 0.010999999999999999Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6498.6
Applied rewrites98.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (- y) (/ x z) y))) (if (<= y -9000000000000.0) t_0 (if (<= y 0.011) (fma x (/ 1.0 z) y) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-y, (x / z), y);
double tmp;
if (y <= -9000000000000.0) {
tmp = t_0;
} else if (y <= 0.011) {
tmp = fma(x, (1.0 / z), y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-y), Float64(x / z), y) tmp = 0.0 if (y <= -9000000000000.0) tmp = t_0; elseif (y <= 0.011) tmp = fma(x, Float64(1.0 / z), y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * N[(x / z), $MachinePrecision] + y), $MachinePrecision]}, If[LessEqual[y, -9000000000000.0], t$95$0, If[LessEqual[y, 0.011], N[(x * N[(1.0 / z), $MachinePrecision] + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-y, \frac{x}{z}, y\right)\\
\mathbf{if}\;y \leq -9000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.011:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{1}{z}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9e12 or 0.010999999999999999 < y Initial program 74.4%
Taylor expanded in y around inf
associate-/l*N/A
div-subN/A
*-inversesN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
*-commutativeN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6491.7
Applied rewrites91.7%
Applied rewrites99.5%
if -9e12 < y < 0.010999999999999999Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites99.6%
Taylor expanded in y around 0
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- y (/ (* y x) z)))) (if (<= y -9000000000000.0) t_0 (if (<= y 0.011) (fma x (/ 1.0 z) y) t_0))))
double code(double x, double y, double z) {
double t_0 = y - ((y * x) / z);
double tmp;
if (y <= -9000000000000.0) {
tmp = t_0;
} else if (y <= 0.011) {
tmp = fma(x, (1.0 / z), y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(y - Float64(Float64(y * x) / z)) tmp = 0.0 if (y <= -9000000000000.0) tmp = t_0; elseif (y <= 0.011) tmp = fma(x, Float64(1.0 / z), y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y - N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -9000000000000.0], t$95$0, If[LessEqual[y, 0.011], N[(x * N[(1.0 / z), $MachinePrecision] + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y - \frac{y \cdot x}{z}\\
\mathbf{if}\;y \leq -9000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.011:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{1}{z}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -9e12 or 0.010999999999999999 < y Initial program 74.4%
Taylor expanded in y around inf
associate-/l*N/A
div-subN/A
*-inversesN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
*-commutativeN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6491.7
Applied rewrites91.7%
if -9e12 < y < 0.010999999999999999Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites99.6%
Taylor expanded in y around 0
Applied rewrites98.3%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (if (<= x -1.35e+31) (/ x z) (if (<= x 6.4e-70) (/ (* y z) z) (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.35e+31) {
tmp = x / z;
} else if (x <= 6.4e-70) {
tmp = (y * z) / z;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.35d+31)) then
tmp = x / z
else if (x <= 6.4d-70) then
tmp = (y * z) / z
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.35e+31) {
tmp = x / z;
} else if (x <= 6.4e-70) {
tmp = (y * z) / z;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.35e+31: tmp = x / z elif x <= 6.4e-70: tmp = (y * z) / z else: tmp = x / z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.35e+31) tmp = Float64(x / z); elseif (x <= 6.4e-70) tmp = Float64(Float64(y * z) / z); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.35e+31) tmp = x / z; elseif (x <= 6.4e-70) tmp = (y * z) / z; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.35e+31], N[(x / z), $MachinePrecision], If[LessEqual[x, 6.4e-70], N[(N[(y * z), $MachinePrecision] / z), $MachinePrecision], N[(x / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{+31}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;x \leq 6.4 \cdot 10^{-70}:\\
\;\;\;\;\frac{y \cdot z}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if x < -1.34999999999999993e31 or 6.3999999999999995e-70 < x Initial program 86.5%
Taylor expanded in y around 0
lower-/.f6454.4
Applied rewrites54.4%
if -1.34999999999999993e31 < x < 6.3999999999999995e-70Initial program 86.8%
Taylor expanded in z around inf
lower-*.f6459.4
Applied rewrites59.4%
(FPCore (x y z) :precision binary64 (if (<= y 43000000000000.0) (fma x (/ (- 1.0 y) z) y) (fma (- y) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 43000000000000.0) {
tmp = fma(x, ((1.0 - y) / z), y);
} else {
tmp = fma(-y, (x / z), y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 43000000000000.0) tmp = fma(x, Float64(Float64(1.0 - y) / z), y); else tmp = fma(Float64(-y), Float64(x / z), y); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 43000000000000.0], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision] + y), $MachinePrecision], N[((-y) * N[(x / z), $MachinePrecision] + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 43000000000000:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{1 - y}{z}, y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-y, \frac{x}{z}, y\right)\\
\end{array}
\end{array}
if y < 4.3e13Initial program 91.9%
Taylor expanded in z around 0
Applied rewrites97.7%
if 4.3e13 < y Initial program 72.5%
Taylor expanded in y around inf
associate-/l*N/A
div-subN/A
*-inversesN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
*-commutativeN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6488.9
Applied rewrites88.9%
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (fma x (/ 1.0 z) y))
double code(double x, double y, double z) {
return fma(x, (1.0 / z), y);
}
function code(x, y, z) return fma(x, Float64(1.0 / z), y) end
code[x_, y_, z_] := N[(x * N[(1.0 / z), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{1}{z}, y\right)
\end{array}
Initial program 86.6%
Taylor expanded in z around 0
Applied rewrites95.4%
Taylor expanded in y around 0
Applied rewrites82.9%
(FPCore (x y z) :precision binary64 (/ x z))
double code(double x, double y, double z) {
return x / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / z
end function
public static double code(double x, double y, double z) {
return x / z;
}
def code(x, y, z): return x / z
function code(x, y, z) return Float64(x / z) end
function tmp = code(x, y, z) tmp = x / z; end
code[x_, y_, z_] := N[(x / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z}
\end{array}
Initial program 86.6%
Taylor expanded in y around 0
lower-/.f6438.0
Applied rewrites38.0%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024232
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))