
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* a (* c c))) (t_1 (* b (* b (* b b)))))
(/
(-
(fma
(/ (* a (* c t_0)) t_1)
-2.0
(* -5.0 (/ (* a (* a (* (* c c) (* a t_0)))) (* b (* a (* b t_1))))))
(fma (* c c) (/ a (* b b)) c))
b)))
double code(double a, double b, double c) {
double t_0 = a * (c * c);
double t_1 = b * (b * (b * b));
return (fma(((a * (c * t_0)) / t_1), -2.0, (-5.0 * ((a * (a * ((c * c) * (a * t_0)))) / (b * (a * (b * t_1)))))) - fma((c * c), (a / (b * b)), c)) / b;
}
function code(a, b, c) t_0 = Float64(a * Float64(c * c)) t_1 = Float64(b * Float64(b * Float64(b * b))) return Float64(Float64(fma(Float64(Float64(a * Float64(c * t_0)) / t_1), -2.0, Float64(-5.0 * Float64(Float64(a * Float64(a * Float64(Float64(c * c) * Float64(a * t_0)))) / Float64(b * Float64(a * Float64(b * t_1)))))) - fma(Float64(c * c), Float64(a / Float64(b * b)), c)) / b) end
code[a_, b_, c_] := Block[{t$95$0 = N[(a * N[(c * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(b * N[(b * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(a * N[(c * t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] * -2.0 + N[(-5.0 * N[(N[(a * N[(a * N[(N[(c * c), $MachinePrecision] * N[(a * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(b * N[(a * N[(b * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(c * c), $MachinePrecision] * N[(a / N[(b * b), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := a \cdot \left(c \cdot c\right)\\
t_1 := b \cdot \left(b \cdot \left(b \cdot b\right)\right)\\
\frac{\mathsf{fma}\left(\frac{a \cdot \left(c \cdot t\_0\right)}{t\_1}, -2, -5 \cdot \frac{a \cdot \left(a \cdot \left(\left(c \cdot c\right) \cdot \left(a \cdot t\_0\right)\right)\right)}{b \cdot \left(a \cdot \left(b \cdot t\_1\right)\right)}\right) - \mathsf{fma}\left(c \cdot c, \frac{a}{b \cdot b}, c\right)}{b}
\end{array}
\end{array}
Initial program 15.3%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites98.1%
Applied rewrites98.1%
Applied rewrites98.1%
Final simplification98.1%
(FPCore (a b c) :precision binary64 (/ (- (* (* -2.0 (* a a)) (/ (* c (* c c)) (* (* b b) (* b b)))) (fma (* c c) (/ a (* b b)) c)) b))
double code(double a, double b, double c) {
return (((-2.0 * (a * a)) * ((c * (c * c)) / ((b * b) * (b * b)))) - fma((c * c), (a / (b * b)), c)) / b;
}
function code(a, b, c) return Float64(Float64(Float64(Float64(-2.0 * Float64(a * a)) * Float64(Float64(c * Float64(c * c)) / Float64(Float64(b * b) * Float64(b * b)))) - fma(Float64(c * c), Float64(a / Float64(b * b)), c)) / b) end
code[a_, b_, c_] := N[(N[(N[(N[(-2.0 * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(N[(c * N[(c * c), $MachinePrecision]), $MachinePrecision] / N[(N[(b * b), $MachinePrecision] * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(c * c), $MachinePrecision] * N[(a / N[(b * b), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-2 \cdot \left(a \cdot a\right)\right) \cdot \frac{c \cdot \left(c \cdot c\right)}{\left(b \cdot b\right) \cdot \left(b \cdot b\right)} - \mathsf{fma}\left(c \cdot c, \frac{a}{b \cdot b}, c\right)}{b}
\end{array}
Initial program 15.3%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites97.2%
(FPCore (a b c) :precision binary64 (/ (fma (* c c) (/ a (* b b)) c) (- b)))
double code(double a, double b, double c) {
return fma((c * c), (a / (b * b)), c) / -b;
}
function code(a, b, c) return Float64(fma(Float64(c * c), Float64(a / Float64(b * b)), c) / Float64(-b)) end
code[a_, b_, c_] := N[(N[(N[(c * c), $MachinePrecision] * N[(a / N[(b * b), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision] / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(c \cdot c, \frac{a}{b \cdot b}, c\right)}{-b}
\end{array}
Initial program 15.3%
Taylor expanded in b around inf
distribute-lft-outN/A
associate-/l*N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6495.9
Applied rewrites95.9%
Final simplification95.9%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 15.3%
Taylor expanded in b around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-neg.f6492.4
Applied rewrites92.4%
herbie shell --seed 2024231
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))